I have a genuine interest and enthusiasm for photorealistic style (medieval/fantasy, modern, post-apocalyptic and sci-fi) and current and next-gen PC and consoles games. I speсialize mostly in creating environments, props, weapons and vehicles.Full-circle process:-High-Poly-Low-poly-UVs-Baking-TexturingMy abilities:-Experience in building scenes in Unity/Unreal, optimization, tuning up the lighting and post-process, creating simple materials in UE4 etc.-Creating tiling and trim textures using both Zbrush and Substance Designer and other software.-LODs, Collisions and basic knowledges about how real-time engines works.-Understanding of modularity and environment systems used in fast, iterative, and efficient production-Excellent traditional art fundamentals, including the function of form and color, proportions, shape, etc-Effective communicator with art staff, team leads, and other studio disciplines.-Ability to collaborate and contribute effectively in a team.-Leading small team and teaching junior artists-Outsourcing supervisory-Ability to establish an art vision for game environment
Listed skills include 3D Studio Max, Photoshop, Texturing, 3D Modeling, and 7 others.