AeroLeads people directory · profile

Alan Uthoff Email & Phone Number

Experienced Game Developer at Smarter Reality
Location: Pflugerville, Texas, United States 14 work roles 1 school
1 work email found @zynga.com 4 phones found area 512 and 129 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email a****@zynga.com
Direct phone (512) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Experienced Game Developer
Location
Pflugerville, Texas, United States

Who is Alan Uthoff? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Alan Uthoff is listed as Experienced Game Developer at Smarter Reality, based in Pflugerville, Texas, United States. AeroLeads shows a work email signal at zynga.com, phone signal with area code 512, 129, and a matched LinkedIn profile for Alan Uthoff.

Alan Uthoff previously worked as Director of Product Development at Smarter Reality and Co-Owner at Round Rock Fencing Club. Alan Uthoff holds Bs, Computer Science from Texas State University.

Company email context

Email format at Smarter Reality

This section adds company-level context without repeating Alan Uthoff's masked contact details.

{first_initial}{last}@zynga.com
86% confidence

AeroLeads found 1 current-domain work email signal for Alan Uthoff. Compare company email patterns before reaching out.

Profile bio

About Alan Uthoff

Senior programmer with 14+ years of experience, including 4+ years of management with a strong background in designing, creating, debugging, and evaluating the quality of software. Solid skills in testing, coding, and leading a team gained from extensive professional experience.Specialties: Mobile game development, C++ (98, 11, 14, 17, 20), Objective-C (iOS and Mac) ,Qt Framework, QML, TypeScript, C#, OpenSSL, Cross-Platform,Game,and Graphics Programming.Setup and administering of Atlassian productsExperience working with Typescript, Unity, Ruby, StoreKit, UIKit, GameKit, CoreAudio, CoreData, CoreFondations and IOKit Experience with building front end and back end web applications including REST APIs with GCP and Typescript Basic knowledge of HTML, Haml, Ruby, Ruby on Rails, and Lua

Listed skills include C++, Game Development, C#, Objective C, and 41 others.

Current workplace

Alan Uthoff's current company

Company context helps verify the profile and gives searchers a useful next step.

Smarter Reality
Smarter Reality
Experienced Game Developer
AeroLeads page
14 roles · 9 years

Alan Uthoff work experience

A career timeline built from the work history available for this profile.

Director Of Product Development

Current

Austin, Texas, US

Jun 2023 - Present

Co-Owner

Current
Round Rock Fencing Club
  • Lead and plan group classes and coach competitive fencers including one on one lessons.
  • Help maintain the store front and assist with equipment orders.
  • Help plan out the future path of the club including growing membership base, teaching focus, and technology usage.
Jun 2022 - Present

Ceo And Founder

Current
  • Plan, design, and implement features for Slash N Forge, an artist tool, and Gamepad Inspector, a game controller testing application.
  • Develop user surveys and recruit beta testers to validate new features implemented in Slash N Forge
  • Plan and approve the running budget for the company
  • Create road maps for the company as well as for each product.
2017 - Present ~9 yrs 5 mos

Senior Software Engineer 2

San Francisco, California, US

  • Architecture and created complex new features for Hit it Rich using Unity/C# and NGUI
  • Refactor legacy counter system to share code with new and existing features.
  • Updated unit test system to leverage Jenkins plugin to track unit test run on each build.
  • Quickly learned a new team's code base in under two days to create a new feature client (unity C#) and server (Go) for the company hackathon.
Jul 2020 - Jun 2023

Senior Software Developer In Test

North Ryde, NSW, AU

  • Designed and implemented major features for a custom web Test Tool Framework written in TypeScript and Material UI that runs custom automatic test scripts used to test all products produced by the team.
  • Advised the QA Manager on technical decisions for them to better understand the choices.
  • Mentored junior developers and developers in test on programming tasks.
  • Planed and implanted custom monitor tool to track memory and CPU of web games.
  • Maintain and updated legacy custom test framework (written in C#/Unity) that tests the majority of the company's legacy digital products.
Dec 2017 - Jul 2020

Software Developer

North Ryde, NSW, AU

  • Plan, design, implement and maintain tools for the whole NMG Austin development studio.
  • Design, implement, and maintain a scalable cross-platform build system, using Jenkins, that generates over 3000 builds a month, saving developers' time submitting games to QA by over 90%.
  • Ran the NMG Austin development team for several months during a period of management restructuring.
  • Developed game content in C++ for two mobile/Facebook apps (Heart of Vegas and Cashman Casino)
Mar 2016 - Nov 2017

Lead Developer

Austin, Texas, US

  • Lead a team of programmers responsible for maintaining and creating new features for our flagship product (GameSalad Creator (Mac and Windows) and the GameSalad engine (iOS and Andriod) which supports over 65,000.
  • Worked with customers to address rejections from all the major app stores (Apple, Google, and Amazon) for 750,000 developers in 189 countries.
  • Worked with production to plan sprints and help create a road map for the GameSalad Mac Creator and mobile game engine products.
  • Published, maintained, and added features to the GameSalad Viewer app on for the iOS, Google Play, and Kindle Store.
  • Maintained and added new features to GameSalad web site written in Ruby on Rails.
  • Created new build system responsible for producing all of GameSalad products (10+ different products).
Sep 2011 - Feb 2016

Tools Developer

Austin, Texas, US

  • Implemented new features for companies flagship product (GameSalad Mac Creator) to keep and widen customer base.
  • Worked on large team of programmers responsible for maintaining the code base for GameSalad Mac Creator.
  • Installed and administered company productions tools ( Atlassian 's Confluence,Crowd, Jira and Fisheye) to make production more efficient.
  • Implemented new features on GameSalad iOS and Mac engine which is used by all costumers of GameSalad Creator.
  • Wrote hiring programming tests and conducted interviews of potential engineering candidates.
May 2011 - Sep 2011

Senior Software Engineer

Ultra Electronics Advanced Tactical Systems
  • Created and maintained build process for applications and application installers.
  • Worked on a team that designed, added new features and fixed bugs on the TacviewC2/Realview (tactical display software and SDK framework).
  • Created a Windows-friendly development environment in Linux to enable developers more familiar with Windows to more efficiently develop, maintain and debug a Linux code base.
  • Revolutionized new installer creation process for Tacview application with a 90% time savings over the old process.
  • Took existing unsecured networking code on the Windows and Linux operating systems and converted it over to using SSL (Secure Socket Layer) network connection, allowing the company to sell Tacview in new markets.
Feb 2009 - May 2011

Senior Software Engineer

Perfect Dork Studios, Llc
  • Designed, created, maintained and modified existing game and engine code bases.
  • Spearheaded movement to agile software development which gave the company president metrics for game development time, allowing for more efficient development.
  • Setup and maintenance of internal source control and bug tracking servers used by the whole company.
  • Developed graphics engine (Epee Engine) and wrote the game code for concept demo of a cross-platform rhythm fighting game (Melody Strike).
  • Created three GDC game play and tech demos for XNA game (Box-Macabre), which went on to be one of the showcase products for the Torque X Engine.
  • Presented Box-Macabre game demos at GDC and AGDC and fielded questions.
Jul 2007 - Apr 2011

Game Engine Support Programmer

Las Vegas, Nevada, US

  • Maintained game engine code by fixing bugs and implementing feature requests that programming teams bring up through Footprints (issue tracking system)
  • Assisted all programmers in the company with issues related to the game engine code and/or the programmer’s game code.
  • Investigated and fixed issues found in games that were deployed to customers.
  • Wrote new hire programmer tutorials to assist new programmers with learning the company’s framework.
  • Collaborated with other engine support programmers on guidelines for code reviews for the entire game development department.
Apr 2007 - Jan 2009

Game Programmer

Las Vegas, Nevada, US

  • Modified 30 or more existing in-house games’ code bases to fit the needs of other markets.
  • Interviewed programmer candidates for game modification team positions.
  • Reviewed other team members’ code for issues before submission to internal testing department.
  • Mentored coworkers in order to assist them in becoming programmers by guiding them in their studies and suggesting self-study materials.
May 2005 - Apr 2007

Software Test Technician

Las Vegas, Nevada, US

  • Tested casino slot machines on three different systems for malfunctions and inconsistencies and brought them to the attention of the programmers by entering these issues into BugTracker.
  • Wrote test tool programs for testers and programmers to save time loading and changing settings of casino games.
  • Trained new testers on various different casino slot machine systems.
Apr 2004 - May 2005

Game Tester

Redwood City, CA, US

  • Quality Assurance: Ultima X Odyssey
  • Tested all aspects of “Ultima X Odyssey” (a MMORPG) for the PC to ensure bugs were found and reported to the programmers.
  • Audited Dev Track to eliminate redundant and obsolete bugs. Quality Assurance: Medal of Honor: Rising Sun
  • Initiated extensive analysis of “Medal of Honor: Rising Sun” for compliance of Sony Technical Requirement to ensure a scheduled launch thereby preventing a potentially substantial financial loss due to delays.
  • Tested the online aspect of “Medal of Honor: Rising Sun” for the PlayStation 2 console and reported bugs in DevTrack to the development team.
Oct 2003 - Apr 2004
1 education record

Alan Uthoff education

  • Texas State University
    Texas State University
    Computer Science
FAQ

Frequently asked questions about Alan Uthoff

Quick answers generated from the profile data available on this page.

What company does Alan Uthoff work for?

Alan Uthoff works for Smarter Reality.

What is Alan Uthoff's role at Smarter Reality?

Alan Uthoff is listed as Experienced Game Developer at Smarter Reality.

What is Alan Uthoff's email address?

AeroLeads has found 1 work email signal at @zynga.com for Alan Uthoff at Smarter Reality.

What is Alan Uthoff's phone number?

AeroLeads has found 4 phone signal(s) with area code 512, 129 for Alan Uthoff at Smarter Reality.

Where is Alan Uthoff based?

Alan Uthoff is based in Pflugerville, Texas, United States while working with Smarter Reality.

What companies has Alan Uthoff worked for?

Alan Uthoff has worked for Smarter Reality, Round Rock Fencing Club, Swordpoint Studios Llc, Zynga, and Aristocrat.

How can I contact Alan Uthoff?

You can use AeroLeads to view verified contact signals for Alan Uthoff at Smarter Reality, including work email, phone, and LinkedIn data when available.

What schools did Alan Uthoff attend?

Alan Uthoff holds Bs, Computer Science from Texas State University.

What skills is Alan Uthoff known for?

Alan Uthoff is listed with skills including C++, Game Development, C#, Objective C, Agile Methodologies, Jira, Video Games, and Lua.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.