Gameplay Capture Artist
- Worked from Runner/Actor to Capture Lead/Director on trailers, social media assets, Screenshots, and more.- Able to easily direct shots with many players, and able to uplift morale when things get tough.- Created easy-to-read documentation and easy-to-understand internal configurations so even the most novice person can easily pick up and learn tools and techniques.- Mentoring new members on the team, allowing them to familiarize themselves with the tools, ease into the capture… Show more - Worked from Runner/Actor to Capture Lead/Director on trailers, social media assets, Screenshots, and more.- Able to easily direct shots with many players, and able to uplift morale when things get tough.- Created easy-to-read documentation and easy-to-understand internal configurations so even the most novice person can easily pick up and learn tools and techniques.- Mentoring new members on the team, allowing them to familiarize themselves with the tools, ease into the capture, and immediately push them to greatness.- Working with technical designers and cinematics developers, and working in Maya to execute bespoke assets for trailers.- Utilizing and discovering many techniques to not only increase capture efficiency and quality, but also lowering headcounts for shots.- Extensive video game knowledge not only allowed unconventional problem-solving for complex scenes, but also allowed partnership MTX trailers to respect source material.- Pre-viz techniques ranging from light 2D Storyboard sketches to in-game screenshots. Show less