AeroLeads people directory · profile

Albert Vazquez Email & Phone Number

Software Engineer
Location: Austin, Texas, United States 10 work roles 1 school
LinkedIn matched
✓ Verified Jun 2026 3 data sources Profile completeness 71%

Contact Signals

LinkedIn Profile matched
3 free lookups remaining · No credit card
Role
Software Engineer
Location
Austin, Texas, United States

Who is Albert Vazquez? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Albert Vazquez is listed as Software Engineer based in Austin, Texas, United States. AeroLeads shows a matched LinkedIn profile for Albert Vazquez.

Albert Vazquez previously worked as Software Engineer at Cox Automotive Inc. and Software Engineer at Cox Automotive Inc.. Albert Vazquez holds Bs, Computer Science from Rochester Institute Of Technology.

Profile bio

About Albert Vazquez

Computer Skills- Languages/API’s: C#, C++, Java, PHP, VB, SQL, XML, JSON, HTML, Javascript, LUA, ActionScript,Python, jQuery, Ajax, MongoDB, Ruby, Jinja2, SQLAlchemy, Fabric, Beautiful Soup, Facebook, Twitter, OpenGL, DirectX - OS/Plattforms: Windows, Linux, Mac OS, AWS, Android, iOS, Xbox 360, Nintendo DS)- Tools/Frameworks: Visual Studio .NET, NetBeans, Eclipse, Code Igniter, PostgreSQL, MySQL, Flask, Perforce, CVS, SVN, Git, Chef, Nose, JUnit, Cygwin, SSH, WinSCP, Jenkins, Arc Map, Unity3D, Flash, Jira, IIS, VirtualBox, Corona, Havok Vision Engine, Photoshop, Maya, 3DS Max, Adobe Edge Animate, Scaleform, Coherent UI, Team City, AlienbrainSpecialties: Software applications and systems programming

10 roles

Albert Vazquez work experience

A career timeline built from the work history available for this profile.

Lead Engineer

Play Eternal

Lead engineer for a startup independent game development studio in the Greater Philadelphia area. Sole engineer on 2 published accelerometer based endless shooter mobile titles for Android/iOS using Unity3D. Lead engineer on a publisher pitch demo for an unreleased mid-core action-adventure title using the Havok Vision Engine. Work-for-hire engineer on a.

Sep 2010 - May 2022

Senior Software Engineer

Malvern, Pennsylvania, US

Worked with team to develop the UI system of our 3D graphics TV traffic reporting product. Worked with engineers to develop the various widgets central to our product (i.e. travel time display widgets, road speed display widgets, metro map display widgets, multi-media banner/overlay widgets, text display widgets, traffic camera display widgets, etc…). Sole.

Aug 2013 - Apr 2018

Software Engineer

Philadelphia, PA, US

Implemented the Google AdWords campaign importer module for our Traffic Platform Search dashboard. Helped implement various stats and data access UI pages for our suite of advertiser product dashboards. Helped configure and deploy several AWS EC2 instances to act as MongoDB backend servers for some of our products. Helped with implementing web scraper.

Aug 2012 - Jun 2013

Software Developer

Albany, New York, US

Developed the automated data collection, compilation, and validation pipeline for the met tower data management module of the Wind Navigator tool suite. Developed various stats and data access pages for the same met data management tool. Developed chart and monthly report generation routines for the wind plant performance analysis module of our Wind.

Aug 2010 - Aug 2012

Jr. Software Engineer

Vicarious Visions

Generalist Engineer for multiple published titles including Spiderman 3 (NDS), Tony Hawk 9 (NDS), Marvel Ultimate Alliance (Xbox360/PS3). Software skills used: C++, C#, XML, Cygwin, Perforce, Visual Studio.NET, 3DS Max, Windows, Xbox 360, Nintendo DS, HLSL, PIX, Havok Physics, Photoshop

Sep 2006 - Apr 2010

Muppets Developer

Rochester, NY, US

Designed, implemented, and integrated C# and DirectX 9.0 support, using C++/CLI, into MUPPETS a large-scale game engine created with C++, Java and OpenGL (see MUPPETS URL: http://muppets.rit.edu). Software technologies used include: C++, Java, C#, Alienbrain, Visual Studio.NET 2005, OpenGL, DirectX 9.0, Cg. HLSL, GLSL, and Windows XP

Jun 2005 - Aug 2006

Qa Tester

Vicarious Visions

Developed quality assurance rubrics and assisted with level/UI design for several shipped game titles. Game credits include: Crash Nitro Kart (GC, Xbox, and PS2), Spy Muppets: License to Croak (GBA), Brother Bear (GBA), and Lion King 1.5 (GBA).

Jun 2003 - Aug 2003

Mathematics Aid

Randolph AFB, TX, US

Assisted with the research and development of the Combat Air Force-Mobility Air Force (CAF-MAF) in-house project; this entailed: reverse engineering schemas of Oracle-based legacy database systems into Rational Rose, creating prototype definitions of CAF-MAF information objects via a series of UML class models, implementing a Java utility program that.

Jun 2002 - Nov 2002
1 education record

Albert Vazquez education

  • Rochester Institute Of Technology
    Rochester Institute Of Technology
    Computer Science
FAQ

Frequently asked questions about Albert Vazquez

Quick answers generated from the profile data available on this page.

What is Albert Vazquez's role at their current company?

Albert Vazquez is listed as Software Engineer.

Where is Albert Vazquez based?

Albert Vazquez is based in Austin, Texas, United States.

What companies has Albert Vazquez worked for?

Albert Vazquez has worked for Cox Automotive Inc., Play Eternal, United States Traffic Network, 50Onred, and Aws Truepower.

How can I contact Albert Vazquez?

You can use AeroLeads to view verified contact signals for Albert Vazquez, including work email, phone, and LinkedIn data when available.

What schools did Albert Vazquez attend?

Albert Vazquez holds Bs, Computer Science from Rochester Institute Of Technology.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.