Albert Mack work email
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Seasoned game development leader, programmer, and game designer of 20+ years, with a proven track record of delivering engaging, visually stunning, and technically impressive games across a variety of platforms.
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Senior EngineerBellota LabsDaly City, Ca, Us -
Founder/Chief Technology OfficerCosmic Foundry, Inc. Nov 2022 - PresentDaly City, Ca• Evaluate and implement technologies used Web3 and AI games (Cthulhu Awakens - https://cthulhuawakens.io)• Developing unique AI integrated NFTs using Llama3 LLM on Anyscale, LangChain, and ChromaDB. RAG based chat system for memory and custom context support. AI system prompt engineering for interesting conversations• NFTs deployed on Polygon POS blockchain using Stardust.gg• Server backend using NodeJS/Express, MySQL, Redis, ChromaDB, Memcached• DevOps on Amazon AWS (Route53, S3, Cloudfront, AIM) and Linode (cloud servers)• Game clients using Unity, PixiJS, React• Web development using React (https://member.cosmicfoundry.io)
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Founder/Chief Technology OfficerAsylum Labs, Inc Sep 2013 - Nov 2022Daly City, Ca• Design and develop social casino title Wild Party Bingo (500,000+ users at peak)• Real-money-gambling online slots games developed using PixiJS client, NodeJS backend for William Hill, Leander, CQ9, and other slots operators• Develop cyber security visualization prototype using Unreal4 and Blueprints
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Co-FounderForty Humans, Llc Jun 2011 - Aug 2013Daly City, CaDesign and develop a highly social portal for casual games that added cooperative teamplay to the common portal experience.Develop and design connected web/mobile title Just Match as well as other games.
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Independent ContractorHuey'S Planet Jun 2010 - Apr 2011Daly City, Ca• Develop and design Facebook game Beach Town.• Server backend on AWS using LAMP (Linux, Apache, MySQL, PHP). Client using Adobe Flash, Javascript, HTML/CSS• All analytics using Google Analytics, Javascript GAT, and Actionscript GA library. Implement AB Test support and funnel analysis
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Director Of Web ApplicationsOhai, Inc Dec 2007 - May 2010San Mateo, CaRefreshed highly popular facebook games Vampires, Werewolves, Zombies, and Slayers using web2.0 techniques.
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Technical DirectorTotally Games Jun 2007 - Oct 2008Novato, CaManage programming team of a dozen programmers on several projects (PBR, Dora, Alien Syndrome, Expedition Everest, Buzz Lightyear’s Astroblasters, Secret Weapons Over Normandy):• Gather project requirements, assess middleware solutions, analyze project risks and come up with risk-mitigation solutions• Write detailed technical design documents• Create and maintain schedule in MS Project and Excel• Mentor new hires on programming best practices to achieve highest productivity• Conduct goal-oriented performance reviews• Implement game features in Visual Studio and game specific tools and scripting language• Shipped Expedition Everest Game, a small marketing title for the Expedition Everest ride at Disney World• Shipped Buzz Lightyear’s Astroblasters, a unique game that interacted with the Astroblasters ride at Disney WorldFuture project think-tanking:• Assess trends and brainstorm ideas for game projects and company direction• Target game design to balance big-picture marketing goals, budget, timeframe, and creating a fun and immersive experience• Generate numerous pitch documents, executive summaries, and design documents -
Lead Programmer/Lead DesignerTotally Games Jun 2002 - Jun 2007• Lead design team on Alien Syndrome, Expedition Everest, and Buzz Lightyear’s Astroblasters• Analyze licensed property and produce game design to maximize license potential• Create and maintain detailed game design documents for green light and to guide project team• Write story elements, including dialog and other in-game text• Architect level layout using a variety of tools including Google SketchUp, Adobe Illustrator, 3DSMax, Excel, Photoshop, and pen-and-paper• Design game play elements, including weapons, melee attacks, monsters look and feel & AI behaviors, multi-stage boss battles, puzzles, and camera• Balance game play, including dynamic difficulty algorithms, weapon and hit point balancing, and level pacing• Design UI and input systems to provide intuitive controls that’s pick-up-and-play but provide depth as well• Design, balance, and implement Wii motion controls -
Programmer (Ui/Gameplay/Multiplayer)Totally Games Jun 1994 - Jun 2002• Main architect of multiplayer components for Star Trek: Bridge Commander, including low-level winsock implementation and high-level object state replication network system• Implement several missions in Star Trek: Bridge Commander using Python scripting language• Lead research on multiplayer technology and implement low-level UDP multiplayer engine for X-Wing vs. TIE Fighter and Star Wars: Alliance• Key contributor in design and implementation of high-level input-based networking for XvT and Alliance• Design and implement all UI screens for XvT and Alliance• Localization support and implementation on various projects• Lead early research on CD streaming technology, and created movie compression and playback technology for TIE Fighter Collector’s CD• Maintain and enhance mission editor and other tools for Star Wars games
Albert Mack Education Details
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Electrical Engineering And Computer Science
Frequently Asked Questions about Albert Mack
What company does Albert Mack work for?
Albert Mack works for Bellota Labs
What is Albert Mack's role at the current company?
Albert Mack's current role is Senior Engineer.
What is Albert Mack's email address?
Albert Mack's email address is a.****@****inc.com
What schools did Albert Mack attend?
Albert Mack attended University Of California, Berkeley.
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Albert Mack
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