Alexander Norris Email and Phone Number
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I'm a Game Designer who’s passionate about creating gameplay fueled by action, adventure and suspense. Specialties: Level Design ( Scripting & Layout ), Rapid Prototyping
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Associate Design DirectorInfinity Ward Aug 2023 - PresentWoodland Hills, Ca, Us -
Expert DesignerThat'S No Moon Apr 2023 - Aug 2023Los Angeles, Ca, Us -
Lead DesignerInfinity Ward Sep 2022 - Apr 2023Woodland Hills, Ca, UsCall of Duty: Modern Warfare II (Campaign) -
Senior Game DesignerInfinity Ward Feb 2021 - Sep 2022Woodland Hills, Ca, UsCall of Duty: Modern Warfare II (Campaign) -
Game DesignerInfinity Ward Feb 2015 - Feb 2021Woodland Hills, Ca, UsCall of Duty: Modern Warfare 2019 ( Campaign )Call of Duty: Infinite Warfare ( Campaign ) -
Game DesignerThree One Zero Sep 2014 - Jan 2015Project: ADR1FT (Xbox One, PS4, PC)Engine: Unreal Engine 4.
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Game/Level DesignUnreal Engine Dec 2010 - Jan 2015• Greyboxed level layouts with Unreal geometry brushes, as well as meshes created and imported from 3DS Max. • Created complex scripting sequences for cinematic events using Unreal Kismet and Matinee.• Scripted and placed enemy encounters, item and weapon pick-ups, doors, valves and level streaming triggers. • Wrote, recorded and implemented character dialogue with a focus on reinforcing the player's objectives.• Manipulated Unrealscript (Java-style, object-oriented language) files to create custom game elements including: weapons, enemies, vehicles, HUD, player properties, etc.
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Site Producer - Gametrailers.ComViacom Mar 2012 - Jun 2014New York, Ny, Us• Managed the day-to-day publishing process for a vast library of HD video game trailers, gameplay edits, reviews, original shows and exclusive content that users downloaded and streamed millions of times per month. Point-person for content programming and delivery on emerging platforms: Xbox, iOS and Android Apps.• Communicated the technical and business requirements of Viacom’s most content-heavy website (and supporting platforms) with local and overseas developers, editorial staff, graphic designers, Ad teams and company-wide stakeholders.• Facilitated the production and development of GameTrailers apps and corresponding product updates. Developed new features, tracked implementation and resolved blocking issues to ensure the apps, which have been downloaded a combined total of over 4.9 million times, delivered a high quality experience to our users. • Coordinated asset delivery with Microsoft's Xbox Live Dashboard team for promotion of live events (E3, Xbox One reveal and launch, Comic-Con, etc.) and exclusive shows/videos.• Tenaciously tracked publishing process on all videos, but specifically original content. Ensured the videos we provided were available to millions of users, issue free. • Obtained an expert level understanding of Viacom’s newest content management system (CMS). -
Development TesterNaughty Dog Mar 2011 - Nov 2011Santa Monica, Ca, Us• Worked with a small team of in-house development testers tasked with preparing Uncharted 3 for Alpha, Beta and Gold development stages.• Utilized Uncharted’s complex Debug Menu to investigate and expose the root causes of problems with collision, animations, sound effects, VO, graphics, A.I., etc., and wrote detailed bug reports for the department(s) responsible for resolving the issues.• Managed the testers assigned to my levels; delegated tasks and tracked the progress of my team. • Applied my knowledge of level design and game theory toward breaking levels and locating major bugs that could halt the player’s progression. • Developed an understanding of the Uncharted VO system and worked one-on-one with the Dialogue Designer to tune VO events in combat scenarios.• Owned the responsibility of tracking all sound related issues for E3 presentations: communicated with designers and programmers to ensure awareness and resolution of bugs on a tight deadline. -
Game Designer, Associate Producer, WriterTarver Games, Llc Jun 2007 - Mar 2011Us• Apprenticed under former EA Game Design Director, Chris Cross.• Designed and developed the iPhone FPS Ghosts Attack (GA). Tracked progress of all departments and owned the responsibility of incorporating their contributions to the product. Wrote background story and in-game dialogue for GA's 14 characters. Executed placement of all enemy encounters, triggers and pick-ups. Corresponded, daily, with off-site engineers to implement and alter gameplay systems to suit design needs. Created interactive spreadsheets to facilitate weapon and AI tuning. Worked with Creative Director of Earbash Audio to create a unique audio experience with ambient sounds, UI effects and voiceover. • Fostered development of original IPs and game designs contracted by film production companies.• Produced DVD pitches that united design documentation, concept art and audio elements.• Fine-tuned and quality assurance tested iPhone game applications.
Alexander Norris Skills
Alexander Norris Education Details
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University Of FloridaBusiness Minor
Frequently Asked Questions about Alexander Norris
What company does Alexander Norris work for?
Alexander Norris works for Infinity Ward
What is Alexander Norris's role at the current company?
Alexander Norris's current role is Associate Design Director at Infinity Ward.
What is Alexander Norris's email address?
Alexander Norris's email address is al****@****ard.com
What is Alexander Norris's direct phone number?
Alexander Norris's direct phone number is +131080*****
What schools did Alexander Norris attend?
Alexander Norris attended University Of Florida.
What skills is Alexander Norris known for?
Alexander Norris has skills like Video Games, Game Design, Game Development, Gameplay, Level Design, Photoshop, 3d Studio Max, Mobile Devices, User Interface Design, User Interface, Concept Design, Mobile Games.
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