Lead Game Developer
CurrentTeam Leadership & Recent Work:As a team leader, I guide my team in game development projects, ensuring that we stay on top of the latest technologies while maintaining high standards for performance, aesthetics, and user experience. Recently, I’ve focused on optimizing game performance, integrating advanced APIs, and improving communication between game engines like Unity3D and external services to ensure scalability and seamless user interaction.Game Development (Unity3D, C#):Developed a variety of scalable games in Unity3D using C#. These projects communicate with remote services via API for functions like database interaction, player authentication, and leaderboard tracking. Designed to be engaging, secure, and capable of supporting large player bases, the games have been well-received for their visuals, gameplay, and fairness.2D Casual Games (Godot, C#):Created a range of 2D casual games using Godot Engine and C#. These games focus on providing simple yet addictive gameplay experiences, engaging players through intuitive mechanics and fun challenges.API Development for Multiplayer Integration:Developed APIs to integrate multiplayer games with external systems, handling key functions such as payments, security, and communication using REST and JSON. The APIs have streamlined system interaction and ensured smooth, secure gameplay across various platforms.Arduino Devices with GSM & REST API (C++):Built Arduino-based devices to communicate with servers via GSM, using REST APIs to send sensor data and enable remote monitoring and control. These devices offered real-time feedback and control for users, supporting various remote applications.Data Synchronization Services (WCF, SOAP):Designed services to synchronize data between local and remote servers, using WCF for local communication and SOAP/XML for remote interactions. These services ensured efficient data synchronization, error handling, and robust logging features for reliability across systems.