Fabio D.

Fabio D. Email and Phone Number

Lead Consultant Unity Software Engineer and Strategist on VR and AR and XR and Game projects @ Adeje, CN, ES
Adeje, CN, ES
Fabio D.'s Location
Adeje, Canary Islands, Spain, Spain
About Fabio D.

Enthusiastic gamer, code adventurer, independent game developer, open-source contributor, problem-solving-ninja, FPV drone pilot, and life-hacker.Known for building productive business relationships as a Freelancer, with a constructive team-cheering approach.I've been working for 10+ years in software engineering and have led some small indie teams to success while specializing in Unity3D, videogames, AR, VR, and XR experiences.Always eager to solve the next big problem, learn the latest bleeding-edge technology, or try a new fusion food.Often spotted with some kind of high-tech goggles, flying an FPV drone, or crafting a VR experience.Please knock if I have goggles on.

Fabio D.'s Current Company Details
TheAutomateLab

Theautomatelab

Lead Consultant Unity Software Engineer and Strategist on VR and AR and XR and Game projects
Adeje, CN, ES
Fabio D. Work Experience Details
  • Theautomatelab
    Lead Consultant Unity Software Engineer And Strategist On Vr And Ar And Xr And Game Projects
    Theautomatelab
    Adeje, Cn, Es
  • Theautomatelab
    Freelance Unity Lead Software Engineer And Project Manager On Vr/Ar/Xr/Game Projects
    Theautomatelab Feb 2020 - Present
  • Mollica Aps
    Freelance Lead Unity Engineer - Juglr! Game For Nex Playground Console
    Mollica Aps Oct 2023 - Dec 2023
    In my role as a Lead Unity Engineer, I have been driving the problem-solving engine at the heart of an exciting and innovative project, often wearing multiple hats.Our small yet dynamic tech team has been tackling challenges that blend technology, AR, and gaming.Key points working on Juglr:- Leading and coordinating our tech team, ensuring smooth problem-solving, collaboration, and realizing the game vision.- Solving math and physics problems that underpin the core mechanics of our project, providing a seamless and engaging gameplay experience.- Contributing to developing a cutting-edge AR super-fun juggling game tailored for the NEX Playground console.Embarking on this role has been an exciting adventure into uncharted territories where technology, gaming, and fitness seamlessly combine.
  • Decentraland
    Senior Unity Engineer - Contractor
    Decentraland Oct 2022 - Oct 2023
    During my year-long journey as a Senior Unity Engineer at Decentraland, I leveraged my extensive expertise in XR and video games to drive the development of immersive and interactive experiences. My responsibilities included:- Analyzing performance bottlenecks and addressing them through Unity's profiling tools.- Designing and implementing gameplay features and advanced VR solutions.- Collaborate with a big multidisciplinary team from all the different departments to push the boundaries of what's possible in the Metaverse. My work has been instrumental in shaping the future of digital interaction and contributing to theevolution of the open-source metaverse of Decentraland.
  • Syncreality
    Senior Unity Xr Engineer
    Syncreality Feb 2022 - Oct 2022
    Berlin - Remote
    As a Senior Unity3D Software Engineer at Syncreality, I have been innovating within the immersive realms of AR, VR, and XR technologies. My contributions have been:- Develop complex features of the spatial design tool, empowering developers to craft adaptive VR worlds.- Focus on pivotal features such as editor tools, volumetric spatial mapping, and auto-adaptive content.- Leveraging my expertise in Unity3D, AR, VR, XR, and spatial mapping to work with Syncreality's team on this ambitious project.
  • Datamantix
    Freelance Lead Unity Ar Engineer
    Datamantix Sep 2021 - Feb 2022
    Udine, Friuli-Venezia Giulia, Italy
    As a Lead XR Engineer at Datamantix, I took the lead in developing an advanced AR application tailored to empower technicians during the assembly of industrial machinery. With the team, I've crafted an advanced "assembly manual" to be used as holographic guidance to technicians assembling complex electrical panels.The AR software we meticulously crafted underwent rigorous prototyping, aiming for its future-proof compatibility and readiness for deployment on the upcoming Apple Vision Pro platform.This project has been an example of my passion for blending state-of-the-art technology with industrial solutions, driving efficiency and precision in this holographic instruction manual.
  • Tiny Bull Studios
    Freelance Senior Unity Mobile Game Engineer - Educational Game Projects
    Tiny Bull Studios Jun 2021 - Oct 2021
    Italy
    As a Freelance Senior Unity Mobile Game Engineer at Tiny Bull Studios in Italy, I've been working on different mobile videogames prototypes and vertical slices.I've helped the team achieve quick working prototypes on different kinds of games; from hypercasual games, like a kind of "Shortcut Run" clone, and an edugame made for kids to play while studying a language
  • Manifattura Italiana Design
    Freelance Senior Vr Unity Engineer
    Manifattura Italiana Design Jan 2021 - Apr 2021
    Remote
    This project has been created as a multiplayer experience based on Photon.I've worked mainly as a Gameplay programmer and a UI programmer,exploiting innovative VR interfaces.Highlights:- Crafted a multiplayer VR experience powered by Photon.- Worked as a Gameplay programmer and VR UI programmer- The best part of my journey was creating a Tutorial system, enriching the player's experience while serving as a valuable tool for game designers.This project was a milestone in my VR development journey, Unity3D, and VR-UI design experiences, demonstrating my ability to create immersive and user-friendly tools.
  • Beyond The Gate
    Freelance Senior Unity Vr Engineer
    Beyond The Gate Sep 2020 - Dec 2020
    Remote
    I've delivered with the team a high-quality proof of concept for a VR multiplayergame based on the Forge Networking framework.In a nutshell, I've been:- Delivering a polished and engaging VR multiplayer experience.- Creating a user-friendly and enjoyable weapon system, enhancing gameplay dynamics.- Coordinating with a talented team to realize our vision for immersive VR competitive gaming.
  • Altran
    Freelance Senior Unity Ar/Vr Software Engineer
    Altran Feb 2020 - Aug 2020
    Italy
    During my freelancing with Altran, I immersed myself in the world of Unity, focusing on diverse serious game projects.My contributions included:- Leveraging Unity to create engaging and educational serious games.- Exploring XR technology, including iOS-XR and Oculus Quest.- Seamlessly blending Unity3D, game development, iOS development, and design to deliver impactful experiences.
  • Mixedbag Srl
    Senior Unity Ar Game Engineer
    Mixedbag Srl Jun 2019 - Jan 2020
    Turin Area, Italy
    Exploiting bleeding edge AR technology to craft a new kind of videogame.Creating Secret Oops! with the Mixedbag team has been a fun and challengingtask!Working on Secret Oops! I've covered multiple areas as a jack of all trades: GameplayProgrammer, Technology Programmer, Tool Programmer and InputProgrammer.My contributions included:- Crafting an engaging and entertaining multiplayer party game using Mirror Networking.- Tackling the problems, making a game first of a kind with XR technology, and implementing native iOS-AR libraries.- Seamlessly blending Unity3D, game development, iOS development, and game design to deliver an immersive experience.This experience has been an amazing learning experience in the AR/VR landscape, showcasing my ability to leverage Unity's power to create entertaining multiplayer party games. "Secret Oops!" marked a milestone in my journey as a game developer, delivering an innovative cooperative local multiplayer Augmented Reality game that challenges players to safeguard the world's most clueless spy.
  • Born Frustrated Studio
    Unity Videogame Generalist Engineer
    Born Frustrated Studio Oct 2018 - Aug 2019
    Turin Area, Italy
    With Born Frustrated Studio's team, we made avant-garde, out-of-the-box games. My responsibilities encompassed diverse roles as a Gameplay, Technology, and Tool Programmer. This journey was characterized by:- Developing games that pushed the boundaries of traditional gaming.- Embracing a jack-of-all-trades role, from shaping gameplay mechanics to implementing cutting-edge technology and tools.- Encouraging creativity and innovation in every aspect of game development.
  • Mystic Lantern Studio
    Unity Generalist Game Engineer
    Mystic Lantern Studio Nov 2017 - May 2019
    During my time at Mystic Lantern Studio, I was deeply involved in the development of indie games with a jack-of-all-trades role.I have been- Contributing to the creation of indie games, blending technical expertise with artistic creativity.- Collaborating with a passionate team to craft unique gaming experiences.- Exploring the diverse facets of Unity game development, from gameplay mechanics to design and implementation.
  • Synesthesia
    Unity Ar/Vr Software Engineer And Game Designer
    Synesthesia Feb 2017 - May 2019
    Turin Area, Italy
    Unity3d and mobile developer on bleeding edge AR projects for major clientslike "Ferrero", and on VR serious games involving high-risk simulations and VRteaching system platform for ENI.During this period, I was instrumental in:- Advancing AR technology for major clients and pushing the boundaries of what AR could achieve.- Developing VR experiences that merge real-world applications (as learning) with Virtual worlds.- Shaping digital transformation projects and taking part in impactful initiatives.My journey at Synesthesia helped me gain confidence in my versatility as a developer, blending AR and VR expertise with creative game designs.
  • Altran Italia S.P.A.
    Ios Software Engineer
    Altran Italia S.P.A. Sep 2015 - Feb 2017
    Turin Area, Italy
    iOS Developer - Consultant/Engineer for Telecoms and Media division.Imagining and crafting great user experience apps for communication and media customers.- Front-end iOS analysis and development for Telecommunication and Media clients.Technologies involved: Xcode, Swift, Objective-C, C, Autolayout, Git, WatchKit.
  • Telecom Italia
    Ios Software Engineer Consultant On "My Tim Fisso" App
    Telecom Italia Sep 2015 - Feb 2017
    Turin Area, Italy
    iOS developer in 187 iOS app "My Tim Fisso" team.- Front-end iOS analysis and development..Technologies involved: Xcode, Swift, Objective-C, C, Autolayout, Git, WatchKit.iOS app store link: https://itunes.apple.com/it/app/mytim-fisso/id376801016?mt=8
  • Mulbö
    Mulbö Experimental-Rock: Double Bass, Electric Bass, Synthetizers.
    Mulbö Feb 2014 - Aug 2016
    Turin Area, Italy
    Former member of experimental psychedelic rock band Mulbö.My role is to design textured melodies in psychedelic improvised soundscapes.
  • Reply
    Ios Software Engineer Consultant On Mobile Home-Banking App
    Reply Feb 2015 - Sep 2015
    Turin Area, Italy
    iOS Consultant at Reply, responsible for delivering mobile payment solutions for Jiffy Pay bank service.- Front-end iOS analysis and development for mobile bank services.Technologies involved: Xcode, Objective-C, SVN, WatchKit (Apple Watch).iOS app store link: https://itunes.apple.com/it/app/la-tua-banca-per-iphone/id597360475?mt=8
  • Lumyer
    Ios Software Engineer And Tool Programmer
    Lumyer Oct 2014 - Sep 2015
    Turin Area, Italy
    iOS Developer for Lumyer - Agumented Reality Camera- Analyst and developer for social animated mobile Apps with 2d special effects on photos.- Technical Artist cooperating with 2D Artists for pipeline automation and optimization. Creation of editing and testing tool for Artists.Technologies involved: Xcode, Objective-C, Swift, Cocos2d, SVN, GIT, Mantis.AppStore:https://itunes.apple.com/us/app/lumyer-photo-editor-selfie/id949876643?mt=8
  • Ulixe Group
    Ios Analyst Developer / Tool Developer
    Ulixe Group Nov 2013 - Sep 2015
    Turin Area, Italy
    I was hired to bring a smart problem-solving approach to entertainment iOS apps, ironing security holes for server side app features, and prototyping a smart automated pipeline as Techincal Artist in team with 2D Artists.- Analyst and developer for entertainment animated mobile Apps with 2d special effects in animated comics with in-app-purchase contents.- Technical Artist cooperating with 2D Artists for pipeline automation and optimization on Linux Servers.Technologies involved: Xcode, Objective-C, Cocos2d, Bash Scripting (for artistic pipeline automation), GNU/Linux, SVN, GIT, Mantis.IOS AppStore portfolio:- Visionbooks: online ecommerce for digital comics purchasehttps://itunes.apple.com/en/app/visionbooks-comics-like-never/id786290884- Visionborne Animated comic engine: Standlone comics appshttps://itunes.apple.com/us/app/pandora-end-of-days-episode-1/id615349118https://itunes.apple.com/us/app/kade-sun-of-perdition-1/id954003779https://itunes.apple.com/us/app/telikos-protocol-1/id954779444Other App:- Internal iOS Time Reporting App- Tools for Artistic content integration
  • Telecom Italia
    Automation Artist / Sysadmin / Database Administrator - Consultant For Alfasoft S.R.L Turin
    Telecom Italia Sep 2011 - Oct 2013
    Turin Area, Italy
    I have been an automation artist, programming complex procedures with bash scripting, AutoIT scripting, Objective-C developing, and database procedures on MySQL, Postgres, and Oracle.- Analyst and administrator of IdP and SP for Piedmont Region and regional welfare services.- Application Management Group member: Sysadmin and network administrator.- Automation artist for smarting complex procedures with bash scripting, AutoIT scripting, and database procedures on MySQL, Postgres, and Oracle.- Automation front-end development on iOS and OSXTechnologies: GNU/Linux systems (Suse, Debian, RedHat), Unix (Solaris) and Microsoft Windows Server, Bash, Objective-C, Autoit, Monitoring with BAC by SAP and Business Object by SAP.
  • Autostrade Tech S.P.A.
    Sysadmin Cluster Architect / Mobile Developer - Consultant For Winet S.R.L Florence
    Autostrade Tech S.P.A. Feb 2011 - Aug 2011
    Florence Area, Italy
    In this brief experience I played a double role and analyzed both parts of huge software infrastructures.-Analyst Developer for mobile app with Adobe Flex Builder with geo-localization and geo-db with PostgreSQL and PostGIS, and Oracle-to-Postgres Database migration.-Implementation and administration of CentOS Linux cluster server for HA (High availability) for undisclosed projects.
  • Garr
    Junior Computer Security Manager
    Garr May 2010 - Jan 2011
    Florence Area, Italy
    My accomplished tasks with GARR-Cert security group comprehend:Idem-GARR federation administration, sysadmin and security network tasks, implementation of IdP and SP with open-source and Shibboleth technologies.Helpdesk on Idem federation associates and Certification Authority administration for X.509 certificates for italian scientific research network.
  • Various Customers
    Freelance Sysadmin / Qa-Game Tester / Game Backend Programmer
    Various Customers 2006 - 2010
    Beta-testing and usability for entertainment products and videogames.Customization of dedicated l2j java server for rpg-gaming.Installation and administration of CMSs wordpress and moodle for e-learning.Software and hardware Helpdesk. Assembling, installing and configurating Windows, GNU/Linux, Mac-OSX computers.Problem solving, designing, and administration of small networks.
  • C.I.Di.S. Milan University
    Junior Sysadmin / Networking Admin
    C.I.Di.S. Milan University Dec 2008 - Jul 2009
    Milan Area, Italy
    First and second level Helpdesk for inbound and outbound requests for CIDIS Consortium's network.Procedure automation, and small php web app implementations. Sysadmin and monitoring of Linux and Windows workstations and servers.

Fabio D. Skills

Game Development Ios Development Linux Unity3d Ios Game Design Objective C Bash Java Sql Mysql C# Unity Mobile Applications Unix Cocos2d Git Databases Xcode Bass Guitar Swift Postgresql Os X Ssh Network Security Red Hat Linux C Open Source Ssl Certificates Solaris Ethical Hacking Shibboleth It Security Best Practices Synthesizers Autoit Double Bass Hp Fortify Virtual Reality Unreal Engine Virtual Reality Development Augmented Reality Vuforia Augmented Reality Sdk Unreal Engine 4 Watchkit Debian Apple Watch Drbd Tcp/ip Apache Tomcat Tortoise Svn Security Xml

Frequently Asked Questions about Fabio D.

What company does Fabio D. work for?

Fabio D. works for Theautomatelab

What is Fabio D.'s role at the current company?

Fabio D.'s current role is Lead Consultant Unity Software Engineer and Strategist on VR and AR and XR and Game projects.

What skills is Fabio D. known for?

Fabio D. has skills like Game Development, Ios Development, Linux, Unity3d, Ios, Game Design, Objective C, Bash, Java, Sql, Mysql, C#.

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