Alexandre Nogueira

Alexandre Nogueira Email and Phone Number

Assistant Professor @ Champlain College
Burlington, VT, US
Alexandre Nogueira's Location
Burlington, Vermont, United States, United States
Alexandre Nogueira's Contact Details

Alexandre Nogueira personal email

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About Alexandre Nogueira

After beating a kind of childhood cancer, I realized that I grew up with some Asperger symptoms, then I worked hard to overcome every one of them. Now I can speak, communicate, express myself even better than many people. I love computer games, as an introspective guy, but I chose to be a teacher to improve my speaking ability. It worked wonders on my mind transforming me to the point of being a CTO in a company with 50+ employees. I am a Computer Engineer (UNICAMP - the best UNI from Brazil in this field), Specialist in Game Production (it is a title between grad and MSc), MSc in Data Mining for Games (my research could improve the Dota 2 matchmaking process in around 10%).I love to learn, plan, architect solutions and create things. Every time I am challenged with a new problem, I take my time to learn, take notes to explain all complex information as easier as possible and then resolve it with a creative approach.My specialties are Game Development, Simulations, Game Architectures, Game Engines, Human Interface Hardware Development, VR, Augmented Reality, Network Algorithms focused in Games, Image Processing and Volumetric Shaders.I am most proficient in C++(low latency), C#(games), and Typescript(backend web). I enjoy many CSI topics, such as Data Structures, Image Processing, Simulations, and AI. My web solutions use primary TypeScript and NodeJs for their API on AWS and GCloud and NoSQL databases such as MongoDB and Redis for user data and SQL server Postgres for user credentials and financial transactions.I was a volunteer lecturing computer programming for government programs in poor communities. At that time, I set up everything to record all my lectures to be available for free on YouTube.

Alexandre Nogueira's Current Company Details
Champlain College

Champlain College

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Assistant Professor
Burlington, VT, US
Alexandre Nogueira Work Experience Details
  • Champlain College
    Assistant Professor
    Champlain College
    Burlington, Vt, Us
  • Champlain College
    Assistant Professor
    Champlain College Jul 2022 - Present
    Burlington, Vt, Us
    Responsible for teaching intro programming courses and artificial intelligence for the Game Programming curriculum.
  • Autentique
    Board Advisor
    Autentique Jun 2023 - Present
    Erechim, Rio Grande Do Sul, Br
    As a Board Advisor at Autentique, I bring a strategic focus on leveraging technology to drive innovation, enhance automation, optimize DevOps practices through Cloud Native approaches. My role involves guiding the company's technical roadmap to ensure that our document-signing platform remains at the forefront of industry standards. I collaborate closely with leadership to implement cutting-edge solutions that improve efficiency, security, and scalability, empowering Autentique to deliver seamless and secure digital transactions for businesses across various sectors.
  • Infinibrains
    Founder & Cto
    Infinibrains Jan 2015 - Present
    We are creating solutions combining games and health. Our main solution is software to reconstruct organs and the human body in order give doctors options to plan surgeries.
  • Infinibrains
    Blockchain Consultant
    Infinibrains Nov 2021 - Feb 2022
    I developed and deployed the ERC20 MafaCoin contract, Crowdsale (ICO), the Marketplace contract, and the NFTs contracts - ERC721 for Avatars and Eggs and ERC1155 for items such as Boxes and Brooders;
  • Prota Games
    Blockchain Consultant
    Prota Games Jul 2022 - Feb 2023
    São Paulo, Sp, Br
    Responsible for mentoring new blockchain developers, help build the game finance and architect integrations between web2 and web3 environments for the game.
  • Prota Games
    Blockchain Developer & Game Engineer
    Prota Games Feb 2022 - Jul 2022
    São Paulo, Sp, Br
    Responsible for creating a Crypto Abstraction Layer to intercommunicate the centralized game core bank with web3 smart contracts on Binance Smart Chain.I acted in various fields such as:- Game and crypto economy mentoring;- Blockchain development mentoring in general;- Smart Contracts Development: one ERC20 token verified on Certik, one upgradeable ERC721 token, and one Multisender token to wrap multiple tokens to be sent in one transaction call to reduce friction when the user interacts with the web3 - Solidity.- Frontend integration: connect the smart contracts developed with the website - React;- Backend integration: create the technology needed to allow the core bank game service to understand crypto environment - Nodejs + Nestjs;- Infrastructure: AWS - Cloudfront, API Gateway, EKS, ECS, S3- CI: Gitlab flows to automatic build, test, and deploy
  • Sthorm.Io
    Vp Of Software Engineering
    Sthorm.Io Mar 2021 - Nov 2021
    São Paulo, Br
  • Sthorm.Io
    Chief Technology Officer
    Sthorm.Io Sep 2020 - Feb 2021
    São Paulo, Br
  • Sthorm.Io
    Devops Technical Lead
    Sthorm.Io Mar 2020 - Aug 2020
    São Paulo, Br
    Created and maintained templates and boilerplates for most of the projects currently used, the CI needed to setup, install, build, test and deploy via gitlab
  • Sthorm.Io
    Senior Software Engineer
    Sthorm.Io Sep 2019 - Feb 2020
    São Paulo, Br
    Responsible for architecting solutions such as knet, crowdhack, viralcure, artbit, globalpandemicshield and kiron
  • Torq
    Solutions Architect
    Torq Apr 2019 - Sep 2019
    São Paulo, Sp, Br
  • Gr1D
    Solutions Architect
    Gr1D Sep 2018 - Apr 2019
    São Paulo, São Paulo, Br
  • Gr1D
    Senior Software Development Engineer
    Gr1D Jan 2018 - Sep 2018
    São Paulo, São Paulo, Br
  • Wildlife Studios
    Frontend Developer Ii
    Wildlife Studios Aug 2017 - Dec 2017
    São Paulo, São Paulo, Br
    - Physics Engine port to C++ to fix floating-point indeterminism for multiplayer- Backend race Valitation Services
  • Centro De Ensino Unificado Do Piauí - Ceupi
    Assistant Professor
    Centro De Ensino Unificado Do Piauí - Ceupi Jun 2016 - Aug 2017
    I teach Programming with C++ to the Electrical Engineering graduation course.
  • Fapi - Faculdade Do Piauí
    Assistant Professor
    Fapi - Faculdade Do Piauí Jan 2015 - Aug 2017
    I taught Artificial Intelligence, Intelligent Systems, Computer Graphics, Image Processing, Algorithms and Graph Theory;In Artificial Intelligence I proposed an intelligent agent simulator from a famous game: Catch The Cat. All alumni submitted their work in my platform which simulates their agents playing against each other.
  • Aespi
    Assistant Professor
    Aespi Jan 2015 - Aug 2017
    I lecture classes in the field for software engineering for the System Development and Analysis graduation course. - Artificial Intelligence- Intelligent Systems- Image Processing- Computer Graphics
  • Grupo Educacional Ceuma
    Course Coordinator
    Grupo Educacional Ceuma Apr 2017 - Jun 2017
    I helped with organization and accreditation to be ready to accept students for the "Information Systems" graduation course.
  • Instituto Dom Barreto
    Information Technology Teacher
    Instituto Dom Barreto Jan 2015 - Feb 2016
    I teach game development with Unreal Engine 4; a Preparatory course for Olympiad in Informatics and Robot Olympiad;
  • Labiras
    Lead Game Researcher
    Labiras Nov 2013 - Jan 2016
    - Global Game Jam 2014 and 2015: We organized the Global Game Jam in 2014 and 2015. 10 games prototypes was produced in less than 48h in 2014 and 12 in 2015.- SAE Aerodesign - RC Simulator Game: This game was built using Unity3D. We won first place in the event SAE Aerodesign Competition. SAE means "Society of Aeronautical Engineers";- Game Pre-Production - Conexão Adobe: Lecturer about pre-production in game development. A 32h crash course about: Game Design, Game Mechanics, Target Audience, Game Genre, Game World and Backstory, Production Phases, Game Prototyping, Pitching Presentations.- Phobias: We created a game to help in phobias treatment.- Arduino Day 2014 and 2015
  • Universidade Federal Do Piauí
    Lecturer - Tutor
    Universidade Federal Do Piauí Aug 2014 - Dec 2015
    Teresina-Pi, Piauí, Br
    Teach lessons for the "Information Systems" Graduation Course. EAD.
  • Universidade Federal Do Piauí
    Msc Student
    Universidade Federal Do Piauí Apr 2013 - Aug 2015
    Teresina-Pi, Piauí, Br
    I developed an AI process with neuron networks to improve the matchmaking of the game Dota2. We achieved 8% of improvement in the match quality with less rage-quit disconnection and more engagement in the game.
  • Carbon Studios
    Backend Engineer
    Carbon Studios Oct 2014 - Dec 2014
    I am responsible to create the architecture and engeneering of a upcoming Strategic Science Fiction Themed CCG Kickstarter Game. It is being created using websockets, nodejs, redis, mongodb for the server side, and for the client side, C# and Unity3D.
  • Mobjoy / Mob.Me
    Game Engineer
    Mobjoy / Mob.Me Sep 2011 - Mar 2013
    Campinas, Sp, Br
    I participated in almost all stages of development of the game Road Warrior. It is a dynamic and frenetic game placed in a post-apocalyptic world. The player can drive cars that use weapons to seek and destroy opponents that can be controlled by real players for the multiplayer mode or controlled by artificial intelligence in local mode.The most important things that I did was:Be responsible for the development of a classification server, using java and mysql;Be responsible for the development of plugins to control InApp purchase for Android and iOS;Develop several tools to facilitate the development of games that go beyond the Unity3D editor;Develop a "Remote Build Tool" that builds the project on another computer with Unity3D which is online but inactive and notifies you when it is finished.Develop a system that has the responsibility to choose the best texture compression for a given smpartphone with Android.Responsible for integrating third parties plugins for replay system, monetization and ads.Developed the server, plugin and client inegration for a cloud data storage for user preferences or savegames similar to iCloud for all platforms supported by Unity3D. Using Nodejs and Mongodb for server side and C# for plugin and client side.Key Responsibilities:- Develop tools to facilitate the production of the game;- Develop a ranking server;- Develop and integrate plugins for InApp purchase;- Integrating ads plugins;- Develop the server, a platform independent plugin and integrating it to client used store game data, similar to Apple's iCloud.
  • Microsoft Innovation Center - Unicamp
    Software Architect
    Microsoft Innovation Center - Unicamp Sep 2010 - Sep 2011
    We developed MPViCOS: a "Virtual Cluster Multi Proposal Orchestration System" see our ERAD paper. Which allows to join two infrastructures: user virtual machines and cluster virtual machines in the same physical network. Our inspiration was to use computer machines underused classrooms to build a huge super computer nested with user virtual machines.ViCOS (short for 'Virtual Cluster Orchestration System') is an environment aware load balancing virtual cluster system that coordinates virtual machines that offer some service (HPC, SOA, etc) in a failover cluster, making a multipurpose environment which the main goal is to reduce the wasting of the infrastructure's computational potential. ViCOS applies cloud computing concepts to high performance compute to ensure a flexible, economic and reliable environment for performing tasks demanding high performance.In order to do that, it uses the available idle machines of the environment, occupying them with virtual machines on demand and adapting to resources changes: if a host is to be used for other purposes, the system migrates the VMs to another host, so the task isn't interrupted and can continue elsewhere. Therefore, the physical resources are managed without work load interruption, and the system fits itself to the environment, automatically expanding and contracting based on resource demand, focusing in both performance increase and energy savings.
  • Gamux
    Co-Founder
    Gamux Feb 2008 - Jul 2011
    Campinas, Sao Paulo, Br
    I developed apps for game competitions like XNA Challenge, Imagine Cup and Arena Info.I was teaching game development voluntarily.
  • Galinha Pintadinha
    Game Developer And Web Developer
    Galinha Pintadinha Feb 2010 - Jun 2010
    I worked maintaining and building sites with Ruby on Rails and developing mini games.

Alexandre Nogueira Skills

Game Development Game Programming Unity3d Java Python Xna C# C++ Android Mobile Games Software Engineering Opengl Game Engines Programming Mobile Game Development Gameplay Programming Linux Game Design Javascript Software Development Node.js Video Game Production Medical Imaging Mysql Gamification Unreal Engine Image Analysis Image Processing Physics Simulation Distributed Systems Windows Azure Lua Sdl X86 Assembly Vert.x Opencl Iphone Development Unreal Engine 3 Ogre3d Mono Opencv Fluid Dynamics Distributed Databases Distributed File Systems Cuda Mips Gpgpu Hadoop Hyper V Qt Unity Git

Alexandre Nogueira Education Details

  • Universidade Estadual De Campinas
    Universidade Estadual De Campinas
    Computer Engineering
  • Universidade Federal Do Piauí
    Universidade Federal Do Piauí
    Gamification
  • Senac
    Senac
    Computer Games And Programming Skills
  • Saga - School Of Art,Game And Animation
    Saga - School Of Art,Game And Animation
    Computer Games And Programming Skills

Frequently Asked Questions about Alexandre Nogueira

What company does Alexandre Nogueira work for?

Alexandre Nogueira works for Champlain College

What is Alexandre Nogueira's role at the current company?

Alexandre Nogueira's current role is Assistant Professor.

What is Alexandre Nogueira's email address?

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What is Alexandre Nogueira's direct phone number?

Alexandre Nogueira's direct phone number is +55869990*****

What schools did Alexandre Nogueira attend?

Alexandre Nogueira attended Universidade Estadual De Campinas, Universidade Federal Do Piauí, Senac, Saga - School Of Art,game And Animation.

What are some of Alexandre Nogueira's interests?

Alexandre Nogueira has interest in Artificial Intelligence, Game Programming, Capoeira, Computer Programming, Children, Game Engine, Education, Image Processing, Poverty Alleviation, Science And Technology.

What skills is Alexandre Nogueira known for?

Alexandre Nogueira has skills like Game Development, Game Programming, Unity3d, Java, Python, Xna, C#, C++, Android, Mobile Games, Software Engineering, Opengl.

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