Alessandro Lima

Alessandro Lima Email and Phone Number

Associate Professor @ Universidade Feevale
Guaíba, RS, BR
Alessandro Lima's Location
Guaíba, Rio Grande do Sul, Brazil, Brazil
Alessandro Lima's Contact Details

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About Alessandro Lima

I'm Bachelor and Master in Design, with over 20 years of experience in 3D Art and Digital Games production, as well as more than 13 years of experience in university teaching in Digital Games and Design. Today, I work with Digital Games and Animation, focusing on people and project management, art direction, and technical leadership, while also producing as a 3D artist. Also, I have the ability to guide, coach and manage professionals of different levels of seniority and from different generations (including Generation Z).SOME RESULTS- I wrote 6 technical books about 3D production, through direct partnerships with manufacturers, I obtained NFR licenses for their production. For the Substance Designer book, its preface was written by Sebastien Deguy.- I managed large inter and multidisciplinary teams, composed of 2D, 3D, VFX artists, animators, art directors and producers.- At Puga Studios, I developed and documented the Career Plans and documented best organization practices for the AnimationVFX department. Also, I helped improve the hunting and selection methodologies for Animation and VFX professionals.- At Feevale, I worked in art direction and management of academic projects, as well as supervised more than 60 projects in Digital Games and Animation Design, most of them being final course projects (TCC). I established a direct international partnership between Allegorithmic and Feevale.SOFTSKILLSTeam and project management, coaching for high performance, conciliatory articulation of conflicts, holistic understanding, good analysis of risk situations and good communication (Portuguese/English), also proactive, methodical and procedural and well organized. Ability to guide, coach and manage professionals of different levels of seniority and from different generations (including Generation Z).HARDSKILLSManagement - agile development methods, coaching techniques for high performance and software management (Jira, Monday, etc).Production - Knowledge of various production pipelines in 2D, 3D art, Animation (2D/3D) and VFX, as well as art direction and technical leadership for 3D projects. Master in 3D modeling (low and highpoly), digital sculpt, UV, bake, realistic and stylized texturing, illumination, rendering, pos-production, rigging, skinning and 3D animation (body and facial).SOFTWARE DOMAINMonday Manager, Slack, Notion, 3dsmax, Vray Render, Zbrush, MudBox, Substance Designer, Substance Painter, xNormal, Photoshop, Unity 3D Engine, and tools for management.

Alessandro Lima's Current Company Details
Universidade Feevale

Universidade Feevale

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Associate Professor
Guaíba, RS, BR
Alessandro Lima Work Experience Details
  • Universidade Feevale
    Associate Professor
    Universidade Feevale
    Guaíba, Rs, Br
  • Universidade Feevale
    Associate Professor
    Universidade Feevale Feb 2011 - Present
    Novo Hamburgo
    I'm teaching disciplines in the course of Digital Games and Design Animation, currently working in the disciplines of: - 3D Basic/3D Tools- 3D Advanced- Character Modeling and Animation- Sound Synchronization (Facial Animation)- Rendering and Post-Production- Project 2 (Animation Design Course)- Project 6 (Course Conclusion Project in Digital Games).
  • Polyhide Outsourcing Studio
    Head Of Studio And Art Director
    Polyhide Outsourcing Studio Mar 2010 - Present
    Guaíba, Rio Grande Do Sul, Brasil
    Polyhide Outsourcing Studio is a digital 3D art production studio that loves working with computer graphics (CG), formed by me, a professional with nearly 20 years of experience in the market. We are located in Brazil and we have already developed several types of digital projects within CG, serving the digital games, advertising and architecture market.Studio Portfolio - www.polyhidestudio.com | www.artstation.com/polyhidestudio
  • Room 8 Studio
    3D Animation Team Manager
    Room 8 Studio Jan 2024 - Apr 2024
    Ucrânia
    In 2023 Room8 Group bougth the Puga Studios and in 2024, Room8 Group begin the full integration process with Puga Studios and now all employees work in the same company: Room8 Studio. In this case, I'm responsable to manager the Animation and VFX art team (focus in 3D Animation) in work routines and coach sessions. Atributions:- Managing a multidisciplinary team of 9 Animators (2D and 3D) and VFX Artists.- Monitoring and improving the performance of animators and VFX artists in projects.- Team and projects performances evaluations.- Elaboration of PDI (Individual Development Plan).- Formation of a talent bank, in addition to assisting in the recruitment and selection of animators, 2D artists, 3D artists and VFX artists in behavioral and technical aspects.
  • Puga Studios
    Art Team Manager
    Puga Studios Jul 2023 - Jan 2024
    Recife, Pernambuco, Brasil
    I'm responsable to manager the Animation and VFX art team in your work routines and coach sessions. Atributions:- I manage a multidisciplinary team of 17 collaborators, consisting of animators, 2D artists, 3D artists and VFX artists, in addition to Producers.- Monitoring and improving the performance of animators and VFX artists in projects.- Team performance evaluation.- Elaboration of PDI (Individual Development Plan).- Formation of a talent bank, in addition to assisting in the recruitment and selection of animators, 2D artists, 3D artists and VFX artists in behavioral and technical aspects.
  • Puga Studios
    Animationvfx Department Manager
    Puga Studios Dec 2021 - Jun 2023
    Recife, Pernambuco, Brasil
    I'm responsable to manager the Animation and VFX art team in your work routines. Atributions:- I managed a team of 11 animators and artists.- Monitoring and improving the performance of animators and VFX artists in projects.- Team performance evaluation.- Allocation of human resources, software and equipment.- Elaboration of PDI (Individual Development Plan).- Preparation and management of documentation for the AnimationVFX department.- Creation and implementation of the Career Plan in Animation and VFX at Puga Studios.- Assisted in the preparation of the Recruitment and Selection process for candidates and prospects.- Formation of a talent bank, in addition to assisting in the recruitment and selection of animators and VFX artists in behavioral and technical aspects.- In Art Direction (DA), responsible for estimating new animation and VFX projects, as well as defining the production pipeline for estimated projects and pointing out the skills needed for them. Responsible for monitoring the performance of animators and artists within the projects.- Lead Animation (when necessary) in QA review of the deliverys and technical mentoring.
  • Editora Ciência Moderna
    Writer
    Editora Ciência Moderna Jan 2006 - Jan 2024
    Porto Alegre Area, Brazil
    I have published 5 technical books with the publisher Ciência Moderna:- Development Characters 3D in 3ds max (2007), A book that shows my preocess to create complex character, starting with concept design, modeling, mapping, texturing with basic digital paint and photocomposition, basic animation, basic animation with Scanline Render and advanced lighting with VRay Render until post-production to videos. Link: http://www.alessandrolima.com/site3/academico_dp3d.html- ZBrush for Beginners (2010), a book in which I show the main features and commands of the tool. Quite focused on the software, I present the necessary resources for a good digital sculpture for cinema or digital games. Link: http://www.alessandrolima.com/site3/academico_zbrush.html- Character Design for Next-Gen Games (Vol1, 2011), is a book in which I explain the entire production process for digital characters for current video game consoles such as PS3, PC and XBox 360. Link: http://www.alessandrolima.com/site3/academico_dpgn_v1.html- Character Design for Next-Gen Games (Vol2, 2011), is a book that continues its previous volume and closes a whole cycle of knowledge and character development for Next-Generation Games (XBox 360, PS3, etc). Link: http://www.alessandrolima.com/site3/academico_dpgn_v2.html- Substance Designer - Introduction to Procedural Texturing (2018), is a book to talk about the new texture process with Substance Designer.Link: https://alessandrolima.com/site3/academico_sd.html
  • Kreativitas
    Lead 3D Artist
    Kreativitas Jun 2021 - Nov 2021
    Esteio, Rio Grande Do Sul, Brasil
    I'm responsable to all 3D art including Modeling, Layout UV, Texturing, Rigging, Skinning, Rendering, some Animations, Art Production Presentation and Art Direction in some cases. I was also responsible for helping other fellow artists with their work, as well as interacting with the development team to integrate art with game programming.
  • Uniritter
    Associate Professor
    Uniritter Mar 2013 - Jun 2015
    Porto Alegre
    I was teaching disciplines in the course of Game Design, currently working in the disciplines of 2D and 3D animation:- Game Design:- Computer Graphic and Design- 3D Modeling Scenes
  • Aquiris Game Studio
    Lead 3D Character
    Aquiris Game Studio Apr 2007 - Aug 2013
    Porto Alegre Area, Brazil
    I worked in a Aquiris Game Studio that develops Games an Virtual Reality for many Clients like Unity, Cartoon Network, PEPSI, Coca-Cola, Gillette and AXE. In this team, I was answerable for create Characters and Assets Lowpoly, Highpoly and Sculpt Models.My skills at this position is Concept Art (traditional Draw), Modeling, Sculpting, Layout UV, Texturing, Rendering, Rigging, Skinning, some Animations and Art Production Presentation. I was also responsible for helping other fellow artists with their work, as well as interacting with the development team to integrate art with game programming.
  • Uniritter
    Writer
    Uniritter Jan 2011 - Jun 2011
    Porto Alegre, Rio Grande Do Sul, Brasil
    I published a book with the publisher:- Three-Dimensional and Virtual Characters Project: Validation and Adaptation of Methodologies (2011), this book deals with methodological issues on the construction of digital models for games. This book analyzes not only the production of a character, but everything that is necessary to build a really solid character: linguistic, design and psychological analyzes are just some of the elements used as resources to build a good character. . This book is based on a solid methodology developed from the precepts of 8 renowned authors: Meurer and Szabluck (2009), Doizon (2008), Fox (2004), Taylor (2009), Mitchell (2007), Lima (2011 ), Ward (2008) and Johnston (1995).Link: http://www.alessandrolima.com/site3/academico_pptv.html
  • Alfamidia Prow
    Instructor
    Alfamidia Prow May 2010 - Jun 2011
    Porto Alegre Area, Brazil
    I was instructor in 3ds max Alfamídia, which teach all modules in that school.
  • Southlogic Studios
    3D Artist
    Southlogic Studios Mar 2006 - Jun 2007
    For one yard I worked in a Shouthlogic Studios that develops games for consoles like PSP, PS2, PS3, XBox, XBox360 and PC. I was answerable for create complex Assets and Charaters Lowpoly and Highpoly to Next Gen Games (development technics to create Normal Mapping and Occlusion Mapping), and other objects too. In this position my skills was:Concept Art (Traditional Draw), Digital Painting, Modeling, Layout UV, Texturing, Rendering and Presentation Art.
  • Compumanager Ltda
    3D Artist
    Compumanager Ltda Jun 2003 - Feb 2006
    For almost 3 years, I worked with Design Architeture in a Company Compumanager, in Brazil. At this moment I developed new technics about modeling, texturing, rendering (VRay Render) and pos-production for images still and animations. With my friend's work, I always help them with my knowledge and until these days, I work with this attitude.

Alessandro Lima Skills

3d Studio Max Zbrush Texturing Animation Character Animation 3d Modeling Photoshop Video Games Computer Animation Unity3d Adobe Photoshop Computer Graphics Rigging Rendering Concept Design Drawing Character Uv Mapping 3d Rendering 3d Animation Sculpture Character Modeling Lighting Hand Drawing Digital Sculpting Character Design Vray Texture Painting Max Sketching Matte Painting Texture Normal Mapping Character Rigging Conceptual Art Shading Organic Modeling Low Poly Modeling Hard Surface Modeling Visual Development Texture Artist Environment Modeling Game Art 3d Visualization Digital Compositing Flash Animation Bodypaint Concept Art

Alessandro Lima Education Details

Frequently Asked Questions about Alessandro Lima

What company does Alessandro Lima work for?

Alessandro Lima works for Universidade Feevale

What is Alessandro Lima's role at the current company?

Alessandro Lima's current role is Associate Professor.

What is Alessandro Lima's email address?

Alessandro Lima's email address is al****@****ima.com

What is Alessandro Lima's direct phone number?

Alessandro Lima's direct phone number is +151343*****

What schools did Alessandro Lima attend?

Alessandro Lima attended Federal University Of Rio Grande Do Sul, Centro Universitário Feevale, Uniritter.

What are some of Alessandro Lima's interests?

Alessandro Lima has interest in Chaseontwowheels, Az Motorcycle, Vanrose Tattoo, Academia Corpo E Forma, Bárbara Susan Iii, Mt Capacetes, Tech Motors Londrina, Easy Raiders Motors, Hd Atittude Motos, Community.

What skills is Alessandro Lima known for?

Alessandro Lima has skills like 3d Studio Max, Zbrush, Texturing, Animation, Character Animation, 3d Modeling, Photoshop, Video Games, Computer Animation, Unity3d, Adobe Photoshop, Computer Graphics.

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