Alex Mantzaris

Alex Mantzaris Email and Phone Number

Ancient Geek @ Mohawk Games
Washington, DC, US
Alex Mantzaris's Location
Washington DC-Baltimore Area, United States, United States
Alex Mantzaris's Contact Details

Alex Mantzaris work email

Alex Mantzaris personal email

About Alex Mantzaris

Senior software engineer with diverse experience and unique scientific background. Shipped several successful AAA titles in almost two decades in the game development industry. Extensive experience leading small teams and using agile development. Strengths include solid communication skills, quick adaptation to change, and enthusiasm for solving challenging problems.

Alex Mantzaris's Current Company Details
Mohawk Games

Mohawk Games

View
Ancient Geek
Washington, DC, US
Website:
mohawkgames.com
Employees:
12
Alex Mantzaris Work Experience Details
  • Mohawk Games
    Mohawk Games
    Washington, Dc, Us
  • Mohawk Games
    Senior Software Engineer
    Mohawk Games Apr 2016 - Present
    Alexandria, Virginia, Us
    Systems and gameplay programmer for the 4X strategy game, Old World. Responsible for the design and implementation of multiple systems, including AI, multiplayer (network and play-by-cloud), the data and DLL mod system, procedural map generation, animations, and undo/redo/replay of player actions. Provided engineering support to the design team. Prototyped some innovative UI solutions, such as nested tooltips. Integrated the Unity project with third party solutions such as AWS (S3, DynamoDB, and SNS), GameSparks, Epic Online Services, and Steamworks. Developed the automation system that was invaluable for Quality Assurance. The game was named strategy game of the year by PC gamer magazine, and was nominated for a Global Industry Game Award in Artificial Intelligence.
  • Autodesk
    Senior Principal Software Engineer
    Autodesk Mar 2011 - Apr 2016
    San Francisco, Ca, Us
    Architected, coded, debugged, and optimized software implementations, wrote manuals and technical documents, solicited and responded to customer feedback and requests, and prototyped new features.Developed Scaleform Studio run-time, a lightweight multi-platform game engine for user interface and 2D game creation. The result was a faster and more powerful solution that consumed less memory than its predecessor, Scaleform GFx.Created a remote profiling system for memory, performance, and ActionScript code analysis. The tool enabled customers to optimize their use of Scaleform as a UI and multimedia solution.
  • Scaleform
    Lead Software Engineer
    Scaleform Nov 2009 - Mar 2011
    Lead Tools and Automation development.
  • Firaxis Games
    Lead Programmer
    Firaxis Games Feb 2005 - Nov 2009
    Sparks, Maryland, Us
    Systems Lead, XCOM: Enemy UnknownLed a 4-person team tasked with implementing supporting systems for the game: destructible environments, pathfinding, camera control, data serialization, effects, audio, and multiplayer mode.XCOM was named 2012 Game of the Year by multiple publications.Lead Programmer, ColonizationEnhanced the game engine and designed and implemented all new systems. Scheduled and oversaw the work of all 3 engineers on the project from pre­production to gold master. Pioneered extreme programming techniques for the company in an effort to maximize productivity. Established the team practice of pair programming to promote collective code ownership, to mentor junior engineers, and to gain expertise in previously unfamiliar areas, such as 3D rendering. The project was completed on time with no overtime.Lead Programmer and Lead Designer, Civilization IV: Beyond the SwordManaged a team of five programmers on an aggressive ten ­month schedule from pre­production to gold master. As lead designer, worked closely with producers, other designers, artists, writers, testers, and sound engineers to realize own vision of the game.Injected a considerable amount of new content, polish, and optimization into the initial Civilization IV release, thereby creating the largest expansion pack the studio had ever produced. Lead Programmer, Civilization IV: WarlordsDesigned and implemented new game mechanics, made AI improvements, and optimized performance.Attention to detail and good teamwork led to a highly polished and successful expansion pack, despite the short time frame of development.Senior Programmer, Civilization IVDeveloped new features for gameplay, GUI, multiplayer, localization system, and other systems.Immediately demonstrated the ability to understand, maintain, enhance, and debug preexisting code.Civilization named Best PC Game of 2005 by Gamespot, Gamespy, IGN, and Time Magazine. It holds a metacritic review score of 94/100.
  • Linedata Services
    Senior Software Engineer
    Linedata Services Mar 2001 - Feb 2005
    Neuilly Sur Seine, Paris, Fr
    Developed the electronic trading component of LongView, the company’s trade order management system.
  • Tenfold
    Software Engineer
    Tenfold Jan 2000 - Mar 2001
    Austin, Texas, Us
    Created the Tenfold Universal Application, a product for rapidly building large-­scale software applications.
  • Marine Computation And Instrumentation Lab, Mit
    Post-Doctoral Fellow
    Marine Computation And Instrumentation Lab, Mit Feb 1998 - Dec 1999
    Coupled a vortex-lattice and integral boundary layer method for predicting aerodynamic forces with a hydrodynamic model based on experimental data to produce a unique velocity prediction program for sailing yachts. Young America used the software for sail and hull shape optimization. Helped design a new graduate level course at the Massachusetts Institute of Technology, 13.024: Numerical Marine Hydrodynamics, and shared lecturing duties with Professor J. Milgram.
  • America'S Cup
    Marine Technology Consultant
    America'S Cup Nov 1997 - Nov 1999
    Barcelona, Es
    Provided expertise in the field of hydrodynamics, and coordinated the model testing program for the Young America design team. The resulting sailing yacht competed in the 2000 America’s Cup.
  • Hellenic Navy General Headquarters
    Military Service
    Hellenic Navy General Headquarters Sep 1992 - Mar 1993
    Stationed at office in charge of the design and construction of Naval Landing Ships. Carried out performance analyses. Translated technical documents and manuals.
  • America Cubed Foundation
    Design Team Member
    America Cubed Foundation Dec 1990 - May 1992
    Incorporated new techniques in data analysis software for model hull experiments. Work used in evaluating the designs considered for the 1992 America's Cup. The selected design successfully defended the Cup.

Alex Mantzaris Skills

Software Engineering Naval Architecture Marine Engineering Electrical Engineering Electronic Engineering Control Engineering Game Development Agile Methodologies Extreme Programming Software Architectural Design Object Oriented Design Game Design Game Programming Network Programming Algorithms Performance Tuning Memory Management Computational Fluid Dynamics C++ C# Python Lua Actionscript Pascal Fortran Sailing

Alex Mantzaris Education Details

  • Massachusetts Institute Of Technology
    Massachusetts Institute Of Technology
    Hydrodynamics
  • Massachusetts Institute Of Technology
    Massachusetts Institute Of Technology
    Naval Architecture And Marine Engineering
  • Imperial College London
    Imperial College London
    Electrical And Electronic Engineering

Frequently Asked Questions about Alex Mantzaris

What company does Alex Mantzaris work for?

Alex Mantzaris works for Mohawk Games

What is Alex Mantzaris's role at the current company?

Alex Mantzaris's current role is Ancient Geek.

What is Alex Mantzaris's email address?

Alex Mantzaris's email address is al****@****ail.com

What schools did Alex Mantzaris attend?

Alex Mantzaris attended Massachusetts Institute Of Technology, Massachusetts Institute Of Technology, Imperial College London.

What are some of Alex Mantzaris's interests?

Alex Mantzaris has interest in Children.

What skills is Alex Mantzaris known for?

Alex Mantzaris has skills like Software Engineering, Naval Architecture, Marine Engineering, Electrical Engineering, Electronic Engineering, Control Engineering, Game Development, Agile Methodologies, Extreme Programming, Software Architectural Design, Object Oriented Design, Game Design.

Who are Alex Mantzaris's colleagues?

Alex Mantzaris's colleagues are Edd Parsons, Josh Unsworth.

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