AeroLeads people directory · profile

Alan Patmore Email & Phone Number

Founder and CEO at Good Games Group
Location: San Francisco, California, United States 10 work roles 1 school
1 work email found @goodgamesgroup.com 3 phones found area 415 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 3 phones

Work email a****@goodgamesgroup.com
Direct phone (415) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Founder and CEO
Location
San Francisco, California, United States
Company size

Who is Alan Patmore? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Alan Patmore is listed as Founder and CEO at Good Games Group, a company with 4 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at goodgamesgroup.com, phone signal with area code 415, and a matched LinkedIn profile for Alan Patmore.

Alan Patmore previously worked as Founder/CEO at Good Games Group and EVP/GM at Humble Games. Alan Patmore holds Bs, Business Administration from Pepperdine University.

Company email context

Email format at Good Games Group

This section adds company-level context without repeating Alan Patmore's masked contact details.

{first}@goodgamesgroup.com
89% confidence

AeroLeads found 1 current-domain work email signal for Alan Patmore. Compare company email patterns before reaching out.

Profile bio

About Alan Patmore

Alan Patmore is a video game designer, producer, and executive who has worked in video game development for over twenty years.He is currently EVP/GM of Humble Bundle where he oversees the strategy, capital allocation, operational plans, and financial performance of Humble Bundle a diversified gaming company with two distinct businesses: Humblebundle.com a leading direct-to-customer e-commerce platform, and Humble Games an award-winning indie game publisher with a proven track record of success. Direct P&L ownership and management of executive leadership teams for both business units. Consistent track record of growing revenue and EBITDA.

Current workplace

Alan Patmore's current company

Company context helps verify the profile and gives searchers a useful next step.

Good Games Group
Good Games Group
Founder and CEO
San Francisco, CA, US
Employees
4
AeroLeads page
10 roles · 31 years

Alan Patmore work experience

A career timeline built from the work history available for this profile.

Founder/Ceo

Current

Founder and CEO of Good Games Group, a new indie game publisher committed to delivering innovative and engaging gaming experiences to players worldwide. As former leaders of Humble Games, our team brings a wealth of industry expertise and a passion for supporting creative, high-quality indie titles.We’re a developer-first publisher, focused on unlocking.

Aug 2024 - Present

Evp/Gm

Los Angeles, California, US

Privileged to lead Humble Games an award-winning indie game publisher with a proven track record of success. Direct P&L ownership and management of executive leadership teams. Driven significant double-digit revenue growth in Humble Games, 11M+ units sold life to date, 43 unique titles published since 2018, top 10 Metacritic’s 2022 Game Publisher Rankings.

Jan 2024 - Aug 2024

Evp/Gm

San Francisco, California, US

  • Oversees the strategy, capital allocation, operational plans, and financial performance of Humble Bundle a diversified gaming company with two distinct businesses: Humblebundle.com a leading direct-to-customer.
  • Successfully grown Humble Bundle into two distinct operational businesses; reorganized the company to support its e-commerce platform with subscription service, bundles, and game store, and Humble Games an.
  • Driven significant growth in Humble Games, revenue growth of 50% YoY for the last 3 years at strong 30%+ EBITDA margins, 10M+ units sold life to date, 40 unique titles published since 2018, #3 in Metacritic’s 2022 Game.
  • Accelerate the growth and expanded margin of the game, book, and software bundle businesses through improvements in operational efficiency and product lifecycle management, 24% 3-year revenue CAGR, 44% 3-year EBITDA.
  • Expanded reach of e-commerce platform through regional expansion, localizing our platform and products and increasing revenue by 50% in APAC.
  • Strengthened Humble Bundle’s mission and purpose, $230M donated to charitable organizations since 2010 including the Stand with Ukraine bundle which sold 473,945 units leading to $20M+ raised for Charity and the.
Mar 2019 - Jan 2024

Chief Product Officer

Victoria, British Columbia, CA

  • CHIEF PRODUCT OFFICEROversaw financial performance of all games, with direct P&L control for key titles (Battle Pirates, War Command-er, War Commander: Rogue Assault, and Vega Conflict) and leading team of General.
  • Grew development organization from 150 people to 500+ over two-year period and product portfolio from 2 to 4 games to $12M+ EBITDA; reorganized company into studio structure to facilitate rapid growth while in-crease.
  • Significantly extended product lifecycles, generating over $700 million over the course of 5 years, by creat-ing best-in-class “games as a service” model through major effort to standardize processes, operations, data.
  • Drove machine-learning offer system implemented in War Commander: Rogue Assault, then applied best practices to all other games increasing ARPU 3X for WCRA and flattening revenue decline for BP, WCB and VC.
  • Raised EBITDA margin to 40% or higher for all live titles while cutting cost structure of each team by more than 30%, through offshoring of engineering and art.
  • Transitioned KIXEYE from leader in mid-core social Facebook games to multi-platform developer and suc-cessful mobile developer/publisher.
May 2015 - Nov 2018

Vp Of Product

Victoria, British Columbia, CA

Sep 2012 - May 2015

Studio General Manager

San Francisco, California, US

  • STUDIO GENERAL MANAGERControlled P&L for major titles (Mafia Wars and CityVille), while managing team of more than 125 artists, design-ers, audio and software engineers, and data/QA analysts.
  • Reversed negative trend (10% month-over-month decline) for Mafia War, delivering 20% revenue growth after just 1 quarter, by creating new seasonal content, introducing new monthly social PVE raid events, and optimizing.
  • Raised revenue for Mafia Wars by 30% and slashed product cost structure by 60%, while increasing EBITDA margins by 30%, by leading offshoring initiative to India; systemized transition methodology, which was then.
  • Promoted to role running CityVille due to success with Mafia War—turned declining title (15% month-over month loss) and reverse trend to deliver highest DAU game and second-highest revenue-generating product.
Jul 2011 - Aug 2012

Vice President, Product Development

San Francisco, CA, US

  • VICE PRESIDENT, PRODUCT DEVELOPMENTLed all phases of development for products, directing team of 55+ artists, designers, and audio and software en-gineers. Managed P&L and development process, for portfolio with more.
  • Increased opportunities and potential revenue, leading expansion from single-product studio to multi-team game studio capable of developing a full range of titles for Xbox, PS3, and PC.
  • Secured over $5M in funding, collaborating with CEO and VP of Business Development.
Mar 2010 - Jun 2011

Studio Head

Seattle, WA, US

  • Following sale to Midway, remained in studio leadership role: grew studio from 55 to 75 staffers, drove product development strategy (for Xbox 360, PS3, and PC titles), as well as staffing and organizational growth.
  • Captured critical acclaim for The Suffering: Ties That Bind, which sold 1.5M+ units across the globe.
  • Led sale of studio to Warner Brother Interactive in 2009, following Midway bankruptcy.
2004 - Nov 2009

President And Ceo

Seattle, WA, US

  • Founded and set strategy for new company—developed product portfolio and controlled financials. Spearhead-ed creative operations and new title releases. Directed company through growth, including hiring—grew team to 55.
  • Led company from start to multi-project studio with $7M revenue and 35% EBITDA. Negotiated initial seed funding ($500K) In 1995, then profitable sale to Midway in 2004.
  • Played lead role as creative visionary behind highly successful Drakan franchise (released 1999); released Drakan: The Ancient Gates in 2002 to critical acclaim.
  • Oversaw release of top titles including The Lord of the Rings Fellowship of the Ring (2002; 1.8M+ units sold worldwide) and action-horror hit The Suffering in 2004, which was hailed by critics and sold 1.5M units.
1995 - 2004 ~9 yrs
1 education record

Alan Patmore education

  • Pepperdine University
    Pepperdine University
    Business Administration
FAQ

Frequently asked questions about Alan Patmore

Quick answers generated from the profile data available on this page.

What company does Alan Patmore work for?

Alan Patmore works for Good Games Group.

What is Alan Patmore's role at Good Games Group?

Alan Patmore is listed as Founder and CEO at Good Games Group.

What is Alan Patmore's email address?

AeroLeads has found 1 work email signal at @goodgamesgroup.com for Alan Patmore at Good Games Group.

What is Alan Patmore's phone number?

AeroLeads has found 3 phone signal(s) with area code 415 for Alan Patmore at Good Games Group.

Where is Alan Patmore based?

Alan Patmore is based in San Francisco, California, United States while working with Good Games Group.

What companies has Alan Patmore worked for?

Alan Patmore has worked for Good Games Group, Humble Games, Humble Bundle, Kixeye, and Zynga.

How can I contact Alan Patmore?

You can use AeroLeads to view verified contact signals for Alan Patmore at Good Games Group, including work email, phone, and LinkedIn data when available.

What schools did Alan Patmore attend?

Alan Patmore holds Bs, Business Administration from Pepperdine University.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.