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Passionate about retro Cartoon graphics, Gaming and general childish nincompoopery. Below is a brief outline of my professional skills:Gaming:• Concept Art.• Gameboard mocks/layouts (Apple & Android).• UI Design, wireframes, HUD navigation, dialogue boxes, & feeds.• App Logo, Game Badge, and Splash Screens.• Live-Ops, Marketing & Branding incidentals.• Graphic Design: Icons, Credits/Currencies, XP symbols, Mascots.• 3D Character Posing for Marketing Key-art.• Animated interstitials.• Animated FX.• Unity/NGUI asset integration.Broadcast Animation: • Cartoon Animation Dev (Concept through Completion.)• 2D Digital Pipeline designer.• Cartoon Production Artist & 2D Animator.• Character Design.• BG art & layout.• Storyboards.• Animatics.• Bilingual Voice Actor: Fluent English. Fluent Spanish. Fluent Spanglish.• VO direction.• Art Team Management.
Cartoon Capo Ink.
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CaporegimeCartoon Capo Ink.Los Angeles, Ca, Us
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Senior Artist LlScopely Mar 2020 - Oct 2024Los Angeles Metropolitan Area• "Marvel Strike Force" - MOBILE GAME 2018 (ongoing from Walt Disney Company)Artist, Graphic Designer & Production Pipeline advisor. Support Live Ops by creating various types of Keyart and Marketing incidentals for Live Game support. Animate pre-vis VFX and UI screen navigation behaviors. Create various interface systems while adhering to the established art style. Marketing and Key Art, including Character Key posing. Animate pre-vis VFX and screen navigation behaviors. Conceptualize and create art assets and icon design. -
Senior ArtistThe Walt Disney Company Jun 2017 - Mar 2020Playa Vista• "Marvel Strike Force" - MOBILE GAME 2018 launch under FOXNextUI Artist & VFX animator. Work in conjunction with UX designers and visualize screen layouts. Comp various interface systems while adhering to the established art style. Marketing and Key Art, including Character Key posing. Animate pre-vis VFX and screen navigation behaviors. Conceptualize and create art assets and icon design. Created NUE introductory scene. -
Artist & Graphic/Ui DesignerKabam Jan 2015 - May 2017Culver City, Ca.•"Avatar: Pandora Rising" Project Graphic & UI Design, including mock screen layouts and icon design for mobile strategy game. -
Art ConsultantLittle Labs Jul 2014 - Dec 2014Venice, Ca•FACER. Watchface designs for the ultimate smartwatch customization platform for Apple Watch & Android, featuring my exclusive design "BCW" Premium.Art support, plus additional marketing incidentals.•"Slots Time" Apple Watch. •General art & company brand identityArt Consultant & production for Smart Watch applications. -
Art ConsultantTapzen Apr 2014 - Dec 2014Culver City, Ca.• "Crossfire" - MOBILE/APP. UI Design including mock screen layouts for mobile strategy game. Additional art tasks include 2D animated special effects, game scene layouts, production storyboards, and icon design. -
Art ConsultantHello Studios/Mmkeno Jun 2013 - Mar 2014Hermosa Beach, Ca•"Lottery POP" - MOBILE/APP Art Direction & Creative services for mobile game start-up. Tasks included the overall re-design of Gameboard & Lobby screen, including the creation of a variety of game assets, leaderboard, chat area, game icons & animated SPFX. Additional duties included UI design, marketing incidentals, graphic design, and game feature design. Artistic contractor management.
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ArtistZynga Apr 2010 - Jun 2013Greater Los Angeles Area•"Coasterville" - WEB/GAMINGThemepark Conceptual art including Attractions of various themes (Western, Fantasy, Future, Jungle, Beach, Steampunk), Businesses, Restaurants, and Guest Services. Character/Mascot design & Animated content (Character & SPFX). Additional art support for UI & Game design, including Icon art.•"Empires & Allies" - WEB/GAMINGVehicle & Building Conceptual art for Military Battle game. 2D animated content including character animation, SPFX, and Game Intro. Additional art support for UI.•"Cityville" - WEB/GAMINGConceptual art for City Building game, including a variety of game pieces such as Residential homes, Businesses, Parks, and Attractions. -
Artist & 2D Animator (Independent Contractor)Freelance Artist For A Variety Of Gaming & Entertainment Companies. Apr 2008 - Dec 2011Greater Los Angeles Area•NBC - PRIMETIME ANIMATION: Animation & clean up artist for animated special "GI Jeff" of the series Community. (Spring 2014)• FOX Inkubator program - ANIMATION: Direction, production management, & animation production on a variety of development pilots: "Da' Boozmans", "Pillars of the Community", "Magnolia Drive", "Sabotage" (2009-2012)• MTV Networks - ANIMATION: Production management & animation for pilot presentation "Blackwater" (2011)
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Supervising Animation DirectorComedy Central May 2007 - May 2008Bulgaria"LIL BUSH" Season 02. - ANIMATION Streamlined a 2D Digital Pipeline throughout the production departments to ensure the delivery of Ten-22" episodes in less than 7 months. Plus Marketing incidentals, including teasers and commercials. -
Animation DirectorComedy Central Jan 2007 - Jul 2007Los Angeles"JUDGE FUDGE" - ANIMATIONSupervising Director of 6 animated shorts for Comedy Central based on "Drawn Together" spinoff character."LIL BUSH" Season 01 Promotional spots. - ANIMATIONAnimated Broadcast & Internet promotional campaign. Animation Production Consultant for Season 01. -
Lead AnimatorCartoon Network Jan 2004 - Aug 2007Burbank, Ca"OUT OF JIMMY'S HEAD" - ANIMATIONAssist in the development of production pipeline including: The redesign & building of character assets, provided technical directing and assignment of new shots and retakes, conveyed Supervising Director’s instructions to animation team, assisted Director and Producers in retakes. "FOSTER'S HOME FOR IMAGINARY FRIENDS" - ANIMATION(as 2D Digital Animator)Provide technical advice to Director and Animators regarding strategies during retakes and shot assignment; Animate assigned scenes. -
AnimatorRenegade Animation Mar 2005 - Oct 2006Glendale, Ca.“MR. MEN” - ANIMATIONProvide technical advice during pre-production and production; troubleshoot challenging shots; assist in retake sessions to help evaluate plausibility of desired changes.HI-HI PUFFY AMI YUMI” – ANIMATIONProvide technical advice during pre-production and production; troubleshoot challenging shots; assist in retake sessions to help evaluate plausibility of desired changes. -
Lead Animator/Production DevelopmentComedy Central Aug 2002 - Jan 2004Los Angeles"KID NOTORIOUS" - ANIMATIONDevelopment Assistant/Lead Animator –Assist in the development of production pipeline for the “Kid Notorious show, Starring Robert Evans”. Led a team of 16 animators in the cutting edge style and techniques developed specifically for this show. Successfully delivered Nine-22 minute episodes in a 10 month production timeline within budget.
Alejandro Meza Skills
Alejandro Meza Education Details
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Bachelor'S Degree -
Bachelor Of Arts - Ba
Frequently Asked Questions about Alejandro Meza
What company does Alejandro Meza work for?
Alejandro Meza works for Cartoon Capo Ink.
What is Alejandro Meza's role at the current company?
Alejandro Meza's current role is Caporegime.
What is Alejandro Meza's email address?
Alejandro Meza's email address is am****@****.rr.com
What is Alejandro Meza's direct phone number?
Alejandro Meza's direct phone number is +141539*****
What schools did Alejandro Meza attend?
Alejandro Meza attended Universidad Iberoamericana, Ciudad De México, Academy Of Art University.
What are some of Alejandro Meza's interests?
Alejandro Meza has interest in Children, Arts And Culture.
What skills is Alejandro Meza known for?
Alejandro Meza has skills like Animation, Character Animation, Storyboarding, Art Direction, Illustration, Game Design, Conceptual Art, Art, User Interface Design, Character Designs, Post Production, Concept Art.
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