Amber Vincent Email & Phone Number
@bioware.com
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Who is Amber Vincent? Overview
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Amber Vincent is listed as Lead Creative Producer at Skeleton Key, based in Austin, Texas Metropolitan Area, United States. AeroLeads shows a work email signal at bioware.com and a matched LinkedIn profile for Amber Vincent.
Amber Vincent previously worked as Lead Project Producer at Bioware and Producer at Bioware. Amber Vincent holds Associates Of The Applied Arts, Fashion Design from The Art Institutes.
Email format at Skeleton Key
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AeroLeads found 1 current-domain work email signal for Amber Vincent. Compare company email patterns before reaching out.
About Amber Vincent
Amber Vincent is a Lead Creative Producer at Skeleton Key. She possess expertise in video games, game development, apparel, computer games, textiles and 12 more skills.
Listed skills include Video Games, Game Development, Apparel, Computer Games, and 13 others.
Amber Vincent's current company
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Amber Vincent work experience
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Lead Project Producer
Producer
Producer
Producer Ii
- Successfully deliver high quality F2P gaming services on time and on budget by managing all facets of 3rd Party F2P production and post launch live operations including: feature prioritization, risk and schedule management, reviews, and approvals- Work with developer relations to ensure development contracts accurately reflect the product requirements, scope, schedule, and budget up until initial launch and during live operations- As the primary point of contact for the developer, ensure a healthy developer and publisher relationship, and maintain alignment on goals and deliverables through excellent communication- Manage the production of several games concurrently at various stages of development- Provide consistent and accurate status updates on the development efforts to all stakeholders- Provide feedback and direction on the game design and feature set based on a thorough understanding of F2P games and competitor best practices- Manage inbound content from a vast array of developer partners, including reviewing and providing feedback on new submissions, working closely with the support team to process contracts, and collect and disseminate game assets for testing and distribution.- Oversee project releases through excellent communication and collaboration with internal departments, including production, QA, legal and licensing.- Review game submissions from new developers to ensure quality and fit for the Big Fish audience.
Producer Ii And Events Coordinator
· Work with 20-person in-house development team and small external dev team to assign and manage tasks during a designated sprint using Scrum, prioritize the backlog of design and technical tasks, arrange and run sprint planning and review meetings, run daily stand-up· Manage submission of new client and server side data updates to live and development versions of mobile game – this includes setting initial timelines, meeting localization dates, and working with client release team to ensure timely delivery· Responsible for all large-scale event related planning - including initial budget proposal, layout of booth and/or entertainment venue space, projected install lift· Work directly with Twitch/Mobcrush/YouTube streamers to coordinate travel, event scheduling, and expectations around event· Work with various convention services (Freeman, GES) to source and build booths, accurately showcasing products and allowing for interactive, consumer faced gaming experiences· Manage onsite event team of employees; organizing lunches/breaks, delegating tasks, scheduling media interaction
Producer And Events Lead
· As scrum master, I work with in-house development team to assign and manage tasks during a designated sprint – this includes prioritization of design and technical backlog of tasks, arranging and running sprint planning and review meetings, running daily stand-up· Manage submission of new client and data updates to live and development versions of mobile game – this includes setting initial timelines, delegating engineer and artist resources, working with client release team to ensure timely delivery· Work with product managers to meet all financial and technical goals for project· Team Lead and Event Coordinator for all consumer facing events – duties included managing the team presenting our games, working with 3rd party vendors and in-house artists to create and acquire all booth art and furniture, working with convention services to set-up and maintain booth prior to and during show, working with our communications team to schedule press events
Compliance Coordinator
· Reviewed Apple, Facebook and Twitter TOS documents to ensure the business met all guidelines· Responsible for mobile best practices (both back-end and customer facing) based on current competitors in mobile market, created and maintained several documents outlining those· Daily communication with external and internal developers to set and meet production timelines in place for several iOS apps· Create art as needed for promotions/advertising
Customer Support Representative Iii - Mobile Specialist
· Track and communicate mobile gaming technical issues and customer feedback with iOS and Android mobile game developers and QA team, provide feedback to improve customer experience· Perform troubleshooting and documentation of iOS and Android technical support requests with customers via email and Live Chat· Responsible for creating and maintaing all Android specific technical troubleshooting standards for game downloading and installing, game play, and billing issues· Contribute to Mobile Facebook presence and advertising, incl. managing/uploading YouTube videos
Technical Designer
• Create specification packages and technical illustrations of initial design and fit of garments based on collaboration with Design Team• Create new standard of sending specification packages and production comments to avoid miscommunication with all parties involved with product• Research and development of product based on current market trends• Communicate and trouble shoot all garment fit issues with overseas factories and agents from concept to production stages• Track style status throughout development process to ensure timely delivery
Product Developer
• Worked in conjunction with Design and Merchandising Teams to turn concept into saleable product• Communicated with overseas factories and agents to develop fabrics and trims suitable for use in the Active Wear market• Created visual line presentations representing all available product, colors and styles offered• Created technical drawings and specification packages• Joined in fittings with the Technical Designer, documented and communicated changes to factories and agents
Associate Designer
• Created technical drawings and specification packages for Men's Sportswear and Missy's Work Wear Lines, including print design, color combinations, and style brainstorming• Conducted fittings for Missy's and Men's product lines to adjust and perfect silhouette of garment• Researched current market trends and colors for both Missy's and Men's lines• In charge of Men's Sportswear product catalog, which included, taking digital photos, design and layout of catalog, and communication with the print source• Designed promotional postcards and flyers for news sources and events
On-Call Product Tester
• Tested video game hardware performance, reported all issues to supervisor
Amber Vincent education
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The Art Institutes
Frequently asked questions about Amber Vincent
Quick answers generated from the profile data available on this page.
What company does Amber Vincent work for?
Amber Vincent works for Skeleton Key.
What is Amber Vincent's role at Skeleton Key?
Amber Vincent is listed as Lead Creative Producer at Skeleton Key.
What is Amber Vincent's email address?
AeroLeads has found 1 work email signal at @bioware.com for Amber Vincent at Skeleton Key.
Where is Amber Vincent based?
Amber Vincent is based in Austin, Texas Metropolitan Area, United States while working with Skeleton Key.
What companies has Amber Vincent worked for?
Amber Vincent has worked for Skeleton Key, Bioware, Electronic Arts (Ea), Big Fish Games, and Nordstrom Product Group.
How can I contact Amber Vincent?
You can use AeroLeads to view verified contact signals for Amber Vincent at Skeleton Key, including work email, phone, and LinkedIn data when available.
What schools did Amber Vincent attend?
Amber Vincent holds Associates Of The Applied Arts, Fashion Design from The Art Institutes.
What skills is Amber Vincent known for?
Amber Vincent is listed with skills including Video Games, Game Development, Apparel, Computer Games, Textiles, Game Design, Mobile Devices, and Fashion.
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