Juan Antonio (Tony) Alamo

Juan Antonio (Tony) Alamo Email and Phone Number

VFX Supervisor / Partner @ Stardust Effects
oslo, oslo, norway
Juan Antonio (Tony) Alamo's Location
Greece, Greece
Juan Antonio (Tony) Alamo's Contact Details

Juan Antonio (Tony) Alamo personal email

About Juan Antonio (Tony) Alamo

Experienced Environment Artist with excellent understanding of the entire pipeline from early block-in to delivery to comp/DMP. Good understanding of VEX, Python and PDG and can develop simple and mid level tools for artist that helps them increase output. Can also help guide pipeline to develop advanced tools that benefit the entire pipeline. Experienced setting up new workflows and educating artists. Excellent communication skills and very comfortable leading a team of 3-8 artists, but have experience supervising teams of 25+Collaborating very well with other involving departments such as comp, animation, layout and animation. Great understanding of timeframe and what can be achieved in the time given. Work well under pressure.

Juan Antonio (Tony) Alamo's Current Company Details
Stardust Effects

Stardust Effects

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VFX Supervisor / Partner
oslo, oslo, norway
Employees:
6
Juan Antonio (Tony) Alamo Work Experience Details
  • Stardust Effects
    Visual Effects Supervisor
    Stardust Effects Mar 2024 - Present
    Athens, Attiki, Greece
  • Stardust Effects
    Cg Supervisor / Partner
    Stardust Effects Jun 2023 - Mar 2024
    Athens, Attiki, Greece
  • Goodbye Kansas Studios
    Head Of Environment
    Goodbye Kansas Studios Sep 2022 - Jun 2023
    Stockholm County, Sweden
  • Alamo Studios
    3D Generalist
    Alamo Studios Mar 2020 - Sep 2022
    Goodbye Kansas - Lead Environment Artist (present)Stardust Effects - Houdini ArtistTBA - Houdini ArtistOpsis Design - Architectural VisualisationMashu - Product Visualisation Untold Studios - Houdini Artist
  • Dneg
    Environment Supervisor
    Dneg Jun 2013 - Mar 2020
    London, United Kingdom
    Environment Supervisor:Fast and furious(2020)Lead Environment Generalist:Wonder Woman(2021)Bohemian Rhapsody (2018)Lead lighting TD: Justice League (2017)Sequence Lead:Fantastic Beasts and Where to Find Them (2016)Antman (2015)Look development/Lighting TD:Inferno (2016)Geostorm (2016)Exodus (2015)Max (2015)Gunman (2015)Hercules (2014)Exodus (2014)Modeler:Thor 2 (2013)
  • Iloura
    Lead Lighting Td
    Iloura Sep 2012 - May 2013
    Melbourne Area, Australia
    Lead Lighting TD: The Great Gatsby (2013)Lighting TD: I Frankenstein (2013)Modeler: Deepsea Challenge (2013)
  • Baseblack
    Lead 3D Artist
    Baseblack Jan 2011 - Sep 2012
    London, United Kingdom
    Lead 3D artist: Snow White and the Huntsman (2012)3D Artist:Total Recall (2012)Dredd (2012)Harry Potter and the deathly hallows - Part 2 (2011)
  • Electronic Arts Mocap
    Technical Artist
    Electronic Arts Mocap Jan 2009 - Aug 2010
    Technical Artist in the R&D and tools group at EA Mocap. The largest mocap studio in the world.Some of my tasks are:- Responsible for all facial rigging done at EA Mocap- Leading development on a multi platform facial control system for use in game.- Development of a facial scanning system.- QA all heads scanned, resurfaced and textured by EA Mocap.- Giving feedback to game teams on facial rigs, topology and weighting.- Training our personnel in many different programs and tasks such as: facial animation in maya, modeling in maya and zbrush, creating normal and texture maps in photoshop, xnormal and crazybump. - Creating demos to show new technology developed at EA Mocap- Helping our post production team with modeling, texturing and animation
  • Electronic Arts
    Character Rigger
    Electronic Arts Oct 2008 - Dec 2008
    Rigging for FIFA 2010 and Fight Night Round 4
  • Filmkameratene As
    Vfx Artist
    Filmkameratene As May 2008 - Aug 2008
    Worked as *VFX Artist for feature film "Max Manus" *Character Designer/Modeler/Rigger/Animator for the "Trollhunter" pitch
  • Qvisten Animation
    Animator
    Qvisten Animation Mar 2008 - Apr 2008
    Animator on the feature film "Kurt blir grusom".
  • Filmkameratene As
    Technical Supervisor
    Filmkameratene As Jun 2007 - Mar 2008
    Technical Supervisor on "Elias season two".
  • Idefagskolen
    3D Teacher
    Idefagskolen May 2006 - Jul 2007
    Teaching second year students
  • Gimpville
    Modeler
    Gimpville May 2005 - Aug 2005
    Task:Low poly character and environment modeling

Juan Antonio (Tony) Alamo Skills

Maya Texturing Visual Effects Rigging 3d Modeling Photoshop Zbrush Modeling Rendering Lighting Mental Ray Character Animation Animation Mel Facial Animation Character Rigging Mudbox Digital Sculpting Nuke Hard Surface Modeling Low Poly Modeling Look Development Feature Films Computer Graphics Character Character Modeling Texture Environment Modeling Uv Mapping Changing Environments Organic Modeling

Juan Antonio (Tony) Alamo Education Details

  • Idefagskolen
    Idefagskolen
    Animation
  • Truemax
    Truemax
    3D

Frequently Asked Questions about Juan Antonio (Tony) Alamo

What company does Juan Antonio (Tony) Alamo work for?

Juan Antonio (Tony) Alamo works for Stardust Effects

What is Juan Antonio (Tony) Alamo's role at the current company?

Juan Antonio (Tony) Alamo's current role is VFX Supervisor / Partner.

What is Juan Antonio (Tony) Alamo's email address?

Juan Antonio (Tony) Alamo's email address is an****@****ail.com

What schools did Juan Antonio (Tony) Alamo attend?

Juan Antonio (Tony) Alamo attended Idefagskolen, Truemax.

What skills is Juan Antonio (Tony) Alamo known for?

Juan Antonio (Tony) Alamo has skills like Maya, Texturing, Visual Effects, Rigging, 3d Modeling, Photoshop, Zbrush, Modeling, Rendering, Lighting, Mental Ray, Character Animation.

Who are Juan Antonio (Tony) Alamo's colleagues?

Juan Antonio (Tony) Alamo's colleagues are Per Kristiansen, Arina Seljeseth, Anette Gjertsen, Simen Tystad Tunold, Mikkel Elias Melby, Akira Shitamori.

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