Alex Howell work email
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Alex Howell personal email
Over the past 15 years, I’ve had the chance to dive into some incredibly fun and creative roles. My love for video games and toys started young, and it led me to a career in both fields. After playing football at Auburn and earning a degree in Industrial Design, I attended the top Game Design program at the Florida Interactive Entertainment Academy. Right out of school, I landed my dream job at EA Sports, designing for the NCAA Football franchise and creating the Road to Glory single-player experience—until the game’s cancellation in 2013.I then followed my heart to Rhode Island and became a Senior Designer at Hasbro joining their Interactive Play team. Our team took the physical aspect of toys that both kids and adults loved with the digital world to create "mindblowing" experiences. In the 4 years I was there, I managed to publish multiple apps, was granted patents and also helped design the "Best Music Card Game" of the decade - DropMix. Orlando came knocking again, so I decided to round out my resume with Theme Park design as I became a Interactive Designer at Universal Studios Creative. I have had the pleasure of working with some of the most talented and creative people as we are now working to build the Epic Universe here at Universal Studios Florida. From there, I took my love for games in a different direction by joining GSN, diving into social and interactive gaming. It was a totally new challenge, but just as rewarding—mixing fun with strategy and learning to engage players in a whole new way. My time at GSN gave me a fresh perspective on how to create experiences that keep players coming back, and I had a great time exploring new creative avenues.I also had a brief but exciting stint at Topps as a producer, where I helped out with licensing for the Marvel Collect app. Getting to work on such an iconic brand and help bring beloved characters to life for fans was definitely a highlight—plus, who doesn't love a little bit of superhero action in their day-to-day?Most recently, I jumped into VR sports as a Lead Designer at Status Pro. It was a wild ride, blending real-world sports with cutting-edge tech to create experiences that felt so real you could practically smell the turf. NFL Pro Era was my baby—bringing football to life in a way that made you feel like you were under center, helmet on, ready to throw the game-winning pass. It was a blast working with such a passionate team and seeing fans light up when they experienced what we built.Design is my passion. Creativity is my heart. Teamwork is my motto.
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Game DesignerTwo Things ✌️Orlando, Fl, Us -
Lead Game DesignerStatuspro Jul 2022 - Sep 2024Miami, Fl, Us- Directed comprehensive game design efforts as the lead designer on NFL Pro Era 2025.- Managed all creative decision-making across design tasks and deliverables.- Engineered robust progression systems for game modes, utilizing event-based triggers and player feedback.- Championed the end-to-end development of features, from initial concept to final production.- Composed detailed game design and technical documentation to support development processes.- Led pre-production efforts for NFL Pro ERA II & III, facilitating ideation, conceptualization, and strategic planning.- Built in-game event systems directly in the game engine to enhance progression mechanics.- Utilized AI to create audio, incorporating voices of team members and personal references for in-game use. -
Product Manager - MarvelTopps Digital Services Jan 2022 - Jul 2022Los Angeles, California, Us- Led the production process of the Marvel live-service product at Topps Digital Services- Created and updated various production documents for seamless workflow- Acted as the main point of contact for all Marvel associated products- -
Product Manager, GamesGame Taco Jun 2021 - Jan 2022San Francisco Bay Area, Ca, UsGametaco was the new name for the GSN team I was already working on. -
Product Manager, GamesGsn Games Sep 2020 - Oct 2021Los Angeles, Ca, Us- Led design direction for various games on the Worldwinner platform- Created design documents for production process of numerous games- Led brainstorm meetings to generate new concepts for games and products -
Interactive DesignerUniversal Creative Jun 2018 - Sep 2020Orlando, Florida, Us- Oversaw designs for various land elements and crafted game design documentation for ride & show features at Universal Creative.- Created media and videos for executive level presentations, showcasing innovative and captivating content.- Utilized skills in design, documentation, and presentation to enhance the overall creative process. -
Senior DesignerHasbro Apr 2014 - Jun 2018Pawtucket, Ri, UsDropMix - Designer- Helped design on both the physical and digital aspects of the project- Helped run play-tests for early prototypes and later versions of the product- Became the studio's demo-expert for the product and traveled across the US to show it off to retailers, publications, press and executives- Was selected to appear on The Today Show to present the studios annual fundraising contribution and also show off DropMix on national television- Helped craft the digital features by working with our partner Harmonix- Also helped craft the physical features by using my industrial design knowledge and ergonomics expertise- Was granted a patent for technology used in a future version of DropMixBeyBlade Burst - Designer/Producer- Created, wrote and pitched the entire game design to the studio and vendor- Managed to bring the app to 2.4MM MAU and 30MM+ total downloads- Was the point man for all vendor relations on both game development and IP sides- Brought in physical/digital expertise to create a seamless digital redemption through physical purchase Yo-Kai Watch - Designer/Producer- Created and pitched game concept including mechanics, gameplay and art direction.- Created and maintained entire schedule for the development of the game.- Researched and implemented an augmented related technology to be used with the toys in conjunction with the app- Submitted provisional patent for new augmented toy technology via dual-scanning verification -
Associate DesignerElectronic Arts (Ea) - Ea Sports Jun 2010 - Nov 2013Redwood City, Ca, UsNCAA Football Series (12,13,14, 15) - Designer- Was the main designer of the single player Road to Glory feature- Took real-life experience and created a new scouting feature which mimics real-world college football practices and helps players understand more about the more detailed side of college football.- Won the annual studio award “Rookie of the Year” for my work on Road to Glory on NCAA 12- Designed monetization pricing models for customization features based on micro-transactions
Alex Howell Skills
Alex Howell Education Details
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University Of Central FloridaInteractive Entertainment -
Auburn UniversityIndustrial And Product Design
Frequently Asked Questions about Alex Howell
What company does Alex Howell work for?
Alex Howell works for Two Things ✌️
What is Alex Howell's role at the current company?
Alex Howell's current role is Game Designer.
What is Alex Howell's email address?
Alex Howell's email address is al****@****tus.pro
What schools did Alex Howell attend?
Alex Howell attended University Of Central Florida, Auburn University.
What skills is Alex Howell known for?
Alex Howell has skills like Adobe Premiere Pro, Level Design, Theme Parks, Adobe Illustrator, Design, Adobe Indesign, Microsoft Office, Adobe Audition, Game Development, Unity, Unreal Engine 4, Adobe Creative Suite.
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