Passionate about gaming, meticulous planning, and even the art of report writing, I'm a dynamic UXer constantly striving for improvement.At FTG, I play a key role in the Publishing team, where I've managed playtest projects for over 10 VR games, gathering crucial insights, offering feedback, and delivering solutions to enhance the gaming experience. As the first UX designer at the company, I initiated UX research projects, establishing processes and best practices from the ground up.I independently manage projects from start to finish, juggling multiple playtests including usability and sentiment analysis to ensure optimal user experiences. A keen learner and observer, I thrive on analyzing data and documenting valuable insights. I consistently seek out the best solutions to problems and identify tools to increase efficiency in my workflow.Currently, I'm diving into Release Management, dedicated to ensuring our games reach players seamlessly and successfully.