Oleksiy Savchenko Email & Phone Number
@epicgames.com
1 phone found area 797
LinkedIn matched
Who is Oleksiy Savchenko? Overview
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Oleksiy Savchenko is listed as Director of RnD, Technology and External Resources at GSC Game World, a with 11 employees, based in United Kingdom. AeroLeads shows a work email signal at epicgames.com, phone signal with area code 797, and a matched LinkedIn profile for Oleksiy Savchenko.
Oleksiy Savchenko previously worked as Director, Technology and Development at Gsc Game World and General Manager, Metasites at Xla. Oleksiy Savchenko holds Magister, Intellectual Property Law from Dnipro University Of Technology.
Email format at GSC Game World
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AeroLeads found 1 current-domain work email signal for Oleksiy Savchenko. Compare company email patterns before reaching out.
About Oleksiy Savchenko
Production expert, in leadership roles in software, creative, entertainment and tech for 25 years. Published author, virtual simulation and cross-media enthusiast.
Listed skills include Game Development, Video Games, Project Management, Game Design, and 20 others.
Oleksiy Savchenko's current company
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Oleksiy Savchenko work experience
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Director, Technology And Development
Current- Relationships and, somewhat, decisions and deals related to software, middleware and hardware partnerships- Have a bit of a hand in innovative and RnD tech procurement for the company- Assisting on development, growth and empowerment with additional tools for our awesome mod community- And assist the team with external resources and services framework.
General Manager, Metasites
Who works well, works more (c) Going back to GM role for XLA/XTRA, looking to develop business around Metasites and help it becoming next big thing at the market.
Chief Product Officer, Metaverse
With project staples being formed and team properly organized, making a bit of swing to C-Suite responsibilities. Things are getting bit more global and strategic, so keeping my inputs where they work best for the most fancy, photorealistic, UE based, meta-product ever :)
Metaverse Architecture & Strategic Partnerships
Happy to announce, that I’m starting with a new role at XLA as Metaverse Architect and Strategic Partnerships. XLA vision of development for personalised digital spaces, theory of online communication and approach to team structure/values is probably the only combination that could of drag me into this at full scale, but magically, we turned out to be completely align on all of those, so it’s time to get some good longterm vision born into the world again. There is a number of internal projects im looking to focus on, mostly, associated with production and partnership programs. Also, job will keep me travelling again, and I’m looking forward, while locating in London, to spend more time in Los Angeles and Kuala Lumpur. Exited to get this ball rolling in a great company of people.
Chief Innovation Officer, Emerging Products
Moving to a new position in Xsolla ecosystem, to helm on strategy of Xsolla Metasites and bunch of other products we are developing in spatial computing, artificial intelligence and other cutting edge innovative techs and value chains combos. Job will be also heavily focused around working with leaders in Xsolla to find proper points of synergy, integration and alignment between existing and new solutions and techs, obviously, to provide the multitude of our clients with top notch expiriences and gateway to the future of the Internet. Feels awesome to be at the forefront of the technological and scientific research, and have very practical capability to implement the result of this work to the global technological landscape :)
Managing Director
Hello everyone, the site is up, which means it’s news-sharing time. From now, I’m assuming the position of managing director in Magnifier One, mark this title, you will hear it occasionally. Magnifier one intends to invest capital in game development studios to partner up with great creative talents and assist great developers in their ambitions. We are mostly looking at premium titles, that has great capacity to develop to other sectors of the entertainment industry, so if you are building a game with rich lore, cool characters and a story to tell, let us know - we would love to partner on it and discuss how it can as well become tv series, movie, comic, books, board game and maybe even plush toys. We are looking at games mostly from a vertical slice (though a good-looking prototype is fine as well). Longterm, no quick exits, really relying on studio founders' vision of how to develop their studio and ideologically never involve in companies operations and creative process (because, hey, everyone should do what they know best). From our end, we are happy to assist with capital, admin and legal support, licensing, business development and whatever you think works for the game. We are starting in partnership with our amazing partners and friends at Atomicom (UK), Dreamside (Russia), Dreamate (Ukraine), Goodwin Games (Cyprus), Arctic Hazard (Norway), and Sobaka Games (Russia)). In future plans, we are looking to invest about 400m USD in 30-50 partnerships with studios across the world. You can also check for more news at our website magnifier.one, or send your inquiries to welcome (at) magnifier.one, or ping me personally at as (at) magnifier.com. Ahoy, everyone, our space shuttle is lifting off, buckle up and let’s do cool stuff together!
Business Development Manager
As Business Development Manager in Epic Games, I have been mostly responsible for custom deals negotiations, business relationships, and auxiliary force multiplier projects in the game development field, particularly in Eastern Europe. One of the specific auxiliary initiatives I would like to mentioned here and I was responsible for working together with my colleague Olesya Prymakina is the Unreal Engine Developers Contest in Europe (done together with White Nights) and Unreal Engine Developers Contest for CIS that became one of the most successful post-Covid online competitions through 2020-2021 and produced a platform for both, Unreal Engine developers and publishers/investors to partner and builds a successful business together. In general, it was great working with Epic for seven years in three roles and being a significant part of the process of the Eastern European/CIS community growing together with the Engine and Epic in mutual relationship to an amazing flourishing state it is now.
Licensing Manager
I have been holding the position of Licencing Manager in CIS/Eastern Europe with Epic Games for about 4 years. While this period of time, we were able to increase engine presence in the region from few companies using the technology to hundreds. I believe that an important aspect of this work has been always an accent to infrastructure and communications, allowing the company to provide a level of service for Unreal Engine developers that always went an extra mile with media support, assistance in connecting developers with publishers and independent sources of capital, multiple education initiatives for client employees and proactive participants in general industrial landscape development in the region.
Evangelist (Eastern Europe)
As a technical evangelist for Unreal Engine 4, I was able to successfully build a network of relationships in Eastern Europe and CIS and significantly improve communications between Epic and multiple developers/publishers in the area. We were also able to develop a number of sustainable and mutually beneficial relationships with a number of vendors and service providers in the area to assist the general goal of Unreal Engine presence in CIS/Eastern Europe. In just a little bit more than a year, I have been offered a full time position in Epic to develop this line of work in capacity of Licensing Manager.
Executive Producer
I was оne of the founders of the company, performed as an Executive Producer of the company for 8 years. The company went from 5 to 120 people under my management, successfully developing its own award-winning IPs (In Fear I Trust, multiple Apple featuring, published by Chillingo) and participating in co-development/provider services on such titles as Brothers, Life is Strange, and many others. Over 8 years BWF proved itself as a trusted partner to multiple game developers and publishers in the industry.
Associate Producer
In Vogster, I was working as an Associate Producer and Department Lead for a project called Wiirtulity. With 25 people team under my management, we have successfully started from scratch and delivered the project through all of the associated greenlights from pre-pro to production.
Public Relations Executive
I have been working in GSC Game World in the role of PR Executive with such projects as Cossacks, Alexander, and S.T.A.L.K.E.R. While at this position, I have been responsible for events organization, communications with media, assisted a number of licensing deals for companies IP's together with the sales department.
Project Lead
I was hired by Boolat Games to lead an RPG department and was responsible for process building, game design documentation, and release schedule and deliveries of RnD prototypes. Under my management team successfully grew to 6 people and delivered multiple feature prototypes as required by company leadership.
Colleagues at GSC Game World
Other employees you can reach at graphhopper.com. View company contacts for 11 employees →
Marco Mauricio Montecinos Lopez
Colleague at Gsc Game WorldSantiago Metropolitan Region, Chile
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David Child
Colleague at Gsc Game WorldPascoag, Rhode Island, United States
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Olga Gvozdenovich
Colleague at Gsc Game WorldUkraine
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Valeriya Zaremskaya
Colleague at Gsc Game WorldUkraine
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Serguei Ivantsov
Colleague at Gsc Game WorldUkraine
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ВП
Владислав Пилюховский
Colleague at Gsc Game WorldRussia, Russian Federation
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Mladen Radmilac
Colleague at Gsc Game WorldBelgrade, Serbia
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Amavis Milter
Colleague at Gsc Game WorldRussia, Russian Federation
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Andrii Kolomiiets
Colleague at Gsc Game WorldUkraine
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Vincent Vega
Colleague at Gsc Game WorldRussia, Russian Federation
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Oleksiy Savchenko education
Magister, Intellectual Property Law
Specialist, Applied Linguistics
Frequently asked questions about Oleksiy Savchenko
Quick answers generated from the profile data available on this page.
What company does Oleksiy Savchenko work for?
Oleksiy Savchenko works for GSC Game World.
What is Oleksiy Savchenko's role at GSC Game World?
Oleksiy Savchenko is listed as Director of RnD, Technology and External Resources at GSC Game World.
What is Oleksiy Savchenko's email address?
AeroLeads has found 1 work email signal at @epicgames.com for Oleksiy Savchenko at GSC Game World.
What is Oleksiy Savchenko's phone number?
AeroLeads has found 1 phone signal(s) with area code 797 for Oleksiy Savchenko at GSC Game World.
Where is Oleksiy Savchenko based?
Oleksiy Savchenko is based in United Kingdom while working with GSC Game World.
What companies has Oleksiy Savchenko worked for?
Oleksiy Savchenko has worked for Gsc Game World, Xla, Xsolla, Magnifier One, and Epic Games.
Who are Oleksiy Savchenko's colleagues at GSC Game World?
Oleksiy Savchenko's colleagues at GSC Game World include Marco Mauricio Montecinos Lopez, David Child, Olga Gvozdenovich, Valeriya Zaremskaya, and Serguei Ivantsov.
How can I contact Oleksiy Savchenko?
You can use AeroLeads to view verified contact signals for Oleksiy Savchenko at GSC Game World, including work email, phone, and LinkedIn data when available.
What schools did Oleksiy Savchenko attend?
Oleksiy Savchenko holds Magister, Intellectual Property Law from Dnipro University Of Technology.
What skills is Oleksiy Savchenko known for?
Oleksiy Savchenko is listed with skills including Game Development, Video Games, Project Management, Game Design, Team Management, Social Games, Mobile Games, and Team Building.
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