As a Gameplay Capture Artist, my job is to help visually show off how awesome your game is to the public. Working at Bungie since 2020 as a Contract Player then Full time as a Gameplay Capture Artist, I love exploring game worlds and showing others how beautiful and entertaining they can be. A playlist containing all the projects i am involved in so far, from acting in a scene to leading as a capture director: https://www.youtube.com/playlist?list=PL6m2nt6uEYONeCCC8QkOwrGJyznIMXffIAwards for projects i worked on:Witch Queen Gameplay trailer - 2022 Viddy Awards (Platinum)https://enter.amcpros.com/viddy/entry/destiny-2-the-witch-queen-gameplay-trailer/Lightfall - Strand - Developer Insights (Platinum)https://enter.amcpros.com/viddy/entry/destiny-2-lightfall-strand-developer-insights/
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Gameplay Capture ArtistBungie Feb 2022 - Aug 2024Seattle, Washington, United States- Worked from Runner/Actor to Capture Lead/Director on trailers, social media assets, Screenshots, and more.- Able to easily direct shots with many players, and able to uplift morale when things get tough.- Created easy-to-read documentation and easy-to-understand internal configurations so even the most novice person can easily pick up and learn tools and techniques.- Mentoring new members on the team, allowing them to familiarize themselves with the tools, ease into the capture… Show more - Worked from Runner/Actor to Capture Lead/Director on trailers, social media assets, Screenshots, and more.- Able to easily direct shots with many players, and able to uplift morale when things get tough.- Created easy-to-read documentation and easy-to-understand internal configurations so even the most novice person can easily pick up and learn tools and techniques.- Mentoring new members on the team, allowing them to familiarize themselves with the tools, ease into the capture, and immediately push them to greatness.- Working with technical designers and cinematics developers, and working in Maya to execute bespoke assets for trailers.- Utilizing and discovering many techniques to not only increase capture efficiency and quality, but also lowering headcounts for shots.- Extensive video game knowledge not only allowed unconventional problem-solving for complex scenes, but also allowed partnership MTX trailers to respect source material.- Pre-viz techniques ranging from light 2D Storyboard sketches to in-game screenshots. Show less -
Contract PlayerBungie Sep 2020 - Feb 2022Seattle, Washington, United States
Frequently Asked Questions about Amy Hendricks
What is Amy Hendricks's role at the current company?
Amy Hendricks's current role is Gameplay Capture Artist - I help show off how cool your game is.
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