Computer Science Teacher with solid experience in information technology, programming, and software development, with a strong focus on developing digital skills in students of various ages. Key competencies include:• Education and Teaching: Extensive experience in teaching computer science, covering topics such as programming, the use of educational software, and essential digital skills. Proficient in adapting teaching methodologies to meet the diverse needs of different student profiles.• Programming: Deep knowledge of programming languages such as JavaScript, HTML, Flash, Python, Java, and C#. Practical experience in creating applications and educational systems, as well as on-demand software development.• Development of Educational Games: Specialization in the design and development of educational games using tools such as GameMaker, Sketchup, RPG Maker, and Scratch, creating interactive and engaging learning experiences.• Mobile Application Development: Experience in creating mobile applications using platforms like Android and iOS. Skilled in using tools such as Android Studio, Xcode, Flutter, Back4app, and React Native, focusing on educational solutions that promote student learning and interaction.• Technology Integration in Education: Ability to incorporate technological tools and digital platforms into the school curriculum, promoting the responsible use of technology and enhancing students' critical and creative thinking.• Software Development: Experience in software development with a focus on educational solutions. Capable of creating, implementing, and maintaining applications that meet learning and school management needs.• Collaborative Projects: Experience in working with multidisciplinary teams to develop educational projects that encourage student collaboration and the practical application of learned concepts.• Training and Development: Skilled in training colleagues and students on new technologies and tools, promoting a dynamic and updated educational environment.Committed to education and innovation, member of SBC (Brazilian Computer Society), member number 66,722. I continually seek ways to engage my students and prepare them for future digital challenges. I have developed several software programs, notably the Keyboard for Teaching Libras (Brazilian Sign Language) and “A Fazenda,” software for Environmental Education.
Autônomo
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It Professor And DeveloperAutônomo Apr 2009 - PresentDevelopment, with a strong focus on developing digital skills in students of various ages.Key skills include:Education and Teaching: Extensive experience in teaching computer science, covering topics such as programming, the use of educational software, and essential digital skills. Proficient in adapting teaching methodologies to the needs of diverse student profiles.Programming: In-depth knowledge of programming languages such as JavaScript, HTML, Flash, Python, Java, and C#. Practical experience in creating educational applications and systems.Educational Games Development: Specializing in the design and development of educational games using tools such as GameMaker and SketchUp, creating interactive and engaging learning experiences.Integration of Technology in Education: Ability to incorporate technological tools and digital platforms into the school curriculum, promoting the responsible use of technology and enhancing students' critical and creative thinking.Collaborative Projects: Experience in working with multidisciplinary teams to develop educational projects that encourage student collaboration and the practical application of concepts learned.Training: Ability to train colleagues and students in new technologies and tools, promoting a dynamic and up-to-date educational environment.Committed to education and innovation, I am a member of SBC, the Brazilian Computer Society, membership number 66.722. I am constantly looking for ways to engage my students and prepare them for the digital challenges ahead. I've developed a range of software, most notably the Keyboard for Teaching Libras (Brazilian Sign Language) and A Fazenda, software for Environmental Education.
Alessandro A. S. De Sá Education Details
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Universidade FeevaleComputer And Information Sciences And Support Services -
Computer And Information Sciences And Support Services -
Incomplete
Frequently Asked Questions about Alessandro A. S. De Sá
What company does Alessandro A. S. De Sá work for?
Alessandro A. S. De Sá works for Autônomo
What is Alessandro A. S. De Sá's role at the current company?
Alessandro A. S. De Sá's current role is Postgraduate - Specialization in Educational Informatics with an Emphasis on Educational Software..
What schools did Alessandro A. S. De Sá attend?
Alessandro A. S. De Sá attended Universidade Feevale, Universidade Feevale, Universidade Do Vale Do Rio Dos Sinos.
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