Alexander Shishenin Email and Phone Number
Alexander Shishenin personal email
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Professional goals• Management of challenging, high profile projects.• Solving large, open-ended, complex tasks.Key competencies• Extensive experience (15+ years) in game development and operations.• Three major successful launches on PC and consoles (valued for the financial indicators of Mail.ru Group). • Thrive on uncertainty: proven track record of launching large scale (500+ people) projects in new areas.• 6+ years in senior management roles (leading a team of 40 people, direct manager of 8 people).
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Ceo And Co-FounderJayjoy GamesSaint Petersburg, Ru -
Ceo & Co-FounderJayjoy Games Aug 2022 - Present -
Board Member30Ka Alumni Club Jan 2020 - PresentSt Petersburg, St Petersburg City, Russia -
Producer - Geo BattlerTipping Point Jul 2021 - Jul 2022Moscow, Moscow City, Russia• iOS version was in soft-launch in USA, Brazil, and Argentina. Several AB tests were performed based on the biweekly delivery cycle• Android version delivered to the tech-launch completion stage in USA, Brazil, and Argentina• Restructured the team as a result of the change of the CTO• Restructured the UX/UI process to improve delivery quality• Improved the development process via transparency techniques such as demo, retro, and regular one-on-one… Show more • iOS version was in soft-launch in USA, Brazil, and Argentina. Several AB tests were performed based on the biweekly delivery cycle• Android version delivered to the tech-launch completion stage in USA, Brazil, and Argentina• Restructured the team as a result of the change of the CTO• Restructured the UX/UI process to improve delivery quality• Improved the development process via transparency techniques such as demo, retro, and regular one-on-one meetingshttps://apps.apple.com/us/app/mech-invasion-combat-robots/id1527051181https://play.google.com/store/apps/details?id=dev.tpoint.gpsgame Show less -
Producer - Mobile Match2 BattlerMp Games Jun 2019 - Jul 2021Saint Petersburg, Russian Federation• Initial project vision development including references decomposition• Team leads hiring and adaptation• Setting up a transparent development cycle with regular demo-retro and performance review meetings• Performing Lead GD role for the first year of development due to search difficulties.• Development adaptation for covid reality.• Personal responsibility for economy model and hero balance automation design.
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Product ManagerГнивц Jan 2019 - Jun 2019Saint Petersburg, Russian Federation
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Senior AnalystГнивц Sep 2018 - Dec 2018Saint Petersburg, Russian Federation
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Producer (Unannounced Project)Mail.Ru Group Mar 2018 - Aug 2018Saint Petersburg, Russian FederationDefined unique selling points (USP). -
Platform Relations Manager/ Launch Producer (Armored Warfare Ps4)Mail.Ru Group Jan 2017 - May 2018Moscow, Russian FederationKey achievements:• Upgraded project partnership with Sony from Tier 3 to Tier 2, lead project positioning updates with Mail.ru executive leads.Other results:• Prior to my involvement, quality control loop was partially broken, which was blocking the launch. I stepped in to set up quality acceptance playtests with top management. This allowed to fix the issues in a timely manner and launch the project.• Adapted project monetization scheme to PS4 technical demands. Approved… Show more Key achievements:• Upgraded project partnership with Sony from Tier 3 to Tier 2, lead project positioning updates with Mail.ru executive leads.Other results:• Prior to my involvement, quality control loop was partially broken, which was blocking the launch. I stepped in to set up quality acceptance playtests with top management. This allowed to fix the issues in a timely manner and launch the project.• Adapted project monetization scheme to PS4 technical demands. Approved the scheme with Sony.• Acting regional producer for three months: planned the art and video production for the launch.• Organized and led the version approval process for game build and monetization packages. Led the waivers reception process with Sony. • Coordinated infrastructure changes needed to integrate AW with canonical metrics monitoring systems at Mail.ru. • Transferred ownership of the project to PC producer for regular operations within three months of the launch.• Hired a manager for relations with XBOX, mentored him to launch Skyforge under an extremely tight deadline (four months). Show less -
Producer (Allods My.Com Project)Mail.Ru Group Dec 2015 - Aug 2017Moscow, Russian FederationKey achievements:• Structured the project to fulfill monetization goals without significant time investment (1 day per week).Other results:• Launched the project on Steam.• Transitioned monetization plans from a 3 months to a 6 months scheme with deep risk management. • Reduced cost in CM and localization while maintaining a stable quality level by sharing human resources with other projects.• Decreased the release schedule delay of international version from 6… Show more Key achievements:• Structured the project to fulfill monetization goals without significant time investment (1 day per week).Other results:• Launched the project on Steam.• Transitioned monetization plans from a 3 months to a 6 months scheme with deep risk management. • Reduced cost in CM and localization while maintaining a stable quality level by sharing human resources with other projects.• Decreased the release schedule delay of international version from 6 months to 1 month, compared to the Russian release schedule. This allowed game updates to become real newsmakers. • Organized the first multiregional PVP tournament. Show less -
Platform Relations Manager/ Launch Producer (Skyforge Ps4)Mail.Ru Group May 2016 - May 2017Moscow, Russian FederationKey achievements:• Skyforge was the first project that Mail.ru worked on with Sony. I was the main point of contact for Sony at Mail.ru, built successful business relations with Sony US and Sony EU, which led to further collaboration.• Organized and executed the first launch on PS4 at Mail.ru. Financial results strongly exceeded management expectations.Other results:• Prepared project presentation for Sony (presented by local business developer in San Francisco). The project… Show more Key achievements:• Skyforge was the first project that Mail.ru worked on with Sony. I was the main point of contact for Sony at Mail.ru, built successful business relations with Sony US and Sony EU, which led to further collaboration.• Organized and executed the first launch on PS4 at Mail.ru. Financial results strongly exceeded management expectations.Other results:• Prepared project presentation for Sony (presented by local business developer in San Francisco). The project received Tier 2 partnership.• Responsible for running Skyforge against Sony launch preparation tools (TPR, FQA, NPMT, DevNet GEMS). A major part of this task consisted of building a working knowledge of the entire toolset available at Sony from scratch.• Adapted monetization scheme to PS4 technical demands. Approved the scheme with Sony.• Organized and led version approval process for the game build and monetization packages. Led the waivers reception process with Sony. • Coordinated infrastructure changes needed to integrate Skyforge with canonical metrics monitoring systems at Mail.ru. • Transferred ownership of the project to PC producer for regular operations within three months of the launch. Show less -
Development Producer (Skyforge My.Com Project)Mail.Ru Group May 2015 - May 2016Moscow, Russian FederationKey achievements:• Performed the first major launch on the My.com platform.Other results:• Prepared the project for CBT and launch.• Organized and coordinated processes with regional My.com producers and the marketing team.• Designed and provided statistical justification for site-based monetization events packages.• Planned production of art assets for operational website within the development studio.• Performed statistical analysis for improvements in user… Show more Key achievements:• Performed the first major launch on the My.com platform.Other results:• Prepared the project for CBT and launch.• Organized and coordinated processes with regional My.com producers and the marketing team.• Designed and provided statistical justification for site-based monetization events packages.• Planned production of art assets for operational website within the development studio.• Performed statistical analysis for improvements in user acquisition.• Investigated a versions leakage problem with the security department. Show less -
Producer (Allods My.Com Project)Mail.Ru Group Dec 2014 - May 2015Moscow, Russian FederationTransitioned monetization plans from a 1 month to a 3 months scheme, created monetization events pool. -
Head Of Community Management Eu & Na At Globalization TeamMail.Ru Group Feb 2014 - Dec 2014Moscow, Russian FederationResponsible for community management during Allods NA&EU project takeover from Gala/Webzen team to the My.com -
Assistant Manager (Skyforge Project)Mail.Ru Group Dec 2012 - Feb 2014Moscow, Russian FederationDetermined, set requirements and developed schedule control for the backend systems (GM-Tool and Master Server). -
Assistant Manager (Allods Project)Mail.Ru May 2011 - Dec 2012Moscow, Russian FederationManaged stabilization of the project’s statistical backend under very tight deadlines. This required crisis management, conflict resolution, coordination of priorities. -
Release Manager At Global Publishing TeamMail.Ru Jul 2009 - May 2011Adapted the version build system according to the requirement of local publishers. -
Qa LeadNival Online -> Astrum Nival -> Mail.Ru May 2007 - Jul 2009Designed and implemented the client performance tracking system. Built statistical and dynamical checkers. -
Qe Group / Leader Of Qe Testers PartLg Electronics Russia R&D Lab Mar 2007 - May 2007Конфигурирование системы трекинга задач. -
Mobile Solutions Direction / 3D Technology Group / Qa Part LeaderLg Electronics Russia R&D Lab Jul 2006 - Mar 2007Управление тестирование нескольких параллельных проектов -
Lead TesterApeiron Feb 2003 - Jul 2006Управление тестированием в проекте Бригада Е5 и в проекте 7,62 до этапа альфа.
Alexander Shishenin Skills
Alexander Shishenin Education Details
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Computer Science -
Computer Science
Frequently Asked Questions about Alexander Shishenin
What company does Alexander Shishenin work for?
Alexander Shishenin works for Jayjoy Games
What is Alexander Shishenin's role at the current company?
Alexander Shishenin's current role is CEO and Co-Founder.
What is Alexander Shishenin's email address?
Alexander Shishenin's email address is sh****@****ail.com
What schools did Alexander Shishenin attend?
Alexander Shishenin attended Saint Petersburg State University, Saint Petersburg State University, Physics And Mathematics Lyceum № 30.
What skills is Alexander Shishenin known for?
Alexander Shishenin has skills like Game Development, Quality Assurance, Online Gaming, Video Games, Scrum, Mmo, Game Design, Computer Games, Software Development, Subversion, Jira, Programming.
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