Co-Founder of Version Zero28 years experience, On set VFX Supervisor, Training, Consulting, Managing large teams, developing CG SoftwareHeavy background in product and marketing, as well as AI/ML computer vision and synthetic dataA Visual Effects Society Member, co-chair VES Oregon Simulations expert - Dynamics, Fluid simulations (water, fire, smoke) digital demolition, complex particle simulations, compositing. Feature Film, Video Game, Cinematics.Pipeline development with heavy focus on automation and tool developmentRecent ProjectsShogunGod of War RagnarokGame of ThronesWarcraftTransformers Star Trek 2God of WarFlightLooperAllan McKay is an award winning Visual Effects Supervisor and Technical Director working all over the world on many Hollywood feature films, AAA video game titles, Cinematics and special projects. Also consulting on-site at many game and film studios, working in tight focus groups with staff to bring studio team members up to expert level as fast as possible within a set amount of days including consulting and/or teaching classes at Ubisoft, Prime Focus, Psyop, Refuge VFX, Autodesk and Industrial Light + Magic etc. Allan has worked at many of the leading visual effects studios to create ground breaking visual effects for titles including Star Trek 2, Transformers 3, 2012, The Last Airbender, Priest, Looper, Blade Trinity and hundreds of other high profile projects. More recently working on the highly acclaimed Warcraft the movie teaser at Comicon, Metallica’s ‘Into the Never’, high profile Superbowl hit “god of War” and Witches of East End. In addition to holding many keynotes at dozens of the largest events including organizations such as IAMAG Paris, THU Portugal, SIGGRAPH, Northern Games Summit, Gnomon, FXPHD, CG Society, CG Overdrive, Mindtrek etc.Allan has over 500 videos and articles published online, 20 training products, as well as dozens of workshops and online master classes on visual effects. Over the duration of his career he has had keynotes, workshops and lectures in person in front combined of over 25,000 people.
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Co-FounderVersion Zero AiPortland, Or, Us -
Ai Advisory Board MemberDave School Dec 2024 - PresentOrlando, Fl, Us -
Advisory Board MemberRadical Oct 2024 - PresentNew York, New York, Us -
Co-FounderVersion Zero Ai Nov 2023 - PresentVersion Zero is an AI company founded by Hollywood insiders to create products that automate manual processes involved in post production. -
Co-ChairVisual Effects Society Jan 2023 - PresentSherman Oaks, California, Us -
Speaker, Author And Podcast HostFreelance, Self-Employed 1996 - PresentRegularly speaking at various special events in both the visual effects, film industry and the marketing space as well.Host of the Allan McKay Podcast, typically rated in the top 200 career podcasts on iTunes. Guests include feature film directors, producers, thought leaders, authors and other experts centered around the creative industry (film, tv, games, design).Speaking in the creative space about Personal Branding, Business Strategy, Freelance as well as specifically around Visual Effects and Film Making.In the marketing space specifically around Product Launches, Pricing Psychology, Content Strategy and Personal Brand Growth.
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Head Of Cg / Visual Effects SupervisorRefuge Vfx Llc Oct 2022 - Mar 2024Head of CG Department - During my time there we had projects ranging from Shogun, Fallout, Righteous Gemstones, Superman & Lois, Little Wing, Quantum Leap, Alex Cross and many other projects come through.CG Supervisor - ShogunVFX Supervisor - Little WingCG Supervisor - Quantum LeapSimulation - Superman & LoisTaking over as head of CG department as well as one of the VFX supervisor and leadership. Refuge worked on many big projects for clients like HBO, Netflix, Paramount, FX, Amazon Studios and Apple among others. Involved in pipeline development, motion capture and other areas of the studio -
Chief Product OfficerStageglass Jan 2022 - Aug 2022San Francisco , Ca, UsCPO for startup - involved in building a fully automated CG pipeline and tools for Unreal and Houdini.Built and managed engineering team, managers and art teams as well as developing and executing product vision -
Visual Effects SupervisorCatastrophic Fx Llc Jan 2005 - Dec 2021Founded studio Catastrophic FX - where we did well over 10 million dollars in sales of VFX services. Supervising many commercials and game cinematics as well as working on many feature films and special events.Typically staffing 25-30 people most of the time, and building a lot of custom software solutions to supply for Visual Effects services.Originally founded in Australia and then later opened in Los Angeles. -
Visual EffectsSanta Monica Studio Jan 2020 - Apr 2020Los Angeles, California, UsCame in as a consultant to create a large amount of visual effects for the game God of War Ragnarok -
Bloodshot - Visual EffectsSony Pictures Entertainment Dec 2019 - Dec 2019Culver City, Ca, UsGot brought on to rescue a hero shot for the movie Bloodshot that was pulled from another studio, involving heavy particle work and effects. Working directly with the VFX Supervisor for the film. The film was set to deliver in 4 days so it required fast turnaround and minimal revisions to nail the treatment. -
The Runaways (Marvel)Refuge Vfx Llc Aug 2019 - Aug 2019I worked on two hero shots for the season finale/show finale - involving turning Elizabeth Hurley's character turning to ash. This project was a 5 day turnaround, so it was critical to have great communication as well as an aligned vision with the VFX sup on the project -
Game Of ThronesPlastic Wax Jun 2018 - Aug 2018Sydney, Nsw, Au -
Avengers EndgameBond Mar 2018 - Mar 2018Hired to create the official Avengers Endgame posterThis was an extremely tight turnaround - I flew in and had 3 days to create the work on the avengers logo crumbling and hand it over to the 3D department to light and create the shading for.Marvel was to review the work 24 hours after I had started.It required understanding what was needed and also coming up with a lot of the look based on the preliminary discussions and then being able to build a solution and look for it that worked, that was also easily art directed and had total control over the look.This also had to match the look of Weta Digital's 'blip' effect of everyone turning to ash. Which at the time had not actually come out yet.Total time on project - 3 days
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Evil Within 2Plastic Wax Jun 2017 - Jul 2017Sydney, Nsw, AuI worked on the cinematic/trailer for the game. Which involved choreographing fire specifically burning unique characters, from zombies to little children. As well as burning an entire forest, and controlling the spread in each shot. Over 150 fluid grids were simmed, custom tools built specifically for it. -
FxNtropic Nov 2015 - Dec 2015San Francisco, California, UsCame on to work on an art installation project, creating almost 10 minutes of simulated fire for a London art exhibit. -
Vfx SupImaginary Forces Aug 2015 - Sep 2015Los Angeles, Ca, UsI got credited VFX Supervisor on the project - but I was basically just creating FX for the project.I came on to work with their amazing team - creating all of the VFX elements for the 'Secrets' promo spot for Manhattan Season 2. The turnaround period was extremely fast considering the shots and the amount of work, but it was a blast to get to work with these guys again. -
Advisor / ConsultantActivision Jan 2015 - Mar 2015Santa Monica, California, UsBlack Ops 3 - consultingBuilt 62 FX assets of fire, explosions, smoke and other 4096x FX elements we discussedOverlook look at pipeline and workflowBuilt various tools, scripts etc.Gave multiple small presentations/talks on various software toolsI thoroughly enjoyed getting to work work a really great talented team over at Treyarch! -
Freelance FxBlur Studio Mar 2014 - Sep 2014Culver City, Ca, Us -
Fx LeadZero Vfx Oct 2013 - Feb 2014Boston, Ma, UsWorking on Denzel's new film. -
Visual Effects SupervisorJuniper Jones Jul 2013 - Sep 2013Witches of East End Trailer - Created all of the visual effects for this piece, involving nearly 20 visual effects shots of photorealistic simulated fire. Initially also sup'ing on set however there was a schedule conflict.To keep all of the talent 'safe' the fire was all created digitally in Fume FX. Also using special software developed for this project which wouldn't have allowed the complexity of the fire to really be possible.
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Senior Effects Technical DirectorAtomic Fiction Jul 2013 - Aug 2013Need for Speed - Feature FilmCurrently in production - but created an extremely fast turnaround complicated shot in under 3 days for temps involving simulating digital fire at high velocity.
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Effects LeadImaginary Forces May 2013 - Jun 2013Metallica - Through the NeverCreated the film logo for the production company involving photorealistic heavily directed simulated fire burning over a flag full screen film res stereo for this 30 second piece.Warcraft the movie - Comicon TeaserCreated a tight turnaround teaser trailer for Comicon's announcement of the movie. Creating photorealistic CG fire and developing tools to handle the large amounts of simulations needed.
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Vfx SupervisorPrologue Feb 2013 - Jun 2013UsVFX Supervisor managed a total of 5 FX artists, developed all of the pipelines and tools throughout the production. During that time our team was highly praised and delivered flawlessly throughout the production. As well as picking up additional work that had been originally given to other high profile studios to handle.I built many tools and plugins to help speed production up, as well as training some of the staff, dealing with directors and production and scheduling the project. Creating large amounts of water simulations, rain interaction, clouds, smoke, dust, sand storms and other effects. -
Visual Effects SupervisorPlastic Wax Jan 2013 - Mar 2013Civilization 5 Cinematic - Created massive nuclear explosion for the recreation of the Manhattan project, for the high profile cinematic for the game's release.V.E.G.A Game Cinematic, managed one other VFX Artist and created pipelines, tools for rolling out massive quantities of visual effects in a manageable manor for the cinematic, primarily fire, expulsions, smoke, lasers, debris and other effects.
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Senior Effects Technical DirectorAtomic Fiction Dec 2012 - Jan 2013Star Trek 2 - Worked on all of the FX for a massive shot of a frozen moment in time, camera pulling through it for the high profile feature film. Creating over 100 FX elements involving smoke, fire debris and sparks. Managed one other artist for the project.Initially called upon to create the shot in less than 24 hours, and then later brought back for finalling the shot over a few additional days.
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Visual Effects SupervisorImaginary Forces 2013 - 2013God of War: From Ashes Superbowl Spot - Brought on from conception for initial discussions with the director, art director and producer as well as involved on set during the shoot and handling all of the 3D ash shots for God of War piece.Managed one other artist and one additional generalist toward the end of production. I was responsible for creating all of the ash effects as well as in some shots texturing and animation. This involved record amounts of fracturing debris and heavy 5 day long rigid body simulations. I presented a talk at Autodesk University on this subject in Vegas discussing my involvement. Also dealt directly with client and director, and managing the production from our end (ie. buying machines, setting up office, software, and other overhead).
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Vsual Effects Supervisor / ConsultantBlind 2013 - 2013Santa Monica, Ca, UsCollaborated on a pitch for a vfx heavy tv commercialdeveloped various videos and contributed to the treatment, creating backgrounds and other contributionsparticipated in the presentation to client -
Technical DirectorEncore Hollywood 2013 - 2013Burbank, California, UsCastleNCIS -
Freelance Visual Effects Supervisor & ConsultantCatastrophic Fx May 2005 - 2013bid, produced and supervised projects and teams as well as supervised on set. Created pipeline and artist tools, worked on vfx shots as well as managed small and large teams for feature films and tv commercials.
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Visual Effects SupervisorCatastrophic Fx 2011 - 2011Big Brother TV Ident
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Technical DirectorCatastrophic Fx 2011 - 2011Cadillac - TV Commercial
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Visual Effects Supervisor / ProducerCatastrophic Fx 2008 - 2008McDonalds Game CinematicSupervised team of 15 artists
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Sequence Supervisor + Effects LeadCatastrophic Fx 2008 - 2008Daybreakers - Feature FilmCatastrophic FX / Co-Production w/ Kanuka
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Effects LeadPixomondo 2012 - 2012London, Uk, GbBeautiful CreaturesVFX Look dev TwisterLightning Impacts, Tool Dev -
Visual Effects SupervisorRelevant Vfx 2012 - 2012HESS TV Commercial - Supervising VFX, overseeing other artists and building pipeline solutions for the productionThe Wind - Worked on an internal pitch for Warner Bros for a feature film involving heavy amounts of groundbreaking effects using new technology and troubleshooting ways to efficiently be able to get simulations to work within the heavy technical demands required.
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Senior Effects Technical DirectorAtomic Fiction 2012 - 2012Looper
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Technical DirectorAtomic Fiction 2012 - 2012Flight
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Visual Effects SupervisorPlastic Wax 2012 - 2012Saints Row 4
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Technical DirectorThe Ant Farm 2012 - 2012Turtle Beach
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Visual Effects Supervisor567 Vfx 2012 - 2012White Doves - Young Empires (Music Video)
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Professor At FxphdFxphd Dec 2010 - Feb 2011Fume FX Workshop at FXPHD
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Technical DirectorPsyop 2011 - 2011Minute Maid - Commercial
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ConsultantPsyop 2011 - 2011Nescafe - TV CommercialConsultation on overall Psyop Studio Pipeline with IT department
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Senior Effects Technical DirectorAtomic Fiction 2011 - 2011Transformers 3 - Feature Film
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Lead Technical DirectorRelevant Vfx 2011 - 2011Managed all of the FX for various high profile projects and feature films
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Lead Technical DirectorRelevant Vfx 2011 - 2011Similo (Short Film)Dracula 3D - Feature Film
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Lead Technical DirectorRelevant Vfx 2011 - 2011Hess TV Commercial
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Technical DirectorEncore Hollywood 2011 - 2011Burbank, California, UsThe River -
Cg Workshop InstructorCg Society 2006 - 2011One of their key instructorsMajority of my workshops would sell out within 72 hoursI was the first to be able to increase cost and head count in the classes as well as help in improving ways to attract studentsRan over 15, 8 week workshops on subjects such as Realflow, Fume FX, Particle Flow and various other subjects
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Senior Effects Technical DirectorSpy Post Apr 2010 - Jun 2010San Francisco, California, Usworking on Priest, making things go boom -
Effects LeadFarmer Brown Mar 2010 - Apr 2010worked on game cinematic creating most of the FX
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Technical DirectorIndustrial Light & Magic Oct 2009 - Mar 2010San Francisco, Ca, UsThe Last Airbender - Feature Film -
Effects LeadFarmer Brown 2010 - 2010Star Wars Battle Front II - Game CinematicEnd of Nations - Game Cinematic -
Effects LeadSpypost 2010 - 2010Priest - Feature Film
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Technical DirectorSpy Post 2010 - 2010I was FX Lead on Priest, managing the other FX artists, as well as creating many of the biggest shots on the project, primarily creating fire, and destruction/demolition. And creating various tools, and helped build their pipeline for the studio at least in regards to how 3ds max plugged into it all
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Effects LeadPsyop La 2010 - 2010Fable 3 - TV CommercialAirforce - TV Commercial
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Technical DirectorMetaphrenie 2010 - 2010Los Angeles, California, UsAsia Games - Special Event -
Visual Effects SupervisorArtificial Army 2010 - 2010Rev Theory - Music Video
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Effects LeadBuck 2010 - 2010Los Angeles, California, Usgrimbergen - TV Commercial -
Effects LeadLuxx Studios 2010 - 2010Stuttgart, Bw, DeHawx2 - Video Game Cinematic -
Senior Fx Technical DirectorPixomondo 2010 - 2010London, Uk, Gb2012 - Feature Film -
Senior Effects TdPixomondo Feb 2009 - May 2009Beautiful Creatures - worked on creating a massive tornado primarily doing the look dev/R&D for the project
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Special Effects Art Guru / Senior Effects SupervisorRadical Entertainment 2008 - 2009Protoype - Video Game
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Senior Fx Supervisor / Special Fx GuruRadical Entertainment May 2008 - Oct 2008Working as part of the advaned visual group in building pipelines, overseeing and controlling the future FX pipelines for the studio and rolling out to all of their games.
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Production SupervisorPopular Mechanics 2006 - 2009Cover art for many issues of Popular Mechanics Magazine and feature articles
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Master Class Speaker / FreelancerAutodesk Jan 1900 - Dec 2008San Francisco, Ca, UsConsistently speaking and doing demos for Autodesk, as well as one of their key speakers for most siggraph Master Classes and events around the world and hired for consulting with various studios in Australia.Awarded as Autodesk Master (apparently voted the highest out of all the Max Masters) in 2007 San Diego SIGGRAPH.Also responsible for creating all of the FX elements for 3D Studio Max 2010. -
Occasional Freelance Speaker And Various ServicesAutodesk Mar 2003 - Oct 2008San Francisco, Ca, UsPresented Autodesk products allover the world at major events, presenting as an expert of the product, holding master classes, keynotes, panels and demos.Hired by Autodesk for various projects including creating massive FX asset library that now ships with 3ds max. Also consulting with various clients of theirs including WETA. -
OwnerCatastrophic Sep 2005 - May 2008film studio
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Owner / DirectorCatastrophic Vfx Jun 2005 - May 2008film studio
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On Site TrainingFrantic Films Feb 2008 - Feb 2008Winnipeg, Mb, CaIntense 3 day training session training a majority of Frantic Films FX TD's and staff on many advanced FX based subjects, such as fluids, digital fire, particles, scripting, crowd, volumetrics and procedural animation and modeling. -
Effects TdTronic 2008 - 2008FX Lead on a large tv commercial for Spec Ops creating lots of destruction, fluids, particles and other effects.
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Effects LeadTronic Studio 2008 - 2008New York, UsSpec Ops - Game Cinematic -
Executive ProducerThq 2008 - 2008Agoura Hills, Ca, UsWarhammer - Game Cinematic Pitch -
Consultant & SupervisorLiquid Animation Jan 2006 - Jul 2007Fortitude Valley, Queensland, Auon multiple occasions came in to consult on upcoming projects and expansion of their pipelines, as well as a few 911 calls involving taking over supervision of one project to get back on track towards the end. -
Effects Technical DirectorMokme Studio Mar 2007 - Jun 2007VFX for a Subaru commercial
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Effects SupervisorEyeball Feb 2007 - May 2007UsBioshock TV CommercialInterviewed artists for the projecthelped out with the script treatmentR&D and Look devtrained artists -
Effects LeadMok Films 2007 - 2007Subaru TV Commercial
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Effects LeadFrantic Films 2007 - 2007Winnipeg, Mb, CaAsylum - Feature Film -
Effects LeadPlastic Wax Animation 2007 - 2007Sydney, Nsw, AuBioshock - Game Cinematics -
Effects LeadRealtimeuk 2007 - 2007Manchester, Manchester , GbAutorobotica - Game Cinematic -
Freelance Fx Technical DirectorBlur Studio Jun 2006 - Nov 2006Culver City, Ca, UsWorked on several game cinematics and a couple of their short films, one which received an oscar nomination. Warhammer 40k: dawn of war, bioshock trailer, halo wars, in the rough, gopher broke, amongst many others. -
Senior Effects Technical DirectorDigital Pictures Iloura Feb 2006 - May 2006Melbourne, Victoria, AuNightmares and Dreamscapes - Stephen King episodicCitroen TV Commercialferrero rocher Commercial -
SpeakerUbisoft Feb 2006 - Feb 2006Saint-Mandé, Île-De-France, Fr3 day intense training course teaching all of their senior staff and art directors/technical directors on subjects for visual effects for cinematics and realtime games. -
Effects LeadSega 2006 - 2006GbMedieval 2 - Game Cinematic -
Effects LeadPlastic Wax 2006 - 2006Pyro Cops - Game CinematicsDarkness - Game CinematicsJustice League - Game cinematicsFull Auto 2 - Game Cinematics
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Technical DirectorTwitch Studio 2006 - 2006Kung Fu - Cinematic
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Technical DirectorReel Fx 2006 - 2006Dallas, Tx, UsBoz The Bear - Animated Feature Film -
Senior Effects Technical DirectorReel Fx 2005 - 2006Dallas, Tx, UsFX for Boz the bear and other projects -
Senior Effects Technical DirectorReel Fx 2004 - 2005Dallas, Tx, Usloads of FX shots for their tv show "boz the bear" in maya. -
Senior Technical DirectorFrantic Films Jan 2005 - Sep 2005Winnipeg, Mb, CaHelped form Frantic Films Australia and work on set for Superman Returns as a liaison between Frantic Films and the Director/Production team for Superman. Also working on a lot of the key sequences for Superman and helping develop the look for some of the key shots. Other than Superman working on IdleWild and various other feature films. As well as perviously Paycheck and Scooby Doo 2. -
Senior Fx TdFrantic Films 2005 - 2005Winnipeg, Mb, CaThe Big Empty (Short Film) -
Senior Effects Technical DirectorFrantic Films 2005 - 2005Winnipeg, Mb, CaSuperman Returns -
Senior Effects Technical DirectorFrantic Films 2005 - 2005Winnipeg, Mb, CaSlither - Feature Film (Pitch) -
Senior Fx Technical DirectorFrantic Films 2005 - 2005Winnipeg, Mb, CaIdleWild - Feature Film -
Fx Technical DirectorShadows In Darkness Mar 2005 - Jul 2005Sunrise, Fl, UsDeveloped all of the FX for multiple video game cinematics -
ConsultantAct3 Animation 2005 - 2005Saint Louis, Mo, UsVisual effects and FX pipeline development for Neverwinter nights cinematic -
Effects Technical DirectorPromotion Studios 2005 - 2005Created visual effects for various high profile projects, including large crowd simulation projects, water simulations and various other effects
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Effects Technical DirectorShadows In Darkness 2005 - 2005Panzer Elite - Cinematics
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Visual Effects Artist LeadStudio Promotion 2005 - 2005Go Talk - CinematicHeavy Crowd Simulations -
Lead Visual Effects ArtistPromotion Studio 2005 - 2005Toyota DNA - Commercial
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Visual Effects SupervisorArtificial Army 2005 - 2005The Suffering (Music Video)Welcome Home (Music Video)
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Technical DirectorDigital Dimension 2003 - 2005Montreal, Quebec, CaWorked on notable shots for feature films such as Blade 3, Cinderella Story, Son of the Mask and various others -
Senior Fx TdDigital Dimension 2004 - 2004Montreal, Quebec, CaExorcist 2 - Pitch for Feature FilmSuperbowl (Received Emmy award)Son of the Mask - Feature FilmShady Acres - Production Co. LogoBlade Trinity - Feature Film -
Effects Technical DirectorDigital Dimension 2003 - 2003Montreal, Quebec, CaCinderella Story - Feature Film -
Senior Fx Technical DirectorBlur Studio 2004 - 2004Culver City, Ca, UsGopher Broke (Oscar Nominated)In The RoughWarhammer: Dawn of War (Cinematic)Call of Duty (Cinematic) -
Lead Effects Technical DirectorTigarhare 2003 - 2003FX Lead, designed the look and pipeline and managed FX team under high pressure environment accommodating over 40 heavy VFX shots in just over 2 months for a high profile game cinematic.
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Technical DirectorFrantic Films 2003 - 2003Winnipeg, Mb, CaScooby Doo 2 (Feature Film) -
Senior Fx Technical DirectorFrantic Films 2003 - 2003Winnipeg, Mb, CaPaycheck - Feature Film -
Technical DirectorWhoodoo Studios 2003 - 2003McGuyver - tv series
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Visual Effects SupervisorT Mation 2003 - 2003Dark Age of Light - Feature Film
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Senior Fx Technical DirectorAmbience 2003 - 2003InToyota Scion - TV Commercial -
Effects LeadTigar Hare Studios 2003 - 2003Temple of Elemental Evil - Game Cinematic
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Senior Technical DirectorCutting Edge 2001 - 2003Pretty much 'was' the FX department there. Creating all of their visual effects, anything to do with dynamics, simulations, crowds, particles etc. I created lots of FX in maya and 3ds max, and compositing in Shake
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Senior Technical Director (Staff Position)Cutting Edge 2001 - 2003Lord of the rings - PitchInspector Gadget 2 - Feature FilmGeorge of the Jungle 2 - Feature FilmSeconds to Spare - Feature FilmBrains Trust - TV CommercialDiscovery Channel - PitchSilverchair The Greatest View - Music VideoIce Break TV CommercialFruitloops Commercial30+ commercials and special projects
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Effects Technical DirectorAmbience Entertainment 2000 - 2002Over 100 commercials, R&D and various other tasks
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Effects Artist / GeneralistAmbience Entertainment 2000 - 2002Created FX for over 30 commercialsAlso worked as a generalist, modeling, animating, compositing, tracking and everything else, both in 3ds max and maya
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Effects Artist + GeneralistAmbience 2000 - 2001Inover 40+ commercials and special projects -
Effects ArtistHalf Brick 2000 - 2000Created original logo for video game company, as a favor
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InstructorQantm College 1999 - 2000Instructor, as well as ran classes for beginner and advanced classes on video gameshelped create curriculum Bachelor of interactive entertainmenttaught diploma of IT games development, Womens Diploma of multimedia
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Visual Effects ArtistSmarty Arts 1999 - 1999The Novice - Short Film
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Jr 3D ArtistInfogrames 1999 - 1999Loony Tunes Space Race - Video Game
Allan Mckay Education Details
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QantmCert 2 Workplace Training And Assesment
Frequently Asked Questions about Allan Mckay
What company does Allan Mckay work for?
Allan Mckay works for Version Zero Ai
What is Allan Mckay's role at the current company?
Allan Mckay's current role is Co-Founder.
What schools did Allan Mckay attend?
Allan Mckay attended Qantm.
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