To me, good design is engaging, provokes emotion and is more-often-than-not playful - all of which, I have experience in producing by virtue of my two academic educations from the IT University of Copenhagen. I am educated in the conceptualisation, prototyping and designing of digital products, physical-digital artefacts, as well as games - most of which coincide within my specialisation of play.In my professional work as Game Designer, I have furthered my theoretical knowledge with additional practical experience in the (process of) designing of games in addition to professional sparring in more traditional interaction design. My professional competences (as a designer) are further strengthened by my practical experience in working with humans; these previous works provide real-world insight into real-world humans, and helps further my notion of designing with the user-, player-, human-in-focus.
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Game DesignerTengri Aug 2024 - Sep 2024CopenhagenWorking together with Aske (designer of the board game Living Forest), I helped with developing, designing and testing for multiple board games (titles TBA). In addition to this, I helped with sketching & prototyping the game; producing several game artefacts to be used in the prototype; advancing existing game concept ideas; furthering and balancing game systems.Furthermore, I helped create the pitch & communication material, for particularly 1 main board game, with the intent of being… Show more Working together with Aske (designer of the board game Living Forest), I helped with developing, designing and testing for multiple board games (titles TBA). In addition to this, I helped with sketching & prototyping the game; producing several game artefacts to be used in the prototype; advancing existing game concept ideas; furthering and balancing game systems.Furthermore, I helped create the pitch & communication material, for particularly 1 main board game, with the intent of being pitch-ready at Essen Spiel 2024.I was challenged professionally, by the shift to board games, and was humbled by Aske's beautifully complex game ideas, but was able to draw on both past experiences and my theoretical, academic, background - and I was extremely happy with the end-result and overall collaboration between the two of us. Show less
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Game DesignerEscape Copenhagen Aug 2022 - Apr 2023Working at Escape CPH, I was part of a small R&D department of 3. As such, I took great part in the conceptualisation & building of escape rooms (primarily HACKED!). This included sketching & rapid prototyping on actual game pieces (physically as well as conceptual: puzzles). In addition to this, a multitude of tasks derived from being sole game design scholar (co-workers with engineering background). As we moved closer to launch, I took part in the QA & test (design) with actual end-users… Show more Working at Escape CPH, I was part of a small R&D department of 3. As such, I took great part in the conceptualisation & building of escape rooms (primarily HACKED!). This included sketching & rapid prototyping on actual game pieces (physically as well as conceptual: puzzles). In addition to this, a multitude of tasks derived from being sole game design scholar (co-workers with engineering background). As we moved closer to launch, I took part in the QA & test (design) with actual end-users. This also means that I was part of the entire process from ”napkin-sketch” to ”shipped”. Lastly, I began the initial analysis-work on a composition of a game-mechanics-catalogue, to be used for future design of multiple escape rooms. Show less -
Game DesignerUdu Oct 2020 - Apr 2022I started working part time, at UDU whilst studying; combining the theory and craft from my education, and using it professionally in a start-up setting. This flourished into a company collaboration, parallel to the work, in a course leading up to my master thesis - which I also chose to do in collaboration with UDU. Working here, I took part in the conceptualisation of several game ideas (concepts, mechanics, systems and loops). Furthermore, I worked on the early-stage sketching &… Show more I started working part time, at UDU whilst studying; combining the theory and craft from my education, and using it professionally in a start-up setting. This flourished into a company collaboration, parallel to the work, in a course leading up to my master thesis - which I also chose to do in collaboration with UDU. Working here, I took part in the conceptualisation of several game ideas (concepts, mechanics, systems and loops). Furthermore, I worked on the early-stage sketching & designing of game-systems, -mechanics and -loops on particularly their projected launch-game (Quests of Aoki). In addition, I was facilitating (design) workshops - in collaboration with and between the adjacent departments (art & software). Lastly, I worked on general (game) design work on their initial launch-game whilst making contributions to ad hoc interaction design. Show less -
StudentermedhjælperGyldendal Feb 2017 - Oct 2020København, Hovedstaden, Danmark -
Handicap-LedsagerLejre Kommune Feb 2014 - Feb 2020Roskilde, Sjælland, Danmark -
PædagogmedhjælperKøbenhavns Kommune Feb 2014 - Dec 2015København, Hovedstaden, Danmark
Alexander Kristensen Education Details
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Games - Design -
Digital Media & Design -
Roskilde Tekniske SkoleMøbelsnedker (Grundforløb) -
Roskilde GymnasiumKaraktergenemsnit: 10,1 -
Roskilde Tekniske Skole3D-Animation (Grundforløb)
Frequently Asked Questions about Alexander Kristensen
What is Alexander Kristensen's role at the current company?
Alexander Kristensen's current role is Designing for play & games || Master of Science (MSc) in Games (Design).
What schools did Alexander Kristensen attend?
Alexander Kristensen attended It-Universitetet I København, It-Universitetet I København, Roskilde Tekniske Skole, Kadk, Roskilde Gymnasium, Roskilde Tekniske Skole.
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Alexander Skaarup Kristensen
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Alexander Kristensen
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