Allan Mckay
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Allan Mckay Email & Phone Number

Co-Founder at Version Zero AI
Location: Portland, Oregon, United States 122 work roles 1 school
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Role
Co-Founder
Location
Portland, Oregon, United States

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Allan Mckay is listed as Co-Founder at Version Zero AI, based in Portland, Oregon, United States. AeroLeads shows a matched LinkedIn profile for Allan Mckay.

Allan Mckay previously worked as AI Advisory Board Member at Dave School and Advisory Board Member at Radical. Allan Mckay holds Cert 2 Workplace Training And Assesment from Qantm.

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About Allan Mckay

Co-Founder of Version Zero28 years experience, On set VFX Supervisor, Training, Consulting, Managing large teams, developing CG SoftwareHeavy background in product and marketing, as well as AI/ML computer vision and synthetic dataA Visual Effects Society Member, co-chair VES Oregon Simulations expert - Dynamics, Fluid simulations (water, fire, smoke) digital demolition, complex particle simulations, compositing. Feature Film, Video Game, Cinematics.Pipeline development with heavy focus on automation and tool developmentRecent ProjectsShogunGod of War RagnarokGame of ThronesWarcraftTransformers Star Trek 2God of WarFlightLooperAllan McKay is an award winning Visual Effects Supervisor and Technical Director working all over the world on many Hollywood feature films, AAA video game titles, Cinematics and special projects. Also consulting on-site at many game and film studios, working in tight focus groups with staff to bring studio team members up to expert level as fast as possible within a set amount of days including consulting and/or teaching classes at Ubisoft, Prime Focus, Psyop, Refuge VFX, Autodesk and Industrial Light + Magic etc. Allan has worked at many of the leading visual effects studios to create ground breaking visual effects for titles including Star Trek 2, Transformers 3, 2012, The Last Airbender, Priest, Looper, Blade Trinity and hundreds of other high profile projects. More recently working on the highly acclaimed Warcraft the movie teaser at Comicon, Metallica’s ‘Into the Never’, high profile Superbowl hit “god of War” and Witches of East End. In addition to holding many keynotes at dozens of the largest events including organizations such as IAMAG Paris, THU Portugal, SIGGRAPH, Northern Games Summit, Gnomon, FXPHD, CG Society, CG Overdrive, Mindtrek etc.Allan has over 500 videos and articles published online, 20 training products, as well as dozens of workshops and online master classes on visual effects. Over the duration of his career he has had keynotes, workshops and lectures in person in front combined of over 25,000 people.

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Version Zero AI
Version Zero Ai
Co-Founder
Portland, OR, US
AeroLeads page
122 roles · 30 years

Allan Mckay work experience

A career timeline built from the work history available for this profile.

Ai Advisory Board Member

Current

Orlando, FL, US

Dec 2024 - Present

Advisory Board Member

Current

New York, New York, US

Oct 2024 - Present

Co-Founder

Current

Version Zero is an AI company founded by Hollywood insiders to create products that automate manual processes involved in post production.

Nov 2023 - Present

Speaker, Author And Podcast Host

Current
Freelance, Self-Employed

Regularly speaking at various special events in both the visual effects, film industry and the marketing space as well.Host of the Allan McKay Podcast, typically rated in the top 200 career podcasts on iTunes. Guests include feature film directors, producers, thought leaders, authors and other experts centered around the creative industry (film, tv, games.

1996 - Present ~30 yrs 5 mos

Head Of Cg / Visual Effects Supervisor

Head of CG Department - During my time there we had projects ranging from Shogun, Fallout, Righteous Gemstones, Superman & Lois, Little Wing, Quantum Leap, Alex Cross and many other projects come through.CG Supervisor - ShogunVFX Supervisor - Little WingCG Supervisor - Quantum LeapSimulation - Superman & LoisTaking over as head of CG department as well as.

Oct 2022 - Mar 2024

Chief Product Officer

San Francisco, CA, US

CPO for startup - involved in building a fully automated CG pipeline and tools for Unreal and Houdini.Built and managed engineering team, managers and art teams as well as developing and executing product vision

Jan 2022 - Aug 2022

Visual Effects Supervisor

Founded studio Catastrophic FX - where we did well over 10 million dollars in sales of VFX services. Supervising many commercials and game cinematics as well as working on many feature films and special events.Typically staffing 25-30 people most of the time, and building a lot of custom software solutions to supply for Visual Effects services.Originally.

Jan 2005 - Dec 2021

Visual Effects

Los Angeles, California, US

Came in as a consultant to create a large amount of visual effects for the game God of War Ragnarok

Jan 2020 - Apr 2020

Bloodshot - Visual Effects

Culver City, CA, US

Got brought on to rescue a hero shot for the movie Bloodshot that was pulled from another studio, involving heavy particle work and effects. Working directly with the VFX Supervisor for the film. The film was set to deliver in 4 days so it required fast turnaround and minimal revisions to nail the treatment.

Dec 2019 - Dec 2019

The Runaways (Marvel)

I worked on two hero shots for the season finale/show finale - involving turning Elizabeth Hurley's character turning to ash. This project was a 5 day turnaround, so it was critical to have great communication as well as an aligned vision with the VFX sup on the project

Aug 2019 - Aug 2019

Game Of Thrones

Sydney, NSW, AU

Jun 2018 - Aug 2018

Avengers Endgame

Bond

Hired to create the official Avengers Endgame posterThis was an extremely tight turnaround - I flew in and had 3 days to create the work on the avengers logo crumbling and hand it over to the 3D department to light and create the shading for.Marvel was to review the work 24 hours after I had started.It required understanding what was needed and also coming.

Mar 2018 - Mar 2018

Evil Within 2

Sydney, NSW, AU

I worked on the cinematic/trailer for the game. Which involved choreographing fire specifically burning unique characters, from zombies to little children. As well as burning an entire forest, and controlling the spread in each shot. Over 150 fluid grids were simmed, custom tools built specifically for it.

Jun 2017 - Jul 2017

Fx

San Francisco, California, US

Came on to work on an art installation project, creating almost 10 minutes of simulated fire for a London art exhibit.

Nov 2015 - Dec 2015

Vfx Sup

Los Angeles, CA, US

I got credited VFX Supervisor on the project - but I was basically just creating FX for the project.I came on to work with their amazing team - creating all of the VFX elements for the 'Secrets' promo spot for Manhattan Season 2. The turnaround period was extremely fast considering the shots and the amount of work, but it was a blast to get to work with.

Aug 2015 - Sep 2015

Advisor / Consultant

Santa Monica, California, US

Black Ops 3 - consultingBuilt 62 FX assets of fire, explosions, smoke and other 4096x FX elements we discussedOverlook look at pipeline and workflowBuilt various tools, scripts etc.Gave multiple small presentations/talks on various software toolsI thoroughly enjoyed getting to work work a really great talented team over at Treyarch!

Jan 2015 - Mar 2015

Freelance Fx

Culver City, CA, US

Mar 2014 - Sep 2014

Fx Lead

Boston, MA, US

Working on Denzel's new film.

Oct 2013 - Feb 2014

Visual Effects Supervisor

Juniper Jones

Witches of East End Trailer - Created all of the visual effects for this piece, involving nearly 20 visual effects shots of photorealistic simulated fire. Initially also sup'ing on set however there was a schedule conflict.To keep all of the talent 'safe' the fire was all created digitally in Fume FX. Also using special software developed for this project.

Jul 2013 - Sep 2013

Senior Effects Technical Director

Atomic Fiction

Need for Speed - Feature FilmCurrently in production - but created an extremely fast turnaround complicated shot in under 3 days for temps involving simulating digital fire at high velocity.

Jul 2013 - Aug 2013

Effects Lead

Imaginary Forces

Metallica - Through the NeverCreated the film logo for the production company involving photorealistic heavily directed simulated fire burning over a flag full screen film res stereo for this 30 second piece.Warcraft the movie - Comicon TeaserCreated a tight turnaround teaser trailer for Comicon's announcement of the movie. Creating photorealistic CG fire.

May 2013 - Jun 2013

Vfx Supervisor

US

VFX Supervisor managed a total of 5 FX artists, developed all of the pipelines and tools throughout the production. During that time our team was highly praised and delivered flawlessly throughout the production. As well as picking up additional work that had been originally given to other high profile studios to handle.I built many tools and plugins to.

Feb 2013 - Jun 2013

Visual Effects Supervisor

Plastic Wax

Civilization 5 Cinematic - Created massive nuclear explosion for the recreation of the Manhattan project, for the high profile cinematic for the game's release.V.E.G.A Game Cinematic, managed one other VFX Artist and created pipelines, tools for rolling out massive quantities of visual effects in a manageable manor for the cinematic, primarily fire.

Jan 2013 - Mar 2013

Senior Effects Technical Director

Atomic Fiction

Star Trek 2 - Worked on all of the FX for a massive shot of a frozen moment in time, camera pulling through it for the high profile feature film. Creating over 100 FX elements involving smoke, fire debris and sparks. Managed one other artist for the project.Initially called upon to create the shot in less than 24 hours, and then later brought back for.

Dec 2012 - Jan 2013

Visual Effects Supervisor

Imaginary Forces

God of War: From Ashes Superbowl Spot - Brought on from conception for initial discussions with the director, art director and producer as well as involved on set during the shoot and handling all of the 3D ash shots for God of War piece.Managed one other artist and one additional generalist toward the end of production. I was responsible for creating all.

2013 - 2013

Vsual Effects Supervisor / Consultant

Santa Monica, CA, US

Collaborated on a pitch for a vfx heavy tv commercialdeveloped various videos and contributed to the treatment, creating backgrounds and other contributionsparticipated in the presentation to client

2013 - 2013

Technical Director

Burbank, California, US

CastleNCIS

2013 - 2013

Freelance Visual Effects Supervisor & Consultant

Catastrophic Fx

bid, produced and supervised projects and teams as well as supervised on set. Created pipeline and artist tools, worked on vfx shots as well as managed small and large teams for feature films and tv commercials.

May 2005 - 2013

Visual Effects Supervisor

Catastrophic Fx

Big Brother TV Ident

2011 - 2011

Technical Director

Catastrophic Fx

Cadillac - TV Commercial

2011 - 2011

Visual Effects Supervisor / Producer

Catastrophic Fx

McDonalds Game CinematicSupervised team of 15 artists

2008 - 2008

Sequence Supervisor + Effects Lead

Catastrophic Fx

Daybreakers - Feature FilmCatastrophic FX / Co-Production w/ Kanuka

2008 - 2008

Effects Lead

London, UK, GB

Beautiful CreaturesVFX Look dev TwisterLightning Impacts, Tool Dev

2012 - 2012

Visual Effects Supervisor

Relevant Vfx

HESS TV Commercial - Supervising VFX, overseeing other artists and building pipeline solutions for the productionThe Wind - Worked on an internal pitch for Warner Bros for a feature film involving heavy amounts of groundbreaking effects using new technology and troubleshooting ways to efficiently be able to get simulations to work within the heavy.

2012 - 2012

Senior Effects Technical Director

Atomic Fiction

Looper

2012 - 2012

Technical Director

Atomic Fiction

Flight

2012 - 2012

Visual Effects Supervisor

Plastic Wax

Saints Row 4

2012 - 2012

Technical Director

The Ant Farm

Turtle Beach

2012 - 2012

Visual Effects Supervisor

567 Vfx

White Doves - Young Empires (Music Video)

2012 - 2012

Professor At Fxphd

Fxphd

Fume FX Workshop at FXPHD

Dec 2010 - Feb 2011

Technical Director

Psyop

Minute Maid - Commercial

2011 - 2011

Consultant

Psyop

Nescafe - TV CommercialConsultation on overall Psyop Studio Pipeline with IT department

2011 - 2011

Senior Effects Technical Director

Atomic Fiction

Transformers 3 - Feature Film

2011 - 2011

Lead Technical Director

Relevant Vfx

Managed all of the FX for various high profile projects and feature films

2011 - 2011

Lead Technical Director

Relevant Vfx

Similo (Short Film)Dracula 3D - Feature Film

2011 - 2011

Lead Technical Director

Relevant Vfx

Hess TV Commercial

2011 - 2011

Technical Director

Burbank, California, US

The River

2011 - 2011

Cg Workshop Instructor

Cg Society

One of their key instructorsMajority of my workshops would sell out within 72 hoursI was the first to be able to increase cost and head count in the classes as well as help in improving ways to attract studentsRan over 15, 8 week workshops on subjects such as Realflow, Fume FX, Particle Flow and various other subjects

2006 - 2011 ~5 yrs

Senior Effects Technical Director

San Francisco, California, US

working on Priest, making things go boom

Apr 2010 - Jun 2010

Effects Lead

Farmer Brown

worked on game cinematic creating most of the FX

Mar 2010 - Apr 2010

Technical Director

San Francisco, CA, US

The Last Airbender - Feature Film

Oct 2009 - Mar 2010

Effects Lead

Star Wars Battle Front II - Game CinematicEnd of Nations - Game Cinematic

2010 - 2010

Effects Lead

Spypost

Priest - Feature Film

2010 - 2010

Technical Director

Spy Post

I was FX Lead on Priest, managing the other FX artists, as well as creating many of the biggest shots on the project, primarily creating fire, and destruction/demolition. And creating various tools, and helped build their pipeline for the studio at least in regards to how 3ds max plugged into it all

2010 - 2010

Effects Lead

Psyop La

Fable 3 - TV CommercialAirforce - TV Commercial

2010 - 2010

Technical Director

Los Angeles, California, US

Asia Games - Special Event

2010 - 2010

Visual Effects Supervisor

Artificial Army

Rev Theory - Music Video

2010 - 2010

Effects Lead

Los Angeles, California, US

grimbergen - TV Commercial

2010 - 2010

Effects Lead

Stuttgart, BW, DE

Hawx2 - Video Game Cinematic

2010 - 2010

Senior Fx Technical Director

London, UK, GB

2012 - Feature Film

2010 - 2010

Senior Effects Td

Pixomondo

Beautiful Creatures - worked on creating a massive tornado primarily doing the look dev/R&D for the project

Feb 2009 - May 2009

Special Effects Art Guru / Senior Effects Supervisor

Radical Entertainment

Protoype - Video Game

2008 - 2009 ~1 yr

Senior Fx Supervisor / Special Fx Guru

Radical Entertainment

Working as part of the advaned visual group in building pipelines, overseeing and controlling the future FX pipelines for the studio and rolling out to all of their games.

May 2008 - Oct 2008

Production Supervisor

Popular Mechanics

Cover art for many issues of Popular Mechanics Magazine and feature articles

2006 - 2009 ~3 yrs

Master Class Speaker / Freelancer

San Francisco, CA, US

Consistently speaking and doing demos for Autodesk, as well as one of their key speakers for most siggraph Master Classes and events around the world and hired for consulting with various studios in Australia.Awarded as Autodesk Master (apparently voted the highest out of all the Max Masters) in 2007 San Diego SIGGRAPH.Also responsible for creating all of.

Jan 1900 - Dec 2008

Occasional Freelance Speaker And Various Services

San Francisco, CA, US

Presented Autodesk products allover the world at major events, presenting as an expert of the product, holding master classes, keynotes, panels and demos.Hired by Autodesk for various projects including creating massive FX asset library that now ships with 3ds max. Also consulting with various clients of theirs including WETA.

Mar 2003 - Oct 2008

Owner

Catastrophic

film studio

Sep 2005 - May 2008

Owner / Director

Catastrophic Vfx

film studio

Jun 2005 - May 2008

On Site Training

Winnipeg, MB, CA

Intense 3 day training session training a majority of Frantic Films FX TD's and staff on many advanced FX based subjects, such as fluids, digital fire, particles, scripting, crowd, volumetrics and procedural animation and modeling.

Feb 2008 - Feb 2008

Effects Td

Tronic

FX Lead on a large tv commercial for Spec Ops creating lots of destruction, fluids, particles and other effects.

2008 - 2008

Effects Lead

New York, US

Spec Ops - Game Cinematic

2008 - 2008

Executive Producer

Thq

Agoura Hills, CA, US

Warhammer - Game Cinematic Pitch

2008 - 2008

Consultant & Supervisor

Fortitude Valley, Queensland, AU

on multiple occasions came in to consult on upcoming projects and expansion of their pipelines, as well as a few 911 calls involving taking over supervision of one project to get back on track towards the end.

Jan 2006 - Jul 2007

Effects Technical Director

Mokme Studio

VFX for a Subaru commercial

Mar 2007 - Jun 2007

Effects Supervisor

US

Bioshock TV CommercialInterviewed artists for the projecthelped out with the script treatmentR&D and Look devtrained artists

Feb 2007 - May 2007

Effects Lead

Mok Films

Subaru TV Commercial

2007 - 2007

Effects Lead

Winnipeg, MB, CA

Asylum - Feature Film

2007 - 2007

Effects Lead

Manchester, Manchester, GB

Autorobotica - Game Cinematic

2007 - 2007

Freelance Fx Technical Director

Culver City, CA, US

Worked on several game cinematics and a couple of their short films, one which received an oscar nomination. Warhammer 40k: dawn of war, bioshock trailer, halo wars, in the rough, gopher broke, amongst many others.

Jun 2006 - Nov 2006

Senior Effects Technical Director

Melbourne, Victoria, AU

Nightmares and Dreamscapes - Stephen King episodicCitroen TV Commercialferrero rocher Commercial

Feb 2006 - May 2006

Speaker

Saint-Mandé, Île-de-France, FR

3 day intense training course teaching all of their senior staff and art directors/technical directors on subjects for visual effects for cinematics and realtime games.

Feb 2006 - Feb 2006

Effects Lead

GB

Medieval 2 - Game Cinematic

2006 - 2006

Effects Lead

Plastic Wax

Pyro Cops - Game CinematicsDarkness - Game CinematicsJustice League - Game cinematicsFull Auto 2 - Game Cinematics

2006 - 2006

Technical Director

Twitch Studio

Kung Fu - Cinematic

2006 - 2006

Technical Director

Dallas, TX, US

Boz The Bear - Animated Feature Film

2006 - 2006

Senior Effects Technical Director

Dallas, TX, US

FX for Boz the bear and other projects

2005 - 2006 ~1 yr

Senior Effects Technical Director

Dallas, TX, US

loads of FX shots for their tv show "boz the bear" in maya.

2004 - 2005 ~1 yr

Senior Technical Director

Winnipeg, MB, CA

Helped form Frantic Films Australia and work on set for Superman Returns as a liaison between Frantic Films and the Director/Production team for Superman. Also working on a lot of the key sequences for Superman and helping develop the look for some of the key shots. Other than Superman working on IdleWild and various other feature films. As well as.

Jan 2005 - Sep 2005

Senior Fx Td

Winnipeg, MB, CA

The Big Empty (Short Film)

2005 - 2005

Senior Effects Technical Director

Winnipeg, MB, CA

Superman Returns

2005 - 2005

Senior Effects Technical Director

Winnipeg, MB, CA

Slither - Feature Film (Pitch)

2005 - 2005

Senior Fx Technical Director

Winnipeg, MB, CA

IdleWild - Feature Film

2005 - 2005

Fx Technical Director

Sunrise, FL, US

Developed all of the FX for multiple video game cinematics

Mar 2005 - Jul 2005

Consultant

Saint Louis, MO, US

Visual effects and FX pipeline development for Neverwinter nights cinematic

2005 - 2005

Effects Technical Director

Promotion Studios

Created visual effects for various high profile projects, including large crowd simulation projects, water simulations and various other effects

2005 - 2005

Effects Technical Director

Shadows In Darkness

Panzer Elite - Cinematics

2005 - 2005

Visual Effects Artist Lead

Go Talk - CinematicHeavy Crowd Simulations

2005 - 2005

Lead Visual Effects Artist

Promotion Studio

Toyota DNA - Commercial

2005 - 2005

Visual Effects Supervisor

Artificial Army

The Suffering (Music Video)Welcome Home (Music Video)

2005 - 2005

Technical Director

Montreal, Quebec, CA

Worked on notable shots for feature films such as Blade 3, Cinderella Story, Son of the Mask and various others

2003 - 2005 ~2 yrs

Senior Fx Td

Montreal, Quebec, CA

Exorcist 2 - Pitch for Feature FilmSuperbowl (Received Emmy award)Son of the Mask - Feature FilmShady Acres - Production Co. LogoBlade Trinity - Feature Film

2004 - 2004

Effects Technical Director

Montreal, Quebec, CA

Cinderella Story - Feature Film

2003 - 2003

Senior Fx Technical Director

Culver City, CA, US

Gopher Broke (Oscar Nominated)In The RoughWarhammer: Dawn of War (Cinematic)Call of Duty (Cinematic)

2004 - 2004

Lead Effects Technical Director

Tigarhare

FX Lead, designed the look and pipeline and managed FX team under high pressure environment accommodating over 40 heavy VFX shots in just over 2 months for a high profile game cinematic.

2003 - 2003

Technical Director

Winnipeg, MB, CA

Scooby Doo 2 (Feature Film)

2003 - 2003

Senior Fx Technical Director

Winnipeg, MB, CA

Paycheck - Feature Film

2003 - 2003

Technical Director

Whoodoo Studios

McGuyver - tv series

2003 - 2003

Visual Effects Supervisor

T Mation

Dark Age of Light - Feature Film

2003 - 2003

Senior Fx Technical Director

IN

Toyota Scion - TV Commercial

2003 - 2003

Effects Lead

Tigar Hare Studios

Temple of Elemental Evil - Game Cinematic

2003 - 2003

Senior Technical Director

Cutting Edge

Pretty much 'was' the FX department there. Creating all of their visual effects, anything to do with dynamics, simulations, crowds, particles etc. I created lots of FX in maya and 3ds max, and compositing in Shake

2001 - 2003 ~2 yrs

Senior Technical Director (Staff Position)

Cutting Edge

Lord of the rings - PitchInspector Gadget 2 - Feature FilmGeorge of the Jungle 2 - Feature FilmSeconds to Spare - Feature FilmBrains Trust - TV CommercialDiscovery Channel - PitchSilverchair The Greatest View - Music VideoIce Break TV CommercialFruitloops Commercial30+ commercials and special projects

2001 - 2003 ~2 yrs

Effects Technical Director

Ambience Entertainment

Over 100 commercials, R&D and various other tasks

2000 - 2002 ~2 yrs

Effects Artist / Generalist

Ambience Entertainment

Created FX for over 30 commercialsAlso worked as a generalist, modeling, animating, compositing, tracking and everything else, both in 3ds max and maya

2000 - 2002 ~2 yrs

Effects Artist + Generalist

IN

over 40+ commercials and special projects

2000 - 2001 ~1 yr

Effects Artist

Half Brick

Created original logo for video game company, as a favor

2000 - 2000

Instructor

Qantm College

Instructor, as well as ran classes for beginner and advanced classes on video gameshelped create curriculum Bachelor of interactive entertainmenttaught diploma of IT games development, Womens Diploma of multimedia

1999 - 2000 ~1 yr

Visual Effects Artist

Smarty Arts

The Novice - Short Film

1999 - 1999

Jr 3D Artist

Infogrames

Loony Tunes Space Race - Video Game

1999 - 1999
1 education record

Allan Mckay education

  • Qantm
    Qantm
    Cert 2 Workplace Training And Assesment
FAQ

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Quick answers generated from the profile data available on this page.

What company does Allan Mckay work for?

Allan Mckay works for Version Zero AI.

What is Allan Mckay's role at Version Zero AI?

Allan Mckay is listed as Co-Founder at Version Zero AI.

Where is Allan Mckay based?

Allan Mckay is based in Portland, Oregon, United States while working with Version Zero AI.

What companies has Allan Mckay worked for?

Allan Mckay has worked for Version Zero Ai, Dave School, Radical, Visual Effects Society, and Freelance, Self-Employed.

How can I contact Allan Mckay?

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What schools did Allan Mckay attend?

Allan Mckay holds Cert 2 Workplace Training And Assesment from Qantm.

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