Allan Mckay

Allan Mckay Email and Phone Number

Co-Founder @ Version Zero AI
Portland, OR, US
Allan Mckay's Location
Portland, Oregon, United States, United States
About Allan Mckay

Co-Founder of Version Zero28 years experience, On set VFX Supervisor, Training, Consulting, Managing large teams, developing CG SoftwareHeavy background in product and marketing, as well as AI/ML computer vision and synthetic dataA Visual Effects Society Member, co-chair VES Oregon Simulations expert - Dynamics, Fluid simulations (water, fire, smoke) digital demolition, complex particle simulations, compositing. Feature Film, Video Game, Cinematics.Pipeline development with heavy focus on automation and tool developmentRecent ProjectsShogunGod of War RagnarokGame of ThronesWarcraftTransformers Star Trek 2God of WarFlightLooperAllan McKay is an award winning Visual Effects Supervisor and Technical Director working all over the world on many Hollywood feature films, AAA video game titles, Cinematics and special projects. Also consulting on-site at many game and film studios, working in tight focus groups with staff to bring studio team members up to expert level as fast as possible within a set amount of days including consulting and/or teaching classes at Ubisoft, Prime Focus, Psyop, Refuge VFX, Autodesk and Industrial Light + Magic etc. Allan has worked at many of the leading visual effects studios to create ground breaking visual effects for titles including Star Trek 2, Transformers 3, 2012, The Last Airbender, Priest, Looper, Blade Trinity and hundreds of other high profile projects. More recently working on the highly acclaimed Warcraft the movie teaser at Comicon, Metallica’s ‘Into the Never’, high profile Superbowl hit “god of War” and Witches of East End. In addition to holding many keynotes at dozens of the largest events including organizations such as IAMAG Paris, THU Portugal, SIGGRAPH, Northern Games Summit, Gnomon, FXPHD, CG Society, CG Overdrive, Mindtrek etc.Allan has over 500 videos and articles published online, 20 training products, as well as dozens of workshops and online master classes on visual effects. Over the duration of his career he has had keynotes, workshops and lectures in person in front combined of over 25,000 people.

Allan Mckay's Current Company Details
Version Zero AI

Version Zero Ai

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Co-Founder
Portland, OR, US
Allan Mckay Work Experience Details
  • Version Zero Ai
    Co-Founder
    Version Zero Ai
    Portland, Or, Us
  • Dave School
    Ai Advisory Board Member
    Dave School Dec 2024 - Present
    Orlando, Fl, Us
  • Radical
    Advisory Board Member
    Radical Oct 2024 - Present
    New York, New York, Us
  • Version Zero Ai
    Co-Founder
    Version Zero Ai Nov 2023 - Present
    Version Zero is an AI company founded by Hollywood insiders to create products that automate manual processes involved in post production.
  • Visual Effects Society
    Co-Chair
    Visual Effects Society Jan 2023 - Present
    Sherman Oaks, California, Us
  • Freelance, Self-Employed
    Speaker, Author And Podcast Host
    Freelance, Self-Employed 1996 - Present
    Regularly speaking at various special events in both the visual effects, film industry and the marketing space as well.Host of the Allan McKay Podcast, typically rated in the top 200 career podcasts on iTunes. Guests include feature film directors, producers, thought leaders, authors and other experts centered around the creative industry (film, tv, games, design).Speaking in the creative space about Personal Branding, Business Strategy, Freelance as well as specifically around Visual Effects and Film Making.In the marketing space specifically around Product Launches, Pricing Psychology, Content Strategy and Personal Brand Growth.
  • Refuge Vfx Llc
    Head Of Cg / Visual Effects Supervisor
    Refuge Vfx Llc Oct 2022 - Mar 2024
    Head of CG Department - During my time there we had projects ranging from Shogun, Fallout, Righteous Gemstones, Superman & Lois, Little Wing, Quantum Leap, Alex Cross and many other projects come through.CG Supervisor - ShogunVFX Supervisor - Little WingCG Supervisor - Quantum LeapSimulation - Superman & LoisTaking over as head of CG department as well as one of the VFX supervisor and leadership. Refuge worked on many big projects for clients like HBO, Netflix, Paramount, FX, Amazon Studios and Apple among others. Involved in pipeline development, motion capture and other areas of the studio
  • Stageglass
    Chief Product Officer
    Stageglass Jan 2022 - Aug 2022
    San Francisco , Ca, Us
    CPO for startup - involved in building a fully automated CG pipeline and tools for Unreal and Houdini.Built and managed engineering team, managers and art teams as well as developing and executing product vision
  • Catastrophic Fx Llc
    Visual Effects Supervisor
    Catastrophic Fx Llc Jan 2005 - Dec 2021
    Founded studio Catastrophic FX - where we did well over 10 million dollars in sales of VFX services. Supervising many commercials and game cinematics as well as working on many feature films and special events.Typically staffing 25-30 people most of the time, and building a lot of custom software solutions to supply for Visual Effects services.Originally founded in Australia and then later opened in Los Angeles.
  • Santa Monica Studio
    Visual Effects
    Santa Monica Studio Jan 2020 - Apr 2020
    Los Angeles, California, Us
    Came in as a consultant to create a large amount of visual effects for the game God of War Ragnarok
  • Sony Pictures Entertainment
    Bloodshot - Visual Effects
    Sony Pictures Entertainment Dec 2019 - Dec 2019
    Culver City, Ca, Us
    Got brought on to rescue a hero shot for the movie Bloodshot that was pulled from another studio, involving heavy particle work and effects. Working directly with the VFX Supervisor for the film. The film was set to deliver in 4 days so it required fast turnaround and minimal revisions to nail the treatment.
  • Refuge Vfx Llc
    The Runaways (Marvel)
    Refuge Vfx Llc Aug 2019 - Aug 2019
    I worked on two hero shots for the season finale/show finale - involving turning Elizabeth Hurley's character turning to ash. This project was a 5 day turnaround, so it was critical to have great communication as well as an aligned vision with the VFX sup on the project
  • Plastic Wax
    Game Of Thrones
    Plastic Wax Jun 2018 - Aug 2018
    Sydney, Nsw, Au
  • Bond
    Avengers Endgame
    Bond Mar 2018 - Mar 2018
    Hired to create the official Avengers Endgame posterThis was an extremely tight turnaround - I flew in and had 3 days to create the work on the avengers logo crumbling and hand it over to the 3D department to light and create the shading for.Marvel was to review the work 24 hours after I had started.It required understanding what was needed and also coming up with a lot of the look based on the preliminary discussions and then being able to build a solution and look for it that worked, that was also easily art directed and had total control over the look.This also had to match the look of Weta Digital's 'blip' effect of everyone turning to ash. Which at the time had not actually come out yet.Total time on project - 3 days
  • Plastic Wax
    Evil Within 2
    Plastic Wax Jun 2017 - Jul 2017
    Sydney, Nsw, Au
    I worked on the cinematic/trailer for the game. Which involved choreographing fire specifically burning unique characters, from zombies to little children. As well as burning an entire forest, and controlling the spread in each shot. Over 150 fluid grids were simmed, custom tools built specifically for it.
  • Ntropic
    Fx
    Ntropic Nov 2015 - Dec 2015
    San Francisco, California, Us
    Came on to work on an art installation project, creating almost 10 minutes of simulated fire for a London art exhibit.
  • Imaginary Forces
    Vfx Sup
    Imaginary Forces Aug 2015 - Sep 2015
    Los Angeles, Ca, Us
    I got credited VFX Supervisor on the project - but I was basically just creating FX for the project.I came on to work with their amazing team - creating all of the VFX elements for the 'Secrets' promo spot for Manhattan Season 2. The turnaround period was extremely fast considering the shots and the amount of work, but it was a blast to get to work with these guys again.
  • Activision
    Advisor / Consultant
    Activision Jan 2015 - Mar 2015
    Santa Monica, California, Us
    Black Ops 3 - consultingBuilt 62 FX assets of fire, explosions, smoke and other 4096x FX elements we discussedOverlook look at pipeline and workflowBuilt various tools, scripts etc.Gave multiple small presentations/talks on various software toolsI thoroughly enjoyed getting to work work a really great talented team over at Treyarch!
  • Blur Studio
    Freelance Fx
    Blur Studio Mar 2014 - Sep 2014
    Culver City, Ca, Us
  • Zero Vfx
    Fx Lead
    Zero Vfx Oct 2013 - Feb 2014
    Boston, Ma, Us
    Working on Denzel's new film.
  • Juniper Jones
    Visual Effects Supervisor
    Juniper Jones Jul 2013 - Sep 2013
    Witches of East End Trailer - Created all of the visual effects for this piece, involving nearly 20 visual effects shots of photorealistic simulated fire. Initially also sup'ing on set however there was a schedule conflict.To keep all of the talent 'safe' the fire was all created digitally in Fume FX. Also using special software developed for this project which wouldn't have allowed the complexity of the fire to really be possible.
  • Atomic Fiction
    Senior Effects Technical Director
    Atomic Fiction Jul 2013 - Aug 2013
    Need for Speed - Feature FilmCurrently in production - but created an extremely fast turnaround complicated shot in under 3 days for temps involving simulating digital fire at high velocity.
  • Imaginary Forces
    Effects Lead
    Imaginary Forces May 2013 - Jun 2013
    Metallica - Through the NeverCreated the film logo for the production company involving photorealistic heavily directed simulated fire burning over a flag full screen film res stereo for this 30 second piece.Warcraft the movie - Comicon TeaserCreated a tight turnaround teaser trailer for Comicon's announcement of the movie. Creating photorealistic CG fire and developing tools to handle the large amounts of simulations needed.
  • Prologue
    Vfx Supervisor
    Prologue Feb 2013 - Jun 2013
    Us
    VFX Supervisor managed a total of 5 FX artists, developed all of the pipelines and tools throughout the production. During that time our team was highly praised and delivered flawlessly throughout the production. As well as picking up additional work that had been originally given to other high profile studios to handle.I built many tools and plugins to help speed production up, as well as training some of the staff, dealing with directors and production and scheduling the project. Creating large amounts of water simulations, rain interaction, clouds, smoke, dust, sand storms and other effects.
  • Plastic Wax
    Visual Effects Supervisor
    Plastic Wax Jan 2013 - Mar 2013
    Civilization 5 Cinematic - Created massive nuclear explosion for the recreation of the Manhattan project, for the high profile cinematic for the game's release.V.E.G.A Game Cinematic, managed one other VFX Artist and created pipelines, tools for rolling out massive quantities of visual effects in a manageable manor for the cinematic, primarily fire, expulsions, smoke, lasers, debris and other effects.
  • Atomic Fiction
    Senior Effects Technical Director
    Atomic Fiction Dec 2012 - Jan 2013
    Star Trek 2 - Worked on all of the FX for a massive shot of a frozen moment in time, camera pulling through it for the high profile feature film. Creating over 100 FX elements involving smoke, fire debris and sparks. Managed one other artist for the project.Initially called upon to create the shot in less than 24 hours, and then later brought back for finalling the shot over a few additional days.
  • Imaginary Forces
    Visual Effects Supervisor
    Imaginary Forces 2013 - 2013
    God of War: From Ashes Superbowl Spot - Brought on from conception for initial discussions with the director, art director and producer as well as involved on set during the shoot and handling all of the 3D ash shots for God of War piece.Managed one other artist and one additional generalist toward the end of production. I was responsible for creating all of the ash effects as well as in some shots texturing and animation. This involved record amounts of fracturing debris and heavy 5 day long rigid body simulations. I presented a talk at Autodesk University on this subject in Vegas discussing my involvement. Also dealt directly with client and director, and managing the production from our end (ie. buying machines, setting up office, software, and other overhead).
  • Blind
    Vsual Effects Supervisor / Consultant
    Blind 2013 - 2013
    Santa Monica, Ca, Us
    Collaborated on a pitch for a vfx heavy tv commercialdeveloped various videos and contributed to the treatment, creating backgrounds and other contributionsparticipated in the presentation to client
  • Encore Hollywood
    Technical Director
    Encore Hollywood 2013 - 2013
    Burbank, California, Us
    CastleNCIS
  • Catastrophic Fx
    Freelance Visual Effects Supervisor & Consultant
    Catastrophic Fx May 2005 - 2013
    bid, produced and supervised projects and teams as well as supervised on set. Created pipeline and artist tools, worked on vfx shots as well as managed small and large teams for feature films and tv commercials.
  • Catastrophic Fx
    Visual Effects Supervisor
    Catastrophic Fx 2011 - 2011
    Big Brother TV Ident
  • Catastrophic Fx
    Technical Director
    Catastrophic Fx 2011 - 2011
    Cadillac - TV Commercial
  • Catastrophic Fx
    Visual Effects Supervisor / Producer
    Catastrophic Fx 2008 - 2008
    McDonalds Game CinematicSupervised team of 15 artists
  • Catastrophic Fx
    Sequence Supervisor + Effects Lead
    Catastrophic Fx 2008 - 2008
    Daybreakers - Feature FilmCatastrophic FX / Co-Production w/ Kanuka
  • Pixomondo
    Effects Lead
    Pixomondo 2012 - 2012
    London, Uk, Gb
    Beautiful CreaturesVFX Look dev TwisterLightning Impacts, Tool Dev
  • Relevant Vfx
    Visual Effects Supervisor
    Relevant Vfx 2012 - 2012
    HESS TV Commercial - Supervising VFX, overseeing other artists and building pipeline solutions for the productionThe Wind - Worked on an internal pitch for Warner Bros for a feature film involving heavy amounts of groundbreaking effects using new technology and troubleshooting ways to efficiently be able to get simulations to work within the heavy technical demands required.
  • Atomic Fiction
    Senior Effects Technical Director
    Atomic Fiction 2012 - 2012
    Looper
  • Atomic Fiction
    Technical Director
    Atomic Fiction 2012 - 2012
    Flight
  • Plastic Wax
    Visual Effects Supervisor
    Plastic Wax 2012 - 2012
    Saints Row 4
  • The Ant Farm
    Technical Director
    The Ant Farm 2012 - 2012
    Turtle Beach
  • 567 Vfx
    Visual Effects Supervisor
    567 Vfx 2012 - 2012
    White Doves - Young Empires (Music Video)
  • Fxphd
    Professor At Fxphd
    Fxphd Dec 2010 - Feb 2011
    Fume FX Workshop at FXPHD
  • Psyop
    Technical Director
    Psyop 2011 - 2011
    Minute Maid - Commercial
  • Psyop
    Consultant
    Psyop 2011 - 2011
    Nescafe - TV CommercialConsultation on overall Psyop Studio Pipeline with IT department
  • Atomic Fiction
    Senior Effects Technical Director
    Atomic Fiction 2011 - 2011
    Transformers 3 - Feature Film
  • Relevant Vfx
    Lead Technical Director
    Relevant Vfx 2011 - 2011
    Managed all of the FX for various high profile projects and feature films
  • Relevant Vfx
    Lead Technical Director
    Relevant Vfx 2011 - 2011
    Similo (Short Film)Dracula 3D - Feature Film
  • Relevant Vfx
    Lead Technical Director
    Relevant Vfx 2011 - 2011
    Hess TV Commercial
  • Encore Hollywood
    Technical Director
    Encore Hollywood 2011 - 2011
    Burbank, California, Us
    The River
  • Cg Society
    Cg Workshop Instructor
    Cg Society 2006 - 2011
    One of their key instructorsMajority of my workshops would sell out within 72 hoursI was the first to be able to increase cost and head count in the classes as well as help in improving ways to attract studentsRan over 15, 8 week workshops on subjects such as Realflow, Fume FX, Particle Flow and various other subjects
  • Spy Post
    Senior Effects Technical Director
    Spy Post Apr 2010 - Jun 2010
    San Francisco, California, Us
    working on Priest, making things go boom
  • Farmer Brown
    Effects Lead
    Farmer Brown Mar 2010 - Apr 2010
    worked on game cinematic creating most of the FX
  • Industrial Light & Magic
    Technical Director
    Industrial Light & Magic Oct 2009 - Mar 2010
    San Francisco, Ca, Us
    The Last Airbender - Feature Film
  • Farmer Brown
    Effects Lead
    Farmer Brown 2010 - 2010
    Star Wars Battle Front II - Game CinematicEnd of Nations - Game Cinematic
  • Spypost
    Effects Lead
    Spypost 2010 - 2010
    Priest - Feature Film
  • Spy Post
    Technical Director
    Spy Post 2010 - 2010
    I was FX Lead on Priest, managing the other FX artists, as well as creating many of the biggest shots on the project, primarily creating fire, and destruction/demolition. And creating various tools, and helped build their pipeline for the studio at least in regards to how 3ds max plugged into it all
  • Psyop La
    Effects Lead
    Psyop La 2010 - 2010
    Fable 3 - TV CommercialAirforce - TV Commercial
  • Metaphrenie
    Technical Director
    Metaphrenie 2010 - 2010
    Los Angeles, California, Us
    Asia Games - Special Event
  • Artificial Army
    Visual Effects Supervisor
    Artificial Army 2010 - 2010
    Rev Theory - Music Video
  • Buck
    Effects Lead
    Buck 2010 - 2010
    Los Angeles, California, Us
    grimbergen - TV Commercial
  • Luxx Studios
    Effects Lead
    Luxx Studios 2010 - 2010
    Stuttgart, Bw, De
    Hawx2 - Video Game Cinematic
  • Pixomondo
    Senior Fx Technical Director
    Pixomondo 2010 - 2010
    London, Uk, Gb
    2012 - Feature Film
  • Pixomondo
    Senior Effects Td
    Pixomondo Feb 2009 - May 2009
    Beautiful Creatures - worked on creating a massive tornado primarily doing the look dev/R&D for the project
  • Radical Entertainment
    Special Effects Art Guru / Senior Effects Supervisor
    Radical Entertainment 2008 - 2009
    Protoype - Video Game
  • Radical Entertainment
    Senior Fx Supervisor / Special Fx Guru
    Radical Entertainment May 2008 - Oct 2008
    Working as part of the advaned visual group in building pipelines, overseeing and controlling the future FX pipelines for the studio and rolling out to all of their games.
  • Popular Mechanics
    Production Supervisor
    Popular Mechanics 2006 - 2009
    Cover art for many issues of Popular Mechanics Magazine and feature articles
  • Autodesk
    Master Class Speaker / Freelancer
    Autodesk Jan 1900 - Dec 2008
    San Francisco, Ca, Us
    Consistently speaking and doing demos for Autodesk, as well as one of their key speakers for most siggraph Master Classes and events around the world and hired for consulting with various studios in Australia.Awarded as Autodesk Master (apparently voted the highest out of all the Max Masters) in 2007 San Diego SIGGRAPH.Also responsible for creating all of the FX elements for 3D Studio Max 2010.
  • Autodesk
    Occasional Freelance Speaker And Various Services
    Autodesk Mar 2003 - Oct 2008
    San Francisco, Ca, Us
    Presented Autodesk products allover the world at major events, presenting as an expert of the product, holding master classes, keynotes, panels and demos.Hired by Autodesk for various projects including creating massive FX asset library that now ships with 3ds max. Also consulting with various clients of theirs including WETA.
  • Catastrophic
    Owner
    Catastrophic Sep 2005 - May 2008
    film studio
  • Catastrophic Vfx
    Owner / Director
    Catastrophic Vfx Jun 2005 - May 2008
    film studio
  • Frantic Films
    On Site Training
    Frantic Films Feb 2008 - Feb 2008
    Winnipeg, Mb, Ca
    Intense 3 day training session training a majority of Frantic Films FX TD's and staff on many advanced FX based subjects, such as fluids, digital fire, particles, scripting, crowd, volumetrics and procedural animation and modeling.
  • Tronic
    Effects Td
    Tronic 2008 - 2008
    FX Lead on a large tv commercial for Spec Ops creating lots of destruction, fluids, particles and other effects.
  • Tronic Studio
    Effects Lead
    Tronic Studio 2008 - 2008
    New York, Us
    Spec Ops - Game Cinematic
  • Thq
    Executive Producer
    Thq 2008 - 2008
    Agoura Hills, Ca, Us
    Warhammer - Game Cinematic Pitch
  • Liquid Animation
    Consultant & Supervisor
    Liquid Animation Jan 2006 - Jul 2007
    Fortitude Valley, Queensland, Au
    on multiple occasions came in to consult on upcoming projects and expansion of their pipelines, as well as a few 911 calls involving taking over supervision of one project to get back on track towards the end.
  • Mokme Studio
    Effects Technical Director
    Mokme Studio Mar 2007 - Jun 2007
    VFX for a Subaru commercial
  • Eyeball
    Effects Supervisor
    Eyeball Feb 2007 - May 2007
    Us
    Bioshock TV CommercialInterviewed artists for the projecthelped out with the script treatmentR&D and Look devtrained artists
  • Mok Films
    Effects Lead
    Mok Films 2007 - 2007
    Subaru TV Commercial
  • Frantic Films
    Effects Lead
    Frantic Films 2007 - 2007
    Winnipeg, Mb, Ca
    Asylum - Feature Film
  • Plastic Wax Animation
    Effects Lead
    Plastic Wax Animation 2007 - 2007
    Sydney, Nsw, Au
    Bioshock - Game Cinematics
  • Realtimeuk
    Effects Lead
    Realtimeuk 2007 - 2007
    Manchester, Manchester , Gb
    Autorobotica - Game Cinematic
  • Blur Studio
    Freelance Fx Technical Director
    Blur Studio Jun 2006 - Nov 2006
    Culver City, Ca, Us
    Worked on several game cinematics and a couple of their short films, one which received an oscar nomination. Warhammer 40k: dawn of war, bioshock trailer, halo wars, in the rough, gopher broke, amongst many others.
  • Digital Pictures Iloura
    Senior Effects Technical Director
    Digital Pictures Iloura Feb 2006 - May 2006
    Melbourne, Victoria, Au
    Nightmares and Dreamscapes - Stephen King episodicCitroen TV Commercialferrero rocher Commercial
  • Ubisoft
    Speaker
    Ubisoft Feb 2006 - Feb 2006
    Saint-Mandé, Île-De-France, Fr
    3 day intense training course teaching all of their senior staff and art directors/technical directors on subjects for visual effects for cinematics and realtime games.
  • Sega
    Effects Lead
    Sega 2006 - 2006
    Gb
    Medieval 2 - Game Cinematic
  • Plastic Wax
    Effects Lead
    Plastic Wax 2006 - 2006
    Pyro Cops - Game CinematicsDarkness - Game CinematicsJustice League - Game cinematicsFull Auto 2 - Game Cinematics
  • Twitch Studio
    Technical Director
    Twitch Studio 2006 - 2006
    Kung Fu - Cinematic
  • Reel Fx
    Technical Director
    Reel Fx 2006 - 2006
    Dallas, Tx, Us
    Boz The Bear - Animated Feature Film
  • Reel Fx
    Senior Effects Technical Director
    Reel Fx 2005 - 2006
    Dallas, Tx, Us
    FX for Boz the bear and other projects
  • Reel Fx
    Senior Effects Technical Director
    Reel Fx 2004 - 2005
    Dallas, Tx, Us
    loads of FX shots for their tv show "boz the bear" in maya.
  • Frantic Films
    Senior Technical Director
    Frantic Films Jan 2005 - Sep 2005
    Winnipeg, Mb, Ca
    Helped form Frantic Films Australia and work on set for Superman Returns as a liaison between Frantic Films and the Director/Production team for Superman. Also working on a lot of the key sequences for Superman and helping develop the look for some of the key shots. Other than Superman working on IdleWild and various other feature films. As well as perviously Paycheck and Scooby Doo 2.
  • Frantic Films
    Senior Fx Td
    Frantic Films 2005 - 2005
    Winnipeg, Mb, Ca
    The Big Empty (Short Film)
  • Frantic Films
    Senior Effects Technical Director
    Frantic Films 2005 - 2005
    Winnipeg, Mb, Ca
    Superman Returns
  • Frantic Films
    Senior Effects Technical Director
    Frantic Films 2005 - 2005
    Winnipeg, Mb, Ca
    Slither - Feature Film (Pitch)
  • Frantic Films
    Senior Fx Technical Director
    Frantic Films 2005 - 2005
    Winnipeg, Mb, Ca
    IdleWild - Feature Film
  • Shadows In Darkness
    Fx Technical Director
    Shadows In Darkness Mar 2005 - Jul 2005
    Sunrise, Fl, Us
    Developed all of the FX for multiple video game cinematics
  • Act3 Animation
    Consultant
    Act3 Animation 2005 - 2005
    Saint Louis, Mo, Us
    Visual effects and FX pipeline development for Neverwinter nights cinematic
  • Promotion Studios
    Effects Technical Director
    Promotion Studios 2005 - 2005
    Created visual effects for various high profile projects, including large crowd simulation projects, water simulations and various other effects
  • Shadows In Darkness
    Effects Technical Director
    Shadows In Darkness 2005 - 2005
    Panzer Elite - Cinematics
  • Studio Promotion
    Visual Effects Artist Lead
    Studio Promotion 2005 - 2005
    Go Talk - CinematicHeavy Crowd Simulations
  • Promotion Studio
    Lead Visual Effects Artist
    Promotion Studio 2005 - 2005
    Toyota DNA - Commercial
  • Artificial Army
    Visual Effects Supervisor
    Artificial Army 2005 - 2005
    The Suffering (Music Video)Welcome Home (Music Video)
  • Digital Dimension
    Technical Director
    Digital Dimension 2003 - 2005
    Montreal, Quebec, Ca
    Worked on notable shots for feature films such as Blade 3, Cinderella Story, Son of the Mask and various others
  • Digital Dimension
    Senior Fx Td
    Digital Dimension 2004 - 2004
    Montreal, Quebec, Ca
    Exorcist 2 - Pitch for Feature FilmSuperbowl (Received Emmy award)Son of the Mask - Feature FilmShady Acres - Production Co. LogoBlade Trinity - Feature Film
  • Digital Dimension
    Effects Technical Director
    Digital Dimension 2003 - 2003
    Montreal, Quebec, Ca
    Cinderella Story - Feature Film
  • Blur Studio
    Senior Fx Technical Director
    Blur Studio 2004 - 2004
    Culver City, Ca, Us
    Gopher Broke (Oscar Nominated)In The RoughWarhammer: Dawn of War (Cinematic)Call of Duty (Cinematic)
  • Tigarhare
    Lead Effects Technical Director
    Tigarhare 2003 - 2003
    FX Lead, designed the look and pipeline and managed FX team under high pressure environment accommodating over 40 heavy VFX shots in just over 2 months for a high profile game cinematic.
  • Frantic Films
    Technical Director
    Frantic Films 2003 - 2003
    Winnipeg, Mb, Ca
    Scooby Doo 2 (Feature Film)
  • Frantic Films
    Senior Fx Technical Director
    Frantic Films 2003 - 2003
    Winnipeg, Mb, Ca
    Paycheck - Feature Film
  • Whoodoo Studios
    Technical Director
    Whoodoo Studios 2003 - 2003
    McGuyver - tv series
  • T Mation
    Visual Effects Supervisor
    T Mation 2003 - 2003
    Dark Age of Light - Feature Film
  • Ambience
    Senior Fx Technical Director
    Ambience 2003 - 2003
    In
    Toyota Scion - TV Commercial
  • Tigar Hare Studios
    Effects Lead
    Tigar Hare Studios 2003 - 2003
    Temple of Elemental Evil - Game Cinematic
  • Cutting Edge
    Senior Technical Director
    Cutting Edge 2001 - 2003
    Pretty much 'was' the FX department there. Creating all of their visual effects, anything to do with dynamics, simulations, crowds, particles etc. I created lots of FX in maya and 3ds max, and compositing in Shake
  • Cutting Edge
    Senior Technical Director (Staff Position)
    Cutting Edge 2001 - 2003
    Lord of the rings - PitchInspector Gadget 2 - Feature FilmGeorge of the Jungle 2 - Feature FilmSeconds to Spare - Feature FilmBrains Trust - TV CommercialDiscovery Channel - PitchSilverchair The Greatest View - Music VideoIce Break TV CommercialFruitloops Commercial30+ commercials and special projects
  • Ambience Entertainment
    Effects Technical Director
    Ambience Entertainment 2000 - 2002
    Over 100 commercials, R&D and various other tasks
  • Ambience Entertainment
    Effects Artist / Generalist
    Ambience Entertainment 2000 - 2002
    Created FX for over 30 commercialsAlso worked as a generalist, modeling, animating, compositing, tracking and everything else, both in 3ds max and maya
  • Ambience
    Effects Artist + Generalist
    Ambience 2000 - 2001
    In
    over 40+ commercials and special projects
  • Half Brick
    Effects Artist
    Half Brick 2000 - 2000
    Created original logo for video game company, as a favor
  • Qantm College
    Instructor
    Qantm College 1999 - 2000
    Instructor, as well as ran classes for beginner and advanced classes on video gameshelped create curriculum Bachelor of interactive entertainmenttaught diploma of IT games development, Womens Diploma of multimedia
  • Smarty Arts
    Visual Effects Artist
    Smarty Arts 1999 - 1999
    The Novice - Short Film
  • Infogrames
    Jr 3D Artist
    Infogrames 1999 - 1999
    Loony Tunes Space Race - Video Game

Allan Mckay Education Details

  • Qantm
    Qantm
    Cert 2 Workplace Training And Assesment

Frequently Asked Questions about Allan Mckay

What company does Allan Mckay work for?

Allan Mckay works for Version Zero Ai

What is Allan Mckay's role at the current company?

Allan Mckay's current role is Co-Founder.

What schools did Allan Mckay attend?

Allan Mckay attended Qantm.

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