Alan Ward

Alan Ward Email and Phone Number

Retired graphics software manager @ GEMINI GRAPHICS
Alan Ward's Location
Fort Collins, Colorado, United States, United States
Alan Ward's Contact Details
About Alan Ward

Software Entrepreneur, Technical Manager and Architect with broad experience in 3d graphics development, Linux/Windows development, Linux integration, vendor partnering, & customer analysis.• Led Boulder graphics team at Google doing Android graphics. • With co-partner, took startup team at LunarG from 0 to 20 people in 6 years before sold to Google• . Led 3d Graphics library, 3d driver, X11 driver and development on Linux and Windows.• Customer-focused, results-oriented, hands-on leadership and teamwork. • Idea-person with big picture approach resulting in solid long-term decisions.• Led several projects that helped define future of HP Workstations (Linux/DreamWorks, PC graphics, Snakes graphics…)Specialties: - EXPERTISE: Graphics software, Windows and Linux tools/ test/ Prototyping & Agile lifecycles, Performance tuning- PLATFORMS: Ubuntu, Steambox, Linux (Red Hat, Suse, Ubuntu), Windows, Unix (HPUX)- PROGRAMMING: C/C++, OpenGL, Vulkan, X, QT, shell scripts, Pascal, Basic, Fortran, PA-Risc Assembly- AWARDS: 8 Patents, PSG TCE /Quality Excellence

Alan Ward's Current Company Details
GEMINI GRAPHICS

Gemini Graphics

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Retired graphics software manager
Alan Ward Work Experience Details
  • Gemini Graphics
    President And Ceo
    Gemini Graphics Apr 2020 - Present
  • Self-Employed
    Semi Retired
    Self-Employed Jan 2020 - Present
  • Google
    Engineering Manager Leading Team Of Android Graphics Software Engineers
    Google Nov 2015 - Jan 2020
    Mountain View, Ca, Us
    Responsible for software development of Android graphics API components and other graphics infrastructure.
  • Lunarg, Inc.
    Senior Director Of Engineering, Co-Founder
    Lunarg, Inc. Nov 2009 - Nov 2015
    Fort Collins, Co, Us
    Led software development of closed source and open source graphics drivers, shader compilers and mobile graphics services. Includes OpenGL, OpenGL ES, and Vulkan for desktop and mobile devices and game consoles.
  • Hp
    Master Technologist - Skyroom Collaboration/Innovation Team
    Hp Jan 2008 - Jul 2009
    Houston, Texas, Us
    • Software architect exploring early technical feasibility…helped sell concept to Workstations management, Corporate Vice President/staff, DreamWorks CEO, Industry Analysts.• Liaison to HP Labs team (who delivered audio/video pipeline), driving regular technical exchanges, reviews and consulting. Also worked with them to deliver needed features.• Developed features/support Nizza video engine as needed for SkyRoom.• Developed features in SkyRoom such as camera format selection, system performance assessment, pacing of codecs for best performance/quality selection.• Drove camera selection, worked with camera vendor to provide needed features/fixes.• Member of early architecture team that defined the overall architecture of SkyRoom (primary focus on video pipeline)… C++ development team employed Agile/Iterative development model with Scrum, UML and Sequence Diagram techniques.
  • Hewlett-Packard
    Master Technologist - Linux Workstations
    Hewlett-Packard 2000 - 2007
    Houston, Texas, Us
    • DreamWorks primary technical contact/technical lead - 1 of original team of 4 that approached DreamWorks, convinced them to move to HP Linux workstations - leading to a long, and highly visible relationship.• Technical lead for team that created and delivered Linux product stream that is now large part of HP Workstations revenue! • Architected/ Investigated/drove Linux technologies, technical product directions. • Led initial technical development of 3d graphics drivers for Linux by leveraging HPUX driver, delivering first commercially viable 3d Linux graphics. Solved difficult problems in Linux environment (kernel graphics driver, Xserver, accelerated device locking)• Provided technical leadership/mentoring for Linux Workstation team. • Customer Linux workstation liaison/analyst for key customers - DreamWorks, Disney, Pixar, Weta, Shell, Sandia, Intel, DCC Advisory Council, Oil & Gas Advisory Council• Primary R&D member of Oil and Gas SWAT team that resolved Linux issues along with Oil & Gas customers resulting in HP Leadership in Oil & Gas - Led 64-bit adoption initiative… Personally drove resolution of 32-bit to 64-bit transition issues on Red Hat (RHEL 3) working closely with Red Hat/Shell.• Led Linux on AMD-based xw9300, support of multi-display graphics, developing config tools, whitepapers, viz-center display wall - working closely with AMD and NVIDIA.• Technical Linux workstation liaison to Red Hat, SUSE, NVIDIA and OSLO (HP’s Linux organization).• Key proponent of blade workstations, got Linux support into POR and drove product delivery.• Developed Linux manageability tools - Bios flash/set tool and graphics config tool.• Proposed/developed 3d graphics demos CD - C++ launcher for Windows and Linux
  • Hewlett-Packard
    R&D Project Manager - Workstation Pc Graphics
    Hewlett-Packard May 1997 - 1999
    Houston, Texas, Us
    • Led team of software engineers to deliver to very aggressive schedule for Workstation Division’s first Windows-based 3d graphics drivers for Visualize FX graphics leveraging HPUX drivers. • Delivered industry-leading 3d PC performance, winning GPC benchmarks!• Partnered closely with graphics hardware team, and workstation platform team in Grenoble, France.• Project initiated HP workstation transition to Intel PC hardware from PA-Risc hardware.
  • Hewlett-Packard
    Senior Engineer - Directmodel/Ipf Graphics
    Hewlett-Packard Jan 1997 - Jan 1998
    Houston, Texas, Us
    • Performance Analyst for IPF Linux/Windows graphics performance (using Intel Vtune performance tool), worked with NVIDIA to make driver changes and get 25% performance gains.• Lead HP developer for DirectModel Scene Graph and Large Model API (joint development project between Microsoft, HP and SGI). C++ development of occlusion culling/convex hull simplifier leveraging code from Corvallis Fahrenheit team- delivered alpha release.
  • Hewlett-Packard
    Senior Engineer - Hp-Ux Graphics
    Hewlett-Packard 1992 - 1997
    Houston, Texas, Us
    • Technical Lead, PHIGS graphics- greatly improved performance of Toyota’s apps, partnering closely with Toyota.• Solved GM’s performance and quality issues with their advanced application using occlusion culling and polygon anti-aliasing techniques.• Led DI-Streamlines - PA-Risc assembly development of graphics primitives which greatly broadened 3d graphics performance. • Designed and prototyped graphics monitoring strategy for OpenGL and Starbase called Hooks.• Technical lead on IA64 Graphics Initiative, & Lite RAM /Ease-of-Use initiative, delivering cross-company results.
  • Hewlett-Packard
    R&D Project Manager - Hp-Ux Graphics
    Hewlett-Packard 1987 - 1992
    Houston, Texas, Us
    • Led team of software engineers to deliver graphics support for HP’s “Snakes” PA-Risc workstations. Joint initiative with newly purchased Apollo team. Delivered industry leading X performance and fastest software-accelerated 3d graphics! Team presented at yearly MIT X conference.• Led Snakes graphics follow-ons, graphics driver teams, release management team.• Led Test/CPE team implementing changes to greatly improve team efficiency.
  • Hewlett-Packard
    R&D Software Engineer
    Hewlett-Packard 1979 - 1987
    Houston, Texas, Us
    • 1 of original 5 developers of HP’s Starbase graphics library (lasted for over 15 years), responsible for hi-level API, performance analysis/tuning - added lots of API features and couple of drivers to Starbase.• 1of 4 Pascal developers of HP’s graphics ROM for HP Series 500 Basic workstation.

Alan Ward Skills

Software Engineering Linux C++ Programming Leadership Software Development Opengl Agile Methodologies Entrepreneurship Technical Leadership Testing Scrum Performance Tuning Shell Scripting Device Drivers Integration Windows Debugging Architecture 3d Graphics Embedded Systems Project Management Qt Cloud Computing Computer Graphics C Pascal Agile Project Management Red Hat Linux Engineering Management Team Leadership Unix Mobile Devices Object Oriented Design Architectures Lean Startup

Alan Ward Education Details

  • The University Of Texas At Austin
    The University Of Texas At Austin
    Electical Engineering
  • The University Of Texas At Austin
    The University Of Texas At Austin
    Computer Science

Frequently Asked Questions about Alan Ward

What company does Alan Ward work for?

Alan Ward works for Gemini Graphics

What is Alan Ward's role at the current company?

Alan Ward's current role is Retired graphics software manager.

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What schools did Alan Ward attend?

Alan Ward attended The University Of Texas At Austin, The University Of Texas At Austin.

What are some of Alan Ward's interests?

Alan Ward has interest in Skiing, Outdoor Activities, Hiking, Camping, Dirt Biking, Mountain Biking, Wakeboarding.

What skills is Alan Ward known for?

Alan Ward has skills like Software Engineering, Linux, C++, Programming, Leadership, Software Development, Opengl, Agile Methodologies, Entrepreneurship, Technical Leadership, Testing, Scrum.

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