Passionate gameplay programmer with proven industry experience in key gameplay systems including player movement, combat, and enemy AI. I believe in strong cross-disciplinary collaboration, creating intuitive tools for non-technical developers, and writing readable, maintainable code.In my latest role, I built a modular, data-driven AI system that empowered designers to easily create and iterate on complex enemy behaviors. I also implemented several unique movement mechanics, extending Unreal Engine’s character movement component to provide a seamless player experience even in high-latency environments.Outside of programming, I take inspiration from films and pursue writing and photography—interests that align with my goals in game development. I’m driven to work on games that break the mold and embrace creative risks.
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Gameplay EngineerLegionVancouver, Wa, Us -
Gameplay EngineerTraega Entertainment Nov 2024 - Present -
Gameplay Engineer/Technical DesignerLegion Studios Jan 2024 - Oct 2024• Worked on a fast-paced multiplayer FPS using Unreal Engine 5 and C++, taking ownership of key gameplay systems including enemy AI, weapons, and player movement.• Created a modular, data-driven AI system that accelerated the implementation of new enemy types and behaviors, increasing iteration speed and allowing for greater enemy diversity and complexity.• Implemented several unique player movement mechanics, leveraging Unreal Engine’s character movement networking flow for smooth movement even in high-ping environments.• Collaborated closely with designers, animators, and engineers to build features, resolve issues, and provide tools.• Identified, diagnosed, and fixed complex gameplay bugs, reducing team downtime and improving productivity. -
Gameplay ProgrammerKumo Studios Oct 2023 - Dec 2023• Translated game design specifications into a playable prototype by implementing core systems and mechanics, including those related to movement, combat, enemy AI, and player HUD, using Unreal Engine 5 and C++.• Collaborated closely with design, providing technical guidance to ensure feasibility within the project constraints.
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Senior Case ManagerNational General Jun 2019 - Dec 2023• Regularly communicated and collaborated with internal and external teams to resolve client policy issues.• Worked independently to perform search, processing, and validation of information in a vast database of client policies. -
Web DeveloperFreelance Jan 2018 - May 2019• Worked closely with clients to design and build custom sites, using Javascript on both the frontend and backend.
Alan Myers Education Details
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Computer Games And Programming Skills -
English Language And Literature/Letters
Frequently Asked Questions about Alan Myers
What company does Alan Myers work for?
Alan Myers works for Legion
What is Alan Myers's role at the current company?
Alan Myers's current role is Gameplay Engineer.
What schools did Alan Myers attend?
Alan Myers attended Cg Spectrum College Of Digital Art And Animation, Barrett, The Honors College.
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Alan Myers
Greater Philadelphia2hendrickmfg.com, matthey.com2 +161087XXXXX
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Alan Myers
Program Manager/Ts-Sci/Senior Talent Acquisition Strategist/Mba/ Shrm-Cp/ Lean Practitioner/ Lean Six Sigma/ Master Resilience Trainer/ Equal Opportunity LeaderAlexandria, Va1us.army.mil -
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