Alex Wilkie

Alex Wilkie Email and Phone Number

Sr. Director of Engineering, Research and Development @ Netflix
Vancouver, BC, CA
Alex Wilkie's Location
Vancouver, British Columbia, Canada, Canada
Alex Wilkie's Contact Details

Alex Wilkie work email

Alex Wilkie personal email

About Alex Wilkie

I'm a strong leader and software developer currently managing a large team of developers across multiple sites.As a leader I enjoy seeing people succeed and grow professionally and personally. I aim to inspire through passion for the challenges we are solving, a strong vision for the team and helping people create and achieve personal goals that reflect the larger overall vision. My early creative background allows me to communicate well with non technical clients and translate their requirements into successful tools. I have a deep understanding of large scale infrastructure and software stacks, having implemented and worked with both entire global VFX pipelines and more focused lighting and rendering pipelines with many years of experience with high demand, high throughput production tracking software and systems.The extremely fast paced, high pressure environment of VFX is a challenging environment for successful software development but it's allowed me to develop my prioritisation, multitasking and people management skills over the last decade.

Alex Wilkie's Current Company Details
Netflix

Netflix

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Sr. Director of Engineering, Research and Development
Vancouver, BC, CA
Website:
netflix.com
Employees:
17330
Alex Wilkie Work Experience Details
  • Netflix
    Sr. Director Of Engineering, Research And Development
    Netflix
    Vancouver, Bc, Ca
  • Netflix
    Sr. Director Of Engineering, Research & Development
    Netflix Nov 2024 - Present
  • Animal Logic
    Head Of R&D
    Animal Logic Feb 2022 - Dec 2024
  • Animal Logic
    R&D Supervisor
    Animal Logic Jan 2020 - Feb 2022
    Vancouver, Canada Area
    R&D Supervision for the Production Engineering team at Animal Logic. Overall responsibility for ~30 engineers in two locations with multiple engineering managers as direct reports. Responsible for the overall vision for the platform offering of the Production Engineering team and working with senior management across the company.
  • Holden Collective
    Chief Technical Wizard
    Holden Collective Jan 2013 - Feb 2022
    Vancouver, Canada Area
    Technical support for Holden Collective - a Creative Web Agency specializing in E-Commerce for Fashion brands. Implementing custom Shopify & Woocommerce/Wordpress stores, themes, plugins and client side functionality for a wide range of brands.
  • Technicolor
    Global Head Of Production Technology - Film And Television
    Technicolor Jan 2019 - Jan 2020
    Canada
    Responsible for all efforts for Production Technology across multiple business units in multiple geographies. Totally over 150 engineers across these business units, our focus was on consolidation and unification across brands and adoption of shared, cloud backed technology. Launched a new brand with a new, ground up technology platform in two new geographies for the business.
  • Mpc
    Global Head Of Cg Software
    Mpc Mar 2017 - Jan 2019
    Vancover
    Overseeing the global software technology team responsible for our artist facing toolsets. Building teams in all our five Film studios and working with the budgets for this global team. This include building a brand new Software team based in Bangalore complete with a newly designed training program for the fast tracking of the new team members into MPC architecture. Working with the other members of the global technology management team to oversee the general technical success of MPC to allow the studio to continue to win Academy Awards! Yay The Jungle Book!Working with our external vendors on the roadmaps for major industry Software and partnering with universities for research collaboration and co-op opportunities.
  • Mpc
    Head Of Software - Canada
    Mpc Apr 2015 - Mar 2017
    Canada
    Directly managing a large team of developers in Vancouver and Montreal, while working with counterpart in London and Bangalore to direct the global software strategy at MPC. Working on MPC's award winning tools, our global pipeline supports the largest VFX studio in the world consistently delivering the biggest blockbusters in production.Creating the overall vision software stack and the team based on the company strategy and ensuring we are successful in achieving it. Introducing new workflows and technology to keep up with increasing complexity and reduced film schedules, as well as ensuring the improvement and upkeep to our legacy stack to maintain MPC's position as the world leader in VFX production. Building relationships with senior management, HODs and supervisors. Recruiting, performance reviews and budget management for a team of ~50 people.Implemented metrics capture and modern graphical, interactive display of the team's performance and workload across multiple systems. Working with local universities and research groups to collaborate on innovative and novel technology adoption and development.
  • Mpc
    Lead Software Developer
    Mpc Nov 2013 - Apr 2015
    Vancouver, British Columbia
    This role is a supervisory role aimed at bridging the global software department and the many productions going on in parallel - coordinating any development efforts needed for a given movie to meet any challenge. Working closely with the CG and VFX Supervisors and ensuring they can be confident the technical challenges of their shows can be met.Understanding and distilling the creative challenges of the biggest blockbusters and bringing new software solutions to the ever increasing complexity and reduced budgets faced in these movies.
  • Mpc
    Lead Software Developer
    Mpc Sep 2012 - Apr 2015
    Leading many strategic projects revolving around the lighting, rendering and compositing work carried out across the global MPC business. One key project was leading the Katana project; tasked with redesigning and reimplementing the lighting and look-development pipelines in use across all MPC film sites - London, Vancouver, Montreal and Bangalore. Leading and managing the team responsible for this transition involving support for proprietary geometry formats, shader authoring tools, renderer integration and asset management.Working closely with HODs, leads and CG supervisors to ensure production needs are met across several large productions. Building relationships to promote the use of Katana outside of the lighting pipeline.Overall allowed MPC to move to a much more efficient model for lighting and rendering the thousands of shots we work on a year. Allowing shorter ramp up time for artists joining the company from competitors and allowed more consistent quality across the spectrum of film projects.
  • Cinesite
    Head Of Shading
    Cinesite Jul 2011 - Sep 2012
    Shader writer and rendering/lighting pipeline developer managing a team of developers and render TDs. Focusing on the development of the next generation, physically based, rendering pipeline at Cinesite and evaluating latest lighting and rendering technologies.Building relationships with senior management, HODs and supervisors. Recruiting, performance reviews and budget management for a team of 6 people.
  • Cinesite
    Senior Software Engineer
    Cinesite May 2010 - Aug 2012
    Responsible for general overseeing and introduction of Python development across the company. Introduced Python coding standards and best practices.Implemented the code management, testing and deployment systems now in use across all development teams.Part of the development team providing custom RenderMan shaders for all current film projects being worked on at Cinesite.Developed the lighting and rendering pipeline for use on over 800 shots on John Carter whilst supporting several concurrent smaller shows.Led development of our production environment management.Introduced both artist facing and developer centric documentation tools now in use across all departments.
  • Red Vision
    Software Engineer
    Red Vision Nov 2005 - Apr 2010
    Implemented Temerity's Pipeline software studio wide across all areas of the pipeline. Migrated studio from a MS Windows OS based studio to a purely Linux studioLead the development of the django (web) based suite of tools responsible for tracking every asset and shot that passed through the studio and interfaced directly with the VFX Pipeline.On set supervision of a 6 week shoot in South Africa. Working with motion control and innovative camera tracking system - I designed and implemented the entire pipeline while on set. Handled hundreds of shots with live review for the on set director and DOP, then sent data back to Manchester head office for further processing.

Alex Wilkie Skills

C++ Javascript Python Php Java Linux Opengl Mysql Computer Graphics Rendering Visual Effects Katana Product Management Project Management Ux Research E Commerce

Alex Wilkie Education Details

Frequently Asked Questions about Alex Wilkie

What company does Alex Wilkie work for?

Alex Wilkie works for Netflix

What is Alex Wilkie's role at the current company?

Alex Wilkie's current role is Sr. Director of Engineering, Research and Development.

What is Alex Wilkie's email address?

Alex Wilkie's email address is al****@****ail.com

What schools did Alex Wilkie attend?

Alex Wilkie attended Bournemouth University.

What skills is Alex Wilkie known for?

Alex Wilkie has skills like C++, Javascript, Python, Php, Java, Linux, Opengl, Mysql, Computer Graphics, Rendering, Visual Effects, Katana.

Who are Alex Wilkie's colleagues?

Alex Wilkie's colleagues are Marissa Drammissi, Mahima Sharma, Isabelle Cunha, Thairat Pank, Michael Young, Arman Thomas, Traw Stewart.

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