I have several years of experience conducting qualitative research in academia, in the industry, and in the field. I use research to interact with communities and ensure that technology, digital culture, and games are accessible and enjoyable for anyone that wants to play.Much of my research has been dedicated to pursuing equity and inclusion in digital culture, live streaming, and games. As a PhD student, I was recognized as a Twitch Research Fellow, a Google Stadia Women Techmakers in Gaming Scholar, and a Microsoft Xbox Women in Gaming Game Changer.As a User Researcher at Blizzard, I provide timely analysis and insight to support the goal of bringing epic entertainment experiences to everyone!
Listed skills include Research, Public Speaking, Microsoft Office, Community Outreach, and 16 others.