I am the happiest when I learn something new. I have been an instructional designer for 6 years and have created curriculum, lesson plans and assessment frameworks for diverse streams including engineering, robotics, digital media (photography, video editing, podcasting), ICT (productivity tools, coding, web design), electronics, the Internet of Things, drones, 3D Printers etc. I have also written content for various other users where there is a need to break down complex topics into easily understandable forms.I am inspired the most, not only when I dive into new technologies to create engaging content about them, but also when I tackle concepts such as school level English and Math, because my only measure of success is I if am able to engage participants/students/teachers/stakeholders enough to have them experience the joy of learning.I have also achieved certification in Gamification and have experience in gamifying systems in various domains, including education, curriculum creation, corporate and enterprise contexts.
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Co-FounderOmnimuse Consultants Jan 2021 - PresentIndiaWe consult with Ed-Tech companies on the following:- Curriculum and Content Development- Implementation and Delivery Processes- Professional Development of Teachers and Instructors- Gamification of curriculum and training programs- Enterprise gamification- Learning Management Systems - Development and Gamification (Canvas, LearnDash, Moodle)- Conceptualizing and developing gamified coding curricula for the following:1. Scratch2. Python - Beginner and Intermediate Level3. JavaScript - Beginner and Intermediate Level4. Games with the P5.js JavaScript Library5. Java - Beginner and Intermediate Levels6. HTML/CSS/JS - Beginner and Intermediate LevelsClients include:- Vision Aid: Developed a learning management system for their content. Developed Spoken English Curriculum for the Vision Impaired and successfully implemented the course for two batches. - Coding Ninjas: Consulted and aided in developing pedagogy and session plan structure. Developed curriculum for K-12 students to explore technologies such as Scratch, App Inventor, Python, and Web Design (HTML, CSS, etc.)- Indo-US Schools: Developed a learning management system along with an associated website that hosts teacher-facing content (lesson plans, training material, instructional videos) and student-facing content (student output, quizzes, and assignments). Gamified the website, teacher, and student experience with points, badges, and other achievement types. -
Senior ConsultantSelf-Employed Sep 2019 - Jan 2021Hyderabad Area, India1. E-Summer CampsRole: Curriculum DesignerDescription:Created curriculum and implementation processes for E-Summer camps (online classes through video conferencing) for the following:I)Basic Digital Game Design - Basic coding in Scratch with Game Design theoryii) Intermediate Digital Game Designiii) Stop motion animation2. Leo & Mike ( Education Startup)Role: Gamification ConsultantDescription:As a consultant, gamified the Leo & Mike STE(A)M summer programs. 3. Welfinity ( Healthcare Startup that primarily deals with healthcare for the elderly)Role: Consultant Medical DirectorDescription:Created the Welfinity service blueprint, product documentation and process documentation.Created curriculum for training and professional development of all healthcare providers ( Doctors, Nurses and Personal Attendants)4. Vision-Aid (US NGO that primarily deals with online education for the visually impaired and the blind)Role: Curriculum and Implementation ConsultantDescription:Conceptualised and created an end to end spoken English program curriculum for the visually impairedGamified the SEP product and student experienceEffectively trained teachers to deliver the spoken English program.
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Curriculum ResearchCreya Learning & Research Jul 2016 - Sep 2019Hyderabad Area, IndiaConducted research and developed curriculum modules, lesson plans and assessment frameworks for the following technologies.Electronics and the Internet of Things:Created modules covering the following- Basics of electronics - Introduction to the Internet of Things using microprocessors (Aruduino/Bolt IoT), electronics components and IoT software platforms. Creating simple IoT/smart devices that can be used at home and in various industries.UAVs/Drones:Conducted research and developed curriculum on Unmanned Aerial Vehicles covering the following:- Physics and aerodynamics involved in quadcopters. Basic and intermediate quadcopter flying including drone flying regulations and safety issues.- Payload delivery and retrieval mechanisms using quadcopters.Jack BricksConducted research and developed curriculum on Jack Bricks. Jack Bricks are a type of rapid prototyping manipulatives that combine electronics (sensors and actuators) and construction elements to allow for easy building of electronic devices of various functionalities.3D Printers:Conducted research and developed concept flow to teach setting up and using 3D printers as well as the concept flow in teaching TinkerCad, an autodesk application that creates 3D printable models. Competitions - The Creya Ignited Minds ChallengeWas project manager for a nation wide, inter-school competition where student teams had to come up with engineering/digital media and IoT solutions for real life issues. Wrote the challenge statement and created the design thinking framework for students to design and build their prototypes. Designed internal and external judging criteria and created rubrics to assess student performance vis-a-vis their 21st century skills. Worked with schools to approve design briefs and finalize teams. Mentored all the finalists teams and aided them in creating their prototypes as successful solutions. -
Curriculum LeadCreya Learning & Research Jul 2013 - Jul 2016Hyderabad Area, IndiaCreya XEL ProgramConducted research and created end to end STE(A)M based curriculum for grades 1 to 10 in the following streams. This curriculum is currently being implemented for over 50000 students over schools distributed all over India and the Middle East. The curriculum is aligned to the national curriculum framework of the respective grades and includes the following streams and manipulatives:Engineering:Bricks for early learners to teach architecture, vocabulary and other environmental science concepts such as natural and human-made, environmental recycling, animals and habitats, types of living organism etc.Fischertechnik for middle and higher grades to teach statics, mechanics and robotic mechanisms.Robotics:CubeletsTM and RoamerTM to teach basic robotic concepts to early learnersFischertechnik components to teach robotic body, movement and end effector mechanisms.PCS Brain to teach basic and intermediate coding for robotic movements and sensory motor feedback mechanisms.Digital Media:Digital Cameras/Tablets and GIMP/PicsArt to teach photography and image editing.Digital Cameras/Tablets and MovieMaker/PowerDirector to teach video shooting and editingAudio Recorders/Tablets and Audacity to teach audio recording and editing.Digital Cameras/Tablets and Stop Motion Studio to teach Stop Motion AnimationCoding:MSWLogo and Algoid to teach basic coding to early learnersAlgoid and C/C++ to teach intermediate coding to middle and higher gradesHTML and CSS to teach basic web designICT:MS Word/Open Office Writer to teach word processingExcel/Open Office Calc to teach spreadsheetsPowerPoint/Open Office Impress to teach presentation softwareCurriculum Characteristics: Philosophy: Aligned to Kolb's Cycle of Learning, Marzano's Taxonomy of Learning and Social Emotion Learning.Design Thinking: The iterative process of Empathizing, Defining, Ideating, Protyping, Evaluating and Reflection is incorporated into each module. -
Curriculum LeadCreya Learning & Research Jul 2014 - Jun 2016Hyderabad Area, IndiaAssessments:Created a comprehensive assessment framework for assessing 21st Century Skills that include- Critical Thinking and Problem Solving- Creative Thinking- Communication- Collaboration- Information Fluency- Digital LiteracyCreated a comprehensive rubric system including multiple criteria or dimensions for each skill, descriptors for each dimension and a rating or scaling system with definitions for each level.Lesson Plans:Created comprehensive lesson plans for each curriculum session. Each lesson plan includes multi-media teacher and student resources and a minute to minute plan for the teacher to use if necessary.After School Programs:Created curriculum, lesson plans and classroom collateral for various after school programs and camps including:- Carnivalist - Engineering Carnival Rides- Survivalist - Learning Navigation and other survival skills in the wild- Transformator - Building Extreme Machines using engineering principles- Stop Motion AnimationInternational Baccalaureate (IB) CollaborationCollaborated with IB schools in conceptualizing and developing curriculum for the IB PYP program. Topics included- Ancient Civilizations- Cultures around the world- Conflict resolution etc.Competitions - The Creya Ignited Minds ChallengeCollaborated in the conception of an inter-school competition that involved teams of students coming up with engineering and digital media solutions to real life challenges. Wrote the challenge statement and created the design thinking framework that students followed to create prototypes as solutions. Wrote the internal and external judging criteria and created rubrics to assess student skills vis-a-vis their 21st century skills. Mentored student teams as they came up with their designs and prototypes.
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Curriculum AssociateCreya Learning & Research Jul 2012 - Jun 2013Hyderabad Area, IndiaCurriculum:Collaborated in creating curriculum for grades 1 through 10 with the following characteristics:- Was exclusively STE(A)M based- Focused on developing 21st Century Skills such as Analytical Thinking, Creative Thinking, Problem Solving, Digital Literacy, Information Fluency, Risk Taking and Ethical Decision Making - Followed Kolb's experiential cycle- Followed Marzano's taxonomy- Had exclusive inquiry based classroom delivery- Used multiple manipulatives including Bricks, Engineering, Robotics, Digital Media (Digital Cameras, Audio Recorders) and Coding- Focused on exploring multiple concepts including statics and mechanics, robotics (mechanics and coding), photography and photo editing, videography and video editing, podcasting and audio editing, and basic and intermediate coding.- Focused on developing competence in multiple software including GIMP for editing images, Movie Maker for editing videos, Audacity for creating podcasts. MSLogo for learning basic programming concepts.- Included comprehensive assessment system for assessing 21st Century skills with well defined rubrics with multiple outcomes, sub-outcomes and definitions.
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Summer InternCreya Learning & Research Mar 2012 - Jun 2012Hyderabad Area, IndiaUsed advanced manipulatives such as Fischertechnik to construct models to teach engineering (statics and mechanics) as well as robotics (mechanics and coding) concepts. Underwent training in experiential learning, inquiry based learning, classroom management, formative assessments and lesson planning. Delivered mutiple engineering and robotics summer camp sessions over two months. Aided students in designing and constructing engineering and robotic models to solve real world challenges.
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Registrar In CardiologyApollo Hospitals Jan 2009 - Jan 2010
Akash Ayyagari Education Details
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Jipmer, PuducherryMedicine -
Ratna Junior College, Hyderabad -
St. Pauls High SchoolA+
Frequently Asked Questions about Akash Ayyagari
What company does Akash Ayyagari work for?
Akash Ayyagari works for Omnimuse Consultants
What is Akash Ayyagari's role at the current company?
Akash Ayyagari's current role is Co- Founder & Executive Director.
What schools did Akash Ayyagari attend?
Akash Ayyagari attended Jipmer, Puducherry, Ratna Junior College, Hyderabad, St. Pauls High School.
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Akash Ayyagari
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Akash Raj Ayyagari
Redmond, Wa2unt.edu, u-blox.com
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