Alex Blackburn

Alex Blackburn Email and Phone Number

Gameplay Developer @ Soaring Panther Studio | M.S. in Game Design @ Farwest Steel Corporation
Alex Blackburn's Location
Medford, Oregon, United States, United States
Alex Blackburn's Contact Details

Alex Blackburn work email

Alex Blackburn personal email

About Alex Blackburn

🎮 Passionate Game Designer | Developer | Lifelong Learner 🚀🎓 Recent Full Sail University Graduate | M.S. in Game Design 🎓As a recent graduate of Full Sail University with a Master of Science in Game Design, I am deeply passionate about transforming concepts into immersive gaming experiences. With over 5 years of experience in game development, I have and am constantly continuing to work on honing my skills in programming languages such as C#, C++, GD Script, and Blueprints, effectively bringing ideas to life.My journey in game development has led me to work with both Unreal Engine and Unity, where I've crafted and polished various games. Recently, I've embarked on expanding my expertise to include the GODOT game engine, eager to explore new avenues of creativity and innovation.I thrive on the challenges of the ever-evolving gaming industry, constantly seeking to enhance my craft as a technical game designer. My goal is simple: to learn, grow, and push the boundaries of what's possible in game development. Let's connect and create something extraordinary together!

Alex Blackburn's Current Company Details
Farwest Steel Corporation

Farwest Steel Corporation

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Gameplay Developer @ Soaring Panther Studio | M.S. in Game Design
Alex Blackburn Work Experience Details
  • Farwest Steel Corporation
    Shipping Clerk
    Farwest Steel Corporation Jul 2018 - Present
    Eugene, Or, Us
  • Soaringpanther Studios
    Gameplay Developer
    Soaringpanther Studios Jul 2021 - Present
    Title: Project Aidalein this role, I am responsible for assisting with the technical design and implementaion of both standard and key features included in the concept of this 2D metroidvania adventure. I also assist with design concept discussion, milestone planning and development timelines, production management and heading up lead responsibilities of the projects source control.Features implemented presently include Standard reusable 2D character movement, character swapping, ranged attack with associated projectile functions, shockwave ability, shield rush ability, melee attack, simple health system. Developing a custom built dialogue editor and in game dialgoue system. Implementation of various environmental hazard effect from slow down to knock back and dealing damage.
  • Soaringpanther Studios
    Game Designer || Product Owner @ Soaring Panther Studios
    Soaringpanther Studios Feb 2023 - Jun 2023
    Unannounced TitleGenre: 3rd Person Action Adventure RPGResponsibilities:- Create and maintain required game design documentation.- Conceptualizing and prototyping for verification of feasibility and presentation quality.- Utilizing effective communication between various discipline to meet task goals and requirements.- Assist with production documents and tracking task assignments
  • Full Sail University
    Independent Contractor : Game Developer
    Full Sail University Sep 2023 - Dec 2023
    Winter Park, Fl, Us
    During this contract I was tasked with compiling a step by step walk through to teach children between the ages of 7 and 12 foundational understanding of game development using MIT's S.C.R.A.T.C.H. game engine. This compilation was then documented into a step by step tutorial document that includes links to a video series that is applicable to the section they are currently following.By the end of the tutorial. The audience will have gained a basic understanding of code control, variables and values, very brief look onto quality assurance and bug fixing, as well as building a simple endless runner game that includes features such as player control and scrolling backgrounds. health, score and difficulty systems, simple enemy AI that moves towards the player and can hurt them as well as a game over sequence.
  • Zygobot
    Team Lead || Developer
    Zygobot Dec 2022 - Feb 2023
    Orlando, Us
    Project "Empathy"Responsibilities:- Mutli-Discipline collaboration during pre production concept and document preparations.- Assessing project scope and resource capabilities and planning tasks and production timeliness.- Technical design and implementation or core features or systems that coincide with the assigned pillar/s of the project.- Evaluating risk/reward factors with discussed concepts and providing recommendations towards the result of the feature concepts to if they are or are not suitable/needing iteration.-Assisting in the creation of and managing production tasks necessary to fulfill current production goals.
  • Zygobot
    Lead Producer || Developer
    Zygobot May 2022 - Dec 2022
    Orlando, Us
    Project Name: Frida's GameI am currently designated as a game developer for a project titled Frida's Game. During development, I assist with the creation of a designer's vision by writing code, implementing that code, testing as well as polishing that code in order to provide a quality feature that captures the essence of a features design and vision. Alongside this, I also assist the designers of the game by providing my feedback and input on my current feature that I am tasked with to help elevate it even further by offering to implement stronger implementations of my assigned feature task.List of features and tasks assigned to complete on this project:- Hospital Elevator (Coding and animations)- Functioning player camera- Hospital level: Progression system (coding)- Ammo equip and switching system (coding)- Game over screen criteria and activation (coding)- Event Encounter Engineer by coding start and finish criteria and adjusting balance of encounter progression as well as AI functionality.SKILLS: C#, Jira, GitLabs, Sourcetree, Unity, Microsoft Office, Technical Design, Level Engineering
  • United State Armed Forces
    19D Cavalry Scout/52D Power Generation Tech
    United State Armed Forces Mar 2003 - Nov 2008

Alex Blackburn Skills

Object Oriented Programming Game Design Documents Perforce Game Design Computer Literacy Forklift Operation Game Development Video Games Warehouse Operations Customer Satisfaction Retail Inventory Control Inventory Management Distribution Center Operations Unity Microsoft Word Microsoft Excel Warehouse Management Systems Customer Service Time Management Game Technology Game Art Small Business Management Version Control Game Theory Game Testing

Alex Blackburn Education Details

  • Southern New Hampshire University
    Southern New Hampshire University
    Game Programming And Development
  • Full Sail University
    Full Sail University
    Game And Interactive Media Design
  • Full Sail University
    Full Sail University
    Game And Interactive Media Design

Frequently Asked Questions about Alex Blackburn

What company does Alex Blackburn work for?

Alex Blackburn works for Farwest Steel Corporation

What is Alex Blackburn's role at the current company?

Alex Blackburn's current role is Gameplay Developer @ Soaring Panther Studio | M.S. in Game Design.

What is Alex Blackburn's email address?

Alex Blackburn's email address is al****@****ted.com

What schools did Alex Blackburn attend?

Alex Blackburn attended Southern New Hampshire University, Full Sail University, Full Sail University.

What skills is Alex Blackburn known for?

Alex Blackburn has skills like Object Oriented Programming, Game Design Documents, Perforce, Game Design, Computer Literacy, Forklift Operation, Game Development, Video Games, Warehouse Operations, Customer Satisfaction, Retail, Inventory Control.

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