Alex Sangwook Chun Email and Phone Number
Unreal Engine, Technical Artist, Virtual Production, ICVFX, Digital HumanXR, VR, AR, MR, 3d Modeling, Texturing, Rendering, Visualizing, New Media Art, Interactive Arthttps://www.artstation.com/alexchun89KOFIC 영화인코드20394107ORCIDhttps://orcid.org/0009-0008-1665-7839Articles* Case Study : Development of Module Type UI for Real-Time engine based Contents Platform using Game Inventory System (게임 인벤토리 개발 방법론을 이용한 실시간 엔진 기반 창작 플랫폼 모듈식 UI 개발 사례, HCI Korea 2021)https://www.dbpia.co.kr/journal/articleDetail?nodeId=NODE10530265* Case Study : Cinematography using Digital Human in Tiny Virtual Production (초소형 버추얼 프로덕션 환경에서 디지털 휴먼을 이용한 촬영 사례)https://doi.org/10.15701/kcgs.2023.29.3.21 (doi: 10.15701/kcgs.2023.29.3.21)* 3D Animation Body Profiles from Full-body Scans and Motion Capturehttps://doi.org/10.15701/kcgs.2023.29.3.59 (doi: 10.15701/kcgs.2023.29.3.59)ToolsUnreal Engine, Unity 3d, 3ds Max, Zbrush, Substance (Painter, Designer), Vray, Quixel Suite, Marmoset, Photoshop, Illustrator, Megascan, blueprint (UE), C# (Unity3d) etc.
Dexter Studios (Dexter Digital)
View- Website:
- dexterstudios.com
- Employees:
- 38
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Unreal Engine Technical ArtistDexter Studios (Dexter Digital) Oct 2023 - PresentSeoul, South KoreaUnreal Engine technical artist focusing on Virtual Production, Level design, Motion Capture, Cinematic, Metahumans, and Interactive Contents.R&D Dept.Unreal Engine, Digital Human, Virtual Production -
Unreal Engine Technical ArtistNext Entertainment World Oct 2020 - Oct 2023Seoul, South KoreaUnreal Engine technical artist focusing on Virtual Production, Level design, Motion Capture, Cinematic, Metahumans, and Interactive Contents.eNgine Visual Wave RnD Center* Netflix 'Hellbound'* Netflix 'Jung_E'* Disney+ 'Moving'* Concrete Utopia * Virtual Production R&D* Digital human R&D -
3D Artist, Ta, Level DesignerD'Strict Jul 2019 - Sep 2020Gangnam-Gu, Seoul, KoreaCompany website - http://www.dstrict.com/* Level design, Material design* 3d modeling and texturing* Setup scene and level design in Unreal Engine 4, Unity3d* VR simulations and interactive art.Projects* 'Cafe.Bot' VR Visualization* Lotteworld (Seoul, South Korea) 'Magic Circle' interactive Art* IKEA GX solution (Giheung, South Korea / Busan, South Korea)* Gyeonggi-do Industrial Safety Center Wireless VR Content 'Hacked City'* Jeju 'Arte Museum' content creation.ToolsUnreal Engine 4, Unity 3d, 3ds Max, Zbrush, Substance Painter, Substance Designer, Vray, Quixel Suite, Marmoset, Photoshop, Illustrator, Megascan, blueprint (UE4), C# (Unity3d) etc. -
Technical Artist비빔블 (Bibimble) Aug 2017 - Dec 2018Jung-Gu, Seoul, KoreaCompany website - http://www.bibimble.com/* Making VR simulations and interactive art.* 3d modeling and texturing* Setup scene and level design in Unreal Engine 4, Unity3d* Develop in Unreal Engine 4 via blueprint, Unity3d via C#, Nvidia Gameworks.etc.Projects* Mercedes Benz and Christian Dior collaboration app (unity)* Paradise Resort Club (CHROMA) VR Visualization* Haehak Yi Gi VR* Subway Emergency Evacuation education VR* Ship Emergency Evacuation education VR* Mercedes Benz EQ Power AR app (unity)* LX (한국 국토 정보 공사 KOREA LAND AND GEOSPATIAL INFORMATIX CORPORATION) Smart Control Center Hologram/VR* LH (한국 토지 주택 공사 Korea Land and Housing Corporation) Smart City Hologram/VR* Cheong Wa Dae 'Day with the President' VRToolsUnreal Engine 4, Unity 3d, Nvidia Gameworks Visual FX & PhysX, 3ds Max, Zbrush, Substance Painter, Vray, Quixel Suite, Marmoset, Photoshop, Illustrator, Megascan, blueprint (UE4), C# (Unity3d) -
3D ArtistActs U Lab Corp. Apr 2017 - Jul 2017Gangnam-Gu, Seoul, Korea3d Environment Artist , Technical Artist.* Modeling and Texturing 3d Objects and Props such as Cars, Weapons, Buildings etc.* Setup Terrain and Level Design in Unity* Develop in Unity (C#), Prototyping*Compositing Unity game sceneBetween April 2017 and July 2017, I was engaged with a company specializing in the production of VR-related games and simulations. Upon my initiation, I was thrust into a dynamic environment where I managed three concurrent projects: a VR fishing game, a racing simulation, and a clay shooting game. Despite being originally hired as a 3D modeler, the absence of a dedicated developer necessitated my expansion into multifaceted roles. I single-handedly undertook game implementation, coding in C#, and prototyping, alongside my responsibilities in modeling and rendering, utilizing the Unity engine.Furthermore, I spearheaded the creation of a promotional video with Adobe Premiere to facilitate investment acquisition efforts. Despite these endeavors, the company faced financial difficulties, culminating in bankruptcy due to unresolved issues of unpaid wages and poor business management by the CEO.Tools3ds Max, Zbrush, Substance Painter, Vray, Quixel Suite, Marmoset, Unity3d, Photoshop, Illustrator, Megascan etc.
Alex Sangwook Chun Skills
Alex Sangwook Chun Education Details
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Global Media -
Hartnackschule BerlinB2
Frequently Asked Questions about Alex Sangwook Chun
What company does Alex Sangwook Chun work for?
Alex Sangwook Chun works for Dexter Studios (Dexter Digital)
What is Alex Sangwook Chun's role at the current company?
Alex Sangwook Chun's current role is Unreal Engine Technical Artist at Dexter Studios.
What schools did Alex Sangwook Chun attend?
Alex Sangwook Chun attended Soongsil University, Hartnackschule Berlin.
What skills is Alex Sangwook Chun known for?
Alex Sangwook Chun has skills like 3d Studio Max, Zbrush, Substance Painter, Vray, Marmoset, Adobe Photoshop, Adobe Illustrator, Adobe Premiere Pro, After Effects, Unity3d, Media Technology, Quixel Suite.
Who are Alex Sangwook Chun's colleagues?
Alex Sangwook Chun's colleagues are Sehee Kim, Hyun Jin Kim, Yeojin Jung, Minkyoung Hwangbo, 김지욱, 김준성, Lee Yeunseo.
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