Senior Technical Artist
Working on Kerbal Space Program 2. Responsibilities include, but not limited to:- Developing tools and content creation pipelines for the Parts team. Helping oversee the team's implementation of content into the runtime for performance, quality, and content creation processes.- Creating tools for Unity, 3dsmax, Substance Designer and Painter, and any other relevant content software.- Shader development in Unity through the use of HLSL and Shader Graph.- Authoring 3D Materials using the Substance Suite of tools, as well as training team members to use Designer. Developing pipelines for content creation using Substance Designer.- Contributing to general game implementations and bug fixing.