Hello! My name is Alexander and I am a game designer and somewhat of a game enthusiast in general.I worked in general IT market starting from 2011 (Server management, Data tables, SQL, cloud technologies and the like) with some freelancing sprinkled in-between employment (taking mostly engineer- and management-related jobs), and around 2018 I decided on a career change. I was always fascinated with games and made the obvious choice for a new path in life - game development, game design in particular. So here I am. I worked with VR technologies, making gamified attractions for VR clubs, had some experience with social farms on Facebook, VK and similar social media, managed a team or two as a product owner\lead couple of times (during my previous IT career and in game development as well) and had a rather fun career journey in general.I also ran and still running a fair share of tabletop roleplaying games for fun and sometimes as freelance work during the last 15-ish years (D&D, Pathfinder, Gumshoe, Worlds of Darkness, Numenera, etc) and wrote my own settings, scenarios and individual plots for players to follow through. I truly enjoy games, especially with a good narrative, and played tons of them in my life, which now became somewhat useful - working in game development and all that. Currently, I am residing in Yerevan, Armenia and am open to remote work.
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Game DesignerDragon Machines Mar 2022 - PresentYerevan, Yerevan, ArmeniaI worked on several projects in the company, including mid-core MMO battle royale and casual sports simulator\arcade.Working as a game designer I was performing the following duties: 1. Designing and documenting CORE and META mechanics of the project - Designing new features and balancing then - Calculating basic game economics - Creating GDD structure and GD documentation - Researching possible reference projects and deconstructing them2. Feature-owning - Supervising features: assigning tasks, monitoring progress and approving end result - Coordinating and communicating with the team - Creating a feature development plan3. Assisting project lead with management tasks - Working with project vision documents - Creating assigning and monitoring tasks and end results - Creating roadmaps and development plans for prototype builds4. Working with Unreal Engine - Adjusting the game balance - Working in tandem with programmers in creating prototype builds -
Product ManagerAnvio Vr Apr 2021 - Mar 2022Moscow, Moscow City, RussiaAs a product manager, I was fulfilling general management duties combining them with the game designer position in a 70\30 ratio. During my employment, we released and shipped a project - competitive multiplayer shooter for VR.I was: 1. Managing a team - Managing a small development team of 10 - Creating and assigning tasks and monitoring them - Balancing workload between employees 2. Creating instructions and regulations documentation - Creating and approving production instructions and regulations - Keeping relevant documents up-to-date - Optimising the working processes3. Project planning - Creating general project roadmaps with milestones and dates - Monitoring development progress - Adjusting plans depending on circumstances and possible changes in business values - Short, middle and long-term planning (ranging from 1-week sprints to year's quarter goals)4. Creating workflows and production pipelines and implementing them - Designing task workflows and implementing them through Jira - Creating general production pipelines with the addition of writing required documentation - Adjusting and optimizing other production processes -
Game DesignerAnvio Vr Jun 2020 - Mar 2022Moscow, Moscow City, RussiaDuring my employment I fulfilled the following duties: 1. Designing CORE gameplay - Designing basic gameplay mechanics and balancing them - Researching possible reference projects and their deconstruction2. General GDD creation - Creating and documenting game mechanics - Keeping GDD up-to-date - Writhing supporting documentation (feedback analysis, changelog and release notes, etc) - Creating narrative and setting documentation3. Research and analysis - Gathering business requirements for projects - Gathering relevant business metrics and analyzing them - Creating feedback questionnaires based on UX hypothesizes and their analysis - Proposing design changes to affect UX and other relevant metrics to the product4. Narrative Design - Writing a setting and narrative backdrop - Writing game plot and other scenariosI worked on several projects, including a multiplayer competitive shooter, a PvE shooter and a puzzle\quest adventure. -
Narrator\Game MasterФриланс Feb 2018 - Jun 2020I ran a lot of different tabletop roleplaying games as a Gamemaster for different groups over the years both following existing scenarios and writing my own.As mentioned before, I was writing my own scenarios for players to get through. I published a couple of scenarios for D&D 5e, GUMSHOE and Worlds of Darkness. I also heavily modified existing systems for my own setting (Savage Worlds, Gumshoe, Chaosium and GURPS).
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Game DesignerVirtuality Club Jan 2019 - Jan 2020Moscow City, RussiaWorked on a VR attraction quest in Egyptian style as a co-designer.
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Game DesignerManalot Games Feb 2018 - Mar 2018Moscow, Moscow City, RussiaWorked on a couple of projects for social media (social farms in particular).
Frequently Asked Questions about Alexander Chaikin
What company does Alexander Chaikin work for?
Alexander Chaikin works for Dragon Machines
What is Alexander Chaikin's role at the current company?
Alexander Chaikin's current role is Game Designer.
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Alexander Chaikin
Champaign, Il -
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Alex Chaikin
Molecular And Cellular Biology Student At University Of Illinois Urbana-ChampaignPeoria Metropolitan Area
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