Alex Chatfield

Alex Chatfield Email and Phone Number

Production Director @ Tripwire Interactive @ Tripwire Interactive
Alex Chatfield's Location
Orlando, Florida, United States, United States
About Alex Chatfield

Highly accomplished and tenacious professional, powered with more than 20 years of experience in strategic planning and execution, senior leadership and project delivery within the video game development, animated film, and live production fields. Demonstrates a strongly focused commitment to deliver; utilizing strategic planning, practical ability, and broad expertise to direct multiple projects in a wide variety of domains while delivering top quality work within tight deadlines, budgets and complicated specifications. Known as a reliable and determined individual, with proven adeptness in establishing long-term quality relationships with all levels of professionals.Specialties: General ManagementBudgetingOperationsStrategic Planning and ForecastingDistributed DevelopmentChange ManagementOrganizational DevelopmentRapid Conflict ResolutionOutsourcing and ConsultationLeadership, Supervision, and Team BuildingSoftware Project Management (multiple methodologies) / Scope ManagementProject Risk Management Talent Recruitment and StaffingProduct Quality and Standards

Alex Chatfield's Current Company Details
Tripwire Interactive

Tripwire Interactive

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Production Director @ Tripwire Interactive
Alex Chatfield Work Experience Details
  • Tripwire Interactive
    Production Director
    Tripwire Interactive Sep 2024 - Present
    Roswell, Georgia, Us
  • Iron Galaxy Studios
    Production Director
    Iron Galaxy Studios Oct 2021 - Jun 2024
    Chicago, Il, Us
  • Iron Galaxy Studios
    Senior Producer
    Iron Galaxy Studios Feb 2020 - Oct 2021
    Chicago, Il, Us
  • Te2, The Experience Engine, Inc.
    Sr. Project Manager/Program Manager
    Te2, The Experience Engine, Inc. Oct 2017 - Oct 2019
    San Diego, Ca, Us
    Managed multiple projects from single client to multiple client programs. Managed the timeline, risks and budgets for projects for Arby’s, Merlin theme parks, Cedar Fair theme parks and Alterra Mountain Company. Provided leadership to teams working on multiple projects and programs to prioritize and reduce risk for delivery.• Managed Multi-Million dollar projects both through sound project management and oversight of the P&L.• Worked in a matrixed environment across a number of different functional departments to coordinate efforts toward delivery• Directly involved in maintaining relationship and trust of clients as projects progressed through regular communication while working with client engagement managers to provide status, negotiate scope and contracts.• Directed external sub-contracted teams to facilitate delivery of various components of app development.
  • Electronic Arts (Ea)
    Director Of Central Operations
    Electronic Arts (Ea) Jul 2015 - Sep 2017
    Redwood City, Ca, Us
    • Heads analytics group consisting of 16 employees, successfully expanded scope from three franchises to over six franchises in one year.• Involved with managing financial risks and opportunities in multiple budget processes and tracking, which ensures business runs smoothly.• Develops plans that created high functioning teams, resulting in maximized individual team member’s output toward production goals.• Distributed development and staff augmentation – overseeing relationships, team requirements, and negotiates development contracts for six to eight vendors over three franchises.• Uses centralized systems to manage staff tracking to confirm efficient use and billing resources, resulting in cost savings companywide.• Manages player likeness scanning department – responsible for capturing 100+ professional (NBA and NFL) athlete’s images for in game usage, resulting in a more realistic gaming experience.• Manages outreach relationships with schools involved in STEM education.• Manages relationship with local PR Firm (Curley & Pynn).• Partners with legal department and business affairs to manage hundreds of contracts and licensing deals to ensure EA remains in legal compliance with business partners. • Leads various training initiatives throughout year, through both internal and external resources, resulting in a more skilled workforce and increase in quality of games delivered.
  • Electronic Arts (Ea)
    Director Of Product Development - Nba/Golf
    Electronic Arts (Ea) Nov 2012 - Jul 2015
    Redwood City, Ca, Us
    Directed operations and software development teams, consisting of over 150 employees, for NBA Basketball and Golf franchises. Strategically planned development of products for Rory McIlroy and NBA Live franchises on the Xbox One and PS4 platforms, oversaw budgets of over $10M for internal and external development required to produce yearly products. Worked across two franchises to deliver on commitments, mitigate risks, and manage strategic, fiscal, and operational business aspects. • Successfully re-focused PGA Tour Golf franchise through discussing creative solutions to cut costs and optimize resources.• Actively managed headcount ramps and contractor expenses on both franchises, helped teams to achieve goals through optimizing contractor resources within guidelines established due to budgetary constraints and risks. • Worked with P&L’s of two development teams, resulted in maintained and controlled operation cost and enhanced profit margins. • Worked closely with talent acquisition team to ensure talent management goals were achieved (Grew both teams by 45 employees) and talent was retained.• Designed and maintained distributed development strategy and engagement/relationships with multiple vendors, resulted in partners delivering on required scope, and became trusted partners.
  • Electronic Arts (Ea)
    Director Of Operational Development
    Electronic Arts (Ea) Sep 2008 - Nov 2012
    Redwood City, Ca, Us
    •Directed development and strategic outsourcing for Tiburon studio (Consisting of 800 employees). Managed multiple operational functions which included internal efficiencies, community, and vendor relationships, as well as establishment of strategy with various internal corporate partners. Developed and managed multi-million-dollar budgets aimed at delivering company objectives while building efficient systems that reduced cost YoY.• Displayed leadership and guidance in providing direction of change management and operational development.• Developed and managed learning and development program which taught hundreds of employees on dozens of courses, developed by internal and external vendors.• Coordinated strategic execution in positioning game teams to meet product deliveries while orchestrating studio expansion to acquire new projects and discover efficiencies for generating original products. • Lead game teams with right balance of talent, which resulted in delivery of innovative feature sets for products and successful studio operations. • Collaborated closely with outside vendors to provide support in creating content, resulted in customer satisfaction, increase in referrals, and repeat business.• Strategically identified training needs; developed and delivered course content, which broadened personnel skills, increased employee retention, and maximized workflow of overall business operations.
  • Electronic Arts (Ea)
    Development Director
    Electronic Arts (Ea) Apr 2001 - Aug 2008
    Redwood City, Ca, Us
    Directed development of multiple game teams including: Madden Football, NCAA Football, and NASCAR. Scheduled and maintained production of all software development activities. Managed careers and efforts of development teams varying in size between 15 - 30 engineers.• Delivered on time and within budget multiple high-quality products to worldwide market.• Utilized and leveraged game console platform expertise in PS2, XBOX, NGC, X360, PS3, PC and PSP.• Scheduled and maintained production of all software development activities. Managed the careers and effort of development teams varying in size between 15 and 30 engineers.
  • Walt Disney Feature Animation
    Production Manager
    Walt Disney Feature Animation May 1995 - Mar 2001
    Burbank, Ca, Us
    In charge initially in specific animation department's strategy and day to day operation. Worked with teams varying in size from 30 to over 100 employees. Eventually promoted to position to oversee all departments in the making of feature animated films.Credits include (Disney's): Hunchback of Notre Dame, Hercules, Mulan, Tarzan, John Henry and Brother Bear.
  • The Cleveland Opera
    Tour Production Manager
    The Cleveland Opera May 1994 - Apr 1995
  • The Cleveland Playhouse
    Stage Manager
    The Cleveland Playhouse Aug 1991 - May 1994

Alex Chatfield Skills

Game Development Xbox 360 Project Management Ps3 Team Leadership Video Games Strategy Project Planning Online Gaming Strategic Planning Software Project Management Leadership Development Team Building Organizational Development Executive Management Software Development Strategic Partnerships Outsourcing Business Strategy Budgets Cross Functional Team Leadership Problem Solving Operating Budgets Distributed Team Management Establishing Priorities Digital Strategy Budget Department Budgeting Capital Budgeting Strategic Thinking Agile And Waterfall Methodologies Group Dynamics Virtual Teams Strategy Execution Operational Execution Creative Strategy Creative Solutions Distributed Development Facilities Operations Training Facilitation Workshop Facilitation Difficult People Fast Paced Result Oriented Multi Disciplinary Teams Strategic Communications Project Risk Organizational Behavior Myers Briggs Certified Social Psychology

Alex Chatfield Education Details

  • Walden University
    Walden University
    Social Psychology
  • Otterbein University
    Otterbein University
    Theatre/Theater

Frequently Asked Questions about Alex Chatfield

What company does Alex Chatfield work for?

Alex Chatfield works for Tripwire Interactive

What is Alex Chatfield's role at the current company?

Alex Chatfield's current role is Production Director @ Tripwire Interactive.

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What is Alex Chatfield's direct phone number?

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What schools did Alex Chatfield attend?

Alex Chatfield attended Walden University, Otterbein University.

What are some of Alex Chatfield's interests?

Alex Chatfield has interest in Collecting Antiques, Exercise, Sweepstakes, Home Improvement, Shooting, Reading, Gourmet Cooking, Sports, The Arts, Golf.

What skills is Alex Chatfield known for?

Alex Chatfield has skills like Game Development, Xbox 360, Project Management, Ps3, Team Leadership, Video Games, Strategy, Project Planning, Online Gaming, Strategic Planning, Software Project Management, Leadership Development.

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