• Principal Technical Director of Rendering & Engine Architect working on a brand new TBA project (Intellectual Property) for #PS4 and High-end PCs (Linux, Windows) as well as a real-time (synchronous & asynchronous) custom built companion App for Mobile devices (Android, iOS) of all sizes.• Researcher, Creative Technical Design Director & Rendering Architect Developer in both the Game & Movie industries encompassing several years of hard work. • Create, Develop & Research. Influenced by FPS, Action-Adventure, Open-World & Experimental games such as Journey, Far Cry 3, Mirrors Edge, Portal 2, Deus Ex: Human Revolution, The Last of Us, Bioshock, Bioshock: Infinite, Heavy Rain, Tom Clancy's The Division, The Witcher 3: Wild Hunt, Watch Dogs, Red Dead Redemption, Grand Theft Auto Series, Battlefield (BC2, BF3, BF4), Uncharted Series (#2, #3) & way too many more to name here while in Movies/TV Shows I like Argo, The Dark Knight Trilogy, White Collar, Zero Dark Thirty, Body of Lies, The Good Wife, The Pacific, The Firm (NBC), Breaking Bad & many others.• Solutions-focused, team oriented individual with excellent people and inter-personal skills.• Coordinate tasks so the team works effectively together, and items are done at a high-level of quality in a timely manner as well as keep the team focused, motivated, and properly funded.• Knowledgeable in establishing and implementing a variety of successful software development methodologies (Agile, TSP, Scrum, XP and so forth) as well as a pattern of communication and reporting within the team.• Capable of successfully analyzing a project's requirements, identifying deficiencies and potential opportunities, and developing innovative solutions for increasing reliability and improving productivity.• Goals: To continue to improve and learn within both industries as a Developer & Researcher as well as explore new frontiers, possibilities & career opportunities.Specialties: Brand/IP development, defining project vision and framework, game development processes, presentation skills, team building, coaching leadership, team and project management, cooperation with Marketing/PR, bridging gap between development and upper management.
Amer Amer Education Details
Frequently Asked Questions about Amer Amer
What is Amer Amer's role at the current company?
Amer Amer's current role is Real-Time Engine Architect & Technical Research Director (Lighting, Rendering, Physics, AI, Performance) for Games/Films.
What schools did Amer Amer attend?
Amer Amer attended University Of Michigan.
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Amer Budayr
Castro Valley, Ca2kp.org, kaiserpermanente.org
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