Allan Mckay Email & Phone Number
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Allan Mckay is listed as Co-Founder at Version Zero AI, based in Portland, Oregon, United States. AeroLeads shows a matched LinkedIn profile for Allan Mckay.
Allan Mckay previously worked as AI Advisory Board Member at Dave School and Advisory Board Member at Radical. Allan Mckay holds Cert 2 Workplace Training And Assesment from Qantm.
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About Allan Mckay
Co-Founder of Version Zero28 years experience, On set VFX Supervisor, Training, Consulting, Managing large teams, developing CG SoftwareHeavy background in product and marketing, as well as AI/ML computer vision and synthetic dataA Visual Effects Society Member, co-chair VES Oregon Simulations expert - Dynamics, Fluid simulations (water, fire, smoke) digital demolition, complex particle simulations, compositing. Feature Film, Video Game, Cinematics.Pipeline development with heavy focus on automation and tool developmentRecent ProjectsShogunGod of War RagnarokGame of ThronesWarcraftTransformers Star Trek 2God of WarFlightLooperAllan McKay is an award winning Visual Effects Supervisor and Technical Director working all over the world on many Hollywood feature films, AAA video game titles, Cinematics and special projects. Also consulting on-site at many game and film studios, working in tight focus groups with staff to bring studio team members up to expert level as fast as possible within a set amount of days including consulting and/or teaching classes at Ubisoft, Prime Focus, Psyop, Refuge VFX, Autodesk and Industrial Light + Magic etc. Allan has worked at many of the leading visual effects studios to create ground breaking visual effects for titles including Star Trek 2, Transformers 3, 2012, The Last Airbender, Priest, Looper, Blade Trinity and hundreds of other high profile projects. More recently working on the highly acclaimed Warcraft the movie teaser at Comicon, Metallica’s ‘Into the Never’, high profile Superbowl hit “god of War” and Witches of East End. In addition to holding many keynotes at dozens of the largest events including organizations such as IAMAG Paris, THU Portugal, SIGGRAPH, Northern Games Summit, Gnomon, FXPHD, CG Society, CG Overdrive, Mindtrek etc.Allan has over 500 videos and articles published online, 20 training products, as well as dozens of workshops and online master classes on visual effects. Over the duration of his career he has had keynotes, workshops and lectures in person in front combined of over 25,000 people.
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Allan Mckay work experience
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Ai Advisory Board Member
Current
Advisory Board Member
Current
Co-Founder
CurrentVersion Zero is an AI company founded by Hollywood insiders to create products that automate manual processes involved in post production.
Co-Chair
CurrentSpeaker, Author And Podcast Host
CurrentRegularly speaking at various special events in both the visual effects, film industry and the marketing space as well.Host of the Allan McKay Podcast, typically rated in the top 200 career podcasts on iTunes. Guests include feature film directors, producers, thought leaders, authors and other experts centered around the creative industry (film, tv, games.
Head Of Cg / Visual Effects Supervisor
Head of CG Department - During my time there we had projects ranging from Shogun, Fallout, Righteous Gemstones, Superman & Lois, Little Wing, Quantum Leap, Alex Cross and many other projects come through.CG Supervisor - ShogunVFX Supervisor - Little WingCG Supervisor - Quantum LeapSimulation - Superman & LoisTaking over as head of CG department as well as.
Chief Product Officer
CPO for startup - involved in building a fully automated CG pipeline and tools for Unreal and Houdini.Built and managed engineering team, managers and art teams as well as developing and executing product vision
Visual Effects Supervisor
Founded studio Catastrophic FX - where we did well over 10 million dollars in sales of VFX services. Supervising many commercials and game cinematics as well as working on many feature films and special events.Typically staffing 25-30 people most of the time, and building a lot of custom software solutions to supply for Visual Effects services.Originally.
Visual Effects
Came in as a consultant to create a large amount of visual effects for the game God of War Ragnarok
Bloodshot - Visual Effects
Got brought on to rescue a hero shot for the movie Bloodshot that was pulled from another studio, involving heavy particle work and effects. Working directly with the VFX Supervisor for the film. The film was set to deliver in 4 days so it required fast turnaround and minimal revisions to nail the treatment.
The Runaways (Marvel)
I worked on two hero shots for the season finale/show finale - involving turning Elizabeth Hurley's character turning to ash. This project was a 5 day turnaround, so it was critical to have great communication as well as an aligned vision with the VFX sup on the project
Game Of Thrones
Avengers Endgame
Hired to create the official Avengers Endgame posterThis was an extremely tight turnaround - I flew in and had 3 days to create the work on the avengers logo crumbling and hand it over to the 3D department to light and create the shading for.Marvel was to review the work 24 hours after I had started.It required understanding what was needed and also coming.
Evil Within 2
I worked on the cinematic/trailer for the game. Which involved choreographing fire specifically burning unique characters, from zombies to little children. As well as burning an entire forest, and controlling the spread in each shot. Over 150 fluid grids were simmed, custom tools built specifically for it.
Fx
Came on to work on an art installation project, creating almost 10 minutes of simulated fire for a London art exhibit.
Vfx Sup
I got credited VFX Supervisor on the project - but I was basically just creating FX for the project.I came on to work with their amazing team - creating all of the VFX elements for the 'Secrets' promo spot for Manhattan Season 2. The turnaround period was extremely fast considering the shots and the amount of work, but it was a blast to get to work with.
Advisor / Consultant
Black Ops 3 - consultingBuilt 62 FX assets of fire, explosions, smoke and other 4096x FX elements we discussedOverlook look at pipeline and workflowBuilt various tools, scripts etc.Gave multiple small presentations/talks on various software toolsI thoroughly enjoyed getting to work work a really great talented team over at Treyarch!
Freelance Fx
Visual Effects Supervisor
Witches of East End Trailer - Created all of the visual effects for this piece, involving nearly 20 visual effects shots of photorealistic simulated fire. Initially also sup'ing on set however there was a schedule conflict.To keep all of the talent 'safe' the fire was all created digitally in Fume FX. Also using special software developed for this project.
Senior Effects Technical Director
Need for Speed - Feature FilmCurrently in production - but created an extremely fast turnaround complicated shot in under 3 days for temps involving simulating digital fire at high velocity.
Effects Lead
Metallica - Through the NeverCreated the film logo for the production company involving photorealistic heavily directed simulated fire burning over a flag full screen film res stereo for this 30 second piece.Warcraft the movie - Comicon TeaserCreated a tight turnaround teaser trailer for Comicon's announcement of the movie. Creating photorealistic CG fire.
Vfx Supervisor
VFX Supervisor managed a total of 5 FX artists, developed all of the pipelines and tools throughout the production. During that time our team was highly praised and delivered flawlessly throughout the production. As well as picking up additional work that had been originally given to other high profile studios to handle.I built many tools and plugins to.
Visual Effects Supervisor
Civilization 5 Cinematic - Created massive nuclear explosion for the recreation of the Manhattan project, for the high profile cinematic for the game's release.V.E.G.A Game Cinematic, managed one other VFX Artist and created pipelines, tools for rolling out massive quantities of visual effects in a manageable manor for the cinematic, primarily fire.
Senior Effects Technical Director
Star Trek 2 - Worked on all of the FX for a massive shot of a frozen moment in time, camera pulling through it for the high profile feature film. Creating over 100 FX elements involving smoke, fire debris and sparks. Managed one other artist for the project.Initially called upon to create the shot in less than 24 hours, and then later brought back for.
Visual Effects Supervisor
God of War: From Ashes Superbowl Spot - Brought on from conception for initial discussions with the director, art director and producer as well as involved on set during the shoot and handling all of the 3D ash shots for God of War piece.Managed one other artist and one additional generalist toward the end of production. I was responsible for creating all.
Vsual Effects Supervisor / Consultant
Collaborated on a pitch for a vfx heavy tv commercialdeveloped various videos and contributed to the treatment, creating backgrounds and other contributionsparticipated in the presentation to client
Freelance Visual Effects Supervisor & Consultant
bid, produced and supervised projects and teams as well as supervised on set. Created pipeline and artist tools, worked on vfx shots as well as managed small and large teams for feature films and tv commercials.
Visual Effects Supervisor
Big Brother TV Ident
Technical Director
Cadillac - TV Commercial
Visual Effects Supervisor / Producer
McDonalds Game CinematicSupervised team of 15 artists
Sequence Supervisor + Effects Lead
Daybreakers - Feature FilmCatastrophic FX / Co-Production w/ Kanuka
Visual Effects Supervisor
HESS TV Commercial - Supervising VFX, overseeing other artists and building pipeline solutions for the productionThe Wind - Worked on an internal pitch for Warner Bros for a feature film involving heavy amounts of groundbreaking effects using new technology and troubleshooting ways to efficiently be able to get simulations to work within the heavy.
Senior Effects Technical Director
Looper
Technical Director
Flight
Visual Effects Supervisor
Saints Row 4
Technical Director
Turtle Beach
Visual Effects Supervisor
White Doves - Young Empires (Music Video)
Professor At Fxphd
Fume FX Workshop at FXPHD
Technical Director
Minute Maid - Commercial
Consultant
Nescafe - TV CommercialConsultation on overall Psyop Studio Pipeline with IT department
Senior Effects Technical Director
Transformers 3 - Feature Film
Lead Technical Director
Managed all of the FX for various high profile projects and feature films
Lead Technical Director
Similo (Short Film)Dracula 3D - Feature Film
Lead Technical Director
Hess TV Commercial
Cg Workshop Instructor
One of their key instructorsMajority of my workshops would sell out within 72 hoursI was the first to be able to increase cost and head count in the classes as well as help in improving ways to attract studentsRan over 15, 8 week workshops on subjects such as Realflow, Fume FX, Particle Flow and various other subjects
Effects Lead
worked on game cinematic creating most of the FX
Effects Lead
Priest - Feature Film
Technical Director
I was FX Lead on Priest, managing the other FX artists, as well as creating many of the biggest shots on the project, primarily creating fire, and destruction/demolition. And creating various tools, and helped build their pipeline for the studio at least in regards to how 3ds max plugged into it all
Effects Lead
Fable 3 - TV CommercialAirforce - TV Commercial
Visual Effects Supervisor
Rev Theory - Music Video
Senior Effects Td
Beautiful Creatures - worked on creating a massive tornado primarily doing the look dev/R&D for the project
Special Effects Art Guru / Senior Effects Supervisor
Protoype - Video Game
Senior Fx Supervisor / Special Fx Guru
Working as part of the advaned visual group in building pipelines, overseeing and controlling the future FX pipelines for the studio and rolling out to all of their games.
Production Supervisor
Cover art for many issues of Popular Mechanics Magazine and feature articles
Master Class Speaker / Freelancer
Consistently speaking and doing demos for Autodesk, as well as one of their key speakers for most siggraph Master Classes and events around the world and hired for consulting with various studios in Australia.Awarded as Autodesk Master (apparently voted the highest out of all the Max Masters) in 2007 San Diego SIGGRAPH.Also responsible for creating all of.
Occasional Freelance Speaker And Various Services
Presented Autodesk products allover the world at major events, presenting as an expert of the product, holding master classes, keynotes, panels and demos.Hired by Autodesk for various projects including creating massive FX asset library that now ships with 3ds max. Also consulting with various clients of theirs including WETA.
Owner
film studio
Owner / Director
film studio
On Site Training
Intense 3 day training session training a majority of Frantic Films FX TD's and staff on many advanced FX based subjects, such as fluids, digital fire, particles, scripting, crowd, volumetrics and procedural animation and modeling.
Effects Td
FX Lead on a large tv commercial for Spec Ops creating lots of destruction, fluids, particles and other effects.
Consultant & Supervisor
on multiple occasions came in to consult on upcoming projects and expansion of their pipelines, as well as a few 911 calls involving taking over supervision of one project to get back on track towards the end.
Effects Technical Director
VFX for a Subaru commercial
Effects Supervisor
Bioshock TV CommercialInterviewed artists for the projecthelped out with the script treatmentR&D and Look devtrained artists
Effects Lead
Subaru TV Commercial
Freelance Fx Technical Director
Worked on several game cinematics and a couple of their short films, one which received an oscar nomination. Warhammer 40k: dawn of war, bioshock trailer, halo wars, in the rough, gopher broke, amongst many others.
Senior Effects Technical Director
Nightmares and Dreamscapes - Stephen King episodicCitroen TV Commercialferrero rocher Commercial
Speaker
3 day intense training course teaching all of their senior staff and art directors/technical directors on subjects for visual effects for cinematics and realtime games.
Effects Lead
Pyro Cops - Game CinematicsDarkness - Game CinematicsJustice League - Game cinematicsFull Auto 2 - Game Cinematics
Technical Director
Kung Fu - Cinematic
Senior Effects Technical Director
loads of FX shots for their tv show "boz the bear" in maya.
Senior Technical Director
Helped form Frantic Films Australia and work on set for Superman Returns as a liaison between Frantic Films and the Director/Production team for Superman. Also working on a lot of the key sequences for Superman and helping develop the look for some of the key shots. Other than Superman working on IdleWild and various other feature films. As well as.
Fx Technical Director
Developed all of the FX for multiple video game cinematics
Consultant
Visual effects and FX pipeline development for Neverwinter nights cinematic
Effects Technical Director
Created visual effects for various high profile projects, including large crowd simulation projects, water simulations and various other effects
Effects Technical Director
Panzer Elite - Cinematics
Lead Visual Effects Artist
Toyota DNA - Commercial
Visual Effects Supervisor
The Suffering (Music Video)Welcome Home (Music Video)
Technical Director
Worked on notable shots for feature films such as Blade 3, Cinderella Story, Son of the Mask and various others
Senior Fx Td
Exorcist 2 - Pitch for Feature FilmSuperbowl (Received Emmy award)Son of the Mask - Feature FilmShady Acres - Production Co. LogoBlade Trinity - Feature Film
Senior Fx Technical Director
Gopher Broke (Oscar Nominated)In The RoughWarhammer: Dawn of War (Cinematic)Call of Duty (Cinematic)
Lead Effects Technical Director
FX Lead, designed the look and pipeline and managed FX team under high pressure environment accommodating over 40 heavy VFX shots in just over 2 months for a high profile game cinematic.
Technical Director
McGuyver - tv series
Visual Effects Supervisor
Dark Age of Light - Feature Film
Effects Lead
Temple of Elemental Evil - Game Cinematic
Senior Technical Director
Pretty much 'was' the FX department there. Creating all of their visual effects, anything to do with dynamics, simulations, crowds, particles etc. I created lots of FX in maya and 3ds max, and compositing in Shake
Senior Technical Director (Staff Position)
Lord of the rings - PitchInspector Gadget 2 - Feature FilmGeorge of the Jungle 2 - Feature FilmSeconds to Spare - Feature FilmBrains Trust - TV CommercialDiscovery Channel - PitchSilverchair The Greatest View - Music VideoIce Break TV CommercialFruitloops Commercial30+ commercials and special projects
Effects Technical Director
Over 100 commercials, R&D and various other tasks
Effects Artist / Generalist
Created FX for over 30 commercialsAlso worked as a generalist, modeling, animating, compositing, tracking and everything else, both in 3ds max and maya
Effects Artist
Created original logo for video game company, as a favor
Instructor
Instructor, as well as ran classes for beginner and advanced classes on video gameshelped create curriculum Bachelor of interactive entertainmenttaught diploma of IT games development, Womens Diploma of multimedia
Visual Effects Artist
The Novice - Short Film
Jr 3D Artist
Loony Tunes Space Race - Video Game
Allan Mckay education
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Qantm
Frequently asked questions about Allan Mckay
Quick answers generated from the profile data available on this page.
What company does Allan Mckay work for?
Allan Mckay works for Version Zero AI.
What is Allan Mckay's role at Version Zero AI?
Allan Mckay is listed as Co-Founder at Version Zero AI.
Where is Allan Mckay based?
Allan Mckay is based in Portland, Oregon, United States while working with Version Zero AI.
What companies has Allan Mckay worked for?
Allan Mckay has worked for Version Zero Ai, Dave School, Radical, Visual Effects Society, and Freelance, Self-Employed.
How can I contact Allan Mckay?
You can use AeroLeads to view verified contact signals for Allan Mckay at Version Zero AI, including work email, phone, and LinkedIn data when available.
What schools did Allan Mckay attend?
Allan Mckay holds Cert 2 Workplace Training And Assesment from Qantm.
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