Software Engineer Intern
- Reduced manual testing time by 80% and enabled continuous delivery by building a test client using C# with automated pipelines to test game services integration in a game development SDK.- Saved hundreds of hours of developer time and enhanced the reliability of in-game transactions by integrating payment processing and code redemption services within the SDK using C\# and .NET.- Wrote code and unit tests for microservices using Go, improving service reliability and maintainability- Built and called gRPC endpoints to enable efficient communication between microservices.