Akshay Ramesh Email & Phone Number
@thewavevr.com
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Who is Akshay Ramesh? Overview
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Akshay Ramesh is listed as Software Engineer C++ | C# | Gameplay | Tools | Web at Self-employed, based in United States, United States, United States. AeroLeads shows a work email signal at thewavevr.com and a matched LinkedIn profile for Akshay Ramesh.
Akshay Ramesh previously worked as Senior Software Engineer at Stageglass and Senior Software Engineer at Wave. Akshay Ramesh holds Master’S Degree, Entertainment Technology from Carnegie Mellon University.
Email format at Self-employed
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AeroLeads found 1 current-domain work email signal for Akshay Ramesh. Compare company email patterns before reaching out.
About Akshay Ramesh
I am a Software Engineer & Game Developer with a focus on building tools to empower interactive content creation. I enjoy working on different platforms and solving the various technical challenges that come with multi-platform development. I have experience building PC games, mobile games, VR apps, and have worked on both single player games as well as networked, persistent multiplayer titles. You can check out my projects at https://akshayramesh.com
Listed skills include Unity3D, Game Development, C++, Game Programming, and 15 others.
Akshay Ramesh's current company
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Akshay Ramesh work experience
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Senior Software Engineer
- Developed an application in Unreal Engine to allow interior designers to turn floorplans into beautifully rendered 3D levels in real-time, all working in a web browser
- Profiled and optimized the application by writing data processing logic for our networked protocol in C++. Saw significant performance improvements by reducing packet size and improving speed
- Integrated Perforce with TeamCity and set up CI/CD with daily build deployments. Also set up automatic building of source code to distribute binaries to artists
- Refactored legacy systems and provided easy-to-use Blueprint events for technical artists to implement gameplay logic
- Conducted code reviews and helped technical artists with writing quality code
- Standardized Blueprint and C++ Codebase in line with Epic's recommendations
Senior Software Engineer
- Technical lead on shipped projects - "Pico and Wave Present: The Calvin Harris Experience", a live VR show built using Unreal Engine and "Wave Presents: Justin Bieber", a virtual concert built in Unity and attended by.
- Built toolsets using Unreal Engine & Unity used by technical artists and broadcast engineers to build interactive, fully networked virtual concerts
- Built networked gameplay interactions, profiled & optimized VR performance to meet customer requirements
- Worked with Motion Capture and Facial Capture technology to capture performer motion in real-time and stream it into the application
- Other projects worked on include virtual concerts featuring The Weeknd, Alison Wonderland, Dylan Francis, Teflon Sega, and Pentakill
Software Engineer
- Development on the MMO title Crowfall - which featured 24/7 live servers and fully persistent worlds
- Wrote client and server components for new gameplay systems in C#/Node JS
- Created tools to improve art and animator workflow, wrote data exporters and object inspectors
- Implemented UIs for navigation and menu systems
- Implemented a web socket based chat system, integrated 3rd party solutions and worked on social features
- Worked on Metrics reporting for game events
Software Engineer Intern
- Added new features to the AI system and prototyped new NPCs with designers
- Fixed bugs related to powers, VFX and gameplay systems
- Implemented player HUD improvements
Game Programmer Intern
- Assisted in design, prototyping and development of new products in Unity
- Worked on "Resolvers: Solution Steam", a third-person platformer and puzzle game, and "OOP Garage", a game to teach object-oriented programming for the Computer Science educational curriculum
Game Programmer Intern
- Member of the development team for the PC game Atlantis Prime, a third-person platformer built in Unity that teaches STEM concepts.
- Worked on development of the programming interface, a visual interface to input commands to robots
- Created tool to mange UI across different devices, used in other products teaching Robot-C
- Design and development of programming challenges and minigames
Game Programmer
- Programmed and published the following titles on mobile Appstores - Richcoet: Retro Space Shooter for iOS using Cocos2D and Blox 3D (150,000+ downloads across Android, iOS, Windows and Kindle) using Unity 3D
- Developed Paranormal Camera, an AR project using Qualcomm Vuforia
- Integrated analytics into published games
- Contributed to game design and publishing of products
Akshay Ramesh education
Master’S Degree, Entertainment Technology
Bachelor'S Degree, Computer Science Engineering
Frequently asked questions about Akshay Ramesh
Quick answers generated from the profile data available on this page.
What company does Akshay Ramesh work for?
Akshay Ramesh works for Self-employed.
What is Akshay Ramesh's role at Self-employed?
Akshay Ramesh is listed as Software Engineer C++ | C# | Gameplay | Tools | Web at Self-employed.
What is Akshay Ramesh's email address?
AeroLeads has found 1 work email signal at @thewavevr.com for Akshay Ramesh at Self-employed.
Where is Akshay Ramesh based?
Akshay Ramesh is based in United States, United States, United States while working with Self-employed.
What companies has Akshay Ramesh worked for?
Akshay Ramesh has worked for Self-Employed, Stageglass, Wave, Artcraft Entertainment, and Robomatter.
How can I contact Akshay Ramesh?
You can use AeroLeads to view verified contact signals for Akshay Ramesh at Self-employed, including work email, phone, and LinkedIn data when available.
What schools did Akshay Ramesh attend?
Akshay Ramesh holds Master’S Degree, Entertainment Technology from Carnegie Mellon University.
What skills is Akshay Ramesh known for?
Akshay Ramesh is listed with skills including Unity3D, Game Development, C++, Game Programming, Computer Science, C#, Objective C, and Android.
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