Enthusiastic gamer, code adventurer, independent game developer, open-source contributor, problem-solving-ninja, FPV drone pilot, and life-hacker.Known for building productive business relationships as a Freelancer, with a constructive team-cheering approach.I've been working for 10+ years in software engineering and have led some small indie teams to success while specializing in Unity3D, videogames, AR, VR, and XR experiences.Always eager to solve the next big problem, learn the latest bleeding-edge technology, or try a new fusion food.Often spotted with some kind of high-tech goggles, flying an FPV drone, or crafting a VR experience.Please knock if I have goggles on.
Theautomatelab
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Lead Consultant Unity Software Engineer And Strategist On Vr And Ar And Xr And Game ProjectsTheautomatelabAdeje, Cn, Es
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Freelance Unity Lead Software Engineer And Project Manager On Vr/Ar/Xr/Game ProjectsTheautomatelab Feb 2020 - Present
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Freelance Lead Unity Engineer - Juglr! Game For Nex Playground ConsoleMollica Aps Oct 2023 - Dec 2023In my role as a Lead Unity Engineer, I have been driving the problem-solving engine at the heart of an exciting and innovative project, often wearing multiple hats.Our small yet dynamic tech team has been tackling challenges that blend technology, AR, and gaming.Key points working on Juglr:- Leading and coordinating our tech team, ensuring smooth problem-solving, collaboration, and realizing the game vision.- Solving math and physics problems that underpin the core mechanics of our project, providing a seamless and engaging gameplay experience.- Contributing to developing a cutting-edge AR super-fun juggling game tailored for the NEX Playground console.Embarking on this role has been an exciting adventure into uncharted territories where technology, gaming, and fitness seamlessly combine.
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Senior Unity Engineer - ContractorDecentraland Oct 2022 - Oct 2023During my year-long journey as a Senior Unity Engineer at Decentraland, I leveraged my extensive expertise in XR and video games to drive the development of immersive and interactive experiences. My responsibilities included:- Analyzing performance bottlenecks and addressing them through Unity's profiling tools.- Designing and implementing gameplay features and advanced VR solutions.- Collaborate with a big multidisciplinary team from all the different departments to push the boundaries of what's possible in the Metaverse. My work has been instrumental in shaping the future of digital interaction and contributing to theevolution of the open-source metaverse of Decentraland. -
Senior Unity Xr EngineerSyncreality Feb 2022 - Oct 2022Berlin - RemoteAs a Senior Unity3D Software Engineer at Syncreality, I have been innovating within the immersive realms of AR, VR, and XR technologies. My contributions have been:- Develop complex features of the spatial design tool, empowering developers to craft adaptive VR worlds.- Focus on pivotal features such as editor tools, volumetric spatial mapping, and auto-adaptive content.- Leveraging my expertise in Unity3D, AR, VR, XR, and spatial mapping to work with Syncreality's team on this ambitious project. -
Freelance Lead Unity Ar EngineerDatamantix Sep 2021 - Feb 2022Udine, Friuli-Venezia Giulia, ItalyAs a Lead XR Engineer at Datamantix, I took the lead in developing an advanced AR application tailored to empower technicians during the assembly of industrial machinery. With the team, I've crafted an advanced "assembly manual" to be used as holographic guidance to technicians assembling complex electrical panels.The AR software we meticulously crafted underwent rigorous prototyping, aiming for its future-proof compatibility and readiness for deployment on the upcoming Apple Vision Pro platform.This project has been an example of my passion for blending state-of-the-art technology with industrial solutions, driving efficiency and precision in this holographic instruction manual. -
Freelance Senior Unity Mobile Game Engineer - Educational Game ProjectsTiny Bull Studios Jun 2021 - Oct 2021ItalyAs a Freelance Senior Unity Mobile Game Engineer at Tiny Bull Studios in Italy, I've been working on different mobile videogames prototypes and vertical slices.I've helped the team achieve quick working prototypes on different kinds of games; from hypercasual games, like a kind of "Shortcut Run" clone, and an edugame made for kids to play while studying a language -
Freelance Senior Vr Unity EngineerManifattura Italiana Design Jan 2021 - Apr 2021RemoteThis project has been created as a multiplayer experience based on Photon.I've worked mainly as a Gameplay programmer and a UI programmer,exploiting innovative VR interfaces.Highlights:- Crafted a multiplayer VR experience powered by Photon.- Worked as a Gameplay programmer and VR UI programmer- The best part of my journey was creating a Tutorial system, enriching the player's experience while serving as a valuable tool for game designers.This project was a milestone in my VR development journey, Unity3D, and VR-UI design experiences, demonstrating my ability to create immersive and user-friendly tools. -
Freelance Senior Unity Vr EngineerBeyond The Gate Sep 2020 - Dec 2020RemoteI've delivered with the team a high-quality proof of concept for a VR multiplayergame based on the Forge Networking framework.In a nutshell, I've been:- Delivering a polished and engaging VR multiplayer experience.- Creating a user-friendly and enjoyable weapon system, enhancing gameplay dynamics.- Coordinating with a talented team to realize our vision for immersive VR competitive gaming. -
Freelance Senior Unity Ar/Vr Software EngineerAltran Feb 2020 - Aug 2020ItalyDuring my freelancing with Altran, I immersed myself in the world of Unity, focusing on diverse serious game projects.My contributions included:- Leveraging Unity to create engaging and educational serious games.- Exploring XR technology, including iOS-XR and Oculus Quest.- Seamlessly blending Unity3D, game development, iOS development, and design to deliver impactful experiences. -
Senior Unity Ar Game EngineerMixedbag Srl Jun 2019 - Jan 2020Turin Area, ItalyExploiting bleeding edge AR technology to craft a new kind of videogame.Creating Secret Oops! with the Mixedbag team has been a fun and challengingtask!Working on Secret Oops! I've covered multiple areas as a jack of all trades: GameplayProgrammer, Technology Programmer, Tool Programmer and InputProgrammer.My contributions included:- Crafting an engaging and entertaining multiplayer party game using Mirror Networking.- Tackling the problems, making a game first of a kind with XR technology, and implementing native iOS-AR libraries.- Seamlessly blending Unity3D, game development, iOS development, and game design to deliver an immersive experience.This experience has been an amazing learning experience in the AR/VR landscape, showcasing my ability to leverage Unity's power to create entertaining multiplayer party games. "Secret Oops!" marked a milestone in my journey as a game developer, delivering an innovative cooperative local multiplayer Augmented Reality game that challenges players to safeguard the world's most clueless spy. -
Unity Videogame Generalist EngineerBorn Frustrated Studio Oct 2018 - Aug 2019Turin Area, ItalyWith Born Frustrated Studio's team, we made avant-garde, out-of-the-box games. My responsibilities encompassed diverse roles as a Gameplay, Technology, and Tool Programmer. This journey was characterized by:- Developing games that pushed the boundaries of traditional gaming.- Embracing a jack-of-all-trades role, from shaping gameplay mechanics to implementing cutting-edge technology and tools.- Encouraging creativity and innovation in every aspect of game development. -
Unity Generalist Game EngineerMystic Lantern Studio Nov 2017 - May 2019During my time at Mystic Lantern Studio, I was deeply involved in the development of indie games with a jack-of-all-trades role.I have been- Contributing to the creation of indie games, blending technical expertise with artistic creativity.- Collaborating with a passionate team to craft unique gaming experiences.- Exploring the diverse facets of Unity game development, from gameplay mechanics to design and implementation.
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Unity Ar/Vr Software Engineer And Game DesignerSynesthesia Feb 2017 - May 2019Turin Area, ItalyUnity3d and mobile developer on bleeding edge AR projects for major clientslike "Ferrero", and on VR serious games involving high-risk simulations and VRteaching system platform for ENI.During this period, I was instrumental in:- Advancing AR technology for major clients and pushing the boundaries of what AR could achieve.- Developing VR experiences that merge real-world applications (as learning) with Virtual worlds.- Shaping digital transformation projects and taking part in impactful initiatives.My journey at Synesthesia helped me gain confidence in my versatility as a developer, blending AR and VR expertise with creative game designs. -
Ios Software EngineerAltran Italia S.P.A. Sep 2015 - Feb 2017Turin Area, ItalyiOS Developer - Consultant/Engineer for Telecoms and Media division.Imagining and crafting great user experience apps for communication and media customers.- Front-end iOS analysis and development for Telecommunication and Media clients.Technologies involved: Xcode, Swift, Objective-C, C, Autolayout, Git, WatchKit. -
Ios Software Engineer Consultant On "My Tim Fisso" AppTelecom Italia Sep 2015 - Feb 2017Turin Area, ItalyiOS developer in 187 iOS app "My Tim Fisso" team.- Front-end iOS analysis and development..Technologies involved: Xcode, Swift, Objective-C, C, Autolayout, Git, WatchKit.iOS app store link: https://itunes.apple.com/it/app/mytim-fisso/id376801016?mt=8 -
Mulbö Experimental-Rock: Double Bass, Electric Bass, Synthetizers.Mulbö Feb 2014 - Aug 2016Turin Area, ItalyFormer member of experimental psychedelic rock band Mulbö.My role is to design textured melodies in psychedelic improvised soundscapes.
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Ios Software Engineer Consultant On Mobile Home-Banking AppReply Feb 2015 - Sep 2015Turin Area, ItalyiOS Consultant at Reply, responsible for delivering mobile payment solutions for Jiffy Pay bank service.- Front-end iOS analysis and development for mobile bank services.Technologies involved: Xcode, Objective-C, SVN, WatchKit (Apple Watch).iOS app store link: https://itunes.apple.com/it/app/la-tua-banca-per-iphone/id597360475?mt=8 -
Ios Software Engineer And Tool ProgrammerLumyer Oct 2014 - Sep 2015Turin Area, ItalyiOS Developer for Lumyer - Agumented Reality Camera- Analyst and developer for social animated mobile Apps with 2d special effects on photos.- Technical Artist cooperating with 2D Artists for pipeline automation and optimization. Creation of editing and testing tool for Artists.Technologies involved: Xcode, Objective-C, Swift, Cocos2d, SVN, GIT, Mantis.AppStore:https://itunes.apple.com/us/app/lumyer-photo-editor-selfie/id949876643?mt=8
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Ios Analyst Developer / Tool DeveloperUlixe Group Nov 2013 - Sep 2015Turin Area, ItalyI was hired to bring a smart problem-solving approach to entertainment iOS apps, ironing security holes for server side app features, and prototyping a smart automated pipeline as Techincal Artist in team with 2D Artists.- Analyst and developer for entertainment animated mobile Apps with 2d special effects in animated comics with in-app-purchase contents.- Technical Artist cooperating with 2D Artists for pipeline automation and optimization on Linux Servers.Technologies involved: Xcode, Objective-C, Cocos2d, Bash Scripting (for artistic pipeline automation), GNU/Linux, SVN, GIT, Mantis.IOS AppStore portfolio:- Visionbooks: online ecommerce for digital comics purchasehttps://itunes.apple.com/en/app/visionbooks-comics-like-never/id786290884- Visionborne Animated comic engine: Standlone comics appshttps://itunes.apple.com/us/app/pandora-end-of-days-episode-1/id615349118https://itunes.apple.com/us/app/kade-sun-of-perdition-1/id954003779https://itunes.apple.com/us/app/telikos-protocol-1/id954779444Other App:- Internal iOS Time Reporting App- Tools for Artistic content integration -
Automation Artist / Sysadmin / Database Administrator - Consultant For Alfasoft S.R.L TurinTelecom Italia Sep 2011 - Oct 2013Turin Area, ItalyI have been an automation artist, programming complex procedures with bash scripting, AutoIT scripting, Objective-C developing, and database procedures on MySQL, Postgres, and Oracle.- Analyst and administrator of IdP and SP for Piedmont Region and regional welfare services.- Application Management Group member: Sysadmin and network administrator.- Automation artist for smarting complex procedures with bash scripting, AutoIT scripting, and database procedures on MySQL, Postgres, and Oracle.- Automation front-end development on iOS and OSXTechnologies: GNU/Linux systems (Suse, Debian, RedHat), Unix (Solaris) and Microsoft Windows Server, Bash, Objective-C, Autoit, Monitoring with BAC by SAP and Business Object by SAP. -
Sysadmin Cluster Architect / Mobile Developer - Consultant For Winet S.R.L FlorenceAutostrade Tech S.P.A. Feb 2011 - Aug 2011Florence Area, ItalyIn this brief experience I played a double role and analyzed both parts of huge software infrastructures.-Analyst Developer for mobile app with Adobe Flex Builder with geo-localization and geo-db with PostgreSQL and PostGIS, and Oracle-to-Postgres Database migration.-Implementation and administration of CentOS Linux cluster server for HA (High availability) for undisclosed projects. -
Junior Computer Security ManagerGarr May 2010 - Jan 2011Florence Area, ItalyMy accomplished tasks with GARR-Cert security group comprehend:Idem-GARR federation administration, sysadmin and security network tasks, implementation of IdP and SP with open-source and Shibboleth technologies.Helpdesk on Idem federation associates and Certification Authority administration for X.509 certificates for italian scientific research network. -
Freelance Sysadmin / Qa-Game Tester / Game Backend ProgrammerVarious Customers 2006 - 2010Beta-testing and usability for entertainment products and videogames.Customization of dedicated l2j java server for rpg-gaming.Installation and administration of CMSs wordpress and moodle for e-learning.Software and hardware Helpdesk. Assembling, installing and configurating Windows, GNU/Linux, Mac-OSX computers.Problem solving, designing, and administration of small networks. -
Junior Sysadmin / Networking AdminC.I.Di.S. Milan University Dec 2008 - Jul 2009Milan Area, ItalyFirst and second level Helpdesk for inbound and outbound requests for CIDIS Consortium's network.Procedure automation, and small php web app implementations. Sysadmin and monitoring of Linux and Windows workstations and servers.
Fabio D. Skills
Frequently Asked Questions about Fabio D.
What company does Fabio D. work for?
Fabio D. works for Theautomatelab
What is Fabio D.'s role at the current company?
Fabio D.'s current role is Lead Consultant Unity Software Engineer and Strategist on VR and AR and XR and Game projects.
What skills is Fabio D. known for?
Fabio D. has skills like Game Development, Ios Development, Linux, Unity3d, Ios, Game Design, Objective C, Bash, Java, Sql, Mysql, C#.
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Fábio Coelho, Ph.D.
✅Environmental Management | Esg & Strategic Management | Circular Economy | Sustainability | Sustainable Management Systems.Federal District, Brazil1eletronorte.gov.br -
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