Alexander Shishenin
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Alexander Shishenin Email & Phone Number

CEO and Co-Founder at JayJoy Games
Location: St Petersburg, St Petersburg City, Russian Federation 21 work roles 3 schools
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Current company
Role
CEO and Co-Founder
Location
St Petersburg, St Petersburg City, Russian Federation
Company size

Who is Alexander Shishenin? Overview

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Quick answer

Alexander Shishenin is listed as CEO and Co-Founder at JayJoy Games, a company with 3 employees, based in St Petersburg, St Petersburg City, Russian Federation. AeroLeads shows a matched LinkedIn profile for Alexander Shishenin.

Alexander Shishenin previously worked as CEO & Co-Founder at Jayjoy Games and Board Member at 30Ka Alumni Club. Alexander Shishenin holds Computer Science from Saint Petersburg State University.

Company email context

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JayJoy Games

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Profile bio

About Alexander Shishenin

Professional goals• Management of challenging, high profile projects.• Solving large, open-ended, complex tasks.Key competencies• Extensive experience (15+ years) in game development and operations.• Three major successful launches on PC and consoles (valued for the financial indicators of Mail.ru Group). • Thrive on uncertainty: proven track record of launching large scale (500+ people) projects in new areas.• 6+ years in senior management roles (leading a team of 40 people, direct manager of 8 people).

Listed skills include Game Development, Quality Assurance, Online Gaming, Video Games, and 17 others.

Current workplace

Alexander Shishenin's current company

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JayJoy Games
Jayjoy Games
CEO and Co-Founder
Saint Petersburg, RU
Website
Employees
3
AeroLeads page
21 roles

Alexander Shishenin work experience

A career timeline built from the work history available for this profile.

Board Member

Current

St Petersburg, St Petersburg City, Russia

Jan 2020 - Present

Producer - Geo Battler

Moscow, Moscow City, Russia

  • iOS version was in soft-launch in USA, Brazil, and Argentina. Several AB tests were performed based on the biweekly delivery cycle
  • Android version delivered to the tech-launch completion stage in USA, Brazil, and Argentina
  • Restructured the team as a result of the change of the CTO
  • Restructured the UX/UI process to improve delivery quality
  • Improved the development process via transparency techniques such as demo, retro, and regular one-on-one… Show more
  • Improved the development process via transparency techniques such as demo, retro, and regular one-on-one meetingshttps://apps.apple.com/us/app/mech-invasion-combat-robots/id1527051181https://play.google.com/store/apps/d.
Jul 2021 - Jul 2022

Producer - Mobile Match2 Battler

Mp Games

Saint Petersburg, Russian Federation

  • Initial project vision development including references decomposition
  • Team leads hiring and adaptation
  • Setting up a transparent development cycle with regular demo-retro and performance review meetings
  • Performing Lead GD role for the first year of development due to search difficulties.
  • Development adaptation for covid reality.
  • Personal responsibility for economy model and hero balance automation design.
Jun 2019 - Jul 2021

Product Manager

Гнивц

Saint Petersburg, Russian Federation

Jan 2019 - Jun 2019

Senior Analyst

Гнивц

Saint Petersburg, Russian Federation

Sep 2018 - Dec 2018

Producer (Unannounced Project)

Saint Petersburg, Russian Federation

Defined unique selling points (USP).

Mar 2018 - Aug 2018

Platform Relations Manager/ Launch Producer (Armored Warfare Ps4)

Moscow, Russian Federation

  • Key achievements:
  • Upgraded project partnership with Sony from Tier 3 to Tier 2, lead project positioning updates with Mail.ru executive leads.Other results:
  • Prior to my involvement, quality control loop was partially broken, which was blocking the launch. I stepped in to set up quality acceptance playtests with top management. This allowed to fix the issues in a timely.
  • Adapted project monetization scheme to PS4 technical demands. Approved… Show more Key achievements:
  • Adapted project monetization scheme to PS4 technical demands. Approved the scheme with Sony.
  • Acting regional producer for three months: planned the art and video production for the launch.
Jan 2017 - May 2018

Producer (Allods My.Com Project)

Moscow, Russian Federation

  • Key achievements:
  • Structured the project to fulfill monetization goals without significant time investment (1 day per week).Other results:
  • Launched the project on Steam.
  • Transitioned monetization plans from a 3 months to a 6 months scheme with deep risk management.
  • Reduced cost in CM and localization while maintaining a stable quality level by sharing human resources with other projects.
  • Decreased the release schedule delay of international version from 6… Show more Key achievements:
Dec 2015 - Aug 2017

Platform Relations Manager/ Launch Producer (Skyforge Ps4)

Moscow, Russian Federation

  • Key achievements:
  • Skyforge was the first project that Mail.ru worked on with Sony. I was the main point of contact for Sony at Mail.ru, built successful business relations with Sony US and Sony EU, which led to further collaboration.
  • Organized and executed the first launch on PS4 at Mail.ru. Financial results strongly exceeded management expectations.Other results:
  • Prepared project presentation for Sony (presented by local business developer in San Francisco). The project… Show more Key achievements:
  • Prepared project presentation for Sony (presented by local business developer in San Francisco). The project received Tier 2 partnership.
  • Responsible for running Skyforge against Sony launch preparation tools (TPR, FQA, NPMT, DevNet GEMS). A major part of this task consisted of building a working knowledge of the entire toolset available at Sony from.
May 2016 - May 2017

Development Producer (Skyforge My.Com Project)

Moscow, Russian Federation

  • Key achievements:
  • Performed the first major launch on the My.com platform.Other results:
  • Prepared the project for CBT and launch.
  • Organized and coordinated processes with regional My.com producers and the marketing team.
  • Designed and provided statistical justification for site-based monetization events packages.
  • Planned production of art assets for operational website within the development studio.
May 2015 - May 2016

Producer (Allods My.Com Project)

Moscow, Russian Federation

Transitioned monetization plans from a 1 month to a 3 months scheme, created monetization events pool.

Dec 2014 - May 2015

Head Of Community Management Eu & Na At Globalization Team

Moscow, Russian Federation

Responsible for community management during Allods NA&EU project takeover from Gala/Webzen team to the My.com

Feb 2014 - Dec 2014

Assistant Manager (Skyforge Project)

Moscow, Russian Federation

Determined, set requirements and developed schedule control for the backend systems (GM-Tool and Master Server).

Dec 2012 - Feb 2014

Assistant Manager (Allods Project)

Moscow, Russian Federation

Managed stabilization of the project’s statistical backend under very tight deadlines. This required crisis management, conflict resolution, coordination of priorities.

May 2011 - Dec 2012

Release Manager At Global Publishing Team

Adapted the version build system according to the requirement of local publishers.

Jul 2009 - May 2011

Qe Group / Leader Of Qe Testers Part

Конфигурирование системы трекинга задач.

Mar 2007 - May 2007

Mobile Solutions Direction / 3D Technology Group / Qa Part Leader

Управление тестирование нескольких параллельных проектов

Jul 2006 - Mar 2007

Lead Tester

Управление тестированием в проекте Бригада Е5 и в проекте 7,62 до этапа альфа.

Feb 2003 - Jul 2006
3 education records

Alexander Shishenin education

FAQ

Frequently asked questions about Alexander Shishenin

Quick answers generated from the profile data available on this page.

What company does Alexander Shishenin work for?

Alexander Shishenin works for JayJoy Games.

What is Alexander Shishenin's role at JayJoy Games?

Alexander Shishenin is listed as CEO and Co-Founder at JayJoy Games.

Where is Alexander Shishenin based?

Alexander Shishenin is based in St Petersburg, St Petersburg City, Russian Federation while working with JayJoy Games.

What companies has Alexander Shishenin worked for?

Alexander Shishenin has worked for Jayjoy Games, 30Ka Alumni Club, Tipping Point, Mp Games, and Гнивц.

How can I contact Alexander Shishenin?

You can use AeroLeads to view verified contact signals for Alexander Shishenin at JayJoy Games, including work email, phone, and LinkedIn data when available.

What schools did Alexander Shishenin attend?

Alexander Shishenin holds Computer Science from Saint Petersburg State University.

What skills is Alexander Shishenin known for?

Alexander Shishenin is listed with skills including Game Development, Quality Assurance, Online Gaming, Video Games, Scrum, Mmo, Game Design, and Computer Games.

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