Alex Laurant Email and Phone Number
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Creative Director, Art director, visual / concept designer and multidisciplinary chameleon - across a spectrum of screen-based and immersive media and platforms. Bringing more than two decades of artistic and creative leadership, visual design & illustration to MR/VR/AR experiences, video games, feature films, commercials, theater & print. CAREER HIGHLIGHTS: • Mixed/Virtual Reality: Meta - Avatar futurism, Microsoft - HoloLens incubation and product dev • Immersive/XR Narrative Experience Innovation - HBO Interactive studio • Videogames: EA, Sony, LucasArts - Harry Potter & the Goblet of Fire, Crysis, Escape Plan • Film VFX: ILM, Warner Bros, Reliance - Minority Report, The Mummy, The Day After Tomorrow Website: https://www.alexlaurant.net/Contact: lxl1@comcast.net
Skydance Interactive
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Studio Art DirectorSkydance Interactive Jun 2024 - PresentSupporting all things ART and visuals across Skydance Interactive’s projects and teams, from processes and pipelines to creative culture, pitches and bids and beyond! Always shooting for the moon and raising the bar! -
Sr. Art Director - Publishing - Vr GamesSkydance Interactive Sep 2023 - Present -
Creative Director / Art DirectorMeta Mar 2022 - Apr 2023Menlo Park, Ca, UsI served as Creative and Art Director on the Gemini research team within Reality Labs Research, exploring the emergent technology and expressive, artistic potential of avatars in the Metaverse of the near to mid-future. -
Art DirectorStudio Wildcard May 2020 - Apr 2022Redmond, Washington, UsI led the Art and visual content team through preproduction and into production for ARK 2, the ambitious sequel to the company’s hugely successful dinosaur survival game franchise. I defined the new game's aesthetic and quality bar, directing major visual improvements over the beloved (but visually outdated) original.https://store.steampowered.com/app/346110/ARK_Survival_Evolved/https://youtu.be/587ZD-y4LQE -
Director Of Artistic DesignHbo May 2019 - Apr 2020New York, Ny, UsI led the visual side of the interactive/immersive team at HBO’s Digital Products group, with the mission to redefine the modern entertainment experience. We collaborated with award winning creators to explore new avenues of interactive media, through multiple platforms, devices, and storytelling paradigms – from the evolutionary to the experimental.• Directed and contributed to art and visual design for our internal R&D team’s projects.• Managed and directed art efforts for our Publishing team, partnering with external development studios on shipping products (e.g. games & other interactive narrative experiences)• Supported internal company promotion & evangelism, authored industry research presentations, and lead the recruiting/hiring push to build up our internal Art capabilities. -
Creative Director/Art Director/Concept Illustrator/Production DesignerStudio Lxl Sep 2009 - Mar 2020Art and Creative direction, concept design, illustration, visual development, production design at the intersections of the tech, entertainment and emerging media industries: XR, games, film, animation, VFX, TV, advertising, LBE and theater.
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Principal Art Director - WindowsnextMicrosoft Dec 2016 - Nov 2018Redmond, Washington, UsWindowsNEXT: MICROSOFT PHOTOS & VIDEO APPPrincipal Art Director for the team refreshing the Photos app for PC, including adding a new video editor and 3D special effects tools while also refining and updating the entire app's UI and UX. Evolved the product's brand through a new illustration/animation style. -
Principal Art Director - Hololens Development & Experiences StudioMicrosoft Jun 2011 - Nov 2018Redmond, Washington, UsHOLOLENS DEVELOPMENT & Showcase Experiences Studio:Directed all art, visual design, VFX and art asset production for the team’s HoloLens immersive experience prototypes, demos and shipped products, partnering closely across creative and technical disciplines, while contributing to experience, UX/UI and narrative design. Served as a key creative, visual designer, production designer and VFX supervisor on products, prototypes, envisioning and marketing videos and demos. Designed and drove the visual branding for the studio and its products. -
Art Director/Concept IllustratorFloat Hybrid Entertainment Jan 2011 - May 2011San Francisco, Ca, UsSQUISHBOT - Kinect gameHelped shape the visual style and led visual development of key environments, props and animation for this (ultimately unreleased) game for the KINECT platform. -
Creative / Art DirectorFilmdistrict 2011 - 2011Santa Monica, Ca, UsTheatrical logo bumper Designed and art directed a 17-second theatrical logo ident for the new production & distribution studio, produced by Marjolaine Tremblay, with VFX created by RodeoFX in Montreal (score composed by James Newton Howard). -
Concept Illustrator / Designer - Funbits InteractiveSony 2010 - 2011Tokyo, JpESCAPE PLAN (for Sony Playstation VITA))Created concept designs and illustrations for numerous environments, game mechanics, gags and narrative moments for Seattle developer Fun Bits Interactive, for their 2011 VITA platformer created for the VITA handheld device. -
Sr. Art Director, Matte Painter, Digital ArtistReliance Mediaworks Ltd. 2009 - Jul 2010Mumbai, Maharashtra, InTHE CONSPIRATOR (feature - directed by Robert Redford)Designed and Art Directed all aspects of VFX design and execution; including pitch-packages and bids, designing shots, color concept artwork and previsualization, final matte paintings and effects assets. -
Senior Concept IllustratorWarner Brothers Pictures Mar 2009 - Sep 2009GREEN LANTERNConcept illustrator in the Warner Bros production dept, contributing a wide range of visual concepts for key environments, ships, characters and sequences for the Green Lantern feature.
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Art DirectorLucasarts Oct 2006 - Feb 2009San Francisco, Ca, UsINTERNAL STORY & GAME INCUBATION STUDIO Helped build and lead a secret incubation team charged by George Lucas to conceive his next original franchise, to be launched as a console game. For 2+ years built and directed a team of 25+ 2D and 3D artists, TV writers and game designers developing and pitching dozens of game/story concepts.Supervised blue-sky brainstorm sessions, researched and developed style explorations, wrote pitch-briefs, authored visual design guidelines for the team, documented processes to support our engineers, designers and producers. Year 2 was spent developing the selected concept, but the project was shelved with the 2008 recession. -
Senior Art DirectorElectronic Arts, Uk Studio Aug 2004 - Jul 2006Redwood City, Ca, UsHARRY POTTER & THE GOBLET OF FIRE (PS2 GAME) Directed a style overhaul for the 4th game in EA’s successful Potter franchise, raising the visual quality bar for this more mature-themed release. Defined the style, lighting, characters and worlds and UI, amplifying the cinematic language and developing new creatures and environments while remaining true to the spirit of both J.K. Rowling‘s fiction and the films’ visual aesthetic.Served as Central Studio Art Director for several games and initiatives, consulting Art Director/Concept Artist for Crytek’s widely acclaimed PC game Crysis; supported 'EA European Partners' external publishing group, directed animation studios in India, and lead a new I.P. incubation initiative. -
Senior Visual Effects Art Director & Concept ArtistIndustrial Light & Magic Mar 1996 - Aug 2004San Francisco, Ca, UsResponsible for design and art direction of film and commercial visual effects at all stages of production, working in close collaboration with directors, production designers, CG and VFX supervisors and large production teams. Created numerous artwork pitch packages, developed concepts with studios/directors/production designers, designed digital and practical sets, storyboards, final concept artwork, and 2D / 3D pre-visualization.Managed art teams, supervised miniature and stage sets and character maquettes, art directed creation of digital characters, environments, matte paintings, miniatures and final shot compositing.ILM Filmography:2004 THE DAY AFTER TOMORROW 2003 PETER PAN2002 MINORITY REPORT2002 STAR WARS EPISODE 2 ATTACK OF THE CLONES2001 THE MUMMY RETURNS2000 MISSION TO MARS1999 THE MUMMY1999 THE BFG1998 FRANKENSTEIN (bid) 1997 SAVING PRIVATE RYAN 1997 CONTACT 1997 DEEP IMPACT1996 RETURN OF THE JEDI, Special Edition1996 EMPIRE STRIKES BACK, Special Edition -
Art DirectorRocket Science Games 1996 - 1996Acting Art Director for the Mac & PC game OBSIDIAN.
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Art Director, Artist, AnimatorAlbathion Software, Inc. 1991 - 1996Interactive Multimedia design and production:Educational interactive products for science museums, such as The Exploratorium in SF.Corporate clients included Lifecan/Johnson & Johnson.Developed educational adventure game prototype for Broderbund Software.Won Multimedia award for Childrens' "Mother Goose" educational software title published by Mattel Media
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Illustrator, Graphic DesignerFreelance Illustration & Graphic Designer 1987 - 1991Corporate and promotional graphic design, advertising and editorial illustration for magazines, newspapers, books and posters.
Alex Laurant Skills
Alex Laurant Education Details
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California College Of The ArtsIllustration -
Saci (Studio Art Centers International), FlorenceFood And Chianti
Frequently Asked Questions about Alex Laurant
What company does Alex Laurant work for?
Alex Laurant works for Skydance Interactive
What is Alex Laurant's role at the current company?
Alex Laurant's current role is Studio Art Director - VR Games - SKYDANCE INTERACTIVE (ex-ILM / EA / Ark2 / Hololens / Meta / HBO / LucasArts).
What is Alex Laurant's email address?
Alex Laurant's email address is lx****@****ast.net
What is Alex Laurant's direct phone number?
Alex Laurant's direct phone number is +141582*****
What schools did Alex Laurant attend?
Alex Laurant attended California College Of The Arts, Saci (Studio Art Centers International), Florence.
What are some of Alex Laurant's interests?
Alex Laurant has interest in Children, Civil Rights And Social Action, Politics, Environment, Poverty Alleviation, Science And Technology, Disaster And Humanitarian Relief, Human Rights, Animal Welfare, Arts And Culture.
What skills is Alex Laurant known for?
Alex Laurant has skills like Storyboarding, Visual Effects, Art Direction, Animation, Creative Direction, Concept Design, Video Games, Film, Art, Illustration, Maya, Character Animation.
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