Alexander Bergendahl Email & Phone Number
@lootlocker.io
2 phones found area 672
LinkedIn matched
Who is Alexander Bergendahl? Overview
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Alexander Bergendahl is listed as Co-Founder and CEO at LootLocker, a with 12 employees, based in Stockholm, Stockholm County, Sweden. AeroLeads shows a work email signal at lootlocker.io, phone signal with area code 672, and a matched LinkedIn profile for Alexander Bergendahl.
Alexander Bergendahl previously worked as Co-Founder & CEO at Lootlocker and Co-Founder at Aurora Punks.
Email format at LootLocker
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AeroLeads found 1 current-domain work email signal for Alexander Bergendahl. Compare company email patterns before reaching out.
About Alexander Bergendahl
Serial games industry entrepreneur with over 16 years experience in all aspects of game development and publishing. Founded 3 companies, built 4 companies, and sold 1 company. Passionate about removing the barriers for small teams to create amazing and successful games.
Listed skills include Video Game Design, Video Game Development, Quality Assurance, Film Production, and 5 others.
Alexander Bergendahl's current company
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Alexander Bergendahl work experience
A career timeline built from the work history available for this profile.
Co-Founder & Ceo
Current• Seed-stage start up• Acquired game backend technology from Poppermost together with CTO• Launched technology as stand-alone service • Investigating organic growth, enterprise opportunities, and strategic partnerships
Co-Founder
CurrentAurora Punks is a collective of independent micro studios collaborating on brilliant games, from ideation to release. The collective provides access to stable funding, craft expertise, leadership, networking, and all other resources required to develop and launch games; games that are an exploration between arcade and art, retro and innovation, playfulness and passion - indie games.
Coo
• Managed day-to-day operations (business development, finance, legal, HR), defined and planned long-term strategies with management team• Led fundraising activities, raising seed investment of $610k• Negotiated game licensing, publishing, and work-for-hire contracts with third parties and game platforms• Led due diligence and legal negotiations during successful sale process to King
Co-Founder, Ceo & Game Director
• Concepted, developed, and self-published SNOW™ (PC, PlayStation 4) as a free-to-play game• Raised $1.7MM in venture capital, generated over $1.3MM in revenue, total organic installs over 1.7MM • Led negotiations for partnerships with over two dozen global brands, marketing, and content partners in the winter sports space (eg Red Bull)• Grew team from 3 to 13, negotiated bank loans and office contracts, and managed external contractors• Led potential acquisition opportunity and secured publishing agreement with Crytek
Producer
• Associate Producer for Jimmie Johnson’s Anything with an Engine (PlayStation 3, Wii, Xbox 360) and Skullgirls (PC, PSN, XBLA)• Worked closely with management and business development, creating RFPs and pitch decks for new opportunities in the mobile and crowdfunding space• Worked with First Party managers for title release, distribution, updates, and DLC
Game Designer & Associate Producer
• Game Designer on primary, unannounced Whiteout title• Worked closely with Creative Director on concept development and with Producer planning milestones and roadmaps• Closely involved in publisher pitching process and follow up meetings
Quality Assurance Tester
• Tested multi-platform builds of Homefront (PlayStation 3, Xbox 360, PC)• Designed and assembled level walkthrough storyboards for visual guidance• Worked closely with the AI team to concept and develop new gameplay prototypes for AI R&D
Quality Assurance Tester
• Tested multi-platform builds of Bionic Commando (PlayStation 3, Xbox 360, PC) and Terminator Salvation (PlayStation 3, Xbox 360, PC) as well as two unannounced projects• Edited and corrected game design documents for unaccounted project in a Product Localization role• Under active consideration for early promotion to Associate Producer position before GRIN bankruptcy
Quality Assurance Tester
• Tested multi-platform builds of Just Cause 2 (PlayStation 3, Xbox 360, PC)• Worked closely with the vehicle design team in tweaking and designing both sound and visuals• Designed and co-developed a vehicle physics test area
Frequently asked questions about Alexander Bergendahl
Quick answers generated from the profile data available on this page.
What company does Alexander Bergendahl work for?
Alexander Bergendahl works for LootLocker.
What is Alexander Bergendahl's role at LootLocker?
Alexander Bergendahl is listed as Co-Founder and CEO at LootLocker.
What is Alexander Bergendahl's email address?
AeroLeads has found 1 work email signal at @lootlocker.io for Alexander Bergendahl at LootLocker.
What is Alexander Bergendahl's phone number?
AeroLeads has found 2 phone signal(s) with area code 672 for Alexander Bergendahl at LootLocker.
Where is Alexander Bergendahl based?
Alexander Bergendahl is based in Stockholm, Stockholm County, Sweden while working with LootLocker.
What companies has Alexander Bergendahl worked for?
Alexander Bergendahl has worked for Lootlocker, Aurora Punks, Hatrabbit Entertainment, Poppermost Productions, and Autumn Games.
Who are Alexander Bergendahl's colleagues at LootLocker?
Alexander Bergendahl's colleagues at LootLocker include Andreas Stokholm and Johannes Fornaeus.
How can I contact Alexander Bergendahl?
You can use AeroLeads to view verified contact signals for Alexander Bergendahl at LootLocker, including work email, phone, and LinkedIn data when available.
What skills is Alexander Bergendahl known for?
Alexander Bergendahl is listed with skills including Video Game Design, Video Game Development, Quality Assurance, Film Production, Film Editing, Game Design, Game Development, and Ps3.
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