Highly self-motivated with an energetic, positive attitude towards work. I have strong collaborative skills and work well with a like-minded, creative team. I always love to explore something new and exciting, pushing my knowledge further to develop as an artist.My goal is to acquire a full-time position as a 3D artist within the game industry, working on exciting titles with people who all share the same passion and love for Video Games.Please don't hesitate to check out my portfolio below. I hope you like what you see!Portfolio:https: //www.artstation.com/artist/alex_thomas_3dartSkills:• High/Low Poly Modelling• UV unwrapping• Baking detailed texture maps (Normals, Ambient Occlusion ect.)• PBR texture creation for current-gen game engines• Creating high detailed textures (both hand-painted and photo-sourced)• Decent understanding of game development pipelinesSoftware Experience:• Autodesk Maya• Autodesk 3ds Max• Pixologic Zbrush• Adobe Photoshop• Autodesk Mudbox• Xnormal• Unity • Marmoset Toolbag• Unreal Development Kit• Unreal Engine 4• World Machine• Keyshot• Crazy Bump• Corona Renderer• VRAY Renderer• Substance Designer/Painter• Quixel Suite (learning)
Listed skills include Environment Art, Maya, Udk, Photoshop, and 31 others.