Amanda Rivet

Amanda Rivet Email and Phone Number

Quality Assurance Analyst @ WB Games Boston
Somerville, MA, US
Amanda Rivet's Location
Somerville, Massachusetts, United States, United States
Amanda Rivet's Contact Details
About Amanda Rivet

My name is Amanda Rivet. I am a graduate from the Rochester Institute of Technology with a degree in Game Design and Development. I have been working in Quality Assurance for various games, simulation software, and HTML5 products over the past 9 years.

Amanda Rivet's Current Company Details
WB Games Boston

Wb Games Boston

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Quality Assurance Analyst
Somerville, MA, US
Employees:
18
Amanda Rivet Work Experience Details
  • Wb Games Boston
    Quality Assurance Analyst
    Wb Games Boston
    Somerville, Ma, Us
  • Wb Games Boston
    Quality Assurance Analyst
    Wb Games Boston Apr 2023 - Present
    Needham, Massachusetts, Us
    * Assisted with client verification for a live services branded title.* Verified important live server changes. (Server Merges, Hotfixes, Whiteglove testing)* Coordinated with local and remote teammates to document and present new features through documentation and virtual demos.* Created test runs and test cases on Testrail.* Verified developer and player issues on JIRA/Live Chats to merge into live build and verify for release clients.* Onboarded employees on QA processes, in-house tools and features.* Coordinated and led Bug Triage meetings.* Created and scheduled live events to test on developer and production environments.* Created and pushed stable branches from Github to Jenkins into live and developer environments.* Participated in volunteer event for local students to share perspectives and inspire future innovators.
  • Santa Monica Studio
    Senior Quality Assurance Analyst / Ui Dev Support Analyst
    Santa Monica Studio Aug 2021 - Dec 2022
    Los Angeles, California, Us
    * Provided testing for Alfheim Desert XPL for 6 months, focusing on core progression, stability/performance, visuals, rewards, bosses and in-game events.* Presented critical bugs and documentation regarding status of test cases for menus/settings to UI/Accessibility developers and Dev Support testers.* Compared state of branches prior to company playtests.* Conducted online meetings/one-to-ones with testers and developers to inform them of test status, important bug information and assist with knowledge transfer.* Performed Regression, Console/Compatibility, Smoke/Acceptance, Nonfunctional, Accessibility, Patch/Branch, and Audio testing through the product life cycle.* Worked in JIRA for bug reporting, Neighborhood for recording footage, pushing builds and verifying console status, Openshot for editing videos, and Testrail for regression testing and update verification.
  • Mak Technologies
    Software Quality Assurance Engineer
    Mak Technologies Jul 2019 - May 2021
    Cambridge, Massachusetts, Us
    *Used Ontime and JIRA for tracking and logging defects.*Translated areas of testing previously documented in Excel to Spiratest. *Validated training software for military and aerospace companies.*Represented corporation through in-person demos and industry conventions. (IITSEC 2019) Presented various features and developments to international clients.*Experience with VR/AR technology, Driving simulators, Flight simulators, Simulation Engines, and "Serious Games".*Assisted with creating videos/screenshots for important presentations and meetings with contracted clients.*Onboarded new QA engineers and acted as VR Engage subject-matter expert for validation.
  • Otherside Entertainment
    Quality Assurance Lead
    Otherside Entertainment Jan 2018 - Jun 2019
    Concord, Ma, Us
    *Led the QA team for Underworld Ascendant. Was responsible for contacting several remote QA teams and Console Engine teams for assistance with Console and PC testing.*Performed Manual Testing and little Automated testing for Steam, Xbox and PS4 releases of Underworld Ascendant. *Performed Regression, Performance/Loading, Console/Compatibility, Smoke/Acceptance, Localization, Alpha/Beta, and Branch Testing through the product life cycle.*Worked in Hansoft and JIRA for bug reporting, and Testrail for regression testing and update verification.*Worked in Steam Developer Tools for branch testing and pushes, Xbox One Manager for pushing builds to the Xbox along with testing, and PS4 Manager for pushing builds to the PS4 along with testing.*Led meetings to get internal feedback from all parties about the current product while creating plans of action to tackle before the next meeting.*Verified documentation through the release process and patch/release notes for both the console and PC versions of Underworld Ascendant provided by ESRB and 505 games.*Aided in interviews and onboarding processes for new team members.
  • Mahigaming
    Quality Assurance/Quality Assurance Lead
    Mahigaming Sep 2016 - Jan 2018
    Boca Raton, Florida, Us
    *Coordinated with current and newer team members to go through a series of suites that verifies all the correct functionality, UI, and aesthetics of the products within a month turn-around time. *Taught Black-Box Methodologies to Newer Members.*Taken on QA leadership for three products and several hotfixes.*Supported eight products as QA.*Created and Setup Test Suites in Excel and TFS.*Used TFS to track bugs throughout the development progress and track the progress of testing software.
  • Turbine
    Quality Assurance Intern
    Turbine Jan 2016 - Aug 2016
    Needham, Massachusetts, Us
    *Quality Assurance for Dungeon and Dragons Online's "Update 30: Gnomageddon!" and "Update 31: Gnomework", Batman: Arkham Underworld and Lord of the Rings Online.*I was responsible for using Parature to go through Player Bugs for Dungeons and Dragons Online as well as Lord of the Rings Online. *I also documented the bugs in JIRA, took screenshots and gave steps to recreate certain bugs. *Chat testing during special events/"White gloving", testing new quests, dialogue, crafting systems and doing Damage Per Second testing with certain classes and abilities in LOTRO and DDO.
  • Rit Center For Media, Arts, Games, Interaction And Creativity (Magic)
    Multiple Positions (2D Artist/Web Designer, Art Lead, Ui Artist)
    Rit Center For Media, Arts, Games, Interaction And Creativity (Magic) Jun 2014 - May 2015
    I was a 2D artist for the project "A.V". A.V. is a futuristic FPS that uses sounds to navigate through dark areas and solve puzzles. Prior to working with MAGIC Spell Studios, I have helped design the Main Menu for the game and the game's website. During the summer, I have helped with redesigning their website and making media (videos, t-shirts, web art) to help promote the game on Kickstarter and Steam Greenlight. I worked with HTML5, CSS, Javascript, PHP, and Photoshop to design the websites. I also worked with Illustrator and Photoshop to create the shirts and web art.In the Fall, I was an Art Lead for the game "Splattershmup". Splattershmup is a shoot-em-up art game where your trails, weapons and enemies help create a beautiful painting that can be shared on social medias. I worked with a team, led the art direction, created the look and feel for the User Interface, color themes for the game and presented these ideas in a professional critical environment. Splattershmup was selected for inclusion and presentation at the 2016 Indie Arcade at the Smithsonian Museum of American Art, Washington, DC in January 2016.In the Spring, I worked as a UI Artist for "The Garden". The Garden focused on a famous painting created by Bosch, and details a player's trip through the surreal hell that the artist has created. I was in charge of developing the Inventory screen for the game and design some of the buttons for the Main Menu. We were invited to demo and give a presentation on the Bosch game at the Harvard Digital Futures Consortium in December 2015.

Amanda Rivet Skills

C# Maya Photoshop Java Actionscript Graphic Design Html 5 Css Javascript Adobe Photoshop Cs6 Xna Flash Html5 Game Design Game Development Microsoft Visual Studio Flashdevelop Unity Adobe Flash Adobe Photoshop Cs3 Adobe Illustrator Cs3 Adobe Illustrator Cs6 Eclipse Scratch Parature Jira Hansoft Html Web Design Black Box Testing Adobe Indesign Cs3 Test Cases Microsoft Excel Team Foundation Server Localization Testing Acceptance Testing

Amanda Rivet Education Details

  • Rochester Institute Of Technology
    Rochester Institute Of Technology
    Game Design And Development

Frequently Asked Questions about Amanda Rivet

What company does Amanda Rivet work for?

Amanda Rivet works for Wb Games Boston

What is Amanda Rivet's role at the current company?

Amanda Rivet's current role is Quality Assurance Analyst.

What is Amanda Rivet's email address?

Amanda Rivet's email address is am****@****ion.com

What is Amanda Rivet's direct phone number?

Amanda Rivet's direct phone number is +171648*****

What schools did Amanda Rivet attend?

Amanda Rivet attended Rochester Institute Of Technology.

What are some of Amanda Rivet's interests?

Amanda Rivet has interest in Graphic Design (6 Years), Tap, Animating (4 Years), Pathfinder, Health, Cosplay Chess (2 Years), Children, Blogging, Cosplaying, Education.

What skills is Amanda Rivet known for?

Amanda Rivet has skills like C#, Maya, Photoshop, Java, Actionscript, Graphic Design, Html 5, Css, Javascript, Adobe Photoshop Cs6, Xna, Flash.

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