Alan Olvera Email and Phone Number
Alan Olvera personal email
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I’m a person committed to deliver the best quality in each project, making use of available resources such as time, personnel and budget. Always looking for improvement areas, and accustomed to bring ideas and solutions in a daily basis. With experience and knowledge of several platforms I expect to keep bringing good results in any project, be it for mobile devices, home consoles, or personal computers.Specialties: Ability to work in different simultaneous projects, manage research teams for defining the work on new environments/devices, initiative in solving daily production issues, plan and distribute activities to personnel involved in each project from inception to post delivery release.
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Senior Game ProducerGameloft Vietnam Nov 2022 - PresentHo Chi Minh City, VietnamLead weekly stakeholder meetings, sharing project status and aligning on scope, timeline and content for game’s features. Schedule and manage the project from early stages (game pitching/prototyping) to post-production and live ops (data review/feature improvements). Main point of contact between client/project stakeholders, third parties and internal + external teams, prioritizing inquiries, answering to concerns and distributing feedback. Improve product’s performance by taking decisions based on solid data. Passionate creative, understanding artistic and technical processes to develop new products or improve existing ones. Collaborate with key members and department leads to understand requirements, define objectives and plan effective actions. Ensure clear communication between different departments for a smooth production process. Promote teamwork and positive working culture within the production team. Manage project milestones, roadmaps and feature development, ensuring schedules and tasks are understood, clear and followed by all team members. Ensure feature’s quality by providing guidance, feedback, and quality control measures throughout the project lifecycle. Drive day-to-day operations, manage resources, defining and ensuring that team members follow defined roadmap to keep the project in scope, budget, schedule and quality. -
EntrepreneurCoreano De Calle Mar 2017 - PresentSouth Korea - MexicoAt Korea, followed the OASIS program, a government-managed foreigner-focused program with the objective of attract foreign companies, startups and individuals in order to set their business in the country.Prepared business roadmaps and ideas, pitched some business startup concepts and prototype designs to entities such as KIPA, SGC, SGSC. Selected as finalist in “A big think 2017” with the business idea “GdeOh” enhanced video by embedding localization data in video recording and streaming. The invention and patent registration for “Automatic toothpaste dispenser with guide for toothbrush” was selected to receive government support and national promotion through the KIPA entity, winning the bronze award at the Seoul Invention Fair 2017.Promoted Seoul through images, video and life stories through social media and prototyping a platform for attracting Latin American tourism to Korea.Currently self-developing and publishing mobile content for major online stores like https://play.google.com/store/apps/dev?id=6641410181151777880
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Ceo, Co-FounderHurakan Aug 2016 - Jan 2018Mexico City, Federal District, MexicoStartup specialized in localization, adaptation and positioning game and apps that emerged thanks to the work done in Wozlla and after detecting the opportunity to explore and strengthen the mobile gaming link between Asia and Latinamerica. Focused as first step in mobile game distribution from China and South Korea into the Latinamerican market, landing in Mexico as phase one, and working on a second step to complete both ways in the bridge and distribute from Mexico into the Asian market, landing on China as its primary phase.
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Studio ManagerWozlla Jun 2015 - Jan 2017Mexico City, Federal District, MexicoIn charge of setting and managing the Americas studio, expanding the Wozlla brand and presence in western countries, with a great focus in North and Latin America, but with the target of reaching a global market.Set the legal and fiscal entity for correctly fulfill any law requirement for operating the company (a Chinese company branching in Mexico) and managed all fiscal/financial topics related with the branch studio.Hired the team for creating our flagship title, from office managers, to artists, developers and QA members among others.Participated in the initial proposal and design of the studio flagship title.Managed team activities together with the Game Director.Participated and oversaw regular team meetings for keeping up an updated project plan to make sure that milestones where achieved on time and with the best quality.Reported project and studio progress to Main Office in Beijing.Sought and contacted possible collaborators, investors, support programs and plans for financial and business agreements.Kept a healthy environment in the studio by keeping an open communication with all team members.
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Director Of ProductWozlla Mar 2013 - Jan 2017Beijing, ChinaIn charge of the direction of new products at Wozlla, a Chinese-based mobile game company, ranging from small, casual, and puzzle projects to our largest and complex On-line Multiplayer RGP. Owned the road for creating, deploying, enhancing the first Wozlla product.Point person of contact for publishing and for 3rd party IP development, for mobile games and Apps, owning and maintaining the overall quality of our products.
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Hd Games And Special Projects ProducerGameloft Jun 2007 - Mar 2013Mexicali, Baja California, MexicoManaged teams for developing own IP and 3rd party titles for different platforms such as PalmOS, WebOS or MAC OSX, as well as different commercial and prototype devices, including home consoles and personal computers, modifying or creating new designs as needed, adapting titles for each platform.Person of contact for any project under my lead, from executives requirements to team member proposal.Planned tasks under a strict timeline, foreseeing any possible difficulty that we could face during any production phase and proposed solutions.In charge of evaluating new and soon to be released devices, from early prototypes, in order to validate feasible development.Managed several projects at the same time with different teams working for different platforms and under different time zones.High quality and timed releases were always top priority, hence I kept an open communication during all production phases.Analyzed and suggested to studio leads and executives any need for expanding our team or equipment.Negotiated project needs and product implementations with third parties when our company wanted to expand the reach of products under my lead or when had business agreements with manufacturers/distributors.Mentored new producers and guided others joining our team during the heavy production phase.Oversaw the development of projects done by producers under my responsibility guiding them with ideas and solutions for any unexpected situation.Nurtured professional growth of team members and stayed close to them as a supportive partner during the production process. -
Game DesignerGameloft Mar 2007 - Jun 2007Mexicali, Baja California, MexicoDesigned and balanced the game system for the first title developed in our studio, with the target of making it appealing to a mobile audience and fulfilling expectations from executive managers. Reviewed, evaluated and improved the graphic quality and gameplay experience together with company artists and project leaders. I modified an already presented draft game design and flow in order to reach a better game experience.Stayed in constant communication with local and overseas team in order to fulfill any game design requirement. Proposed improvements for the game and communicated them to the team making sure they were correctly implemented after receiving feedback from focus groups, review groups and stakeholders.Reviewed with local producer and executives any needed update in order to achieve desired results. Our game received a Bronze rating from Pocket Gamer among other top mobile game review sites (https://www.pocketgamer.com/bikini-volleyball/bikini-volleyball/) -
Co-Founder, Game DesignerMor Games Mar 2003 - Apr 2004Saltillo, Coahuila, MexicoOrganized a team of individuals with the enthusiasm of developing games for PC.Set the basis for designing and coding shareware games using DirectX. Designed (and coded) our first 3 games. 2 of those games were self-published under our own brand and servers.Prepared our games for presenting them at local and national conferences.Tripled the size of the team, managing and evaluating their activities together with my partner and mentoring them in order to have a collective growth and obtain experience in game development.
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Technical SupportSecretaría De Desarrollo Social Mar 2000 - Mar 2001Saltillo, Coahuila, MexicoUpdated and maintained the code for the main data base used for municipal resource allocation during the transition for the Y2K (correct record of the year above 1999). Adapted the main data base queries and reports as requested, according the needs reported from each department.Brought support to users from varied departments with the updating of system's OS or upgrading hardware and solving issues with the local network.
Alan Olvera Skills
Alan Olvera Education Details
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Computer Communications -
Computer Science
Frequently Asked Questions about Alan Olvera
What company does Alan Olvera work for?
Alan Olvera works for Gameloft Vietnam
What is Alan Olvera's role at the current company?
Alan Olvera's current role is Senior Producer at Gameloft | Entrepreneur at Coreano de calle.
What is Alan Olvera's email address?
Alan Olvera's email address is me****@****ail.com
What schools did Alan Olvera attend?
Alan Olvera attended Universidad Autónoma De Nuevo León, Universidad Autónoma De Coahuila.
What are some of Alan Olvera's interests?
Alan Olvera has interest in Attraction For Traveling To New Places.
What skills is Alan Olvera known for?
Alan Olvera has skills like Video Games, Game Development, Mobile Games, Game Design, Iphone, Mobile Devices, Mobile Applications, Social Games, Casual Games, Game Mechanics, Gameplay, Management.
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