Narrative Game Designer
Mission: came to the project as a narrative game designer due to the resumption of development.Functions: development of script documentation, lore, plot, and in-game texts; brainstorms, calls, interaction with the producer and the GD, assistance in mechanics and environment design.Results: low-level lore documents developed; the plot revealed through diaries, environments, and mechanics; the demo is available on Steam, is attracting the interest of streamers, and is entering early access.Games: Fear Undergroud (2024)