Creative Director
Los Gatos, Ca, Us
Directed multiple MMO titles to great success and built loyal teams for over 20 yearsCreative Director: Jan 2021 - Present• Creative Director of Star Trek Online. Provided creative direction across all disciplines for 15 years of live operations and over 30 expansions• Developed effective microtraction and retention strategies that heralded decades of unprecedented success• Developed a scalable monthly event system that generated over 85% DAU• Built solid partnership and unprecedented trust with CBS resulting in multiple cross promotions, including game assets appearing in live action TV shows• Strong focus on CI/CD methodology and culture to regularly redefine the development and review process• Zeal for team management, mentorship, communication & career development• Adept at crafting pitches for many audiences, including executives, publishers, and license holdersLead Designer: Jan 2008 – Jan 2021• First employee on STO. Built team and project from the ground up• Architected, and directed every system in the game, including space & ground combat, progression, itemization, crafting, and missions• Created and directed complex narratives and story arcs. Negotiated SAG voice-over contracts and directed dozens of celebrity voice actors• Converted STO from subscription to F2P• Design Lead on prototype team for the MMOARPG Magic Legends. Developed prototype for green-light from publisher and license holder• Design Consultant for Neverwinter Online. Trained pre-production team on tools & systems architectureSystems Lead: Aril 2003 – Jan 2008• Trained licensee, Full Sail, on Cryptic Engine• Developed a series of training courses for onboarding new systems designers• Systems Lead for Champions Online. Built original combat, classes, progression and related systems• Systems Lead for City of Heroes/Villains - Design, implement and tuned all game assets - powers, skills, classes, MOBs, progression, & items