Since I was just a kid, I was a great fan of video games and I have always felt a deep connection with it. At the age of 13 with the beginning of guidance school, my endless passion and desire to video games led me to start developing games. Now, after several years in game development, I'm ready to accept any challenge in this industry and my passion is growing up day by day.
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Technical Game ProducerTollan UniverseAmsterdam, Nh, Nl -
Software EngineerForetold Studios Feb 2024 - PresentSan Francisco, California, United StatesActively engaged in the development of "Tollan Worlds, a Roguelike Pixel Art Action-RPG game at Foretoled Studios.● Prepared a better codebase by software designing and refactoring,Achieving 90% more extensibility and code readability in results.● Played a crucial role in the development of gameplay mechanics & AI. -
Game Production EngineerInfinite8 Sep 2022 - Nov 2023Dubai, United Arab EmiratesAt INFINITE8, I serve as a Production Engineer. In this role, I contribute to a diverse range of projects, including:● Landrocker Metaverse Services: Spearheading the development of versatile metaverse services, such as meeting rooms, real estate presentations, live conferences, fashion shows, and more.● Play-to-Earn Game: Collaborating on the creation of a play-to-earn game.● Kitblock Game Building Platform: Playing a pivotal role in the development of the Kitblock game building platform.● Realtime 2D/3D AI Avatar System: Contributing to the realization of a real-time AI avatar system based on GPT4 for both 2D and 3D environments.● Educational Adventure Game: Participating in the development of an adventure game designed for Alef Education.As a Production Engineer, my key responsibilities include:● Desk-Side Support: Providing hands-on technical support to development teams to ensure smooth operations.● Workflow Enhancement: Identifying and testing workflow improvements to optimize efficiency.● Development Strategies: Formulating development strategies and implementing best practice pipelines for project success.● Tool and Framework Development: Identifying, developing, and implementing necessary tools and frameworks to enhance development processes. -
Game ProgrammerUnipoly Games Aug 2021 - Sep 2022Istanbul, TurkeyUnipoly is a mobile game company based in Turkey. In my role at Unipoly, I am actively involved in two key projects:● "RaidField 2" - Online Multiplayer Third-Person Shooter Game: Contributing to the development and maintenance of "RaidField 2," a popular online multiplayer third-person shooter game with over 2 million players.● Hyper Casual Team - Tools Programmer/Technical Mentor: Playing a crucial role in the development of an In-House Hyper Casual Framework. Serving as a Technical Mentor to support the team in achieving project goals. -
Game ProgrammerDead Mage Feb 2021 - Jul 2021Pasadena, Texas, United StatesDead Mage is an independent game development studio renowned for its high-quality PC and mobile titles. In my role at Dead Mage, I am actively involved in the development of the online multiplayer component of the "Children Of Morta" project.Key Responsibilities:● Online Programmer: Developing networking modules and contributing to the enhancement of the online multiplayer experience within the game. -
Game ProgrammerQuiz Of Kings Jan 2018 - Feb 2021Tehran Province, IranAt Quiz Of Kings, a renowned developer and publisher of trivia and casual games, I hold the position of Lead Game Programmer and Technical Manager. My primary focus is on the development and publishing of trivia and casual games.Key Responsibilities:● Lead Game Programmer for "Golkhan": I lead the development of the highly popular bubble shooting style puzzle mobile game, "Golkhan," overseeing all technical aspects of the project.● Senior Game Programmer/Technical Mentor: In addition to my role as Lead Game Programmer, I also contribute to the Quiz Of Kings project as a Senior Game Programmer and Technical Mentor, providing guidance and expertise to the development team. -
Mobile Game DeveloperDreamrainco Jan 2016 - Jan 2018Tehran Province, IranDreamRain is an independent game studio based in Tehran, specializing in indie game development. In my role at DreamRain, I am actively engaged in the development of a mobile idle clicker game titled "Save Castle" (featuring a Native Game Concept). This game is designed for the local market in Iran.
Amin Jafari Education Details
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Information Technology -
Game Development
Frequently Asked Questions about Amin Jafari
What company does Amin Jafari work for?
Amin Jafari works for Tollan Universe
What is Amin Jafari's role at the current company?
Amin Jafari's current role is Technical Game Producer.
What schools did Amin Jafari attend?
Amin Jafari attended University Of Applied Science And Technology, University Of Applied Science And Technology.
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Amin Jafari,
Senior Consultant At Turner & Townsend | Peng | Mrics | Gsc | Pqs | CcpRichmond Hill, On -
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Amin Jafari
Greater Boston2upstate.edu, buffalo.edu -
Amin Jafari
Senior Flutter Developer | Collaborate 15+ Successful Projects | Co-Founder Of Successful Dev Team | 6.5 Years Of Mobile App Mastery | Bloc, Google Apis, Tdd | Android, Ios, Cross-Platform AppZeilarn -
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