Alexandre Nogueira Email and Phone Number
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After beating a kind of childhood cancer, I realized that I grew up with some Asperger symptoms, then I worked hard to overcome every one of them. Now I can speak, communicate, express myself even better than many people. I love computer games, as an introspective guy, but I chose to be a teacher to improve my speaking ability. It worked wonders on my mind transforming me to the point of being a CTO in a company with 50+ employees. I am a Computer Engineer (UNICAMP - the best UNI from Brazil in this field), Specialist in Game Production (it is a title between grad and MSc), MSc in Data Mining for Games (my research could improve the Dota 2 matchmaking process in around 10%).I love to learn, plan, architect solutions and create things. Every time I am challenged with a new problem, I take my time to learn, take notes to explain all complex information as easier as possible and then resolve it with a creative approach.My specialties are Game Development, Simulations, Game Architectures, Game Engines, Human Interface Hardware Development, VR, Augmented Reality, Network Algorithms focused in Games, Image Processing and Volumetric Shaders.I am most proficient in C++(low latency), C#(games), and Typescript(backend web). I enjoy many CSI topics, such as Data Structures, Image Processing, Simulations, and AI. My web solutions use primary TypeScript and NodeJs for their API on AWS and GCloud and NoSQL databases such as MongoDB and Redis for user data and SQL server Postgres for user credentials and financial transactions.I was a volunteer lecturing computer programming for government programs in poor communities. At that time, I set up everything to record all my lectures to be available for free on YouTube.
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Assistant ProfessorChamplain CollegeBurlington, Vt, Us -
Assistant ProfessorChamplain College Jul 2022 - PresentBurlington, Vt, UsResponsible for teaching intro programming courses and artificial intelligence for the Game Programming curriculum. -
Board AdvisorAutentique Jun 2023 - PresentErechim, Rio Grande Do Sul, BrAs a Board Advisor at Autentique, I bring a strategic focus on leveraging technology to drive innovation, enhance automation, optimize DevOps practices through Cloud Native approaches. My role involves guiding the company's technical roadmap to ensure that our document-signing platform remains at the forefront of industry standards. I collaborate closely with leadership to implement cutting-edge solutions that improve efficiency, security, and scalability, empowering Autentique to deliver seamless and secure digital transactions for businesses across various sectors. -
Founder & CtoInfinibrains Jan 2015 - PresentWe are creating solutions combining games and health. Our main solution is software to reconstruct organs and the human body in order give doctors options to plan surgeries. -
Blockchain ConsultantInfinibrains Nov 2021 - Feb 2022I developed and deployed the ERC20 MafaCoin contract, Crowdsale (ICO), the Marketplace contract, and the NFTs contracts - ERC721 for Avatars and Eggs and ERC1155 for items such as Boxes and Brooders; -
Blockchain ConsultantProta Games Jul 2022 - Feb 2023São Paulo, Sp, BrResponsible for mentoring new blockchain developers, help build the game finance and architect integrations between web2 and web3 environments for the game. -
Blockchain Developer & Game EngineerProta Games Feb 2022 - Jul 2022São Paulo, Sp, BrResponsible for creating a Crypto Abstraction Layer to intercommunicate the centralized game core bank with web3 smart contracts on Binance Smart Chain.I acted in various fields such as:- Game and crypto economy mentoring;- Blockchain development mentoring in general;- Smart Contracts Development: one ERC20 token verified on Certik, one upgradeable ERC721 token, and one Multisender token to wrap multiple tokens to be sent in one transaction call to reduce friction when the user interacts with the web3 - Solidity.- Frontend integration: connect the smart contracts developed with the website - React;- Backend integration: create the technology needed to allow the core bank game service to understand crypto environment - Nodejs + Nestjs;- Infrastructure: AWS - Cloudfront, API Gateway, EKS, ECS, S3- CI: Gitlab flows to automatic build, test, and deploy -
Vp Of Software EngineeringSthorm.Io Mar 2021 - Nov 2021São Paulo, Br -
Chief Technology OfficerSthorm.Io Sep 2020 - Feb 2021São Paulo, Br -
Devops Technical LeadSthorm.Io Mar 2020 - Aug 2020São Paulo, BrCreated and maintained templates and boilerplates for most of the projects currently used, the CI needed to setup, install, build, test and deploy via gitlab -
Senior Software EngineerSthorm.Io Sep 2019 - Feb 2020São Paulo, BrResponsible for architecting solutions such as knet, crowdhack, viralcure, artbit, globalpandemicshield and kiron -
Solutions ArchitectTorq Apr 2019 - Sep 2019São Paulo, Sp, Br -
Solutions ArchitectGr1D Sep 2018 - Apr 2019São Paulo, São Paulo, Br -
Senior Software Development EngineerGr1D Jan 2018 - Sep 2018São Paulo, São Paulo, Br -
Frontend Developer IiWildlife Studios Aug 2017 - Dec 2017São Paulo, São Paulo, Br- Physics Engine port to C++ to fix floating-point indeterminism for multiplayer- Backend race Valitation Services -
Assistant ProfessorCentro De Ensino Unificado Do Piauí - Ceupi Jun 2016 - Aug 2017I teach Programming with C++ to the Electrical Engineering graduation course. -
Assistant ProfessorFapi - Faculdade Do Piauí Jan 2015 - Aug 2017I taught Artificial Intelligence, Intelligent Systems, Computer Graphics, Image Processing, Algorithms and Graph Theory;In Artificial Intelligence I proposed an intelligent agent simulator from a famous game: Catch The Cat. All alumni submitted their work in my platform which simulates their agents playing against each other.
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Assistant ProfessorAespi Jan 2015 - Aug 2017I lecture classes in the field for software engineering for the System Development and Analysis graduation course. - Artificial Intelligence- Intelligent Systems- Image Processing- Computer Graphics
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Course CoordinatorGrupo Educacional Ceuma Apr 2017 - Jun 2017I helped with organization and accreditation to be ready to accept students for the "Information Systems" graduation course. -
Information Technology TeacherInstituto Dom Barreto Jan 2015 - Feb 2016I teach game development with Unreal Engine 4; a Preparatory course for Olympiad in Informatics and Robot Olympiad;
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Lead Game ResearcherLabiras Nov 2013 - Jan 2016- Global Game Jam 2014 and 2015: We organized the Global Game Jam in 2014 and 2015. 10 games prototypes was produced in less than 48h in 2014 and 12 in 2015.- SAE Aerodesign - RC Simulator Game: This game was built using Unity3D. We won first place in the event SAE Aerodesign Competition. SAE means "Society of Aeronautical Engineers";- Game Pre-Production - Conexão Adobe: Lecturer about pre-production in game development. A 32h crash course about: Game Design, Game Mechanics, Target Audience, Game Genre, Game World and Backstory, Production Phases, Game Prototyping, Pitching Presentations.- Phobias: We created a game to help in phobias treatment.- Arduino Day 2014 and 2015 -
Lecturer - TutorUniversidade Federal Do Piauí Aug 2014 - Dec 2015Teresina-Pi, Piauí, BrTeach lessons for the "Information Systems" Graduation Course. EAD. -
Msc StudentUniversidade Federal Do Piauí Apr 2013 - Aug 2015Teresina-Pi, Piauí, BrI developed an AI process with neuron networks to improve the matchmaking of the game Dota2. We achieved 8% of improvement in the match quality with less rage-quit disconnection and more engagement in the game. -
Backend EngineerCarbon Studios Oct 2014 - Dec 2014I am responsible to create the architecture and engeneering of a upcoming Strategic Science Fiction Themed CCG Kickstarter Game. It is being created using websockets, nodejs, redis, mongodb for the server side, and for the client side, C# and Unity3D.
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Game EngineerMobjoy / Mob.Me Sep 2011 - Mar 2013Campinas, Sp, BrI participated in almost all stages of development of the game Road Warrior. It is a dynamic and frenetic game placed in a post-apocalyptic world. The player can drive cars that use weapons to seek and destroy opponents that can be controlled by real players for the multiplayer mode or controlled by artificial intelligence in local mode.The most important things that I did was:Be responsible for the development of a classification server, using java and mysql;Be responsible for the development of plugins to control InApp purchase for Android and iOS;Develop several tools to facilitate the development of games that go beyond the Unity3D editor;Develop a "Remote Build Tool" that builds the project on another computer with Unity3D which is online but inactive and notifies you when it is finished.Develop a system that has the responsibility to choose the best texture compression for a given smpartphone with Android.Responsible for integrating third parties plugins for replay system, monetization and ads.Developed the server, plugin and client inegration for a cloud data storage for user preferences or savegames similar to iCloud for all platforms supported by Unity3D. Using Nodejs and Mongodb for server side and C# for plugin and client side.Key Responsibilities:- Develop tools to facilitate the production of the game;- Develop a ranking server;- Develop and integrate plugins for InApp purchase;- Integrating ads plugins;- Develop the server, a platform independent plugin and integrating it to client used store game data, similar to Apple's iCloud. -
Software ArchitectMicrosoft Innovation Center - Unicamp Sep 2010 - Sep 2011We developed MPViCOS: a "Virtual Cluster Multi Proposal Orchestration System" see our ERAD paper. Which allows to join two infrastructures: user virtual machines and cluster virtual machines in the same physical network. Our inspiration was to use computer machines underused classrooms to build a huge super computer nested with user virtual machines.ViCOS (short for 'Virtual Cluster Orchestration System') is an environment aware load balancing virtual cluster system that coordinates virtual machines that offer some service (HPC, SOA, etc) in a failover cluster, making a multipurpose environment which the main goal is to reduce the wasting of the infrastructure's computational potential. ViCOS applies cloud computing concepts to high performance compute to ensure a flexible, economic and reliable environment for performing tasks demanding high performance.In order to do that, it uses the available idle machines of the environment, occupying them with virtual machines on demand and adapting to resources changes: if a host is to be used for other purposes, the system migrates the VMs to another host, so the task isn't interrupted and can continue elsewhere. Therefore, the physical resources are managed without work load interruption, and the system fits itself to the environment, automatically expanding and contracting based on resource demand, focusing in both performance increase and energy savings.
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Co-FounderGamux Feb 2008 - Jul 2011Campinas, Sao Paulo, BrI developed apps for game competitions like XNA Challenge, Imagine Cup and Arena Info.I was teaching game development voluntarily. -
Game Developer And Web DeveloperGalinha Pintadinha Feb 2010 - Jun 2010I worked maintaining and building sites with Ruby on Rails and developing mini games.
Alexandre Nogueira Skills
Alexandre Nogueira Education Details
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Universidade Estadual De CampinasComputer Engineering -
Universidade Federal Do PiauíGamification -
SenacComputer Games And Programming Skills -
Saga - School Of Art,Game And AnimationComputer Games And Programming Skills
Frequently Asked Questions about Alexandre Nogueira
What company does Alexandre Nogueira work for?
Alexandre Nogueira works for Champlain College
What is Alexandre Nogueira's role at the current company?
Alexandre Nogueira's current role is Assistant Professor.
What is Alexandre Nogueira's email address?
Alexandre Nogueira's email address is to****@****ail.com
What is Alexandre Nogueira's direct phone number?
Alexandre Nogueira's direct phone number is +55869990*****
What schools did Alexandre Nogueira attend?
Alexandre Nogueira attended Universidade Estadual De Campinas, Universidade Federal Do Piauí, Senac, Saga - School Of Art,game And Animation.
What are some of Alexandre Nogueira's interests?
Alexandre Nogueira has interest in Artificial Intelligence, Game Programming, Capoeira, Computer Programming, Children, Game Engine, Education, Image Processing, Poverty Alleviation, Science And Technology.
What skills is Alexandre Nogueira known for?
Alexandre Nogueira has skills like Game Development, Game Programming, Unity3d, Java, Python, Xna, C#, C++, Android, Mobile Games, Software Engineering, Opengl.
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