Alex Mayberry
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Alex Mayberry Email & Phone Number

General Manager at ProbablyMonsters
Location: Los Angeles Metropolitan Area, United States, United States 10 work roles 2 schools
1 work email found @warnerbros.com 16 phones found area 951, 949, 714, 747, 650, 831, 661, 805, and 845 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email · 16 phones

Work email a****@warnerbros.com
Direct phone (951) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
General Manager
Location
Los Angeles Metropolitan Area, United States, United States
Company size

Who is Alex Mayberry? Overview

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Quick answer

Alex Mayberry is listed as General Manager at ProbablyMonsters, a company with 162 employees, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a work email signal at warnerbros.com, phone signal with area code 951, 949, 714, 747, 650, 831, 661, 805, 845, and a matched LinkedIn profile for Alex Mayberry.

Alex Mayberry previously worked as Executive Producer at Warner Bros. Entertainment and Chief Executive Officer at Voxagent Labs. Alex Mayberry holds Aa, Liberal Arts from Bakersfield College.

Company email context

Email format at ProbablyMonsters

This section adds company-level context without repeating Alex Mayberry's masked contact details.

{first}.{last}@warnerbros.com
86% confidence

AeroLeads found 1 current-domain work email signal for Alex Mayberry. Compare company email patterns before reaching out.

Profile bio

About Alex Mayberry

Previous Positions and ProjectsChief Executive Officer - SILVIA Artificial Intelligence PlatformExecutive Producer - Star CitizenLead Game Producer - Diablo III: Reaper of SoulsLead Game Producer - Diablo III Sr. Game Producer - World of Warcraft: CataclysmSr. Game Producer - World of Warcraft: Wrath of the Lich KingSr. Game Producer - World of Warcraft: The Burning CrusadeSr. Game Producer - Starcraft Ghost (unreleased)Executive Producer/Creative Director - America's Army: Special ForcesExecutive Producer/Creative Director - America's Army: OperationsCreative Director/Art Director - America's Army: ReconCreative Director - Highlander: The Awakening (unreleased)Creative Director - James Bond: The World is not EnoughLead Level Designer - Kingpin: Life of CrimeGame Designer/Lead Level Designer - Quake 2: The ReckoningLead Level Designer - Redneck RampageAdditional Design - Redneck Rampage Rides AgainAdditional Design - Redneck Hunting

Listed skills include Mmo, Game Development, Video Games, Computer Games, and 14 others.

Current workplace

Alex Mayberry's current company

Company context helps verify the profile and gives searchers a useful next step.

ProbablyMonsters
Probablymonsters
General Manager
Los Angeles, CA, US
Employees
162
AeroLeads page
10 roles

Alex Mayberry work experience

A career timeline built from the work history available for this profile.

Executive Producer

Burbank, CA, US

Hogwarts: Legacy (all platforms) - Best Selling Game of 2023

Apr 2019 - Sep 2024

Chief Executive Officer

Voxagent Labs

Directed a small team of developers pioneering new intelligent interfaces for Entertainment, Augmented Reality, Commerce, and IoT products, utilizing a proprietary artificial intelligence platform called “SILVIA.” Managed all aspects of the business and its operations, as well as provided creative direction and overall user experience design for prototypes.

Nov 2017 - Oct 2018

Chief Product Officer

Voxagent Labs

Oversaw all product development based on Voxagent Labs' proprietary and patented artificial intelligence platform.

Oct 2015 - Oct 2018

Executive Producer

Los Angeles, California, US

Oversaw global production of Star Citizen, the world record crowd-funded space simulation and combat game. Coordinated production efforts across studios in Santa Monica, Austin, Denver, Montreal, Manchester, and Frankfurt. Developed communication protocols, team organizational charts, production methods and pipelines, hiring and review processes, roadmaps.

May 2014 - Jun 2015

Lead Game Producer

Irvine, CA, US

As Senior Producer at Blizzard Console, I managed production of StarCraft: Ghost, and maintained schedules, set milestones, tracked progress, established communication lines, and worked with all members of the team, as well as Blizzard HQ, and outside console representatives of Nintendo, Sony and Microsoft.When Ghost was indefinitely postponed, I moved to.

Sep 2004 - May 2014

Creative Director/Executive Producer

America'S Army Project

Responsible for the overall development and production of the America’s Army game for the US Army. Provided creative direction to team of 28 developers, as well as managed production schedules, budgets, and relationships with members of the US Army and the Naval Postgraduate School. At its peak and for a time, America’s Army reached the 2nd most played.

Aug 2001 - Aug 2004

Creative Director

FR

Responsible for creating new intellectual properties, writing game designs, creating 3D game environments, and providing creative direction and overall vision. Worked on film-related prototypes for the Aliens and Highlander franchises.

Jan 2001 - Jul 2001

Creative Director

Redwood City, CA, US

Responsible for high level game design and direction for James Bond: The World is Not Enough (later renamed Agent Under Fire), for the PS2 and PC. Provided creative direction to team of 60+ members. Hired and directly managed department of ten level designers. Worked with production team to set goals and determine tasks. Wrote and maintained master design.

Jun 1999 - Dec 2000

Lead Level Designer/Game Designer

Xatrix Entertainment

As lead level designer and game designer at Xatrix Entertainment, it was my responsibility to oversee the creation of 3D game environments, as well as design and implement core gameplay mechanics. Hired and managed team of five level designers and developed the Redneck Rampage series, Kingpin: Life of Crime, and Quake 2: The Reckoning.

Jun 1996 - Jun 1999
Team & coworkers

Colleagues at ProbablyMonsters

Other employees you can reach at probablymonsters.com. View company contacts for 162 employees →

2 education records

Alex Mayberry education

Aa, Liberal Arts

Bakersfield College

Education record

East Bakersfield High School
FAQ

Frequently asked questions about Alex Mayberry

Quick answers generated from the profile data available on this page.

What company does Alex Mayberry work for?

Alex Mayberry works for ProbablyMonsters.

What is Alex Mayberry's role at ProbablyMonsters?

Alex Mayberry is listed as General Manager at ProbablyMonsters.

What is Alex Mayberry's email address?

AeroLeads has found 1 work email signal at @warnerbros.com for Alex Mayberry at ProbablyMonsters.

What is Alex Mayberry's phone number?

AeroLeads has found 16 phone signal(s) with area code 951, 949, 714, 747, 650, 831, 661, 805, 845 for Alex Mayberry at ProbablyMonsters.

Where is Alex Mayberry based?

Alex Mayberry is based in Los Angeles Metropolitan Area, United States, United States while working with ProbablyMonsters.

What companies has Alex Mayberry worked for?

Alex Mayberry has worked for Probablymonsters, Warner Bros. Entertainment, Voxagent Labs, Cloud Imperium Games, and Blizzard Entertainment.

Who are Alex Mayberry's colleagues at ProbablyMonsters?

Alex Mayberry's colleagues at ProbablyMonsters include Ripley Ryan, Joshua Hart, Sophie Huang, Matthew Gault, and Chung Kan.

How can I contact Alex Mayberry?

You can use AeroLeads to view verified contact signals for Alex Mayberry at ProbablyMonsters, including work email, phone, and LinkedIn data when available.

What schools did Alex Mayberry attend?

Alex Mayberry holds Aa, Liberal Arts from Bakersfield College.

What skills is Alex Mayberry known for?

Alex Mayberry is listed with skills including Mmo, Game Development, Video Games, Computer Games, Game Design, Gameplay, Mobile Games, and Casual Games.

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