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Alan L. Email & Phone Number

Technical Art Director at Chained Kemists
Location: Irvine, California, United States 13 work roles 3 schools
1 work email found @blindsquirrelgames.com 3 phones found area 714 and 626 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email a****@blindsquirrelgames.com
Direct phone (714) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Chained Kemists
Role
Technical Art Director
Location
Irvine, California, United States

Who is Alan L.? Overview

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Quick answer

Alan L. is listed as Technical Art Director at Chained Kemists, based in Irvine, California, United States. AeroLeads shows a work email signal at blindsquirrelgames.com, phone signal with area code 714, 626, and a matched LinkedIn profile for Alan L..

Alan L. previously worked as Environment Art Director and Technical Arts at Chained Kemists and Owner at Red Lantern Entertainment / 96 Doodles. Alan L. holds Bs, Game Art And Design from Art Institute Of California - Los Angeles.

Company email context

Email format at Chained Kemists

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*@blindsquirrelgames.com
68% confidence

AeroLeads found 1 current-domain work email signal for Alan L.. Compare company email patterns before reaching out.

Profile bio

About Alan L.

A 20 year game veteran, I specialize in Lighting, Shading, GPU and content memory optmizarion and VFX. Games shipped:GodfallStar Wars: Jedi ChallengesIcarusX8STG: FootballBioShock HD RemasterEvolveSunset OverdriveMafia 3Disney InfiniteBorderlands GOTYDiablo 3: RoSGod of War 4World of Warcraft MoPStar Craft 2: HoTSPreyHearth StoneMagic the Gathering Arena

Listed skills include Maya, Max, Unreal 3, Lighting, and 45 others.

Current workplace

Alan L.'s current company

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Chained Kemists
Chained Kemists
Technical Art Director
13 roles · 28 years

Alan L. work experience

A career timeline built from the work history available for this profile.

Environment Art Director And Technical Arts

Current
Chained Kemists
May 2024 - Present

Owner

Current
Red Lantern Entertainment / 96 Doodles

Advisor for Game Art, AR and VR, 3D Visualisations, Lighting, Rendering, Optimizations, VFX

2010 - Present ~16 yrs 6 mos

Environment Technical Art Director

Unannounced 3rd person shooter Godfall:Successfully shipped on PS5 at 4k@60hz Successfully shipped on XBSX at 4k@120hz VRRSuccessfully optimized PS4 and XB1 skus Successfully implemented Dolby Vision art changes across the entire gameOptimizations, VFX, Lighting support, Env support, shader support, and kept memory and GPU in line.Refactor VFX and other visuals to adhere to HDR and Dolby Vision standards Help guide a team of tech artists to achieve a PS5 launch title.

Jan 2020 - Apr 2024

Senior Technical Artist

Tustin, California, Us

VR Pipeline, level lighting, advanced VFX and optimizations in Unreal 4Shipped: Frost Point VR

Apr 2019 - Jan 2020

Studio Art Director - Vfx, Lighting, Look Dev

Irvine, Ca, Us

Shipped titles:Star Wars: Jedi Challenges AR - Art Director for Strategic CombatBorderlands GOTY Enhanced 4K Remaster - Art DirectionGod of War 4 - LightingPREY - Art Direction for Visions cinematics. Contributed to lighting, VFX and compositingThe Elder Scrolls: Legends - Art Direction and contributed to VFXMafia 3 - Art Direction on vehicle concepts, optimization and world buildingBioShock HD Collection - Art DirectionEvolve - Art Direction and contributed to lightingSunset Overdrive - In game and cinematic VFX

Jun 2013 - Nov 2018

Senior In Game Cinematic Vfx Artist

Irvine, Ca, Us

Starcraft 2 Heart of the Swarm in game cinematics.HearthStone Heroes of Warcraft pre-rendered cinematic effectsDiablo 3 Reaper of Souls opening cinematic effectsWorld of Warcraft Mist of Pandaria - Bottoms Up Short

Jul 2011 - Jun 2013

Lead Vfx Artist/Technical Artist

Tustin, California, Us

- Created the VFX and tech art departments- Created an uber shader system for all artists. This includes all environment, characters and any unique materials. - Worked with designers to help visualize all game play particle and screen effects such as spells,magic, explosions and impacts, character reactions, summoning, projectiles, etc. - Created a template with other FX artist to populate the world with ambient particles. - Help varies team members to realize their artistic visions, such as create special materials, add new FX to make their art come alive. - R&D console friendly authoring methods, helped with lighting issues, and optimization techniques.- Cinematic lighter.

May 2005 - Jun 2011

Vfx Artist

Sherman Oaks, Ca, Us

Responsible for all effects of an Ironman 2 advertising concept specifically for Cannes Lions International Advertising Festival 2010.

May 2010 - Jun 2010

Technical Artist

Insititute For Creative Technologies

L.E.A.D.E.R.S project.Tactical Language

Jan 2003 - Mar 2005

Instructor

Santa Monica, Ca, Us

Instructor for Game Art and Level Design course.

2004 - 2005 ~1 yr

Assistant System Engineer

Ring Of Fire Studios

Maya troubleshooting.Managed Renderfarms.

2003 - 2003

Web Designer

Premio Pc

Graphic design for Web and print. HTML and Flash.

1999 - 2000 ~1 yr
3 education records

Alan L. education

Bs, Game Art And Design

Art Institute Of California - Los Angeles

Education record

Gnomon School Of Visual Effects

3D Animation

Digital Hollywood Insitute For Media Arts (Dhima)
FAQ

Frequently asked questions about Alan L.

Quick answers generated from the profile data available on this page.

What company does Alan L. work for?

Alan L. works for Chained Kemists.

What is Alan L.'s role at Chained Kemists?

Alan L. is listed as Technical Art Director at Chained Kemists.

What is Alan L.'s email address?

AeroLeads has found 1 work email signal at @blindsquirrelgames.com for Alan L. at Chained Kemists.

What is Alan L.'s phone number?

AeroLeads has found 3 phone signal(s) with area code 714, 626 for Alan L. at Chained Kemists.

Where is Alan L. based?

Alan L. is based in Irvine, California, United States while working with Chained Kemists.

What companies has Alan L. worked for?

Alan L. has worked for Chained Kemists, Red Lantern Entertainment / 96 Doodles, Counterplay Games, Inxile Entertainment, and Blind Squirrel Games.

How can I contact Alan L.?

You can use AeroLeads to view verified contact signals for Alan L. at Chained Kemists, including work email, phone, and LinkedIn data when available.

What schools did Alan L. attend?

Alan L. holds Bs, Game Art And Design from Art Institute Of California - Los Angeles.

What skills is Alan L. known for?

Alan L. is listed with skills including Maya, Max, Unreal 3, Lighting, Visual Effects, Special Effects, Particle Effects, and Mudbox.

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