Sonja Q. Leaf

Sonja Q. Leaf Email and Phone Number

Software Engineer | AI future and QA past | Artist @ Clockwork
Sonja Q. Leaf's Location
Minneapolis, Minnesota, United States, United States
Sonja Q. Leaf's Contact Details

Sonja Q. Leaf personal email

Sonja Q. Leaf phone numbers

About Sonja Q. Leaf

Sonja Q. Leaf is a Senior Software Engineer at Clockwork. Their background in structured query language, complex systems architecture, automation, and software engineering informs their leadership and application of AI and ML practices.Since 2006, Sonja has been a trusted partner for renowned brands like Nintendo, Microsoft, Wells Fargo, and Alliance for a Healthier Generation. Their collaboration with these industry leaders has resulted in successful software solutions across desktop, mobile, web, and consoles. 2019 Sonja has worked on recording, producing, mixing, mastering, and publishing independent music through sql.media.

Sonja Q. Leaf's Current Company Details
Clockwork

Clockwork

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Software Engineer | AI future and QA past | Artist
Sonja Q. Leaf Work Experience Details
  • Clockwork
    Senior Software Engineer
    Clockwork May 2023 - Present
    Minneapolis, Mn, Us
  • Sql.Media
    Founder, Musician, Audio Engineer
    Sql.Media Jul 2019 - Present
    Publishing, production, mixing, mastering, and recording of unique media experiences.
  • Cloudburst, Sbc
    Principal Engineer
    Cloudburst, Sbc Apr 2023 - May 2023
    Minneapolis, Minnesota, Us
  • Cloudburst, Sbc
    Director Of Engineering
    Cloudburst, Sbc Apr 2021 - Apr 2023
    Minneapolis, Minnesota, Us
    * Responsible for growing, tending to, and caring for an engineering team of 5-8 engineers* Lead team through core technology expansions and pivots: Angular to React; App Engine to Cloud Run; Cloudflare, AWS, Supabase, and Netlify* Implemented the Engineer Roundtable, a monthly engineering-focused gathering highlighting company and client wins and challenges* Initiated use of decolonized language within engineering practices* Started Internal Accessibility Working Group* Produced the Internal Quality Checklist, a generally-applicable test plan that covers applications from Legal Considerations to Launch Mechanisms, leading to better-quality client applications with less QA prep work* Contributed as Coder and Sound Designer and composer in the first-ever Cloudburst GameJam* Secured and documented client systems, supporting successful Series A fundraising processes* Learned and supported new languages and frameworks; from C++ to TypeScript, Angular to React, Tailwind CSS and GraphQL
  • Cloudburst, Sbc
    Senior Quality Engineer
    Cloudburst, Sbc May 2020 - Mar 2021
    Minneapolis, Minnesota, Us
    * Established Test Automation standards and tests using Playwright* Established GitHub Actions-based Pipelines to support projects within GCP* Implemented performance and accessibility compliance monitoring sing Lighthouse tests* Steered organization technical decisions as part of the Senior Engineering team* Identified common deployment pain points between projects and created processes leading to consistent, reliable builds
  • Clockwork Interactive
    Operations And Support Engineer
    Clockwork Interactive Apr 2018 - May 2020
    Minneapolis, Mn, Us
    Providing internal and customer support for product offerings in AWS, proprietary infrastructure, and various other cloud providers.* Primary client support contact for over 100 clients* Key decision maker for architecture decisions for in-house platform migration from data center to cloud* Subject matter specialist and key engineer for in-house content management and rewards platforms* Developed deep knowledge in supporting clients on third-party systems, including Azure, AWS, AWS GovCloud, and co-located servers * Developed specialized knowledge in WordPress, Drupal, and the Pantheon hosting architectures* Participated in on-call rotations, responding to emergencies as necessaryUsing Python, Ruby, Javascript, Bash, and PHP.
  • Clockwork Interactive
    Software Engineer
    Clockwork Interactive Jun 2016 - May 2020
    Minneapolis, Mn, Us
    Developing transformative, interactive experiences, alongside the best coworkers and leadership.* Key Maintainer for in-house CMS, Commerce, and Rewards system supporting up to 4 million user accounts* Supported Minnesota State Lottery through years of service on in-house systems in datacenters to proprietary solutions within GovCloud* Migrated clients from in-house custom solutions to WordPress and Drupal on Pantheon, Flywheel, and other hosting platforms* Mentored teammates of all experience levels on in-house platforms, tools, standards, and patterns* Developed graphical asset pipeline for SVG, PDF, and PNG images using Perl, maximizing hardware performanceProfessional experience includes, but is not limited to:- Linux, Apache, MySQL, PHP- HTML, CSS, JS- Ruby, Perl, Python- Terraform, AWS, Azure, Docker, Vagrant, bare metal- C#, IIS, SQL Server, .NET- bash, Batch- Selenium, Watir- Wordpress, Craft, Drupal- Pantheon, Saucelabs- git, subversion- Xcode, Android Dev Tools- macOS, Ubuntu, Windows, iOS, Android
  • Clockwork Interactive
    Senior Software Test Engineer
    Clockwork Interactive May 2011 - Jun 2016
    Minneapolis, Mn, Us
  • Coderdojo Twin Cities
    Volunteer
    Coderdojo Twin Cities Aug 2013 - 2014
  • Igda
    Web Content Administrator (Volunteer)
    Igda Mar 2009 - Jun 2011
    San Francisco, Ca, Us
    • Administered IGDA.org website content using WordPress, Drupal, HTML, JavaScript, and CSS• Created BSD shell scripts to automate the acquisition of Drupal user IDs and assess their membership status for Special Interest Group and Chapter elections• Analyzed, recommended, and administered election services for 2011 Board of Directors election• Advised and started the transition to new web tech for future deployment• Awarded one of three IGDA MVP Awards at GDC 2011
  • Destineer Games
    Qa Manager
    Destineer Games Oct 2007 - May 2011
    Plymouth, Mn, Us
    QA Manager | General Duties | Destineer Games/MacSoft• Shipped over 100 titles on 8 platforms, adhering to software requirements by licensors and first-party publishing partners while maintaining a compliance rate that bested the industry by 10 percent• Led a team of individuals in user acceptance and black box testing, focused on reporting functional and compliance defects for international development partners• Managed the QA process during the entire Software Development Life Cycle, from initial design feedback to mastering of submission images• Assessed and documented project and department performance, progress, and risks• Improved department workflow by implementing open-source project management solutions and automating routine tasks
  • Destineer Games
    Quality Assurance Lead
    Destineer Games Nov 2006 - Oct 2007
    Plymouth, Mn, Us
    • Led teams of testers in manual testing on console, PC, and Mac OS X products• Advocated for change requests that improved motion and touch control in final products• Performed manual testing of functional, design, and first-party compliance requirements• Reviewed and edited string tables for new and localized titles for context, grammar, and spelling• Created test plans to ensure project and compliance requirements were satisfied• Reviewed and edited string tables for new and localized titles for context, grammar, and spelling• Created test plans to ensure project and compliance requirements were satisfied
  • Atomic Games
    Qa Manager
    Atomic Games Oct 2009 - Feb 2011
    Raleigh, North Carolina, Us
    QA Manager | Breach (XBLA and PC) | Released 1/26/11• Led multi-shift, multi-location test efforts between development and QA sites to provide daily feedback on new builds, features and regressions• Coordinated offshore resources for localization, compliance and hardware compatibility testing• Implemented Google Apps, test plans and custom tools to improve QA team performance, maximize test coverage and expedite feedback to development team • Communicated directly with Account and Release managers at Microsoft to provide timely updates and negotiated waivers on compliance items
  • Freelance Independent
    Qa And Project Management
    Freelance Independent 2006 - 2011
    • Assessed and estimated testing requirements and schedules for iOS software• Tested iOS software and logged defects, clearly and concisely for offshore development teams• Analyzed Facebook and Apple App Store guidelines and policies to ensure compliance
  • My Music Store, Inc
    Manager
    My Music Store, Inc Oct 1999 - Nov 2006
    Manager in charge of retail sales, inventory management, computer software and hardware purchases, technical support for customers, staffing of employees, and customer amplifier and instrument repair.

Sonja Q. Leaf Skills

Php Ruby C# Javascript Python Quality Assurance Video Games Xbox 360 Test Planning Test Management Wii Xbox Game Development Software Project Management Performance Analysis Web Content Management Perforce Network Administration Black Box Testing Electronics Repair Test Cases Gameplay Mobile Games Computer Games Testing Game Design Video Game Production Ps3 Casual Games Bsd/unix Shell Scripting

Sonja Q. Leaf Education Details

  • North Hennepin Community College
    North Hennepin Community College
    Microsoft Certified Systems Engineer
  • University Of Minnesota
    University Of Minnesota

Frequently Asked Questions about Sonja Q. Leaf

What company does Sonja Q. Leaf work for?

Sonja Q. Leaf works for Clockwork

What is Sonja Q. Leaf's role at the current company?

Sonja Q. Leaf's current role is Software Engineer | AI future and QA past | Artist.

What is Sonja Q. Leaf's email address?

Sonja Q. Leaf's email address is av****@****ail.com

What is Sonja Q. Leaf's direct phone number?

Sonja Q. Leaf's direct phone number is +161229*****

What schools did Sonja Q. Leaf attend?

Sonja Q. Leaf attended North Hennepin Community College, University Of Minnesota.

What skills is Sonja Q. Leaf known for?

Sonja Q. Leaf has skills like Php, Ruby, C#, Javascript, Python, Quality Assurance, Video Games, Xbox 360, Test Planning, Test Management, Wii, Xbox.

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