Amanda Rasmussen

Amanda Rasmussen Email and Phone Number

CCO and Co-Founder at Piximakey @ Piximakey
Amanda Rasmussen's Location
Copenhagen, Capital Region of Denmark, Denmark, Denmark
About Amanda Rasmussen

Playful designer, entrepreneur, and game developer. I write, draw and build stuff, and I teach others how to do it. Bringing together methods and ideas from game development, experience design and educational studies, I strive to create playful and transformative experiences.Just as methods from pedagogy and psychology are useful for designing games, game design methods give me new ways to engage, motivate and build perseverance in learners of all ages. This is the core idea of Spilværk, the startup that I have been running as a CEO since 2017.When I teach students game design, drawing, 3D-printing, or programming, I do my best to make them play, experiment and learn from each other. Communication and collaboration is key. Besides facilitating learning experiences, I enjoy doing game development, visual arts, electronics projects, and music.

Amanda Rasmussen's Current Company Details
Piximakey

Piximakey

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CCO and Co-Founder at Piximakey
Amanda Rasmussen Work Experience Details
  • Piximakey
    Chief Creative Officer (Cco)
    Piximakey May 2017 - Present
    København
    Using digital and analog creative production as a framework for transdisciplinary learning, we strengthen 21st-century skills and digital literacy in learners of all ages.
  • Folkhögskolan Skurup Och Fridhem I Malmö
    Teacher, Game Design
    Folkhögskolan Skurup Och Fridhem I Malmö Feb 2018 - Present
    Malmö, Sverige
    Designing and teaching a 15 week game design course focused on non-digital games, rapid prototyping and interactive storytelling. The students explore different genres of games, ranging from live action role-playing games to VR-experiences and escape rooms. During the course, students make their own games, some of them analog and some of them digital.
  • Spilværk
    Ceo And Co-Founder
    Spilværk Oct 2017 - Present
    Copenhagen
    Spilværk helps schools, teachers, and pedagogues with the implementation of game-based learning. We offer workshops where we teach children how to make their own games, from the first paper prototype to the final polished product. We believe that digital literacy and 21st-century skills are strengthened immensely by working with gaming, design-thinking and game development, and we are bringing this mindset to the educational world.
  • Amnara
    Ceo / Game Designer / Didactic Designer
    Amnara Mar 2017 - Present
    Copenhagen, Denmark
    Amnara is about uniting the powers of play, design, and learning. Bringing together methods and ideas from game development, experience design and educational studies, I strive to create playful and transformative experiences. No matter if my user is a student, a teacher or a player I need to engage them. This is what I design for.
  • Mangamanda.Dk
    Drawing Teacher
    Mangamanda.Dk May 2008 - Present
    Roskilde
    Teaching children and youth how to draw manga and fantasy art. From intense two hour workshops to weekend courses, the formats have varied. Extensive experience with teaching youth with special needs, especially on the autism spectrum.
  • Hippomini
    Didactic Designer
    Hippomini Sep 2016 - Mar 2017
    Kokkedal
    HippoMini is an educational technology company, specialised in establishing makerspaces at schools. As a didactic designer, my job was to design educational activities around 3D modeling, 3D printers, drones, robots and bitware like Arduino and LittleBits. From short workshops to a one month project for 80 pupils, I have worked as a consultant, helping schools facilitate the acquisition of 21st century skills. Besides my primary tasks, I have contributed with project management, graphic design and copy writing.
  • Playingminds
    Game Designer And Graphic Designer
    Playingminds Jul 2016 - Sep 2016
    Spilhuset, Copenhagen
    In PlayingMinds I worked as an intern, improving the game design of an educational augmented reality game. Besides defining, playtesting and communicating the mechanics of the game, I worked on the visual identity of the game, making concept art and assets in Adobe Illustrator og Photoshop.
  • Rollespilsfabrikken
    Game Designer And Instructor
    Rollespilsfabrikken Feb 2016 - Jun 2016
    Copenhagen
    Designing a larp (live action roleplaying game) suitable for inexperienced players and game runners. Everything needed to run the larp for 15-50 players fits in a storage box, and the larp can be scaled easily. The larp was commisioned by the Bifrost project "The Orcs Are Coming" and funded by Nordea Fonden. The design process is documented in my master's thesis "Larp-In-A-Box - a Playcentric Approach to Beginner-Friendly Larp Design.
  • Sagnlandet Lejre
    Formidler Af Vikingetid Og Jernalder
    Sagnlandet Lejre Apr 2014 - Sep 2014
    Lejre
    Som formidler af vikingetid og jernalder, instruerer og formidler jeg om fortidens levevis for Sagnlandets gæster. Sagnlandet Lejre er et yndet udflugtsmål for både danske og udenlandske gæster, da det byder på flot natur og rekonstruerede fortidsmiljøer. Jeg formidler i rolle, så gæsterne får oplevelsen af at tale med en vikingekvinde frem for blot at tale med en guide i kostume. Jobbet har givet mig rig erfaring med at være på, da jeg både skal spille skuespil og kunne fungere som turistguide. Desuden har jeg opnået viden om fortidens levevis og har lært diverse historiske håndværk.
  • Eventyrridderne
    Freelance Event-Aktør, Teambuilder Og Sminkør
    Eventyrridderne Jun 2012 - Nov 2013
    I mit arbejde hos Eventyrriderne har mine opgaver omfattet at spille adskillige roller, give folk en på opleveren, sørge for kundeservice, opsætning og pakning før events, samt deltage i en gnidningsfri afvikling. I forbindelse med gruppeevents har jeg skulle spille ind i eksisterende gruppedynamikker og bruge mine pædagogiske evner.
  • Specialisterne Aps
    Underviser
    Specialisterne Aps 2011 - 2012
    Jeg startede med at undervise et lille hold unge med autismespektrumforstyrrelser i tegning - mere specifikt den japanske manga-stil. Da min ansættelse blev forlænget, kom jeg til at undervise i to fag til: Rollespil og Tekstil-design. Mine primære ansvarsområder var at forberede og tilrettelægge min undervisning, samt afvikle de kreative fag på en måde der var struktureret og inkluderende. I forbindelse med rollespilstimerne fik jeg desuden erfaring som Gamemaster.

Amanda Rasmussen Skills

Special Education Teaching Communication Dissemination Writing Participant Observation Analysis Project Work Teamwork Creativity Skills Art Education Visual Arts Illustration Photoshop Craft Experience Design Events Role Playing Games Team Building Group Work Group Dynamics Wordpress Spiludvikling Videospil Projektledelse Sociale Medier Grafisk Design 3d Modellering Webdesign Illustrator Indesign Microsoft Office Microsoft 365 Trello Design Tegning Scrum Agile Projektstyring Public Speaking Squarespace

Amanda Rasmussen Education Details

Frequently Asked Questions about Amanda Rasmussen

What company does Amanda Rasmussen work for?

Amanda Rasmussen works for Piximakey

What is Amanda Rasmussen's role at the current company?

Amanda Rasmussen's current role is CCO and Co-Founder at Piximakey.

What schools did Amanda Rasmussen attend?

Amanda Rasmussen attended It-Universitetet I København, Dadiu, It-Universitetet I København, Dadiu, Roskilde Universitetscenter, Roskilde Katedralskole.

What skills is Amanda Rasmussen known for?

Amanda Rasmussen has skills like Special Education, Teaching, Communication, Dissemination, Writing, Participant Observation, Analysis, Project Work, Teamwork, Creativity Skills, Art Education, Visual Arts.

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