Chief Creative Officer (Cco)
CurrentUsing digital and analog creative production as a framework for transdisciplinary learning, we strengthen 21st-century skills and digital literacy in learners of all ages.
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Amanda Rasmussen is listed as Chief Creative Officer (CCO) at Piximakey, based in Copenhagen, Capital Region of Denmark, Denmark. AeroLeads shows a matched LinkedIn profile for Amanda Rasmussen.
Amanda Rasmussen previously worked as Teacher, Game Design at Folkhögskolan Skurup Och Fridhem I Malmö and CEO and Co-Founder at Spilværk. Amanda Rasmussen holds Games, Game Design, Kandidat, Msc from It-Universitetet I København.
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Playful designer, entrepreneur, and game developer. I write, draw and build stuff, and I teach others how to do it. Bringing together methods and ideas from game development, experience design and educational studies, I strive to create playful and transformative experiences.Just as methods from pedagogy and psychology are useful for designing games, game design methods give me new ways to engage, motivate and build perseverance in learners of all ages. This is the core idea of Spilværk, the startup that I have been running as a CEO since 2017.When I teach students game design, drawing, 3D-printing, or programming, I do my best to make them play, experiment and learn from each other. Communication and collaboration is key. Besides facilitating learning experiences, I enjoy doing game development, visual arts, electronics projects, and music.
Listed skills include Special Education, Teaching, Communication, Dissemination, and 36 others.
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København
Using digital and analog creative production as a framework for transdisciplinary learning, we strengthen 21st-century skills and digital literacy in learners of all ages.
Malmö, Sverige
Designing and teaching a 15 week game design course focused on non-digital games, rapid prototyping and interactive storytelling. The students explore different genres of games, ranging from live action role-playing games to VR-experiences and escape rooms. During the course, students make their own games, some of them analog and some of them digital.
Copenhagen
Spilværk helps schools, teachers, and pedagogues with the implementation of game-based learning. We offer workshops where we teach children how to make their own games, from the first paper prototype to the final polished product. We believe that digital literacy and 21st-century skills are strengthened immensely by working with gaming, design-thinking and game development, and we are bringing this mindset to the educational world.
Copenhagen, Denmark
Amnara is about uniting the powers of play, design, and learning. Bringing together methods and ideas from game development, experience design and educational studies, I strive to create playful and transformative experiences. No matter if my user is a student, a teacher or a player I need to engage them. This is what I design for.
Roskilde
Teaching children and youth how to draw manga and fantasy art. From intense two hour workshops to weekend courses, the formats have varied. Extensive experience with teaching youth with special needs, especially on the autism spectrum.
Kokkedal
HippoMini is an educational technology company, specialised in establishing makerspaces at schools. As a didactic designer, my job was to design educational activities around 3D modeling, 3D printers, drones, robots and bitware like Arduino and LittleBits. From short workshops to a one month project for 80 pupils, I have worked as a consultant, helping schools facilitate the acquisition of 21st century skills. Besides my primary tasks, I have contributed with project management, graphic design and copy writing.
Spilhuset, Copenhagen
In PlayingMinds I worked as an intern, improving the game design of an educational augmented reality game. Besides defining, playtesting and communicating the mechanics of the game, I worked on the visual identity of the game, making concept art and assets in Adobe Illustrator og Photoshop.
Copenhagen
Designing a larp (live action roleplaying game) suitable for inexperienced players and game runners. Everything needed to run the larp for 15-50 players fits in a storage box, and the larp can be scaled easily. The larp was commisioned by the Bifrost project "The Orcs Are Coming" and funded by Nordea Fonden. The design process is documented in my master's thesis "Larp-In-A-Box - a Playcentric Approach to Beginner-Friendly Larp Design.
Lejre
Som formidler af vikingetid og jernalder, instruerer og formidler jeg om fortidens levevis for Sagnlandets gæster. Sagnlandet Lejre er et yndet udflugtsmål for både danske og udenlandske gæster, da det byder på flot natur og rekonstruerede fortidsmiljøer. Jeg formidler i rolle, så gæsterne får oplevelsen af at tale med en vikingekvinde frem for blot at tale med en guide i kostume. Jobbet har givet mig rig erfaring med at være på, da jeg både skal spille skuespil og kunne fungere som turistguide. Desuden har jeg opnået viden om fortidens levevis og har lært diverse historiske håndværk.
I mit arbejde hos Eventyrriderne har mine opgaver omfattet at spille adskillige roller, give folk en på opleveren, sørge for kundeservice, opsætning og pakning før events, samt deltage i en gnidningsfri afvikling. I forbindelse med gruppeevents har jeg skulle spille ind i eksisterende gruppedynamikker og bruge mine pædagogiske evner.
Jeg startede med at undervise et lille hold unge med autismespektrumforstyrrelser i tegning - mere specifikt den japanske manga-stil. Da min ansættelse blev forlænget, kom jeg til at undervise i to fag til: Rollespil og Tekstil-design. Mine primære ansvarsområder var at forberede og tilrettelægge min undervisning, samt afvikle de kreative fag på en måde der var struktureret og inkluderende. I forbindelse med rollespilstimerne fik jeg desuden erfaring som Gamemaster.
Activities and Societies: EduGames, PlayIT
DADIU er et program, man kan gennemføre som 3. semester af spilkandidaten på ITU. Kommer man igennem ansøgningsprocessen, består.
The MSc in Games deals with computer games on both a theoretical and a practical level. Students learn how to contribute.
Activities and Societies: Skolebladet, arbejdede primært som illustrator
Quick answers generated from the profile data available on this page.
Amanda Rasmussen works for Piximakey.
Amanda Rasmussen is listed as Chief Creative Officer (CCO) at Piximakey.
Amanda Rasmussen is based in Copenhagen, Capital Region of Denmark, Denmark while working with Piximakey.
Amanda Rasmussen has worked for Piximakey, Folkhögskolan Skurup Och Fridhem I Malmö, Spilværk, Amnara, and Mangamanda.Dk.
You can use AeroLeads to view verified contact signals for Amanda Rasmussen at Piximakey, including work email, phone, and LinkedIn data when available.
Amanda Rasmussen holds Games, Game Design, Kandidat, Msc from It-Universitetet I København.
Amanda Rasmussen is listed with skills including Special Education, Teaching, Communication, Dissemination, Writing, Participant Observation, Analysis, and Project Work.
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