Aleksandr Nikolaev

Aleksandr Nikolaev Email and Phone Number

Creative Director @ Panzerdog
Cyprus
Aleksandr Nikolaev's Location
Cyprus, Cyprus
Aleksandr Nikolaev's Contact Details

Aleksandr Nikolaev work email

Aleksandr Nikolaev personal email

n/a
About Aleksandr Nikolaev

Профессиональные навыки и умения: - опыт разработки игровых модификаций в команде на разных позициях, в т.ч. в качестве ведущего гейм-дизайнера и дизайнера уровней; - опыт грамотной постановки задач и контроля их выполнения; - умение находить общий язык с командой; - умение быстро встраиваться в рабочий процесс; - стрессоустойчивость, готовность к переработкам; - умение планировать свою работу; - опыт работы с системами контроля версий (Git, SVN); - опыт работы с системами управления (Trello, MS Project, Unfuddle, JIRA); - опыт работы с collaboration системами (Slack, Telegram);- опыт комьюнити-менеджмента с обязанностями по ведению игровых сообществ на площадках: Twitter, Facebook, Steam, YouTube, Vkontakte; - поставленная дикция, опыт делового общения; - опыт проведения презентаций и демонстраций, а также переговоров с ключевыми партнерами (в т.ч. на английском языке); - обширный игровой опыт (Action-RPG, FPS, MOBA, RTS, TBS, RPG, Mobile, MMORPG, Rogue Like) Помогал/помогаю в закрытых тестированиях и маркетинговых мероприятиях некоторым проектам независимых разработчиков (Несыть, Don't open the Doors, Mental State, Princess.Loot.Pixel.Again). Участвую с группой энтузиастов в озвучке на русский язык проекта Beyond Despair: http://store.steampowered.com/app/558600 Призер в номинации "Лучшая идея" Конкурс разработчиков на лучшую идею, игру и приложение: http://www.cheloveche.ru/contest Участник подкаста "Как делают игры" 141. Моды для игр: http://galyonkin.com/2016/03/24/141-modyi-dlya-igr/ При рассмотрении вакансии, уделяю особое внимание: - Возможности раскрытия своих способностей на предлагаемой должности - Возможности повышения уровня своих проф. навыков или освоению новых. - Гибкости и современности методов работы компании, а также желанию руководства проводить модернизацию ресурсов компании - Заработной плате и перспективе ее роста

Aleksandr Nikolaev's Current Company Details
Panzerdog

Panzerdog

View
Creative Director
Cyprus
Website:
panzerdog.com
Employees:
27
Aleksandr Nikolaev Work Experience Details
  • Panzerdog
    Creative Director
    Panzerdog
    Cyprus
  • Colossi Games
    Chief Product Officer
    Colossi Games Mar 2024 - Present
    Limassol, Limassol, Cy
  • Colossi Games
    Game Director
    Colossi Games Nov 2023 - Mar 2024
    Limassol, Limassol, Cy
  • Colossi Games
    Senior Game Designer
    Colossi Games May 2022 - Nov 2023
    Limassol, Limassol, Cy
  • Self Employed
    Lead Game Designer
    Self Employed Mar 2021 - May 2022
    Satellite Beach, Florida, Us
    Joined to work on a mobile first-person shooter at the negative trend stage across the board. Responsibilities included: full production, team management, balance, content production, major mechanics, UI design, monetization, operations, GD management.Accomplishments:- Cycle of rapid gameplay (meta and core) changes to stabilize engagement and retention metrics. Growth of Day 1 Retention from 14% to 30%, Day 7 Retention from 0.5% to 5%. - Formation of healthy development processes - documenting features, balance, alignment, decomposition, etc. As a result - speeding up development by 30%, growth of execution of quarterly plans from 60% to ~95% (at the same volume)
  • Helio Games
    Senior Game Designer
    Helio Games May 2018 - Mar 2021
    Limassol, Limassol, Cy
    - Mechanics of daily generated quests, embedded in the setting (Bounty Hunt). Based on the mechanics it was possible to expand the core-loop and increase audience engagement. The feature became part of the meta-gameplay.- Mechanic of periodic attacks on player bases. Feature entered core-loop, formed an additional sink-income economy without sacrificing audience loyalty metrics. Secondary: a small boost in passive monetization.- Character optional progression mechanics - jewelry. This feature became a driver for the audience without destroying the basic principle of the game "all items are consumables" and allowed to entice players to complex content. ARPPU grew by a factor of 1.4.- Repetitive dungeon with mechanics of scaling difficulty. Allowed the creation of a meta-game element that blended well into the core gameplay and increased audience loyalty.- Development of themed events - Christmas 2018 and Halloween 2019. Christmas garnered great feedback and increased DAU at the time of the event by ~23%. Halloween 2019 increased project revenue by ~18% over the course of the event.- Curated support for DualShok and X-Box controllers. Mapping layouts with button designations and functional dependencies. +1 point in the App Store (iOS 13) feature listing.- Curated the development of the AB testing mechanism. As a result, the system knows how to change balance parameters, mechanics conditions, ad networks and helps track the results of changes in analytics cohorts. Using it allowed to make more than 30 tests, within which the results were selected that increased the values from 5 to 20%.
  • Devtribe.Ru
    Team Leader
    Devtribe.Ru Apr 2013 - Dec 2020
    Information portal on the development of independent (indie) games.- Reaching the final stage of voting on projects at the Russian Developer's Cup 2015. Confirmation of the concept as a developed and successful model for further development. Positive feedback from the curators and organizers of the contest;- An independent game project competition, in which more than 50 new games and 320 new users were attracted to the site in less than three weeks. - Development of the site content and work with new users, which allowed maintaining a positive trend of audience growth over a long period of time;- Motivation of the content development, administration and moderation team without using financial leverage.- A product roadmap has been developed, which allows to regulate the use of resources in different periods of service activity;- Promo landing has been launched, and mailing address collection has started. With minimal marketing investments and efforts, about 500 mailing addresses were collected and confirmed in less than a week; - The interface, basic functionality and monetization model are designed. Feedback from the first closed testing with external users is predominantly positive (89%);- More than 36 well-known projects of independent developers were attracted for further cooperation.
  • Pride Games Studio
    Lead Game Designer / Project Manager
    Pride Games Studio Oct 2017 - May 2018
    Tallinn, Ee
    Mobile gaming studio in Action, Survival genre.Duties:-The full development cycle of The Last Maverick project. GDD, Balance, Pre-produced, Produced;- Supervising and expanding the Slash Arena: Online project;- Working with project configuration files (JSON);- Inserting working content into the application in Unity. Configuring links in the inspector, working with the visual part of the object;- Game analytics analysis (Unity Analytics, dev2dev);- Decomposition of tasks by game design;- creation of stories, game tasks, scripting and character development;- Setting up and controlling workflows on the project;- Design of game data structure.Achievements:- Successful launch of The Last Maverick- Successful publication of the Slash Arena: Online project
  • Pride Games Studio
    Game Designer / Project Manager
    Pride Games Studio May 2017 - Sep 2017
    Tallinn, Ee
    Game project development studio.Duties:- Participation in the full game development cycle (concept, GDD, balance, pre-production, production) of Survival (Mobile) genre as Game Designer and Project Manager;- Supervision of RTS and MOBA game projects (publishing house). Assistance in the development of mechanics, translation from P2P to F2P, expansion of monetization;- Setting up workflows in the company.
  • 1C-Rarus
    Senior Analyst Consultant
    1C-Rarus Nov 2015 - May 2017
    Москва, Ru
    Внедрение и сопровождение программных продуктов для бизнеса.- Участие в проектных командах от 4 до 8 человек в качестве ведущего специалиста с совмещением обязанностей PM-a. Постановка задач разработчикам и контроль их исполнения. Минимизация рисков со стороны проектной команды;- Грамотный анализ процессов и существующей инфраструктуры позволил правильно подобрать шаблоны для реализации, способы интеграции и механизмы обмена данными. Как результат - на выходе получилась сбалансированная система, корректно исполняющая свои функции с возможностью развития и роста;- Документирование технических и бизнес требований. Сбор, обработка и описание потребностей в технических заданиях разной детализации общим объемом от 200 страниц. Уменьшение затрат в три раза на на разработку, последующую поддержку продукта и ввод новых сотрудников в проектную деятельность; - Применение различных методов проверки ПО и прогнозирование потребностей клиента. Минимизация количества ошибок и незапланированных доработок в рамках бюджета при сдаче работ и последующей эксплуатации системы. Уменьшение затрат на последующую доработку системы;- Установка доверительных отношений с клиентами, с последующим заключением дополнительных контрактов и соглашений в рамках совместной работы.
  • Warcraft: Armies Of Azeroth
    Producer
    Warcraft: Armies Of Azeroth Dec 2013 - May 2016
    A StarCraft II mod that recreates WarCraft 3 gameplay.- Successful launch of the alpha version on Blizzard Arcade platform with over 60,000 players (with StarCraft 2's total server population of 250,000);- Receiving the title of 'Best Upcoming Mod 2015' on the ModDB portal without additional internal resources, which increased the audience of the project by 3000 users;- Management, which allowed to work intensively for a long time (more than 2 years) without financial leverage;- Mechanics development that allowed the classic WarCraft 3 gameplay to be properly developed according to the needs of the gaming community (co-op missions, which later appeared with StarCraft 2 itself). Introduction of user incentives for active participation in the life cycle of the project and for contribution to the crowdfunding campaign;- Competent planning, marketing and interaction with resources and community of Blizzard Entertainment games, which allowed to raise the popularity of development from scratch to 40,000 participants (vk and facebook in total) in record time;- Communication skills and knowledge of English at the level of Upper Intermediate, which provided a good image of the project, as well as participation in several interviews and podcasts (rus & eng), increasing the audience by an average of 1000 people for iteration.

Aleksandr Nikolaev Education Details

  • Saint Petersburg State University Of Finance And Economics
    Saint Petersburg State University Of Finance And Economics
    Анализ И Аудит

Frequently Asked Questions about Aleksandr Nikolaev

What company does Aleksandr Nikolaev work for?

Aleksandr Nikolaev works for Panzerdog

What is Aleksandr Nikolaev's role at the current company?

Aleksandr Nikolaev's current role is Creative Director.

What is Aleksandr Nikolaev's email address?

Aleksandr Nikolaev's email address is al****@****i.games

What schools did Aleksandr Nikolaev attend?

Aleksandr Nikolaev attended Saint Petersburg State University Of Finance And Economics.

Who are Aleksandr Nikolaev's colleagues?

Aleksandr Nikolaev's colleagues are Tatyana Smirnova, Ethan G, Vladimir Vladimir, Vladislava Boyarskaya, Arseny Filatov, Stas Solomko, Dmitriy Eremenkov.

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