Alistair Greo
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Alistair Greo Email & Phone Number

Games user research strategist at Outright Games
Location: Brighton, England, United Kingdom 9 work roles 2 schools
1 work email found @playerresearch.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Current company
Role
Games user research strategist
Location
Brighton, England, United Kingdom
Company size

Who is Alistair Greo? Overview

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Alistair Greo is listed as Games user research strategist at Outright Games, a with 35 employees, based in Brighton, England, United Kingdom. AeroLeads shows a work email signal at playerresearch.com and a matched LinkedIn profile for Alistair Greo.

Alistair Greo previously worked as Games user research strategist at Meeple Consulting Limited and UX Research Analyst at Outright Games. Alistair Greo holds Msc, Human And Computer Interaction With Ergonomics from Ucl.

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Email format at Outright Games

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{first}@playerresearch.com
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Profile bio

About Alistair Greo

I’ve spent over a decade helping development teams make games better. This could be helping efficient development through ensuring teams make games right the first time, minimising costly reworking later in development, to simply providing the data teams need to make the right decisions, minimising uncertainty and debate. I also help designers ensure their intended experience is whats felt by players, highlighting experience issues early, so course corrections can be planned into the development schedule early. The last 10 years I’ve been working in the games industry with a wide variety of clients - from one-man-band indies all the way to multinational AAA studios on series as varied as Total War, Talking Tom, Star Wars, FIFA, Angry Birds and LEGO. Previously I worked on research projects covering entertainment and media, insurance and banking, e-commerce, government and charity. I’m based in Sydney, Australia. My aim is to work with you remotely, but available to travel.If you've got this far and want to know more go to www.alistairgreo.com- 13 years experience in user research

Listed skills include Usability Testing, User Centered Design, User Experience, User Research, and 40 others.

Current workplace

Alistair Greo's current company

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Outright Games
Outright Games
Games user research strategist
london, greater london, united kingdom
Employees
35
AeroLeads page
9 roles

Alistair Greo work experience

A career timeline built from the work history available for this profile.

Games User Research Strategist

Current
Meeple Consulting Limited

Remote

Making games better, faster. I help existing games user research teams do better, and help companies that haven’t done games user research successfully before.I also guide research strategy, maximising effectiveness and impact throughout development.https://www.alistairgreo.com/

Jan 2021 - Present

Ux Research Analyst

Remote

Supporting Outright Games in the development of their games. This involved (among other things):- GUR analysis - analysing builds of games, and other documentation such as GDDs, to assess for usability and user experience issues as early as possible. Ideally before they are deeply 'baked' into code- Audience research - high level research into a game's target market, helping the developers better understand the desires, and also restrictions and requirements of younger gamers- GUR strategy - planning the development of the Outright Games GUR output to best benefit the company and its developers- Competitive analysis - aid developers in getting a better understanding of competitive titles from a usability and user experience perspective, to ensure all Outright Game designs are the best in the field, maximising their impact

Ux Research Strategist

Remote

Supporting the growth and development of the internal Focus Entertainment games user research team. My main tasks involved:- Training - helping team members get better at a variety of GUR (and consultancy) skills- Process improvement - Improving research, analysis and reporting processes- Research methods - Increasing the range of possible research, improving the ways the team can help the developers- Engagement - Assisting in the development of effective relationships with developers- Recruitment - growing the team (including helping find my full-time replacement)- Mentorship - helping the team members developWe worked really well together and my contract was extended multiple times.

May 2021 - Jun 2022

Studio Head

Brighton, United Kingdom

Responsible for the smooth running of the Brighton studio:12 staff members (inc 8 games user researchers of varying levels of experience and a participant recruiter)The studio itself sees:- Nearly 100 research projects in 2018 - A variety of research methods, from basic playtests to bespoke research programmes- One-offs and long-term engagement - AAA to indie- 27% of our work comes from clients who have their own internal GUR resource - they value the quality of our work- Staff development - manage staff training and growth, supervise and support consultants as needed during more complex research projects- Research strategy - plan research to ensure there’s robust research results that meet the clients needs - methods, timescales, deliverables and communication- Sales - understand the needs of clients, educating about the benefits of user research and the strengths and weaknesses of different research approaches, build trust in Player Research - Business planning - organise and lead the growth of the company, setting company wide sales targets, recruitment and developmental plans- Staff recruitment - organise and facilitate all staff recruitment- Financial tracking - ensure the company runs at a profit, manage studio finances, liaise with the keywords finance team on sales targets, income and expenditure- Communications - ensure messages between the team and management are delivered effectively and in time, lead regular staff meetings to maximise efficiency- Research - lead research projects when necessary - facilitate research and write reports- HR support - point of contact for all HR issues in the studio- 'Major change projects' - a root to branch assessment of the issues afflicting the studio, organised staff to ensure efficient use of their time to tackle the real business issues- Moving the lab - The office has moved twice and I’ve ensured the lab grew to suit the new services and research methods we offered to fit client needs

Jul 2018 - Dec 2020

User Experience Researcher

Brighton, United Kingdom

Ran a variety of games user research projects, facilitating client communications, leading projects, handling sales, and supporting the continued growth of the company with a variety of other responsibilities - whatever needed doing to ensure the smooth running of the company.Methods used include:- Playtesting (user testing)- Large scale playtesting- Expert analysis/cognitive walkthrough- Think aloud- Wireframing/IA design- Rapid iteration testing (RITE method)- Co-design- Concept/Design analysis- Diary studies/Longitudinal researchThis research was performed with a wide range of people (for example from ages 4 to over 70). Group research, paired research, individuals...Responsibilities included (these grew to my more formal responsibilities in the new role as studio head):- Staff recruitment and HR - Research strategy- Company and research operations and planning- ... and many morePlayer Research provide usability and playtesting services to the video games industry, working at every stage of the production cycle to contribute valuable research, understanding and evidence to drive development forward. Using traditional techniques like high-quality playtesting in our dedicated labs, in conjunction with advanced tools such as diary studies, eye-tracking, biometrics and formalised competitive analysis, Player Research build a wealth of knowledge to identify and solve usability and user experience issues with video games - ensuring eventual customers have the experience the designers intend.Since January 2012, every iOS game we've contributed to has made the front of the App Store, be that as 'Editors' Choice', 'Top Grossing', 'Top Free' or as a 'Best New Game'. Our console and non-mobile games have an equally excellent track record, including number-one selling, critically-successful, and BAFTA-nominated titles.

Nov 2012 - Oct 2018

User Experience Analyst

London, United Kingdom

Sole user experience and IA strategist. I essential wore two hats:- Ensure the continued growth of sales in the online store- Provide the best possible experience for visitors to the interactive Potter experienceResponsibilities of the role included:- Communicating with the rest of the team, ensuring the 'voice of the research' was heard and was acted on- Designing (and redesigning existing) IA to ensure users had the best possible experience as the used all parts of the site- User testing the website(s), analysing findings and ensuring key findings were communicated to the rest of the team- Performing cognitive walkthroughs and analyses of the websites and upcoming designs- Liase and brief external agencies, to ensure the work was completed to Pottermore's requirements- Research the existing user base to ascertain their needs and ensure all future plans and development were suitable- Work with various other members of the team to maximise the voice of the user throughout my engagement with Pottermore- Perform high level exploratory user research to develop a road map for future development

May 2012 - Oct 2012

User Experience Consultant & Information Architect

Midgar Consulting Limited

London, United Kingdom

Independent user experience consultant & information architect, providing quality user centered design and information architecture services.

Dec 2011 - Jun 2012

Senior User Experience Consultant

London, United Kingdom

Responsibilities• Lead development of game usability services: including defining methodologies, deliverables and processes and running projects.• Organise and run user research: including usability testing, eyetracking, stakeholder and customer interviews and diary studies.• Analyse research data: find the pertinent findings and communicate to clients, including specific actions to resolve discovered issues.• Supervise consultants: manage consultants on delivery of projects, QA project work, train consultants and support their personal development. • Run training courses: for internal and external audiences, on usability, user testing, information architecture/user centered design, axure and mobile design.• Pitch and propose work, respond to tenders: write and present pitches, bringing several large clients to Webcredible. • Conduct UCD (user centred design) projects: including card sorting, questionnaires, customer analysis, diary studies and wireframing and design.

Nov 2007 - Dec 2011

Usability Consultant

Ominor

Responsibilities:• Organise and lead the company’s usability delivery in an agile environment • Organise and ran all aspects of user testing and expert reviews• Analyse the results and present to clients• Contribute to tenders as a user advocate• Conduct training, both internally and to clients • Significant contribution in the creation of technical documentation used by the company• Lead set up and analysis of all web analytics data

Sep 2006 - Nov 2007
Team & coworkers

Colleagues at Outright Games

Other employees you can reach at outrightgames.com. View company contacts for 35 employees →

2 education records

Alistair Greo education

Msc, Human And Computer Interaction With Ergonomics

Ucl
FAQ

Frequently asked questions about Alistair Greo

Quick answers generated from the profile data available on this page.

What company does Alistair Greo work for?

Alistair Greo works for Outright Games.

What is Alistair Greo's role at Outright Games?

Alistair Greo is listed as Games user research strategist at Outright Games.

What is Alistair Greo's email address?

AeroLeads has found 1 work email signal at @playerresearch.com for Alistair Greo at Outright Games.

Where is Alistair Greo based?

Alistair Greo is based in Brighton, England, United Kingdom while working with Outright Games.

What companies has Alistair Greo worked for?

Alistair Greo has worked for Meeple Consulting Limited, Outright Games, Focus Entertainment, Player Research, and Pottermore Limited.

Who are Alistair Greo's colleagues at Outright Games?

Alistair Greo's colleagues at Outright Games include Alejandro P., James Macklin, Miguel R., Eva Rius, and Miguel Díaz Franco.

How can I contact Alistair Greo?

You can use AeroLeads to view verified contact signals for Alistair Greo at Outright Games, including work email, phone, and LinkedIn data when available.

What schools did Alistair Greo attend?

Alistair Greo holds Msc, Human And Computer Interaction With Ergonomics from Ucl.

What skills is Alistair Greo known for?

Alistair Greo is listed with skills including Usability Testing, User Centered Design, User Experience, User Research, Usability, Card Sorting, Wireframes, and Interaction Design.

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