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Startup founder and Software Engineer. I appreciate working in startup environments where you can wear many hats and research/implement new technology in a short time frame.Previously worked on Collaborative 3D platforms, sleep data and sleep wearable software, interactive streaming technology (Similar to Stadia), interactive XR/gesture applications, and ML for Emotion recognition and data analysis.
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Founding Software EngineerStoryboarder Oct 2023 - PresentNew Preston, Ct, Us -
Senior Software EngineerRonday Apr 2021 - Aug 2023Ronday was an online platform for connection and collaboration. It provided a level of immersion and "magic" that was difficult to replicate in any other online collaboration platformsI wore many hats while at Ronday; during my time there I worked on the Unity app features, Electron port, React port and features, and internal tools.Towards the end I was leading the front end React team and focused a lot on React and Unity performance optimizations in order to increase our Space capacity from 25 users to 100 users.Here is the highlights of some of the things I worked on, but certainly not everything:- Built Unity native functionality (Windows parity) for MacOS, allowing Ronday to function on MacOS- System/Interactive work: Overhauled Networking from Photon to DR2, Snowball Fights, Deep Linking- Created IPC system for Unity App to communicate with Electron Wrapper- Created Unity Editor & Electron test system, speeding up iteration times for Unity devs.- Converted IPC system to work with WebGL app and React UI layer (part of porting Ronday from Unity Native to Unity WebGL)- Optimized React performance, increasing users in a space from 20 to 75- Created HTML Canvas UI system driven by Unity WebGL data (Part of optimizations)- Built an LLM driven Terrain Generator web app for a pivot attempt -
Co-FounderHypnos Aug 2019 - Sep 2021Spindol (Hypnos) was a digital sleep journal that helps you discover how your habits impact your sleep. It does this by taking in your mood, daily activities and pairing it with data from your sleep tracker. Delivering insights on how to improve your sleep and habits.Full stack development building out the Spindol (Hypnos) web app. Utilized Node, JS, Typescript, React, NEXTjs, Vercel, Heroku, AWS Lambda Serverless, integrations with third-party sleep trackers.Led Kickstarter campaign and launch page design: https://www.kickstarter.com/projects/hypnos-sleep-journal/hypnos-a-sleep-journal-that-helps-you-get-better-sleep?ref=discovery&term=hypnos -
Software EngineerNickelodeon Jun 2018 - Aug 2019Los Angeles, Ca, UsNoggin Interactive Platform: - Focused on prototyping new interactive experiences: Added NLP based interaction to Interactive Video Tool Platform, Exploring Unity ML Agents- Developed PoC for interactive streaming system which was pushed into development upon successful demonstration to execs.- Worked on Interactive Play-Along Video tool: fixing bugs throughout the tool and Created a native Android Texture loader that would pass textures to Unity to maintain fidelity between assets and linear video content. -
Viacom Next Remote Software EngineerViacom Sep 2017 - Dec 2017New York, Ny, UsWorked on ARkit Transformers application that was released to the Apple App store. I developed the multi-plane detection system which would generate play spaces for the user. I created base the random object generation system which populated the play spaces with interactable objects for the player. I also worked on graphical/shader effects for the project. -
Mts (Experience Room) & Next InternViacom May 2017 - Sep 2017New York, Ny, UsWorking for the MTS experience room and the NEXT group at Viacom. Developed a Mixed Reality game with Microsoft's Hololens where Jellyfish inhabit the room and your goal is to catch them with Spongebob's fish net.Created iOS Augmented Reality Terrain manipulator with ARkit and Unity. The use can generate multi-tiered terrains (Water, sand, grass, mountains, etc) in real space and manipulate the terrain via its mesh vertices.Worked on Hololens AR and Apple ARkit experiences/games with C# and Unity3D. -
FreelanceFreelance Web Developer Jun 2015 - Jun 2016Develop websites for clients. Portfolio websites and Company websites.
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Software Engineering InternEnernoc Jun 2015 - Dec 2015Boston, Ma, Us- Utilized Javascript, Node w/ Express, AngularJS, AWS, Docker.- Optimized employee workflow for an in-house web app by redesigning and developing the front-end interface. Performed unit, integration tests and fixed bugs for an HVAC control mobile hybrid app -
Computer Science TutorSarphatie Education, Inc. Mar 2015 - Jun 2015Rochester, Ny, UsTutored high school and college students in computer science in preparation for AP exams. -
Software EngineerMotionsavvy Sep 2014 - Dec 2014- Developed gesture recognition and software utilities for UNI product using C# .NET.- Researched body recognition.- Worked with LeapMotion device for most assignments.- Created front to backend tutorial introduction for new users and display events.
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Cias It TechRit Jun 2014 - Sep 2014Providing hardware repair for IT systems and computers throughout the building, as well as maintaining and setting up student computer labs.
Alberto Scicali Skills
Alberto Scicali Education Details
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Rochester Institute Of TechnologyComputer Science -
Plano West Senior High
Frequently Asked Questions about Alberto Scicali
What company does Alberto Scicali work for?
Alberto Scicali works for Storyboarder
What is Alberto Scicali's role at the current company?
Alberto Scicali's current role is Founding Software Engineer.
What is Alberto Scicali's email address?
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What is Alberto Scicali's direct phone number?
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What schools did Alberto Scicali attend?
Alberto Scicali attended Rochester Institute Of Technology, Plano West Senior High.
What skills is Alberto Scicali known for?
Alberto Scicali has skills like Programming, Computer Science, C#, Java, Javascript, C++, Angularjs, Os X, Html, Css, Microsoft Word, Microsoft Office.
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